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JUNE/JULY 1992 




MVass'we 




! Alt the maps for 
i-CD monster H , 


PACKED PAGES OF HINTS, TIPS, MAPS, CHEATS 
AND SOLUTIONS FOR All THE BIGGEST GAMES 
ON SEGA AND NINTENDO CONSOLES! 


770965 758001 
























PHONE: (0225) 765086 
FAX: (0225) 777869 

LAUNCH EDITOR 

Richard Monteiro 

GAMES EDITOR 

Damian “rosy as a baby’s” Butt 

STAFF WRITER 

Dean “wizard of Ozrik” Mortlock 

ADVERTISING & SALES 

Andrew “not enough time...” Smales 
Diana “teeheehee” Monteiro 

CONTRIBUTORS 

Michio “so will I” Ando (translation) 
Les “ley” Ellis (editorial) 

Dominic “so” Handy (word chopper) 
Dave “kid” Perry (page eraser) 

Janies “rave on” Scullion (editorial) 

PRODUCTION MANAGER 

Di “m” Tavener 

SUBS/MAIL ORDER 

Melanie Turner 
€)( 0225 ) 765086 

PRINTED BY 

BPCC Magazines (Milton Keynes) Ltd 

DISTRIBUTED BY 

Seymour International Press Distributors 

Windsor House 

1270 London Road 

Norbury 

London 

SW16 4DH 

DISCLAIMER 

Console XS is a fully independent publication. 

The views expressed herein are not necessarily 
those of Sega-Enterprises, Sega Europe, Bandai 
or Nintendo. 

(C) 1992 Paragon Publishing Ltd. 

No lifting please - we’re all straight down here, but 
we krjow a few men who ain't up there! 




Competitions: no employee®*^.Paragon 
Publishing Ltd, no-one connected with the 
compos in any way, no deals! Bribes vihll be taken 
into consideration though. 



News ....••..••...•......•..4 

Previews ••.•••.••••••....8 

Software Compo ....12 

Subscription Offer ..14 
Game Solutions...... 17 

Win a Coin-op ........86 

Hint & Tips_91 

WinaSNES_111 

Software Compo ..114 
Busters................! 15 

Software A-Z .......126 

XS Savers............ 160 

Next Month_162 




BUCK ROGERS ....18 

The full solution over 10 pages! 



MARIO WORLD...28 


Part one of the Super NES monster. 



CASTLEVANIA IV .38 

The full solution on 11 pages - just! 










































































Vdventures of Link (NES).93 

’ Adventures of Lolo 2 (NES).97 

leste (Mega Drive).125 

dex Kidd (Master System).94 

Arnold Palmer (Mega Drive).120 

Bad Dudes (NES).119 

Battletoads (NES).116 

Bio-Ship Paladin (Mega Drive).125 

Blaster Master (NES).104 

Bonanza Bros (Master System).123 

Calibre.50 (Mega Drive).125 

Captain Planet (NES).122 

Castlevania (Game Boy).122 

Dangerous Seed (Mega Drive).125 

Dark Castle (Mega Drive).125 

Desert Strike (Mega Drive).125 

Devil Crash (Mega Drive).119 

Double Dragon 2 (NES).118 

Dragon’s Lair (NES).98 

Duck Tales (Game Boy/NES).92 

Dynamite Duke (Mega Drive).122 

EA Hockey (Mega Drive).96 

Earnest Evans (Mega-CD).116 

El Viento (Mega Drive).122 

ESWAT (Mega Drive).123 

F22 Interceptor (Mega Drive)..92 

F-1 Circus (Mega Drive).117 

Faery Tale Adventure (Mega Drive) ....124 

Fantasia (Mega Drive).122 

Fantasy Zone (Game Gear).97 

Fatal Rewind (Mega Drive).125 

Final Fight (Super NES). 125 

Flicky (Mega Drive).125 

Fortress of Fear (Game Boy).119 

Gaiares (Mega Drive).125 

Ghosts ’n’ Goblins (NES).120 

Go! Go! Tank (Game Boy).123 

Golden Axe II (Mega Drive).117 

Golvellius (Master System).96 

Gradius (NES).118 

Gradius III (Super NES).120 

Granada X (Mega Drive).125 

Gremlins 2 (NES).96 

Gunsmoke (NES).117 

Heavy Nova (Mega-CD).117 

Hellfire (Mega Drive).119 

The Immortal (Mega Drive).96 

Jackie Chan’s Kung-Fu (NES).119 

James Pond (Mega Drive).92 

James Pond II (Mega Drive).118 

John Madden ’92 (Mega Drive).104 

Kabuki Quantum Fighter (NES).119 

Kid Chameleon (Mega Drive).125 

King’s Bounty (Mega Drive)...120 

Last Ninja (NES)....125 

Legend of Zelda (NES).100 

Life Force (NES).118 

Little Maruko (Mega Drive).118 

Ml Abrams Battle Tank (Mega Drive).120 
Maniac Mansion (NES).125 



DESERT STRIKE ...50 

All the strategies, all the solutions. 




TURTLES 2 

The NES arcade game 


First ever 


Game Boy title! 


Marble Madness (Mega Drive).125 

Mario Bros (NES).102 

Mario Bros 2 (NES).102 

Mario Bros 3 (NES).102 

Master of Weapon (Mega Drive).125 

Mega Man (NES).104 

Mega Man 2 (NES).104 

Mercenary Force (Game Boy).119 

Mercs (Mega Drive).122 

Midnight Resistance (Mega Drive).125 

Mission Impossible (NES).96 

Nemesis (Game Boy).118 

The Ninja (Master System).97 

Nostalgia 1907 (Mega-CD).116 

Out Run (Mega Drive).124 

PGA Tour Golf (Mega Drive).97 

Pilot Wings (Super NES).123 

Pit-Fighter (Mega Drive).124 

Punch Out! (NES).123 

Q-Bert (Game Boy).116 

R-Type (Game Boy).118 

Rainbow Islands (NES).119 

Revenge of Shinobi (Mega Drive).101 

Rings of Power (Mega Drive).106 

Road Rash (Mega Drive).93 

Robocop (NES).119 

Rockman 4 (NES).116 

Rolling Thunder 2 (Mega Drive).125 

SD Valis (Mega Drive). 117 

Shadow of the Beast (Mega Drive).125 

Slider (Game Gear).120 

Snake, Rattle and Roll (NES).92 

Sol-Feace (Mega-CD). 117 

Solar Jetman (NES).120 

Sonic the Hedgehog (Mega Drive).125 

Space Harrier (Game Gear).116 

Space Invaders ’90 (Mega Drive).120 

Speedball 2 (Mega Drive).104 

Steel Empire (Mega Drive).125 

Stormlord (Mage Drive).125 

Streets of Rage (Mega Drive).124 

Super Fantasy Zone (Mega Drive).117 

Super Fire Wrestling (Super NES).116 


Task Force Harrier Ex (Mega Drive)....118 
Teenage Mutant Hero Turtles (NES) ..119 
Teenage Mutant Hero Turtles II (NES)119 


Thunderforce III (Mega Drive).125 

Thunderfox (Mega Drive).125 

Toejam & Earl (Mega Drive).101 

Toki (Mega Drive).125 

Totally Rad (NES).125 

Turrican (Mega Drive).122 

Two Crude Dudes (Mega Drive).104 

Valis III (Mega Drive).124 

Wani Wani World (Mega Drive).125 

Wardner Special (Mega Drive).125 

Where is Sandiego? (Mega Drive).125 

Wonderboy III (Mega Drive).125 

Xenon II (Master System).104 

Zany Golf (Mega Drive).125 













































































































































































BUSTIN' BUSINESS 



Welcome to Console XS, Britain’s first dedicated tips 
and solutions magazine for ail Sega and Nintendo 
machines. Never before will you have seen such an 
astounding concentration of original hints, tips and 
cheats assembled in a single magazine. Not only 
will you find the latest original game busters in 
Console XS, but also fully mapped, fully explained 
solutions spanning numerous pages to the 
biggest games. This month’s enticing selection 
includes Buck Rogers and Desert Strike on the 
Mega Drive, Super Mario World and Castlevania 
IV on the Super NES, Shadow of the Beast and 
Flintstones on the Master System, and Turtles 
II and Super Mario Bros 3 on the NES. 
through the 160 packed pages at what XS has 
30 pages of solid, no nonsense, original tips and cheats 
complete with pictorial proof that the busters actually work. Then there are the solu¬ 
tions; thousands of words transcribed into perfectly produced and seamless map 
complete with the essential information. No waffle, no padding - just fact. 

If you’ve any comments on this issue, good or bad, please write in. Similarly, if 
you’re stuck in a game - no matter how old, how bad, or how complex - write in and 
we’ll print the solution in the next issue. The address to write to is Console XS, 
Paragon Publishing, 7a Wicker Hill, Trowbridge, Wiltshire BA14 8JS. 

Enjoy this launch issue of Console XS - we hope it will help you crack the seem¬ 
ingly impossible guardian or solve the riddle to the last level. On Console XS we 
realise the importance of cheats that actually work and maps that are printed cor¬ 
rectly. We know you feel the same, and we know Console XS is what you’ve been 
waiting for. 


r Damian f Jidl 


THE CONSOLE XS TERMINATORS mm 

DAMIAN BUTT 

Fave games: Super Mario World (Super NES), EA Hockey (MD) 
Fave T-Shirt: The Beautiful South, 0898. 

As an ex-reviewer of SegaPro, Damian is no stranger to playing 
and completing games. However, SegaPro is tame compared to 
the gruelling 45-hour days spent cracking games at Console XS. 
Outside of work Damian enjoys thrashing his car all over the coun¬ 
try, listening to The The, The South and The Housemartins and 
playing pool at his local (dingy) snooker hall. He’s a real interest¬ 
ing chap (honest). The XS anchor man will also read anything by 
Frank Miller and Alan moore and watches Aliens excessively. 




DEAN MORTLOCK 

Fave games: F-Zero (Super NES), EA Hockey (MD) 

Fave T-Shirt: Winnie the Pooh 

Dean spends most of his time these days playing on his Vic 20 and 
looking for a new place to live after he was evicted (any offers 
gratefully appreciated). Previously Dean ran his own bar in Frome, 
but sadly it had to close after he drank all the profits. Dean listens 
to all sorts of weird stuff such as Pil, Jimi Hendrix and most 
strange of all, Ozric Tentacles. Dean also spends his time getting 
beaten at EA Hockey (35-6) and chatting up anything with longer 
hair than his own. 



RICHARD MONTEIRO 

Fave games: Super Tennis (Super NES), EA Hockey (MD) 

Fave T-Shirt: Sega Tour ’90. 

Rich will no doubt collapse into an exhausted heap as soon as this 
issue is completed and will not re-appear for another two months. 
Cries of “Where does this map go!” and “Get me a scan of this!” 
were all that came from this frustrated artist as he slaved over the 
pages you are looking at right now. Besides listening to anything 
from Garland Jeffreys to Nirvana, Richard tries to drive as fast as 
the music he listens to - unfortunately in a Robin Reliant he 
doesn’t succeed too often. 




CODENAME: GENIE 


With Datel’s Action Replay, and more 
recently the Action Replay Pro, cur¬ 
rently wowing Mega Drive owners 
throughout the land with their amaz¬ 
ing feats of cracking games with 
secret codes, Code Masters are 
preparing themselves for the UK 
release of the Game Genie. 

The NES version will be the first to 
appear, in July, with the Mega Drive 
version coming in October. Both will 
come with a thick book of codes on 
previously released games. The NES 
unit is gold and about half the size of 


a normal cart. The Mega Drive 
device looks just like a normal 
Japanese cart. Both, of course, have 
through ports and slip in between 
the game cart and the machine. 

Code Masters’ Marketing 
Manager, Richard Eddy, revealed 
that the Game Boy Game Genie is in 
its final stages of development, and 
they are looking at a release in 
February 1993. Finally, this time next 
year there will be a Super NES ver¬ 
sion. Is no machine is safe from the 
lads at Code Masters? 




Datel’s Action Replay for the Mega Drive was 
launched to great acclaim at the tail end of 
last year. Just recently a new version, Pro 
Action Replay, has hit town. The new model - 
although cosmetically similar to the original - 
offers intelligent code search. In short, you 
can let the device hunt out its own codes. 
Whereas you had to rely on Datel supplying 
you the codes for the original Action Replay, 
the Pro version is self-sufficient. 

Pro Action Replay works by comparing 
location in memory with a number pre-determined by you. For 
instance, if you know you start a game with five lives, you can inform 
Action Replay of this and - when you lose a life - tell it to look for all 
occurrences in which the memory location has decreased by one. Pro 
Action replay will probably throw dozens of codes at you the first time, 
but if you continue the process you should be able to find the single 
code which gives you unlimited lives. Incidentally, you’ll find the very 
latest Replay codes published in Console XS every month. 

Pro Action Replay costs £49.99 and is available from Datel on 0782 
744707. Datel are currently working on a Super NES version which 
we’ve been promised for review next issue. Game Boy and Game 
Gear versions are, according to Datel, a possibility. 


p-i 





Console s MAY 1992 





























You’ve got the Mega Drive, you’ve 
got the essential copy of EA Hockey 
and you’ve even acquired a Mega- 
CD, but now your problems start for 
Sega and JVC have jointly 
announced the Wonder Mega - a 
CD-ROM and Mega Drive in one 
unit. Speculation has been rife as to 
the machine’s capabilities, but details 
have been finally made clear. 

The hyper new machine is finished 
in charcoal grey and has a flip-top 
CD lid and a slot for Mega Drive 
games. There are two versions cur¬ 
rently on offer in Japan, one market¬ 
ed by Sega, the other by JVC. 

The Sega version has a black 
power switch and costs around £320 
in Japan (and around £430 on 
import). The JVC machine has a 
white power button and comes with 
a karaoke and games disc with Quiz 
Scramble, Paddle Fighter ; Pyramid 
Magic and the ultra-sophisticated 
Flicky. These games will not be sold 
separately. 

Both units run on a conventional 
Sega power supply and have inputs 
and outputs for audio, and three 
types of video output. 

With the units receiving envious 
looks from all console owners, it’s 
sad that JVC’s version is already in 
jeopardy, with rumour that JVC may 
be ditching the machine in favour of 
producing their own machine in con¬ 
junction with Electronic Arts’s devel¬ 
opment arm. 

Both systems have already been 
launched in Japan and imports are 
scarce. Don’t forget, Sega have 
warned that software produced for 
Europe will only be compatible with 
CD-ROMs intended for Europe. The 
same applies for all Japanese and 
American units. 

Sega Europe have still not 
revealed any information about the 
Wonder Mega’s UK release, but 
sometime in 1993 looks like a safe 
bet. 


OF LIFE 


The Super Nintendo Entertainment 
System was finally launched in the 
UK on April 23. Priced at £149.99, 
it’s going to be slicing up the 16-bit 
market that Sega’s Mega Drive is 
busy consolidating. 

Although Bandai, Nintendo’s UK 
distributor, came across initial prob¬ 
lems getting the machine into all the 
main shops, you should now be able 
to get the Super NES at all major 
retail chains, including giants like 
Dixons, Currys, WH Smith and John 
Menzies. 

With a projected target of 650,00 
units in the first year, the Nintendo 
mega machine promises to be the 
hottest selling console the UK has 
ever seen. Initially, the Super NES 
will be packaged with two joypads, 
although this will eventually be 
reduced to one. Both versions will, of 
course, come with the fabulous 
Super Mario World game (exposed 
in this issue). Games released at the 
same time as the machine should be 
the brilliant F-Zero, Super Soccer, 
Super Tennis, Super FI-Type and 
Pilotwings. 

Bad news for players with an eye 
on import games - they will not work. 
Just like the NES, Nintendo have 
made it so that only official UK 
the UK SNES. 


SNESESSITY 


MAY 1992 Console 








































INTERCEPT - Knock out the enemy missiles 
against a gorgeous parallax background. 
Varying depths and distances increase the chal¬ 
lenge and anti-missile attacks combined with 
bonus games will get you busting that fire button. 
Look out for Mario cropping up during the later 
stages. 


ENGAGE - Hi-tech fighters attack in wave after 
wave of fast and frenetic action. The targets get 
progressively faster and move in zig-zag pat¬ 
terns to confuse vou. More complicated that 
Intercept but no less fun. 


CONFRONT - The touahest of the three. Flying 
saucers attack in their droves, ammo is short and 
your reflexes will have to be razor sharp to make 
it through. 


The good news is that there is no 
screen flash when you fire due to the 
new system of a infra-red photo 
detector which draws characters 
onscreen when it senses a hit. 
Aesthetically, the Super Scope beats 
all others hands down; even James 
Bond would look smooth with this 
one. The sights unclip to fit both 
sides, so either left or right handed 
people can enjoy. A spokesman for 
the Scope in America states that the 
sights are accurate down to pixel 
level. 

The Super Scope will be priced at 
£79.99, which seems steep as it’s 
only $60 in the States. The package 

The Super Scope 


comprises the gun, an infra-red unit 
to fix into the front of the SNES, and 
a single 8Mbit cart containing six 
games, Engage, Intercept, Confront, 
Blastris A, Blastris B and Mole Patrol 
(see box for details). 

The Super Scope will be available 
officially in August, but importers are 
already bringing over American units 
for around £60. Remember, this unit 
will only work on US and Japanese 
machines. 

If you can wait, though, the Super 
Scope will be packaged with the 
Super NES for Christmas at £169.99, 
which makes it excellent value for 
money. 


Mention light guns to most console 
owners and they will scream and jam 
their head through the cartridge slot. 
True, most games using light guns 
have been dodgy to say the least. 
But the days of flimsy looking plastic 
pistols with triggers that always jam 
are over - Nintendo have hit town! 

The Super Scope for the Super 
NES is unlike any other console 
accessory seen before - it’s mas¬ 
sive! Resembling a bazooka and fin¬ 
ished in a smooth battleship grey, 
the unit is 23 inches long and 
designed to rest on either shoulder 
while you squint down the sight and 
rapidly press the trigger. 

There are three buttons on the 
top: the fire button, rapid fire for trig¬ 
ger-happy Rambos, and the pause 
which can be used in conjunction 
with other buttons to reset and cali¬ 
brate the sights. 


BLASTRIS A - Horizontal Tetris with bold multi¬ 
coloured blocks; use the Scope to blast the blocks 
into shape. Totally addictive and a mind blowing 
concept that actually improves on the original 
formula. 


The Super Scope uses a 
revolutionary new system 
to detect light pulses on 
the screen. This infra red 
unit improves accuracy 
ana has a six metre 
range for long distance 
shoot outs. Contrary to 
what you might think the 
beam cannot easily be 
deflected and positioning 
it on the top of the TV 
gave us perfect responses 
every time. The unit runs 
from the power in the 
Super NES but the gun 
intself takes six standard 
batteries. 


MOLE PATROL - Cute goofy moles can be shot 
between the eyes and a rapid fire frenzy is the 
order of the day. Spare the pinks and destroy the 
blues, watch out for hyper speed after the prac¬ 
tice levels. The best of tne lot. 


wtnm 




Console S MAY 1992 

















































r 




MEQADRIVE 
& SUPER MES 


m MIN MiEtelll'U MW tMitlllM ns L'lili KCK Flit 

ton mhmi stmt n Miniwnoi 


Just imagine, infinite lives, unlimited energy, unlimited power 
or extra fuel/ammo. Become invincible with the Action Replay 
Cartridge for your MEGADRIVE™ or SUPER NES™ Console 


■ Action Replay is a powerful cartridge 
featuring its own on-board LSI chip 
specially designed to allow the user to 
effectively "re-program" their cartridges 
so they can play their favourite games 
to destruction! 


■ SUPER NES™ version of Action Replay 
also allows you to use American & Japanese 
cartridges on your UK console... that's dozens 
of titles available NOW! 


■ MEGADRIVE™ version of Action Replay 
also works as Japanese adaptor, allowing you 
to play import cartridges on your UK console. 


| With its unique built-in "GAME 
TRAINER", you can actually find and 
] create your own cheats for Infinite 
' Lives, Power, Energy, Levels, etc. etc. 


| With its advanced ASIC hardware design, 
the Action Replay cartridge can react to 
new games as they appear. No need for 
future updates.... this is the only cartridge 
you will ever need. 


I Now you can play your games to 
levels that you did not know even 
existed. This is the cartridge the 
experts use... the average cheat 
i takes only minutes. 


■ No user knowledge is required at all • If 
you can play the game you already* know 
how to use Action Replay^^il Input Is vial 
the joystick/pad - it couldn't be simpler! 


ACTION REPLAY IS WOT DESIGNED, 
MANUFACTURED, DISTRIBUTED OR 
ENDORSED BY EITHER NINTENDO 
OR SEGA ENTERPRISES LTD. 


FANCY YOURSELF AS A GAME HACKER? 


The Action Replay is the essential companion for 

EVERY Console owner.how can you afford 

not to have it".GAME PRO magazine 


DATEL LONDON SHOP 


HOW TO GE T YOU Ft ORDER FAST! 

TELEPHONE [24Hrs] «r/82W7-,. CREDIT CARD ORDERS 

ORDERS NORMALLY DISPATCHED WITHIN 48 Hrs. ALL CHEQUES/POSTAL ORDERS MADE PAYABLE TO... 


■Electronics 


GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, 

ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL/CUSTOMER SERVICE 0782 744324 


222, TOTTENHAM COURT RD. 
LONDON, W1. TEL:071 5806460 












































BATTLETOADS 


overboard and actually killed your 
girlfriend, rather than just being good 
sports and kidnapping her. 
Understandably you are angry and 
wreak havoc on the crime lord’s 
organisation before taking on the bad 
dude himself. The action can be for 
two players simultaneously which 
makes it more appealing. Definitely 
for fans of the genre only as it looks 
to be much the same as the first two. 


NES, Game Boy 
TradeWest • £tba 

It may be a while off but Battletoads 
will finally grace the NES later this 
year. Battletoads looks to be one of 
the best NES games ever seen (and 
we’ve seen a few) with stunningly 
detailed graphics that make this 
conversion hotter than a very hot 
thing indeed. The idea is to 
terminate everything in sight through 
different worlds and then fight the 
guardian. You can use a variety of 
vehicles to help you, such as the 
massive space cruiser and an 
armoured buggy, but in the end it is 
your laser accuracy that wins the 
game. 



DOUBLE DRAGON III 

NES 

Acclaim • £tba 

Double Dragon III is a predictable 
clone from the original arcade hit 
and sequel to Double Dragon II. This 
time the bad guys have really gone 



FINAL FANTASY III 

Super NES 
Nintendo • £40 


Final Fantasy III is an 8Mbit battery 
back-up RPG of epic proportions. 
The game boasts full stereo sound 
and some very impressive graphics 
which all have a medieval feel to 
them. The landscape to explore is 
absolutely massive and there are 
countless locations to visit, such as 
the dark forbidding castles and 
hermits who can provide lots of 
information. It looks to be a huge 
challenge for any players burning the 
midnight oil but arcadesters should 
steer clear. 

GRADIUS III 

Super NES 
Nintendo • £40 

Like R-Type, Gradius III is a 
horizontally scrolling shoot-’em-up 
with some stunning graphics and 
some unbelievably cool rotational 


effects that will shock even the most 
experienced pilots. There are fire and 
ice worlds, hundreds of alien scum to 
annihilate and an impressive array of 
the top super weapons to do the job. 
This shoot-’em-up will be arriving in 
August. 



HOME ALONE 

Game Boy 
Nintendo • £tba 

The hit film of last year has 
predictably made its way to the 
Game Boy and it’s actually quite 
good, for a film licence. The game is 
viewed from the side and Kevin 
McAllister must rush around all of the 
rooms collecting the valuables and 
throwing them down into the cellar 
through the washing chute. The two 
villains are busy looking for things to 
steal and Kevin can have great fun 
shooting them with his catapault and 
water pistol, or dropping clocks and 


plants on their heads from 
cupboards. Clearing a certain 
number of possessions means Kevin 
can move to different areas of the 
house and the object is to fend off 
the bungling thieves till the cops 
arrive. The graphics are well drawn 
and there is a terrific full screen 
picture of Kevin at the start looking 
surprised. Home Alone is released 
this May. 



HOOK 

NES, Game Boy 
Nintendo • £tba 


Forget hype, forget massive box 
office records, let’s just look at the 
game without bias. Hook is an eight¬ 
way scrolling horizontal format 
platform game with many levels 
which will take a great deal of time to 
perfect. Jungles, islands and 
underground mines provide the 
backdrop for this Spielberg 
adventure which has great graphics 


F-ZERO 

Super NES 
Nintendo • £40 

F-Zero is a promising game that has all the speed and 
adrenalin inducing mayhem of the coin-op. The aim is 
simple, race and win - oh, and smash off as many other 
competitors as possible. You can control a selection of 
sleek and subtly coloured sports cars, each with obvious 
advantages and faults in certain situations. The Ferris 
5000, for example, can accelerate quickly but is slow on 
tight turns. Each track is very samey, but the graphics 
move at a heck of a pace and the speed is recreated 
extremely well. A pits area can resupply you with the 
energy needed to withstand collisions but too many stops 
and Speedy Gonsales will have won the trophy. 
Somewhere on the track is a speed jump that if mastered 
and hit correctly will catapult your XR3i nutter wagon over 
the track barriers and hopefully to the other side of the 
track to take the lead. 



Mi 


Console MAY 1992 


































































SUPER OFF ROAD 

Game Boy 
TradeWest # £tba 

With the MD version making waves at the moment, it is heartening to see 
the Game Boy not neglected when it comes to good conversions. Super 
Off Road is a race around many different circuits by four 4x4 trucks. 

The courses are all pitted and covered in mud to test the vehicles to the 
max, and water is to be avoided as it slows them down substantially. Short 
cuts and underhand dodges make the competition fast and furious, and the 
nitros are used to get that extra spurt of speed at the finish line. Each 
victory earns more money which can be put to improving your truck in the 
tyres, engine, acceleration, nitros, brakes and suspension departments. 

It looks like a hot conversion, but it remains to be see if the sprites are too 
small on the hand-held to be playable. Super Off Road will be arriving at 
the tail end of the summer. 


and given a new lick of paint. The 
most interesting feature of this coin¬ 
op classic is the simultaneous link up 
option so that you and a friend can 
play together, misleading the ghosts 
and sharing power pills. The action is 
faster than the GG version but the 
playability does suffer from having a 
monochrome screen which 
somehow makes it lose the chirpy 
fun that was present in the original. 
Still, it’s out now and ready to be 
slapped into you hand-held. 


and some amazing animation on the 
central character. Enemies include 
gorillas, pirates and, of course, Hook 
who you must defeat at the end of 
the game. Hook can be snapped up 
in June so look out for the exclusive 
Console XS solution soon. 


LEMMINGS 

Super NES 
Nintendo • £40 

Also coming soon to a SNES near 
you, Lemmings , the conversion of 
the crazy mindbender from the PC. 
Company directors all over the world 
have been secretly playing this on 
their computers for ages, and 
console owners are being taken by 
storm by the little suicidal Sids. 
Countless screens and enormous 
challenge are sure to make this a hit 
and you can be certain that Console 
XS will completely solve the game for 
any frustrated players in future 
issues. 


SUPER SOCCER 

Super NES 
Nintendo • £40 

Any preconceptions about Super 
Soccer go out the window when you 
realise that the programmers have 
not opted for a well-worn 
perspective. Both the World Cup 
Italia ‘90 horizontal and the Kick Off 
overhead formats have been 
dropped in favour of 3-D. To make 
the most the SNES’s rotation and 
sprite-scaling capabilities, the action 
is viewed from above and behind 
with the pitch scrolling back and forth 
as you run around it. The options are 
extremely comprehensive and 
graphically there is no comparison 
with other soccer sims. Fouls, free 
kicks, penalties and even a 
triumphant goal scoring dance are 
just a few of the features included. 
Leagues are very important (as 
Manchester United and Torquay 
found out) and Super Soccer has 
them all. Compete in international 
friendlies, World Cups and European 
playoffs to heighten the on-pitch 
atmosphere. From our first goes at, 
Super Soccer we can assure you 


destined for the XS treatment soon. 
The object is to create the perfect 
city, free of earthquakes and other 
natural disasters that will kill off your 
population. The style of play is very 
similar to Populous and the number 
of options and levels mean this is no 
one-night wonder. 


ROBOCOP II 

NES, Game Boy 
Ocean • £tba 

One of the big titles to start saving for 
is going to be, RoboCop II arriving in 
June. Following the exploits of officer 
Murphy transformed into RoboCop, 
the object is to stop the drug barons 
taking over Detroit and dealing with 
the experimental ED 209 robot with 
the mind of a crazed drug dealer. 
You have a variety of power ups to 
your normal blaster and there are 
plenty of targets ranging from street 
punks, drug dealers and troops. 


SUPER R-TYPE 

Super NES 
Nintendo • £40 

The conversion of R-Type may have 
been as predictable as a Labour 
defeat, but expectations are high 
even with those damning reviews of 
the import version. Polished graphics 
and superb sound will undoubtedly 


PAC-MAN 

Game Boy 
Namco • £tba 

Yes, that’s right, the official Pac-Man 


is available now on the Game Boy if 
pill popping is your speciality. There 
are endless mazes to negotiate and 
the old enemies have been revived 


Super NES 
Nintendo • £40 

Finally there is Sim City, a complex 
world building scenario game that is 


sell this old classic, but will it hold its 
own against the new wave of shoot- 
’em-ups that we’re told will take full 
advantage of the SNES’s powers? 


that you have never played console 
soccer till you have experienced 
SNES Super Soccer. What are you 
waiting for? Get out there and score. 


MAY 1992 Console 



































ALIEN 3 

Mega Drive, Master System, Game Gear 
Flying Edge • £tba 

Flying Edge’s most ambitious and largest licence so far is Alien 3 on all 
Sega formats. Set to be the biggest grossing film of the year, Alien 3 will be 
the darkest game of the year. The graphics are on a par with The 
Terminator and share the same murky atmosphere, as well as incredible 
detail on the main character, Ripley. Our first few goes left us in no doubt 
that this is destined to be an all-time great. Some of the animation on the 
Aliens, and especially Ripley when she explores the air ducts, has broken 
new ground on the MD. 

You control the warrant officer throughout the horrifying film tie-in, which 
takes place on an isolated monastery where the Aliens have taken over 
and cocooned most of the monks.There are many levels to the monastery, 
including the operations and medical facilities, and some large storage 
bays all interlinked by air ducts which make the perfect habitat for the 
Aliens. You can choose from using a very satisfying assault rifle that jolts 
the arm when fired continually, the obligatory flame-thrower and even a 
rocket launcher, which is very useful for clearing tunnels of any surprises. 
From our sneak preview, we can assure any MD owners that Alien 3 will be 
something very special and we look forward to a complete solution on all 
formats later this year. Alien 3 on the MD will be salivating in November, 
MS is pencilled for October and GG aliens will get the chance for a blood- 
fest at Christmas. How festive. 




ANOTHER WORLD 


Mega Drive 
Virgin • £tba 

Amiga owners may well already 
know all about this little gem of a 
game. You play a scientist whose 
experiments with tachyon particles 
led him to be disintegrated and 
reformed in an alternate world. The 
game is a horizontal flip screener 
with puzzles to be solved in many of 
the locations. The game may have 
you taking specific objects to rooms 
or people or performing missions for 
the inhabitants of the world. It is 


doubtful that the MD will have 
anything like the amazing intro 
sequence seen on the Amiga but 
early shots of the graphics reveal that 
the general standard of the sprites is 
very high. We hope to give you the 
exclusive solution as soon as it 
comes out. 

AQUABATICS 

Mega Drive 
Electronic Arts • £tba 

There is also news that EA’s most 
popular hero James Pond will be 
making two come-backs this year. 
Our flippered philanthropist will be 
training hard for the offishal 
Aquabatic Games this Autumn in 
James Pond III: Aquabatics. 

The game revolves around many 
different sporting events such as 
100M dash across a water-borne 
obstacle course, and the highly 
addictive trampoline event with is 
similar in style to California Games’s 
footbagging. After an intense training 


SUMMER 



session at the FI5H Squidlympics, 
James will be fighting evil polluters as 
Splash Gordon for Christmas in a 
game that promises to be even 
bigger than RoboCod. 


ARCADE SMASH 
HITS 

Master System 
Virgin • £tba 

Arcade Smash Hits consists of three 
games, Centipede, Break-Out and 
Missile Command, and although the 
games may be a bit long in the tooth, 
three games on one cart is good 
value. Centipede is the classic shoot- 
the-segment game with various bits 
of foliage dotted all over the screen to 
confuse and deflect your lasers. You 
also get spiders for special bonuses 
and, of course, with all the early coin¬ 
ops, what it lacks in graphics it more 
than makes up for in speed and 
gameplay. Break-Out is the original 
bat ‘n” ball game that spawned one 
of the all-time greats, Arkanoid and 
Revenge of Doh. Who can forget 
Missile Command? The object is to 
destroy missiles raining down on your 
five cities with controlled explosions 
from your three laser posts. Space 
invaders and jet planes add to the 
mayhem and it all becomes a mass 
of lines and colourful explosions. The 
original had a trackball to control the 
sights, but MS owners will have to 
make do with the joypad - never 
mind. Smash Hits should be with you 
within the next few months, but if you 
cannot wait that long, then look to the 
competition page for a chance to win 
the original Golden Axe coin-op. 



O ' OO"0(t 

■ <* '*">”(>(> 
<> 

(> ’<>(>"{>(> 


AYRTON SENNA'S 
SUPER MONACO GP 


Game Gear, Mega Drive 
Sega • £tba 

Ayrton Senna’s Super Monaco GP II 
will be wrenching into second gear, 
pulling out and screeching past into 
the charts in June. There are more 
options, better graphics and some 
truly tortuous tracks to test even the 
most adrenalin pumped F-1 driver. 
The basic improvements are 
obvious; a more detailed cockpit 
provides you with all the essential 
race info and the new pits section, 
extra tracks and even more 
challenging opponents make this a 
sequel that will definitely beat the 
original hands down. But then, that’s 
not hard, is it? 



GODS 

Mega Drive 
Virgin • £tba 

Another classic Amiga game is 
being converted to the Mega Drive, 
this time Virgin have gone for the 
very popular God simulators and are 
doing a conversion of Mega lo 
Mania. The game carries on with the 

Console MAY 1992 






























RELEASES 


Populous style of game without 
being a clone, and with 
Powermonger from EA, it looks like 
the competition in this genre is 
hotting up. 


POWERMONGER 

Mega Drive 

Electronic Arts • £39.99 

Powermonger from EA resembles 
Populous in many ways, but there 
are far more options and things to do 
that just play god. The object is to 
conquer as many worlds as possible 
by taking over the inhabitants of the 
land and converting them to your 
way of thinking. Strategy is 
paramount and it is important to keep 
your armies well fed and provided 
for. It is no good marching ten 


thousand men into heavy snow on a 
campaign and then discovering that 
they have no food - that is unless 
you are Genghis Khan. 
Powermonger includes changing 
seasons that affect the flora and 
fauna, and food needs to be planted 
and grown throughout the year. Your 
men can advance in intellect and 
invent things such as better 
weapons. Evolution is very much the 
sub plot of the game but in the end, it 
is aggression that wins the war. 
Powermongers can look forward to a 
good day’s pillaging this August. 


SMASH TV 

Mega Drive, Game Gear 
Flying Edge • £tba 

For even more violent and mindless 


tastes, Flying Edge have just the 
thing. Smash TV is a conversion of 
the coin-op smash sensation in 
which you are a contestant in the 
most deadly gameshow on Earth. 
Prizes such as the ultra useful 
toaster and other kitchen 
applicancies can be won by literally 
staying alive against countless odds. 
On later levels, the action intensifies 
with combat droids and spinning 
instruments of death to increase the 
mortality rate. All the time you are 
watched and jeered by the hostile 
crowd and the over-zealous 
presenter. In the arcades, the 
machine was revolutionary because 
it had one stick to control the 
movement and a separate one for 
your gun. 


THUNDER FORCE IV 

Mega Drive 
Technosoft • £tba 

The sequel to the smash hit shoot- 
’em-up Thunder Force III, 
imaginatively titled Thunder Force IV, 
will soon be hitting the importers. 
The game is very similar in style to 
its predecessor, with super-fast 
horizontally scrolling levels, but it will 
be interesting to see if the speed and 
challenge can be improved upon. 
The graphics look extremely 
impressive and hopes are high. 
Thunder Force IV will be available 
from your trusted importer in July. 


TIN TIN ON THE 
MOON 

Mega Drive, Master System 
Virgin • £tba 

Another long-awaited console 
release is the Master System version 
of the classic Belgian cartoon 
character Tin Tin in Tin Tin on the 
Moon. 

All the info we have at present is that 
all the regular characters will be 
involved, including the Thompson 
Twins, and our favourite Captain 
Haddock. The teen detective must 
perform many improbable tasks, 
such as rescuing Snowy and 
avoiding Moon creatures? We’ve 
been told to expect a release very 
soon. So as soon as we know, you’ll 
know. 

TWISTED FLIPPER 

Mega Drive 
Electronic Arts • £tba 

Not content with resting on their 
laurels after Desert Strike, EA are 
putting the finishing touches to 
Twisted Flipper which is a rock ‘n’ roll 
pinball game with some incredible 
effects and bio mechanical graphics 
available in September. The word is 
that Rob Hubbard, musical genius, 
has spent months composing 
hundreds of tunes and anthems for 
this one game alone. There will be 
hundreds of special and secret 
bonuses and more chances to drop 
your balls than ever before. 


JAMES BOND 

Mega Drive, Master System, Game Gear 
Domark • £tba 

Ian Flemming fanatics get ready, Domark are producing 
what they hope will be the definitive James Bond game. 
This time the evil genius is Enrst Blofeldt who has 
kidnapped professor Michael Jones and his daughter 
Susan to produce for him a cloning machine to bring back 
all of Bond’s old friends, such as the Voodoo Doctor, Odd 
Job and, of course, Jaws. A small island in the Caribbean 
is the location for this orgy of violence consisting of four 
levels, a tanker, a jungle, volcanic caverns and a space 
shuttle. To aid Bond in his epic quest, Q has mafiaged to 
leave a number of briefcases around full of secret 
weapons. We have not seen any graphics as yet, but you 
can be sure that there will be loads of beautiful and semi- 
naked women draped all over Bond. The MD and MS 
version will be arriving in October, and GG Bonds will be 
available in December. 



MAY 1992 Console 
















OFFICIAL 
GAJV ■ 
OV TMI 




Unbelievable, but true! You could walk away 
with six months worth of Super NES software 
by entering the simple competition below. It’s 
not just any old games up for grabs, but the 
very latest official UK releases. In a typical 
month you can expect three or four new 
games, so in six months you could have a 
whopping collection of over 20 carts! At 
around £40 a cart, that’s a total of £800 of soft¬ 
ware you could win. Now that can’t be bad! 


Whmimf | 

My answers to the SNES Software ■ 
Stash competition are as follows: 

Question 1 

A □ 

B □ 

C □ I 

Question 2 | 

A □ 

B □ 

C □ 

Question 3 

A □ 

B □ 

C □ 

Name.I 

Address.I 


Phone number. 

Tick the appropriate boxes on this coupon and 
send it (or a photocopy) to SNES Software 
Stash, Console XS, 7a Wicker Hill, Trowbridge, 
Wiltshire BA14 8JS. All entries must be in by 
June 30th. 

Calls cost 36p a minute cheap rate and 48p a 
minute at all other times. Please get permission 
from the person who pays the phone bill before 
calling. 


To stand any chance of 
winning this superb soft¬ 
ware stash, dial 0891 
662563 and listen to three 
easy multiple choice ques¬ 
tions on the recorded mes¬ 
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the left (or use a photo¬ 
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wish to cut up 
Console XS) with 
what you think are 
the correct answers. 
Alternatively, submit 
your answers on a 
postcard or the back 
of a stuck-down enve¬ 
lope. Send your entry 
to the address provided in 
the coupon. The first cor¬ 
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wins the lot! Good luck! 































COHSOU CONMMCTWMt 

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TEL/FAX 

0736 50130 



WE STOCK: /7IEGIV DRIVE super Famicom 

NEO-GEO 

HARDWARE/SOFTWARE NEW & USED 

PLEASE RING FOR A FULL LIST OF PRODUCTS & SERVICES 


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MACHINE OR CASH. RING OR SEND A LIST FOR A FREE QUOTE 


USED GAMES FOR SALE 


HUNDREDS OF USED GAMES AVAILABLE FOR MEGADRIVE, S FAMICOM, 
PC ENGINE, NEO GEO, PROBABLY THE LARGEST SELECTION AROUND. 



Last Resort.£129.95 

Mutation Nation . £109.95 

Fatal Fury . £114.95 

Soccer Brawl . £114.95 

Alpha Mission 2 . £89.95 

2020 Baseball . £89.95 

Baseball Stars . £89.95 


NEO*GEO UK 

PAL/SCART 

JOYSTICK, PSU + ALL LEADS 

£ 259.95 

1 YEAR UK GUARANTEE 
PART EXCHANGE 
★ WELCOME ★ 


King of the Monsters..£89.95 

Burning Fight . £89.95 

Cyber Lip . £69.95 

Top Player Golf . £69.95 

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Memory Cards . £19.95 

- Full Price Lists Available - 


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SOFTWARE £1 (NEO• GEO £2.50) HARDWARE £10 (24 HOUR) 


TRADE ENQUIRIES 
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REPAIRS 

FROM 

CONVERSIONS TO: 



PAL 1 

SCART 

Master System 

£10.00 

£20.00 

'.£15:00 

Mega Drive 

£15.00 

£20.00 ■ 

£15.00 

Mega CD-Rom 

£25.00 

N/A 

vN/A 

Game.Gear 

£10.00 

N/A 

'N/A 

NES.& Copies. 

£10.00 

£30.00 

1 N/A 

Super famicom/NES 

£15.00 

£35.00 

/£20.00 

Gameboy 

£10.00 

N/A 

j N/A 


FAX: 081-763 0252 


REPAIRS 

FROM 

CONVERSIONS TO: 



PAL 1 

SCART 

PC Engine 

£15.00 

£35.00 

£20.00 

PC Super Grafix/Duo 

£20.00 

£35.00 

£25.00 

PC CD-Rom MK1 & 2 

£25.00 . 

N/A 

N/A 

PC GT 

£25.00 

N/A 

N/A 

Neo-Geo 

£20.00 

£20.00 

£15.00 

Atari 2600/7800 

£10.00 

£20.00 

N/A 

Atari Lynx I/ll 

£15.00 

N/A • 

N/A 


For repairs on other consoles or computers please telephone for free quote. 
All accessories repaired, joysticks, controllers etc. 


NOW AVAILABLE FOR THE SUPER 
FAMICOM/SUPER NINTENDO 
The T.D.S. Games Convertor, 
Now only £8.95 inc P&P 



ALL SCART LEADS FOR THE 
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NOW ONLY £6.95 
Master System, Megadrive, 
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Please note: The prices 


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By handing this coupon to your local newsagent, you can reserve 
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DEAR NEWSAGENT! 

Please reserve me a copy of Console XS each month. 

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Note to newsagents. Console XS is distributed by Seymour International Press Distributors (Tel- 081 679 1899). It is 
published the fourth Thursday of the month pnor to cover date, priced £2.95. 



★ MEGA DRIVE ★ MEGA DRIVE ★ MEGA DRIVE ★ 

MEGA DRIVE INC GAME.£130 

MEGA DRIVE INC THREE GAMES.£185 

(ANY GAME UP TO THE VALUE OF .£32) 


MEGA DRIVE GAMES 


JAP UK 

ALIEN STORM.£25 £32 

BARE KNUCKLE.£33 £34 

BONANZA BROS.£22 £31 

BURNING FORCE.£20 

CALIFORNIA GAMES.- £35 

CRACKDOWN.£18 £30 

DEVIL CRASH.£35 

DOUBLE DRAGON II.£23 

DESERT STRIKE.- £40 

EA HOCKEY.- £35 

F22 INTERCEPTOR.- £36 

GOLDEN AXE.£28 £33 

GOLDEN AXE II.£31 £33 

GYNOUG.£28 

HELLFIRE.£24 

JOHN MADDEN 92.- £35 

MERCS.£27 £31 

MAGICAL HAT.£21 

MICKEY MOUSE.£28 £33 

OUTRUN.£30 


JAP 


PITFIGHTER.- 

PGA GOLF.- 

QUACKSHOT.£29 

ROAD RASH.- 

ROBOCOD.- 

PAPERBOY.- 

STRIDER.£28 

SONIC HEDGEHOG.£28 

TWO CRUDE DUDES.- 

TECMO WORLD CUP.£31 

TOKI.£28 

TOE JAM 8i EARL.- 

SUPER OFF ROAD.- 

ROADBLASTERS.- 

GRANADA X.£19 

MARVEL LAND.£28 

SUPER AIRWOLF.£20 

THE IMMORTAL.- 

UNDEADLINE.£33 

ZERO WING.£32 


ATARI LYNX 


UK 

£38 

£36 

£36 

£35 

£35 

£34 

£33 

£32 

£38 


£35 

£30 

£36 


£36 


LYNX II.£80 NINJA GAIDEN.£27 

LYNX II + GAME.£105 SCRAPYARD DOG.£27 

BILL & TEDS.£27 ROADBLASTERS.£27 

A P.B.£27 MORE GAMES IN STOCK - CALL FOR PRICES 


GAME BOY 


GAMEBOY (UK) INC TETRIS.£67.00 

BLADES OF STEEL.£22.00 

BEETLEJUICE.£23.00 

CHOPLIFTER II.£22.50 

SUPER KICK OFF.£23.00 

WWF.£23.00 

TINY TOON.£23.00 

SIMPSONS.£23.00 

FIGHTING SIMULATOR.£33.00 

STAR TREK.£22.50 

MEGA MAN 2.£23.00 

DOUBLE DRAGON II.£22.00 

JORDAN VS BIRD.£23.00 


MORE GAMES IN STOCK - 
PLEASE CALL FOR PRICES 


FAMICOM 


SUPER NES (US).£195 

PITFIGHTER (US).£44 

LEMMINGS (US)..£45 

CONTRA.£47 

FI EXHAUST HEAT.£47 

ROCKETEER.£44 

RAIDEN TRAD.£35 

SUPER TENNIS.£41 

F-ZERO.£39 

THUNDERSPIRITS.£38 

SUPER OFF ROAD (US).£45 

WWF (US).£47 

SMASH TV (US).£46 

ADDAMS FAMILY (US).£44 

GHOULS N GHOSTS.£44 

CASTLEVANIA IV (US).£43 

US/JAP/UK ADAPTOR.£19 


MORE GAMES IN STOCK - CALL FOR PRICES 


GAME GEAR 


GAMEGEAR INC GAME.£105.00 

GAMEGEAR INC COLUMNS.£99.00 

MASTER GEAR.£23.00 

TV TUNER.£70.00 

MAGNIFIER.£15.00 

SONIC (JAP).£24.00 

SKWEEK.£23.00 

NINJA GAIDEN.£25.00 

GALAGA 91 .£23.00 

FANTASY ZONE.£22.50 

G-LOC..£23.00 

OUTRUN.£22.00 


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i 



JUNE/JULY 1992 

£2.35 


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Britain's biggest, 
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SOLUTION 


INDEX 


Buck Rogers 

Mega Drive. 

18 

Castlevania IV 

Super NES. 

38 

Desert Strike 

Mega Drive. 

50 

Earnest Evans 

Mega-CD. 

64 

Flintstones 

Master System. 

88 

Shadow of the Beast 

Master System. 

80 

Super Mario Bros 3 

NES. 

70 

Super Mario Land 

Game Boy. 

54 

Super Mario World 

Super NES. 

28 

Turtles II 

NES. 

58 



Massive ten-page 
solution to 
Electronic Arts’ 
monster roleplaying 
adventure. All the 
maps, all the 
strategies, all the 
information you’ll 
need to complete 
this extravaganza. 



An incredible 11 
power packed 
pages showing you 
the techniques and 
tactics necessary to 
finish Konami’s 
huge platform 
adventure. As well 
as the solution you’ll 
find all the level 
codes. 



ICK UP A POTION I 


The best ever 
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All six stages 
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The first part to this 
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Discover all the 
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MAY 1992 ConsoleJCS 


17 






































Electronic Arts’ latest and greatest RPG is 
ideal for novice role players and 
arcadesters alike who aren’t usually tempt¬ 
ed by this sort of game. The sheer playabili¬ 
ty and easy icon control method set it above 
the rest. As you can see from the multitude 
of maps, it will take a while to complete. 

That said, you can never be completely 
stumped as there are always tips and life¬ 
saving characters around the corner. 
The general misconception is that you 
play Buck - in fact, you command a crack 
squad of marines against the greatest con¬ 
spiracy of all time. Have no fear though, ^ 
Buck and Wilma (rumours are that they are 
secretly engaged) do appear later on. 
Tweeky, however, is nowhere to be seen. 

The top tipsters at Console XS have put 
their accumulated knowledge together to 
bring you the most comprehensive and 
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Nothing less could befit such an epic game. 

No reams of text to get lost in or mindless 
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accurate on-the-spot advice. What you have 
in your hands is history folks, the first ever 
fully-mapped, fully-hacked game solution. 
Pilgrims, we are in uncharted lands... 





Commander Turabian (left) is the head of the NEO forces protecting Earth. 
He is your mentor and will instruct you on each mission. The Salvation 
Starport is your base of operation for each sortie. Basically, each space 
station you encounter on the various outposts and planets follow the same 
format. Naturally, they contain different rooms. 

On offer to your team at the various starports are the library, bar, gym, 
medical centre and weapons shop. The gym can be used to train charac¬ 
ters (just like the HQ on Salvation). 

There are many missions to complete and submissions can take up all of 
your time. Remember, the Doomsday Device is aimed at Earth and power¬ 
ing up so try not to get distracted by other goings-on. Any significant delay 
will mean instant disintegration for all Earthlings. 


The Earth base command cen¬ 
tre is where you begin (it could 
also be where-you end if you 
fall foul of the RAM ambush set 
here). Don't revisit this room; 
take one step inside and over 
10 armoured troops will be 
waiting, weapons drawn, 
shields up. 


As you enter the main gate you 
come across two dead NEO 
guards shot in the back. If you 
move up two snipers will 
appear and shoot. If you are 
feeling righteous, you can bring 
justice to these back stabbers, 
alternatively just walk on by. 


Last stand, must have been a 
hulleva fight. A squad of 
troops found out how vulnera¬ 
ble this room is from the air the 
hard way. You find their 
remains smeared all over the 
walls. Yeuk! It's a good idea 
not to stray too far out here as 
the heat from the explosions 
will only drive you back. Head 
for the main gate. 


The objective for this mission is 
to stop the infiltrators and 
reconnect the NEO base's 
defence system. First of all, 
'rush' the technician at the con¬ 
trols, then select your strongest 
fighter to dive on the grenade 
ne throws. If all goes to plan 
you will live to see the RAM 
ships destroyed and go straight 
to the Salvation Starport. 


The only real test on this level is 
whether you can kill the troops 
guarding the technician. There are 
seven of the enemy and the key is 


seven of the enemy and the key is 
to spread out and avoid their 
grenades. The enemy will try to 
blind you then cut you down, so 
try to surround ana outwit them. 
Use the grenades you found in the 
church (below) to make quick 
work of the leader. 






* 

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sis Me *** 

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RAM warriors v -,rr ^r E *- * n _ 
know no shame: f j [ ► J: £ f‘fI S ? ! f;. at i J * K>t : f t |;fj| —:j H [ 
one will try to * v 

ambush you in the f| t . - jj 

womens toilets. • j * * 

What’s he doing 
skulking in there 

iwmmm, anywway? 

„ ’I'Mp tel 1 •. 1 > . ■ ' ' >|. 


What a senseless waste of 
human life! The waiting 
room is full of bodies and 
the walls are pock marked 
with lasers holes. There is 
nothing more to see. 




jinn 


A chapel provides sanctuary 
from the invasion force but not 
for long. A lone NEO com¬ 
mander holds out here, but he 
is weak and will not last long 










\mmmm 


11 


jj\ j 


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J ZJ Jj 


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•K 1 




Console MAY 1992 


















ROGUES GALLERY 

Your guide on what you encounter 
and where. The guide includes 
information on whether they are 
poisonous, any special attacks, a 
danger rating D1 (harmless) to D5 
(deadly). Your main foes in Buck 
Rogers are the RAM troops and the 
genetically engineered ECGs. 


Level 1 


Terrine Warrior, D2 

RAM assault troops; they 
carry normal weapons 
and flash grenades. 


Level 2 


Small EC Gennie, D2 

They come thick and fast, 
but aren’t intelligent. They 
can spread the virus. 

Large EC Gennie, D4 

Heavily armoured with a 
poisonous bite and long 
reach. Avoid! 


To: Marines aboard NEO Tug. 

From: Commander Turabian, Salvation. 

Details of your first mission for Neo to follow. 

Explore floating junk in Earths inner orbit and investigate 
any unusual activity. Debris are the result of space dump¬ 
ing since the twentieth century and may be toxic or highly 
volatile. Proceed with caution. Good luck Marines. 

After a few days your team encounters a battered ship 
with no signs of life. You creep inside the airlock to find a 
Marie Celeste, a ghost ship bearing the scars of an intense 
battle. It would appear a great tragedy took place. It's all 
over now... or is it? 


is the 
override 
for the air 
supply ducts. To 
flooa the ship with 
argon gas, you must 
reconnect the severed 
wires. Use your Rogue to 
do the work under the guid¬ 
ance of Scott. Dos. ECGs will 
try to rush you, but make a 
stand and wait for the console 
to be connected. If all goes to 
plan the ECGs will drop lifeless 
to the ground. However, just as 
you gain your experience 
points, the self-destruct is 
primed; get to the bridge ASAP. 


The ladders are the safest way to trav¬ 
el through the decks of the ship. In 
instances such as the self-destruct, you 
must be able to climb quickly to reach 
a certain deck in time. You will only be 
able to travel to certain decks if you 
have completed objectives elsewhere. 


The store room located at the 
bottom right of the map con¬ 
tains many canisters of 
argon gas used for the 
extermination of 
ECGs. Scott.Dos 
will inform you 
when you've 
enough. 



Suited EC Gennie, D5 

Encountered right at the 
end. They are very tough 
with Martian lasers. 

RAM HD Robot, D3 

Impervious to rocket pis¬ 
tols. Has a deadly laser 
turret; comes in twos. 


RAM LD Droid, D2 

Smaller quarantine droid 
with burst laser. Weak 
l _I and very slow. 


I SURPRISE ATTACK! 

! On the very first level you are pitted I 
I against RAM guerrillas for the first I 
I time (see Rogues Gallery) - they 
don't tell you about this at the 
academy. Your objective is to reach I 
I the automatic defence controls deep 
the complex (left) which have 
I been sabotaged. The first order of 
the day is to equip yourself with as 
I much armour and weaponry as | 
possible. RAM troops carry stan¬ 
dard lasers and body armour, so I 
use the spoils of war to improve 
your chances. Grenades are essen¬ 
tial: search every room until you 
find them. Finally, get to the controls 
' and stop the RAM invasion, all Earth 
j depends on you... 


Objective 2. The glass 
domed hydroponics centre 
holds the dangerous Stage 
4 ECGs. Learn and observe 
them here for 2,500 experi¬ 
ence points. 


Objective 1. The dead 
body of Dr Williams floats 
here. Walk around the 
room anticlockwise to hear 
the tape in the correct 
order. You'll learn of the 
accidental escape of the 
deadly ECG virus. 


The airlock (below) is where 
you first enter the ship known 
later as the Maelstrom Rider. 
As the door opens you hear 
your own Tug destroyed by 
defensive fire. A ghostly 
image (left) conveys some of 
the horrors ahead. 


1 % 

T 

r 

i 

i 


Objective 13. 
The pump room is 
where the air ducts 
are to be found. Use' 
. the Argon gas here. 


ELECTRONIC ARTS £49.99 RPG 


IU (1 ( ROGER 


MAY 1992 Console 


From Salvation Starport 
































Two suited up ECGs emerge 
from theairlock. They are very 
tough hombres so surround 
them and take them out. Make 
sure your team is strong. 


Get to this 
console to 
stop the self- 
destruct 
sequence. 


Quickly shoot this ECG 
who tries to set a demo 
charge .to destroy the 
ship; he will explode and 
the mission will be over. 


Objective 10. It is essential that 
you link up with Scott.DoS, the 
digital personality. He will help 
you throughout this mission and 
all the rest. Simply Connett the 
fused consoles. Go immediately 
to Med lab for the plan. 


Don f t bother trying to de¬ 
activate the security robots, 
you will only invite trouble. 


Objective 7. Get to the Med Lab 
ASAP to heal any infected team 
members. Syptoms are 
headaches; rashes and itches. Use 
the name found in objectives 1 
and 5 for a successfuf operation - 
it is usually 'Williams'. 


Objective 8. 

There are 
some useful 
pieces of 
information 
on both sides 
of this room. 


Objective 11. this com¬ 
puter provides Scott. Dos 
with the plan to extermi¬ 
nate the ECGs using the 
harmless Argon gas. 


Objective 9. The console 
indicates a large con¬ 
centration of ECGs on 
level 6 - don't go there. 
Fight the large ECG thpt 
appears (above}. 


Objective 6. 
The last stand of 
the crew; blood 
globules float all 
around. 


Objective 6, Here is a 
diary with more 
-information, which 
may be of use. • 


Objective '5. The dead adorn 
this room. One dead human 
clutches the ship's log with a 
name and the basis of ajjlan 
to destroy the ECGs. 


You discover a folder 
that helps to explain 
some of the horrors 
that went on here. 


ssiiissiaiBisnssimgt 



Some burly 
guards direct you 
to the brierina 
room to 


The communica¬ 
tion room con¬ 
stantly emits an 
SOS. 


To: Marines aboard Maelstrom Rider. 

From: Commander Turabian, Salvation. 

Congratulations on your mission with the ECG 
threat. The ship you captured was bound for an 
asteroid base on Ceres. Investigate this base 
with regard to the Gennies and RAM Doomsday 
Device. Exercise extreme caution. Good luck 
marines. 

As you climb into the hollowed-out asteroid you 
realise that a mass evacuation is in progress. 
Children are trapped on the lower levels. With 
dread you realise that a new strain of ECG has 
been developed and accidentally released. 
Hyper gennies! Rescue the children and plunder 
the computers for new leads. Remember, those 
alien things are out there in their hundreds. Find 
a security card and gain access to the network 
then return to Salvation for an assessment. Go 
now, before it's too late. 



Notebook with the 
code 'DNA'. 



The children are 
barricaded here, 
so visit this room 
first of all. Use a 
demo charge to 
free them and then 
head for the east 
elevator to make 
your escape. 



Console MAY 1992 





















Reassure this 
woman about her 
children and she 
will be pacified. 


The demo expert 
gives you some 
charges and de¬ 
poisons to combat 
the danger. 


Take the chil¬ 
dren to this 
rescue ship at 
the end of the 
mission. 


The nerve centre of the evacuation. Here are 
many VDUs showing the take over by the gen¬ 
nies - many are dark. The adjoining rooms are 
also filled with VDUs and may provide some 
useful information. Look out for space rats 
which are deserting the asteroid, they are weak 
but attack in numbers when you pry into the 
corners. Rocket guns prove most effective. 

Use this Medical facili¬ 
ty to heal the team at 
crucial moments. 

You find a cart 
with useful 

items such as Take the kids to 

goggles and this room and 

de-poisons. you will meet 

Jimmy's grandfa¬ 
ther and gain 
some experience 
points. 


Ceres m Level 




Boxes with 
shipping to 


You find some 
notes on the 
hyper series of 
gennies. 


Here are the 
blue prints for 
the Doomsday 
Device laser. 


The remains of a rescue team is splat¬ 
tered all over the walls. Obviously the 
state-of-the-art weapons they were 
carrying were of no use. You find 
some more demo charges and the 
odd limb or two lying on the floor. 

If you have the kids with you during 
battles with the gennies, you go up in 
their estimations. You may find them 
living you more information and use- 
' jects. 


A lab. Kill 
the gennies 
for a person¬ 
al ID card 
used on the 
ground level. 

The molds for 
the rejected 
lenses lie 
here. They are 
manufactured 
at Venus. 


The source of the acci- 


A room full of 
empty cannisters 
reminds you of 
mission two. 



MAY 1992 Console 











This is the board¬ 
ing tube to Buck's 
ship, exit here 
when Buck gives 
the all clear. 


The galley. Plant 
the explosives 
here to leave the 
ship defenceless. + 


Reprogram this 
medical comput¬ 
er; it can only be 
used once. 


The medical sup¬ 
ply centre holds 
some de-poisons. 


Buck has hidden 
some of your 
equipment here. 


Smash all these 
consoles to render 
the pirate ship 
powerless. Then 
go to the bridge. 


Fight these guards 
after blowing up 
the galley, they 
are weak and dis¬ 
organised. 


To be excepted by 
the tribe, Atha 
makes you fight an 
old combat droid. 


Fight the evil pirate 
Talon here if you 
dare. His Freddie 
claws will slice and 
dice you. 


Use a rogue to 
unlock Talon's door. 
If you let Buck do it 
you lose the experi¬ 
ence points. 


The armoury; you 
face many troops 
but find a rocket 
launcher and 
many usual items. 


at 


stmmmmwwmum 


Many pirates wait 
here - you will 
need the rocket 
launcher to survive. 




' 






Use this low gravi¬ 
ty shaft to visit the 
other levels. 




This is the cell 
from which Buck 
rescues you. Don't 
bother trying to 
escape. 


• 


Tuskon gathers the 
tribe. Here you must 
fight the troops with 
their help. 


PIRATE AMBUSH 

As you return from Ceres having unsuccessfully 
:i!i«ated the evacuation and plundered the 
memory banks, a huge pirate cruiser attacks 
and orders you to "Surrender or die". A full 
scale space battle in your ship's condition 
would be fatal, and even attacking the 
boarding party would be a fruitless 
exercise. Grudgingly, you surren¬ 
der. Talon, the pirate commander, 
is a huge razor-wielding maniac. 
It is pointless fighting him, so you 
resign yourself to some hard time 
when suddenly Buck (the main 
man) Rogers comes to your res¬ 
cue. It doesn't take a genius to 
realise that the ship must be crip¬ 
pled for you to escape. The plan is 
crazy - nay, ludicrous - Dut it might just 

work. 

THE RED PLANET 
Mars is your destination for mission five and the 
forbidding Gravidus Mons Base is the target. 
Before long you realise that the scorched surface 
of Mars has been the testing ground for an 
incredible new laser. Burnt villaaes are all 
around; one still holds out against the invaders, 
sheltered from the laser by tne mountains. RAM 
troops are pouring into the area to sterilise the 
last of the unique Mars species, the Desert 
Runner. To defeat the hordes will take the co¬ 
operation of the tribe, but you must gain their 
trust. 

JKavidusmons 

^vith the battle for the village won, the base 
from which the laser came must be destroyed. 
Your bravery during the battle convinces the 
Desert Runners to help you, so you meet at the 
blue rock and decide to lead a covert infiltration 
party in throuah the sewers to open the main 
gates. With the defenses down, the whole 
Desert Runner army can completely wreck the 
base and you can aeal ^ 
totype. No problem. 


il with the Doomsday pro- 


Console MAY 1992 

























The explosive 
to set tne trap 
for the RAM 
forces are hid¬ 
den in this hut. 


The homing 
radio needed to 
lure the RAM 
guards into the 
nut is here (it's 
hidden under a 
dead warrior). 


Your guide on what you encounter and where. The 
guide includes information on whether the characters 
you meet are poisonous, whether they have any spe¬ 
cial attacks, and a danger rating from D1 (harmless) 
to D5 (deadly). Your main foes in Buck Rogers are the 
RAM troops and the genetically engineered ECGs - 
most other things are cosmetic. 


Hyper Crab, D3 

Heavily armoured advanced combat gennie 
spawned as an experiment on Ceres. Not 
lean, but very mean. 


The central hut is 
where all the 
meetings take 
place. 


Hyper Scorp, D4 

Fast and equipped with a deadly poison 
these genetic scorpions are very dangerous 
in large numbers. 


Hyper Snake, D2 

Weak but extremely fast. They have no spe¬ 
cial attacks, but can be dangerous when 
with other gennies. 


equipment; 4 
ECMs and 
heavy armour. 


The main laser 
room; destroy the 
device with this 
control panel. 


RAM Technician, D2 

Found all over the top of the base (usually 
the main guard unit). They carry grenades 
and ordinary lasers. 


Standing above 
you is the proto- 


Doomsday laser. 


Space Rat, D1 

Found on the top level of the Ceres base. 
They attack in numbers, but have hardly any 
strength. Immune to rocket pistols. 


Use this handy inter¬ 
com to evacuate the 
Desert Runners from 
the base 


The Desert 
Runners pour 
in through 
these gates 
which lead to 
the next level. 


Plug in this 
intercom and 
spread panic 
throughout the 
enemy troops. 


Level 4 


P Combat Droid, D5 

Not very mobile, but heavily armoured and 
partial to lobbing endless grenades. Ensure 
you get rid of these droids first in combat. 


Pirate Leader, D4 

Tough mothers with powerful lasers and an 

They use 


uncanny eye for accuracy, 
grenades for finishing off their prey. 


room. 


Fight guard gen¬ 
nies here for 
important informa¬ 
tion about Venus. 


Pirate Warrior, D2 

Not even remotely tough; they are easily 
dealt with - particularly when a grenade is 
thrown in their direction. 


The elevator must 
be fixed by Atha 
and her team 
when you let 


Use a program¬ 
mer to fix this 
medical centre., 
it's very useful 
after a battle. 


Guardroom (full of 
guards unless you 
free the apes). 


Some Desert Apes 
hold a twitching 
RAM corpse. 


Level 5 


Desert Ape, D3 

Desert Apes have large tusks to gorge their 
prey and are a formidable size, but not very 
dangerous.They can move great distances. 


Guardroom 
(full unless you 
free the Desert 
Apes). 


Hexadillo, D3 

No special attacks, but an almost impreg¬ 
nable hide and bone shield make them diffi¬ 
cult to kill. Your best bet is rocket pistols. 


This room is full of 
Desert Apes in 
cages. Tuskon will 
pacify them so let 
them loose using 
this console and 
panic the guards 
in the rooms 


Exit to level two 


Sand Squid, D4 

Poisonous sand squirmer with a strong bite. 
You only encounter these creatures when 
you hit the wilderness, so don’t wander. 


Smashed 




MAY 1992 Console 







































Lab two. 
Broken bits of 
glass and beakers 
litter the floor. 


Main lab; a simi¬ 
lar display of 
wreckage, some¬ 
one obviously left 
in a hurry. 


Following London's 
directions you find a 
retinal loclipick used 
to penetrate RAM 
security measures. 




The main gate - you 
can enter through 
here or through the 
ruins. Your escape, 
however, must be 
made here. 


rjiiiiaiiiH 


e, a scene ol 
devastation. 


Use this elevator to 
get around. You have 
four floors to explore, 
but this lift could do 
with maintenance. 


Barracks. Guards 
lunge towards you 
- however, they are 
only RAM warriors, 
no problemo! 




More RAM bar¬ 
racks. Don't both¬ 
er visiting, there is 
nothing of use. 


Barracks. There is a 
good chance they 
will be full, so don't 
bother investigating 
needlessly. 


This squad room is terminal 
»ad news; you are surround¬ 
ed by RAM guards, it's best 
to attack straight away and 
gain the edge. You face 
x>ut ten guards so use those 
rocket launchers. 


The tunnel from 
the ruins ends here 
in the RAM base. 
Enter here and no- 
one knows you're 
in the building. 




$HfB 013135. 


Lowlander scientists 
are held here, they 
urge vou to find 
London, their leader 
and teach you the 
rhythmic code to 
summon him on level 
four. 


V‘V\ \\\ 

V \' r V V V 

%K ^801 013313301 roaililffl 011313301 01311 


Computer room 
two. You may find 
some guards, but 
the screens are 
useless. 


It's a standoff. The best tac¬ 
tic is to fight straight away 
as the enemy are very 
weak. Scot.Dos gets vital 
info from the mainframe 
about a Mercury base. 


llilHM133i» H r? 


The secret tunnel in 
the acidium can only 
be used by the low- 
landers, but you 
must find it for them. 


You find London here if you 
visited the prisoners on level 
three. If you still have Kane 
with you, you'll get more 
Exp points and London is 
willing to help. London gives 
you the location of a retinal 
lockpick on level one. 


U01 (9111931133333 


sgasssaj 


^liySillS^ISlIiH 


Console MAY 1992 









This is the locked 
door to the medical 
centre; you need a 
key and the combi- 


Here are the much 
needed medical 
supplies to help the 
wounded 
Lowlanders 


medical 
keys from 
the guard. 


To: Marines on surface of Venus. 

From: Commander Turbian, Salvation. 

Congratulations, last missions was a total suc¬ 
cess, but your work will not be complete until 
the Doomsday Device is destroyed. Find out 
anything you can on Venus, we know the lens' 
were manufactured there, and we desperately 
need the location of the Doomsday Base. 

THE GREAT BETRAYAL 

The first part of your mission is to negotiate the 
treacherous surface of Venus. Shortly after arriv¬ 
ing, Lowlanders approach cautiously. You try to 
convince them that you fight for the same end, 
but RAM troops attack from nowhere and both 
races must fight side by side to win. Convinced 
of your loyalty, Leanaer; the chief, joins the 
party. Help any Lowlander survivors if possible; 
this may deplete your strength and you will 
surely need it for the desolated village. 

LOWLANDER VILLAGE 

The air stinks of betrayal, RAM has butchered 
the entire population after having constructed 
the lens for the Doomsday Device. You vow to 
help them by ridding Venus of RAM, but sup¬ 
plies must be ferried to the wounded and a 
secret way into the base must be found. A front 
assault on the main gate would be suicide. 
What you need is the help of the indigenous 
creatures known as Acid Frogs that inhabit the 
acids lakes of Venus. You can befriend the frogs, 
but they only respect strong leaders. Be cardful 
of the burning acid though as hit points are pre¬ 
cious in this mission. 

RAM VENUS BASE 

The base is practically deserted, only a skeleton 
crew remain to hamper your efforts. Droids are 
dangerous but uncommon. You mainly face 
RAM warriors with standard lasers. Discover 
anything about the Doomsday Device and res¬ 
cue any Lowlanders... haven't they suffered 
enough? You sense that you are very dose to 
the RAM threat and you task is almost over. 


Worked up into a frenzy, 
the Acid Frogs held here 
are ready to stampede. 
And if you release them, 
they ao with disastrous 
consequences for the 
RAM assassins are lurk¬ 
ing all over the village. 


This area is swarm¬ 
ing with hornets 
unless you release the 
Frogs. It also contains 
demo charges. 


A Lowlander heroically 
guards his dying family 
- he gives you impor¬ 
tant info on the base. 


Injured female. 

Bring medical sup¬ 
plies for a reward 
and some info on 
the mission. 

Let the baby 
Kane join tfie 
party, he is 
weak but valu¬ 
able later on. 


Even though RAM has already 
trashed the Lowlander village, the 
generals in their infinite wisdom 
have left isolated groups of highly 
trained and armoured assassins 
to finish you off wherever possi¬ 
ble. They use Venusian lasers, 
heavy armour and chaff 
grenades extensively to thwart 
any party set on the idea of blow¬ 
ing tnem up with rockets. The only 
effective tactic is to surround them 
and use rocket pistols (preferably 
Mercurian). 


This is a den of 
Ursadders that 
attack when 
approached. 


MAY 1992 Console 






















Iq 


5 the 


laser. 


A security foi 
waits here, fight 
them for a rock¬ 
et launcher. 


Use this pod to 
escape as it is 
one of the few 
that works. 


Use a climber to 
shut off the count¬ 
down in the 
power room. 


You can try to 
demo out if 
you wish, but it 
is dangerous. 


Escape pod 
control - Scot. 
Dos will acti¬ 
vate it. 


Go up to the 
laser control 
centre. 


Battling these 
troops is like a 
broken pencil, 
pointless. 


The elevator 
works until 
you cut the 
power. 



Sun King's 
wardrobe 
full of period 
costumes. 


The Sun 
King's bed¬ 
room with 
en suite 
dungeon. 


The Sun King 
speaks French. 
Answer 'qui, qui, 
qui' for help. Hold 
all three medal¬ 
lions to see him. 


A massive jew¬ 
elled statue 
ireets you on 
is level, a sign 
of prosperity? 


A servants 
will talk to 
you here. 
Look out for 


The Core, this 
is the Sun 
King's 

domain. Enter 
with caution. 


Well, marines, you've made it 
this far... now you have to 
destroy the Doomsday laser 
itself. A poisoned alliance with 
the Sun King will get you 
through the lasers in the tower, 
but you must deactivate the 
power and stop the countdown. 
Once the station is defenceless 
you must set the explosives and 
escape. From orbit you sit back 
and watch the Doomsday 
device explode forever. When 
you return to Salvation you 
receive a commendation, a lciss 
from Wilma and a hearty 'well 
done' from Buck himself. 


# chess with this 
old man for some 
information; he 
+ always wins. 



M i s $ i o 



The core; to 
Sun King you 
find three medal 
lions on the next 
three levels. 


Armed robots 
ambush here. 


it 7-4 


Mission 

Use the rogue to f 

deactivate the 


s 

o 


7-5 
7 - 8 



booby trap and 
get the gold 


The silver stat¬ 
ue dominates 
this room. 


Keep search¬ 
ing this closet 
for the silver 
medallion. 


Grab the ^ 
medallion 
from the 
hoover droid. 



The core - c 
here but be 
warned, yoi 
not return. 


If you meet any 
guards, fast talk your 
way out of trouble - 
the leader will walk 
away confused. 


These doors lock 
behind you, so 
make sure you 
have everything 
you need. 


Use your rogue 
to befriend the 
parrot and 
gain vital infor¬ 
mation. 


Papers here 
show a trap 
waiting for you 
in the stock 
exchange. 


Wilma 
Deering takes 
your passes 
and urges you 
on when you 
get here. 


Heavily 

armoured secu¬ 
rity doors; it is 
futile to attack 
them. 


Security gate. Fight 
the guards for a 
plasma launcher. 


The stock exchange. 
The guards believe you 
to be terrorists and 
attack. There are a 
great many, so avoid 
this room like the 
plague. 


Console MAY 1992 























The Doomsday laser is situ¬ 
ated here, go to the control 
room to set the destruct 
sequence. 


A large force 
waits nere, kill 
them and others 
arrive. Set the 
charges and it's 
time to get out. 


The retinal 
lock pick 
from Venus 
is used here. 


Just before embarking for 
Mariposa three, you receive a 
message that Atha, the Desert 
Runner you rescued on Mars, has 
been kidnapped by RAM and 
demand you to surrender 
yourselves to them on an asteroid. 
The rock is swarming with combat 
robots and troops, so only the 
toughest marines will survive. 
Make your way to the top left 
corner of the complex to find the 
Commander throwing Atha to a 
Desert Ape. Fight his droid and 
watch Atha dispose of the 
commander. 


Before the Mars mission, Turbian will ask you to rescue top NEO spy Jason Du pore from a high security 
Radium mine prison on Thule. You can still complete the game without him, but his information is very useful. 
The mine has a high radiation count, so you must be quick. Jason is in the first cell to the right, but you must 
first deactivate the lasers via the console just before the cells. Be warned, the robots are very hostile. 









Once you've escaped from 
Talon's ship, you can visit his 
base and find the sordid remains 
of his double cross. Loyal 
servants have been infected with 
the ECG virus and the creatures 
are rife around the base. The far 
rooms (left) contain some new 
strains so kill them quickly. When 
you have all you need, set the 
explosives with a 20 second fuse. 


MAY 1992 Console 

































mm 




The most satisfying part of the 
game comes from grabbing a 
shell and flinging it at a long 
line of defenceless koopas. 
Bowl them all over for an 
extra life. 


Jump up to this block 
and a vine will climb up 
into the sky. Above are 
some coins. It is so ordi¬ 
nary that it's hardly 
worth going for. 


Jump on the platforms and 
they will spin on a central 
axis. You cannot be harmed 
unless you jump off. If you go 
to the relevant switch palaces, 
the blocks below will be filled. 




Jump underneath the 
blocks to dust this koopa. 

This technique is also 
effective against charging 
chucks and the sumo 
brothers. Remember to 
check all blocks for vines 
and bonuses. 


Speedy jumps are all that 
can save you from these 
mad shell-less koopas. If 
you see one with a flash¬ 
ing cape, jump on it for a 
feather. 


Console MAY 1992 


Without doubt the greatest ever platform 
game yet devised. Super Mario World is 
the only game worthy to accompany the 
new Super NES machine. 96 levels of 
Mario mayhem with more puzzles and 
secret rooms than was ever thought possi¬ 
ble. Hordes of enemies from Koopas to 
Porcu Puffers and a fresh challenge in 
every land. Mario World really is the king 
of the genre. The size of the levels vary, 
but there is always a ghost house 
(crammed with illusions) and a castle at 
the end where you will have to defeat a 
member of the dastardly Koopa family. 

Starting with Iggy Koopa on Yoshi’s 
island and completing the game by axing 
Bowser Koopa. As with all the Mario 
series, there are more secret rooms than 
obvious ones. In a massive two-part solu¬ 
tion you will discover all the hidden rooms 
and levels and learn all the tricks and tac¬ 
tics necessary to get you from start to end 
of this phenomenal game. The action 
starts here and continues for ten pages. 


NINTENDO FREE WITH SUPER NES PLATFORM ADVENTURE 





































































































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MAY 1992 ConsoleXS 



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Pressing fire when on one of 
these panels will cause 
Mario to flip around to the 


To access the Green Switch 


>urth block to the left to reveal a 

vine and some coins. •“ 


Get the feather from one of 
the koopas with a shimmer¬ 
ing cape and you can jump 


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If you go through this pipe you will play 
the 1 -up game to regain some lost lives. 


l nil 1 get the various bonuses 

to whirl the top block (below) 

other side of the mesh. 


rl from this block if you're 

or fling the shell at it and 

Watch you don't go into a 


low on power-ups. 

climb tne vine that grows. # 

koopa though. 



30 


Console&S MAY 1992 




























































































































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If you have wings then it is 
possible to reach the key 
through flight. Otherwise you 
will have to collect these 
bonuses and exit the stage. 


If you find the Green 
Palace (see Donut Plains 2) 
you will be able to run up 
this wall and collect a key 
to the secret level (left). 




















































































































You'll have to time /our 
jump perfectly if you are 
to land on the flying 
blocks and get across the 
great big chasm. 


Morton's Castle is a bit tricky if you 
hate moving floors. The first section (right) 
has an escalator which will pull you into the 
ball and chains. If you avoid the falling gar¬ 
goyles you must then traverse the constantly 
moving blocks in section three. 


If you wandered how to get 
up here, get a cape and do 
a running jump. Press 
down the speed button to 
get an extra spurt. You will 
fly up here with ease. 


To stun the sleep¬ 
ing piranhas, 
run underneath 
and hit the 
blocks. Inside is 
a power-up and 
some coins. This 
trick works for 
all other fish 
near blocks. 


This pipe leads to the 
secret room (left) 
where you must collect 
the pill and float up to 
the various platforms 
above. Halfway up is 
another pill and at the 




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ConsoleXS MAY 1992 










































































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Grab the switch block and 
carry it to this line of blocks. 

If you use it, the blocks will 
turn to coins and you can hit 


the end block for the key to 
the Donut Secret House. 







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Hidden here is a power up,if you are a 
big Mario then you can simply spin 
through the blocks, otherwise you must 
pick up a shell and hurl it at the blocks, 
then get out of the way. 


The top arrow shows the loca¬ 
tion of very useful extra lives. 
The best method to avoid the 
koopas on the bottom level is to 
grab a shell, release it and run 
fast in their direction. The lower 
arrow shows a power up. 



Find the red switch palace 
and you can climb up to the 
last block which is a vine. 
Climb up and put the key into 
the keyhole and you will ao to 
Vanilla Secret 1 (overleaf). 




Get up above the brown blocks and carry 
the switch block over the squares to the left, 
activate the switch and jump down the sec¬ 
ond hole and stick the key into the keyhole 



There is an extra life in the 
fop block here. It takes prac¬ 
tice but you have to leap up 
onto the first two blocks then 
hit the third and get back 
onto the raft where the life 
will drop down to you. 


If you can stop the shell from 
bouncing between the pipes 
(just move off the screen) you 
can use it to open the middle 
block and get Yoshi who is 
very useful later on. 





Just in case you were sweatin 


voi 

bit with all mose whiz bangs fly¬ 
ing around, here is a power up to 
save you from at least one hit. 


The springy poles are your 
salvation on this tricky level. 

Bullet Bills will appear all 
over the shop and take your 
lives. Keep jumping and 
learn the Bullets' patterns. 


You can get a power 
up here and if you are 
nimble enough, a visit 
underneath the next 
platform will reward 
you with many coins. 


Console IS MAY 1992 

















































































As you make the final 
leap, you should get this 
special coin to boost your 
chances of getting an 
extra life. You will have to 
jump right from the edge 


Get this block and you will always 
receive an invulnerability star. Keep the 
speed button held down and run straight 
through all the koopas on this layer or 


HD 



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Be careful not to hit this 


The guardians of this level 
are three charging Chucks 
who will take some dodging 
to avoid. Luckily there is a 
bonus block just before to 
restore your super powers. 


After breaking the halfway 
point, let the charging 
chuck smash through the 
blocks and escape through 
the gap. Use koopa shells 
to destroy them. 


shell as it will shoot off 
down the tunnel and 
rebound off the blue 
block to hit you. Take the 
top route for safety. 



Blarggs will appear first 
as a set of eyes, then 


for a couple of seconds 
before attacking with a 

rr%nr Trim/ nm oncv/ fn 


The raft will fall off the cliff, so 
get ready to leap onto the 
ledge and wait for the skull raft 
to pass beneath you before get¬ 
ting the special coin. 







MAY 1992 Console 




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Console XS MAY 1992 



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The most favoured method of getting 
through this stage is to get Yosni at 
the start, then keep eating all the 
koopas before they reach you. 


. 


>latforms to 


Use the dolphins as i 
escape the Porcu Putter 
the bonuses. 




-—i- 


Use the springy poles and 
vines to climb up this stage, 
the green pipe on the left 
hand side near the top is the 
route to the Star Road, but 
more about that next issue. 


MAY 1992 ConsoleXS 













































































































































Nests ot poisonous 
snakes cling to the 
ceilings. When you 
walk underneath, 
thev fall to the 
ground and crawl 
after you. Let loose 
with your whip to 
deal with them. 


Look out for movements in 
the grass ahead and whip 
anything that lunges for 
you. If you get caught by 
the hands, move back¬ 
wards and forwards or 
use the circle whip move 
to free yourself. 




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These boards flip flop if 
you jump onto them. If 
you tread across them 
tlv, you'll be safe. Also 
look for the watch which 
is located nearby: it does 
a good job of freezing the 
attacking Medusa heads. 


Over 100 years have passed 

since Dracula last terrorised 
Transylvania. Again the ghouls are abroad 
and night is shattered by the howling 
wolves. With whip in hand, you - as Simon 
Belmont - begin a journey into darkness, 
terror and unspeakable evil. Thus begins 
the blood-chilling saga. The desperate cru¬ 
sade begins in the outer grounds of the 
castle and progresses through a haunted 
cemetery, on to a gruesome swamp, then 
through a subterranean river and ultimately 
to the grim castle itself. There are 11 
stages in all: five outside Dracula’s castle 
and six inside. It’s an enormous quest 
packed with sub levels. Konami’s first 
Super NES release is nothing short of a 
classic. Scenes that wouldn’t be out of 
place in even the most horrific horror 
movie coupled with a gripping and testing 
challenge make Castlevania IVa strug¬ 
gle for even the hardiest adventurer. 
Never before have so many malevolent 
undead zombies, ghouls and vampires 
gathered in such a highly-charged place. 
The result is an orgy of violence, and a real 
test of nerve and mettle. A monster lurks at 
every corner; a lethal traps reside silently 
beneath the most unexpected places. An 
abundance of magical weapons are up for 
grabs, although only the most vigilante will 
be able to take full advantage... 


KONAMI 


■ 



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l Some blocks crumble 

1 if you stand on them 

1 too long, so get mov- 

1 ing ana don't stop to 

1 pick up any bonuses 

4 in this area. 

1 Don't worry, the draw- 
1 bridge doesn't start to rise 

1 until you're standing on it; 

1 there's no need to rush 

1 and inadvertently fall into 

# the water. 

Step through the gate and 
walk on the inside of the 
fence. It's necessary to do 
this if you're to get past 
the pits that lie ahead and 

to collect the numerous / 

bonuses that exist on the S' 

other side, w 

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Console MAY 1992 




















Whip the candle by 
the stairs and take 
the potion. You'll 
become invisible to 
the enemy for a 
short time. Quickly 
get to the bottom of 
the level and battle 
the skeletons. 


times you may want to 
ss through stairs rather 
than walk up them. 
Simply jump onto the 
stairs ana you'll fall 
straight through - just 
make sure there's solid 
und beneath the stairs. 


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Go to the password entry screen 
and enter the password as shown 
in the screen above to get to the 
start of stage 2. Ensure your name 
is quan for the code to work. 


Tjjnjendj^ 


A semi-hidden 
room packed 
with pick-ups. 
Get your whip 
out and crack 
those candles to 
get lots of hearts 
and other items. 


Zombies surge forth 
from the ground and 
will do you great dam¬ 
age if you don't whip 
them quickly. 


KONAM!' 


MAY 1992 Console 


MIIMN 





































I he high bridge can only be 
reached by leaping onto the verti¬ 
cally moving platform. Do this only 
after you have defeated the raven. 
Let the platform take you to it's 
highest point before jumping. 


The beginning of stage 2-2. You 
pass through a subterranean 
river to meet the guardian 
Medusa (who appears on this 
stage rather than stage 2-3). 


Collect the heart and you'll 
have an extra shot with 
your special weapon 
(whether it's a potion, axe 
or glave). 


Crack your whip 
around here and you' 
receive a coin to add 
to your coffers. 


Take care when leaping from 
platform to platform; it's a long 
way down and you've only just 

started your quest. • 


Ot an even 
greater danger 
are the spikes that 
grow out of the 
pits in the stream. 
You can easily 
jump over them 
when the current 
flows from left to 
right. When the 
flow is reversed, 
however, the cur¬ 
rent may pull you 
into the spikes. 


Red spiked plants grow 
along the ceiling of this sec¬ 
tion - one touch and your 
life meter will be drained. 
Don't jump during fighting 
sequences, otherwise you'll 
be skewered. 


Just one small step to freedom 
(or rather the end of this stage 
A misplaced step at this 
instance would be disastrous. 


There are plenty of hearts 
in this section of the game 
so snap them up as you'll 
need them later. 


There's absolutely noth¬ 
ing remarkable about 
this rock jutting out from 
the side of the wall, so 
don't waste any time 
looking at it as you wade 
bv - there are plenty of 
other distraction to keep 
your mind focused. 


Standing on e middle ledge gives you 
the best shot at the dragon heads. 
Jump up to avoid the fireballs 
launched bv the bottom dragon. One 
dragon head disappears when half the 
enemy life meter has been drained. 
Attack the remaining dragon from the 
left edge of the middle platform. 


You must scale this cliff in 
leaps and bounds by 
using your whip to swing 
across chasms. 






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Console MAY 1992 











































There's no boss awaiting 
you at the end of this 
stage, so the heart you col¬ 
lect here can be kept until 
the next stage. Watch out 
for the flying hand which 
will steal your hearts if 
■# you're not careful. 


Look out for the piranha 
fish with an unnatural taste 
for your flesh which leap 
from the water's depths. 
Just keep whipping wildly. 


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The spikes in this cavern 
section are unforgiving. 
Step on one and you'll 
lose a life. Jump carefully 
from ledge to ledge to 
avoid being skewered.. 


Whip the blocks here and you will 
eventually break through to a hidden 
treasure room. Numerous such rooms 
exist in Castlevania. If in doubt, give it 
a clout with your whip. 




Burgers and crosses 
abound in this location, 
so get your whip out. 


Normally the current 
flows from left to right, 
but every 20 seconds or 
so it switches. Since the 
current can pull you 
toward the enemies and 
traps, you must be aware 
of the water's direction. 


The bridge it full of 
power-up items. 
Ana, unsurprisingly, 
it's also infested with 
enemies very keen 
on your demise. 

Move quickly - for¬ 
get the bonuses. 


Medusa will turn you 
into stone with her 
vicious spells. To avoid 
being petrified, kneel 
whenever a spell comes 
your way. Also kneel to 
combat Medusa and 
her army of snakes. 


Don't pass the pork chop 
located at the start of the 
bridge; you'll have doubt¬ 
less taken several hits 
crossing the bridge and 
Medusa is coming up fast. • 


And here's the end 
of stage 3-3. Easy 
compared to what's 
overleaf. 


Wield your whip vig¬ 
orously in this area 
and you'll be award¬ 
ed a bonus coin. 


Thankfully the effects of gravity do 
not enhance the changing cur¬ 
rent; you aren't pulled any harder 
when the stream's flow changes 
• direction on slopes. 


So much for the lonely 
cave. In the next stages 
you'll climb a steep cliff 
with cascading water¬ 
falls, embark on a brisk 
jaunt across a moat filled 
with merciless mermen, 
and finally scale a tower 
to tackle the twin-headed 


Hit this block to get a rac¬ 
coon suit. Make sure you 
hit on the right hand side 
- it's easier to get the suit 
that way. 


As in previous Castlevania games, you 
can obtain multiple shots by destroying 
ten enemies in a row using special 
weapons. If you change weapons part of 
the way through, you've got to start from 
scratch again. Once you've defeated the 
ten enemies, the multiple shot block will 
appear in the next candle that's struck 


Huge stones hang pre¬ 
cariously from the ceil¬ 
ing until you approach 
When you're close (or 
underneath), they'll fall 
and damage you. It's 
best to get close and 
then wait until all the 
stones have fallen 
before proceeding. 


OEDDD 


PASSWORD 


Go to the password entry screen 
and enter the password as shown 
in the screen above to get to the 
start of stage 3. Ensure your name 
is quan otherwise the code won’t 
work. 


MAY 1992 Console 

















































































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THE OUTER KEEP 

Dracula’s domain includes many castles. 
Stage 4 leads through the towers and terrors 
of the outer keep. In stage 4-1 your jumping 
skills will be tested by loose floorboards and 
skeletons who reach at you from cracks in 
the wall. The deadly Puweyxil, a skull with 
an incredibly slippery serpentine tongue, 
must be defeated before moving on to 4-2. 
Further into the keep you’ll face a rotating 
room, spinning corridor, a maze of moving 
blocks and ultimately Koranot (an enormous 
creature of solid stone). To defeat Puweyxil, 
attack him from the left side of the room with 
your whip and axe. When the creature is 
damaged, bricks fall from the - continue with 
your attack. Koranot’s heavy steps cause 
bricks to fall from the ceiling. Move close in 
and attack with the whip when he throws 
stones. Koranot will shrink with each hit until 
he becomes dust. 



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The spikes overhead are 
deadly, so don't go on any 
wild jumping sprees - even 
if you are grappled by 
some qhoul from below. 


Walk carefully and quickly over this 
section - it moves unexpectedly 
and, if you're caught unawares, will 
lead you to a spiky death. 


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You're in the lower tower and 
all hell literally breaks loose. 
The bricks move violently up 
and down. Your timing must be 
perfect or you'll be crushed. 


Don't jump up to 
whip this candle; 


The whole of this 
section moves. Take 
care and time your 


you II damage your¬ 
self on the spikes. 
Instead, get under¬ 
neath it and flick the 
whip upwards. 


Onwards and upwards to 
the horrors and havens of 
stage 5-1. Stage 5 is a 
race through the outer 
courtyard of Dracula's 
castle. Move rapidly 
before your time runs out. 



Console MAY 1992 


















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MAY 1992 Console 


Although these platforms look 
innocent enough, the moment 
you step on one you're guar¬ 
anteed an evil presence will 
try to knock you from your 
perch. Proceed with caution. 


f The end of stage 5-1 has a nasty 
surprise in the form of a Harpie. 
This winged fiend will drop its 
equally formidable passenger when 
it gets close. Whip first, run later. 


It's a long and winding path to the 
end of stage 5-1, but persever¬ 
ance, a nimble step and a deft 
flick of your wrist are all that's 
needed to get you through. 


If you wait around to long 
on the steps an invisible icy 
claw will take you to an 
early grave. Keep moving, 
keep living. 


Go to the password entry screen and enter the password as shown in the screens above to get 
to the start of stage 4, 5 and 6 respectively. Ensure your name is quan otherwise the codes 


won’t work. 


lilIMM 


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evil companion on this stage. 
Don't give the death-bringing duo 
a chance to strike - use your 
whip fast and run. At the end of 
this stage you'll be at the 
entrance to Dracula's castle. Your 
quest has only just begun. 













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The start of level 6- 
3 doesn't hold any 
major surprises; 
it's only when you 
get to the end of 
the stage that 
things perk up. 


There are countless threats in the stage - spi¬ 
ders, spikes, bottomless pits and an assortment 
of ghouls and ghosts. This is, after all, the dun¬ 
geon. And at the end of it you'll have to do bat¬ 
tle with the guardian known simply as the mon¬ 
ster. He's easy enough to defeat: dodge his fire 
bombs and talce him out with your whip. 






You glimpse a pair of 
tly dancers in tne dis- 


At regular intervals on 
this stage hands will jut 
out from the wall. If 
you're in the vicinity 
they'll hold you rigid 
allowing other ghouls to 
bump into you. Time 
your trips past the hands. 


ghostly dancers in the dis¬ 
tance - a mirage conjured 
up by the heat-oppressed 
mind or a grim taster of 
what's to come? Whatever 
the answer, you won't be 
harmed by anything you 
see just here. 


Power-ups aplenty over¬ 
head. A single crack of 
your whip should pro¬ 
vide you with numerous 
useful items. Don't take 
too long though as the 
enemy is out in force. 


You've got to destroy 
all the coffins in turn 
before you're 
allowed to progress 
any further. 


Whip the unfortu¬ 
nate lady's head 
and you'll receive 
a heart power-up. 


Keep your head 
down when in 
the area as the 
swinging spikes 


This is a particularly 
tricky part to get 
through as dagger-like 
spikes fall from tne ceil¬ 
ing whenever you 
approach. It's best to 
wait until the soikes fall 


Spiders come at you 
from the ceiling. You 
can either dodge 
them or kill them 
with your whip. It's 
better to destroy 
them as they spit 
tiny spiders. 


44 


Console MAY 1992 























iw**»»* 



Inside Dracula's castle you'll find elegant halls, fine 
draperies, chandeliers and gleaming banisters. You'll 
also encounter a host of ghostly creatures from the 
ghouls and knights in the lower halls to the chilling 
dance partners - Pauls Abghoul and Fred Askare - at 
the ena of the stage. But that's not all - jump up and 
whip the floor underneath you (as indicated by the 
arrow) to smash the bricks and you'll reveal an 
entrance to a treasure room (shown left) If you look 
carefully near the end of the stage, you'll find a very 
handy 1 -up hidden in a wall. 


You know when you've been tangoed. There 
are two ghoulish dancers (Pauls Abghoul 
and Fred Askare) at the end of stage six 
who are only too keen to see you join the 
ball. The dancers move at random making 
them very difficult to attack. Simply stay at 
whip's length and strike whenever possible. 
When they rush you, jump over them. 


Catch a ride on these books 
to bridge the chasms that 
exist between platforms. Keep 
out of the wav of ghouls as 
you'll only fall to your death. 


Apart from making 
your life a misery, 
these poltergeists 
cause books on the 
shelves to rattle 
and topple over as 
they fly past. 


Beware the book¬ 
shelf. You might 
find yourself under 
attack from a 
library of angry 
books. Duck and 
whip to get by 
these menaces. 


Use caution when 
travelling through 
this area as a 
nasty knock from 
some frenzied 
spectre will send 
you over the edge. 



MAY 1992 Console 





































PPPPI 

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□BDD 


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The last section of the dun¬ 
geons features a grue¬ 
some collection of crea¬ 
tures and traps. Your 
nightmare doesn't stop at 
the end of the level either. 


LEVEL PASSWORDS 


Plants spit out 
poison - not, of 
course, if you 
whip them. 


Don't take too 
long descending 
stairs as they're 
mostly all of the 
collapsible type. 


Moving spikes 
abound.They 
all follow a set 
pattern, so take 
time to learn 
them before 
leaping. 


Level 7 Level 8 

Go to the password entry screen at the beginning 
of the game and enter any of the passwords as 
shown in the screens here to get to the stage of 
your choice. Ensure you do not enter a name as 
the codes won’t work otherwise. 


Level B 


The clock tower holds all 
manner of surprises - not 
least this mummy which 
must be defeated if you 
wish to progress onto the 
final stage. The mummy 
hurls things at you, but 
these are easily dodged. 


Level 9 


Level A 


Final Encounter 


this 


On 


have 


you 


make 


extensive 


of y 


whip 




our 


from 


swing 




platform 


a noth 


rings 


embedded in use¬ 
ful areas of the 
castle's wall. 


Cogs litter the bell tower. While they can't crush 
you, they constantly rotate which means you 
must plan your route in advance else you'll find 
yourself shunted in the wrong direction. 


When you get 
onto this rotating 
cog, make sure 
you duck low as 
the spikes over¬ 
head will tear 
your head off. 


Use your whip to grab 
onto this moving belt, but 
hold on tight as it's a 
long drop to hell. Take 
extra care when jumping 
off the rotating belt 
because there's a skele¬ 
ton on the platform to the 
right who will try to kick 
you into the abyss. 


Console MAY 1992 

































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If your fingers can 
stand the pain, jump 
up and down on a 
treasure chest 255 
times and the chest will 
magically transform 
into a pork chop. 


It's tempting to hand 
around and get these 
power-ups - don't! You'll 
end up falling from the 
disappearing ledges. 


These levels disap¬ 
pear shortly after you 
step on them, so 
make your dash to 
safety rapidly. It's a 
long way to nowhere, it 


The zapf bat at the end 
of stage 9 is encrusted 
with jewels. If you hit it, 
scales fall away from it 
in a deadly rain. You 
must move auickly, espe¬ 
cially when the bat trans¬ 
forms into three smaller 
versions of itself. 




Use the rings to 
swing your way 
out of trouble- 
although tricky to 
grasp, using this 
method of travel 
means you won't 
have to tackle so 
many skeletons. 


All the gold that lit¬ 
ters the floor is of 
no use in your bat¬ 
tle against the end¬ 
less onslaught of 
bats and skeletons. 


The very last section 
of the phenomenal¬ 
ly long staae 9. 
There's nothing 
much to test you 
apart from the end- 
of-stage guardian. 


Take your time to 
collect all the 
power-ups in this 
section as you'll 
meet the zapf bat 
in the next section. 


* 53 ?^. 


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^;S^ks^ 


Unsurprisingly the 
majority of power- 
ups you collect in 
the treasure room 
are money bags. • J 


Keep you head 
down as this 
swinging spike will 
do it some serious 
damage if you're 
not careful. 


Stay clam in this 
section - it's a 
potential death 
trap; spikes fall 
from the ceiling, 
ghouls attack and 
vour energy will 
doubtless be low. 


The end-of-stage boss, 
the monster. He and his 
double are afraid of noth¬ 
ing. Use vour whip and 
dodge the fire bombs that 
he regularly throws. 


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MAY 1992 Console 













Game Over 



This is it. What you’ve struggled through the game for - the final encounter with Dracula. Defeating 
him is no mean task. After a fancy light show, you’ll get to take on the man himself. You can only hurt 
Drac by hitting him in the head with the glave weapon. Everything else is useless. Most of the time 
Dracula will use a cloak to cover his head and only now and then will he open it to enable you to take 
a pot shot. Naturally, Drac takes shots at you too. His shot is deceptive in that is splits into three as 
soon as it gets close to you. It’ll take time and patience to battle the prince of darkness, but with the 
extra power-ups you collected (you did collect them, right?) in the secret room your job should be a 
lot easier. Happy hunting. See you in Castlevania V. 


The whole of this section 
features collapsing 
bridges, so don't stick 
around collecting bonuses 


On every level of 
this stage you'll 
encounter a fear¬ 
some boss who will 
take some defeat¬ 
ing. You know 
you're nearing the 
final encounter. 


Disappearing platforms 
make your job tricky. 

As ever, don't hang 
around unnecessarily. 


/• 


Collect every power-up 
possible as your encounter 
with Dracula is imminent. 


P° 5 't/on to f Qc u , na much better 1 


You'll be attacked by a 
spinning cog during this 
very long level. It will 
chase you virtually all 
the way up the long 
staircase. Tnere's no get¬ 
ting rid of it; simply duck 
at appropriate moments. 


Console MAY 1992 






















FANCY A SEGA 
MEGADRIVE 
PACK? 

IT'S GREAT FUN 
TO USE!! 


WIN 
£ 1500 !! 



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HOW WOULD YOU REACT 
WITH A NINTENDO NES 
ACTION SET 
COMPLETE WITH LIGHT 
GUN AND GAMES? 

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OWN A COMPUTER OR CONSOLE ALREADY? WHY NOT CALL OUR 
FANTASTIC COMPUTER GAME REVIEW LINE OR OUR CHEAT AND 
TIPS COMPUTER LINE? IT'S TOTALLY MEGA!! 


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PASSWORDS 

From the password screen enter any of 
the following to get to higher levels: 

wqjrobz - level 2 (scud buster) 
vljkkty - level 3 (embassy city) 
bttiklk - level 4 (nuclear storm) 


Dictator busting is the name of the game in 
this stunning action packed war simula¬ 
tion. You take the helm of a state-of-the- 
art Apache gunship - which comes armed 
to the teeth with the latest in military 
weaponry - through four gruelling mis¬ 
sions. Desert Strike is a fantastic 3-D jaunt 
through the Gulf. As always with top gun 
heroes, the odds are against you. Are you 
up to the ultimate test? The Console XS 
recon team have already infiltrated the 
enemy defences and have all the data you 
need to win the game. Codes, passwords, 
and detailed maps will make this operation 
a piece of cake... if you keep your head. 

Don’t miss out stages or the enemy 
defences will be too high. And never go 
nose to nose with a tank. Strike low and 
fast, and never look back. 


CAMPAIGN M12N1J 

12NT1211 PASSWORD 
IllTTI KL.KI 

PRESS STRRT TO EXIT 


Console XS MAY 1992 





































ACTION REPLAY PRO CODES 


IFF 1 013*700031 
•EFAF 1MDOOO 8* 


Enter these codes into Datel’s 
Action Replay Pro cartridge for 
the desired effects. Note, these 
only work with the Pro version. 

FF10B 70003 - infinite lives 
ffafi D0008 - infinite hellfires 


MAY 1992 Console 











































—s 5 




—2 


LEVEL 3 OBJECTIVES 


Urban combat! Pick up stray UN inspectors 
under heavy fire, circle round and take out 
the biological weapons factories to the north. 
Deadly ICBMs are hidden in the sands and 
must be eliminated and pilots have to be res¬ 
cued from the sea before the main power 
supply can be cut and the presidential yacht 
attacked. Finally get the ambassador and lib¬ 
erate the embassy. 


CoitsoleXS MAY 1992 
































































oil containers 


As darkness looms you must finally track 
down the dictator. Ferry in a squad of Navy 
Seals to the refineries and seal the overflow 
pipes. Rearm then rescue hostages from 
underground bunkers and destroy as many 
bomb parts as possible. The nuclear power 
plant must be crippled before taking out the 
power supply and decimating the palace. All 
that’s left is to destroy the nuclear bomber. 


The cowardly dictator, who is in fact modelled on 
EA's production manager in the States, is wiped out 
in his own nuclear fire. The bomber and its deadly 
cargo is left on the runway in a fiery lake. All that's 
left is to make it back across the desert to the await¬ 
ing frigate and receive your mission summery and a 
hearty commendation from stormin' Norman. 


What higher honour could there be? A handshake 
from the wrinkly dude who holds the button in the 
white house and a warm welcome from Barbera's 
spaniel. We came, we saw, we kicked his ass! 


SfeV 


LEVEL 4 OBJECTIVES 






MAY 1992 Console 



































TOniiar iknfci 


Push down on this pipe to enter a 
hidden bonus screen. There are 
plenty of coins up for grabs, but 
little else so don't bother spending 
too much time down here. 


Invincibility star, 
use this to get 
□ast the enemies 
ahead. 


This pipe leads to 
the first coin room 
that is curiously the 
same as the others 
on this level. 


Mushroom; increas¬ 


es Mario's size. 


Nintendo 


G00 

<2*©G 


Keep moving to avoid 
falling blocks. 


You can jump on the fish, 
but proceed with care. 


Hit the fourth block, then jum 
up again to reveal the lil 


Mushroom/fireflower. 


'••"iiintnijft, 


GOq 




No-one believed that the manic, super 
fast action of the NES Mario games 
could possibly be translated to the Game 
Boy but it’s here it’s style. Mario in 
miniature, it’s enough to make Sonic 
sick! Super Mario Land features the kind 
of gameplay synonymous with this cult 
series of games. Magic mushrooms (with 
Alice in Wonderland properties), sky 
pops and marine pops, flying statues and 
even exploding turtles can be discovered 
in what has to be the greatest portable 
game around. 12 tremendous levels await 
the pint-sized plumber across many var¬ 
ied and contrasting lands. The puzzling 
hieroglyphics and perilous collapsing 
pyramids of the Egypt level are guaran¬ 
teed to cause problems, but these are 
nothing compared to the dreaded ; 
scrolling levels with cliff faces racing ^ 
to crush Mario in his tiny flying f 
saucer. Luckily (for you that is) ^ 
Console XS brings you an exclusive, com- 


Invincibility star. 


Avoid these mechanical monsters by 
either firing from a distance or jumping 
on their heads. 


Mushroom/fi reflower. 




Go down this pipe to 
he second coin room. 


Land on the Game Boy. No game is too 
difficult for our crack team of tipsters. 
Included are the whereabouts of all the 
secret coin rooms, the mushrooms and 
fire flowers, and of course a full comple¬ 
ment of bad guys together with the 
method for their demise. 


ptim. 




Console s MAY 1992 















































































To get to the top door, jump on 
the first lift, let it carry you up, 
and then at the first opportunity 
leap to the horizontal lift. 


,20103 & 


Mushroom/fireflower, 
use them against the 
spear throwers ahead. 


Coin block , you can 
obtain as many as twenty 
coins from a single jump. 


Avoid the spear-chucking 
enemies by using the fire- 
flower from a distance. 


<£> 




3T\ 




<c^> 





To get to the bonus door, jump on the lift, 
jump right to the collapsing platforms, then 
leap right again as soon as you land. 
Holding down the B button may help. 


Mushroom/fireflower. 


Jump on these monsters 
heads or use the fi reflower. 




Use fire or jump on 


this enemy's head 
from the blocks. 


Keep running to get 
across the collaps¬ 
ing bridge. 


You've got to jump 

over the lion and touch the 

switch behind him to cause the bridge to 

collapse and the lion to follow suit. 


-• Mushroom/fireflower. 


lr ""»«.»„„ IIIIIIII|fi ^ 


Beware of the fire-spitting sea 
dragons! Either shoot them or 
bounce on their heads. 




Extra life. Break the block 
below the question mark 
and then you'll be able to 
reach the life. 


Jump to the collapsing blocks 
then leap again as soon as 
you land. Hold down the B 
button to get further. 


Don't shoot the octopus 
as it will explode. 


Invincibility star. 


Mushroom. 


MORLO TIME 
>3 2-3 QOC 


Kill the Dragonzamasu by 
repeatedly firing. Stay still for 
as long as possible in a cen¬ 
tral position, moving only if 
something is coming straight 
at you. Alternatively, break 
the blocks towards the bottom 
right and go for the switch. 


There are stacks of items 
to pic up on this level; the 
trouble is that it constant¬ 
ly scrolls which means, 
unless your devastatingly 
quick, you'll miss out on 
a lot of the goodies. 


You'll have to let loose with your 
shots, but take care not to hit 
the octopi - or even the octo¬ 
puses - as they'll explode and 
probably take you with them. 


MAY 1992 Console 
















































































MORL? .‘ S5 


udD I 0> : 


Run across the collapsing 
bridge at full speed to avoid 
falling into the chasm. 


Wait until the 
spider has 
passed before 
continuing. 


Avoid the falling spike by jump¬ 
ing right as soon as you land. 


WORLO 


Mushroom/fi reflower. 


Jump on the 
bouncing enemy 
from the plat¬ 
forms above. 


Jump over the 
spiders when 
they've dropped 
under you. 


Look for the hid¬ 
den block to help 
you reach the 
higher platform. 


Mushroom/fireflower. 



You can't kill the Chinese 
men, you can only stun 
them. Jump on their 
heads and then run to the 
right so they disappear. 


Time your run through 
section as killer plants 
at alarming rates and 
disappear again. 


To avid the piranha plants, 
let them flower and only 
once they've disappeared 
run past. _ 


Wait next to the 
block and then run 
past when the fireball 
is above you. 


These clouds won't 
cause you any damage, 
but there's a big sucker 
at the end of the level 
that will try to take you 
down. Be prepared. 


Get a mushroom 
from this block 
and become 
super Mario. 


Shoot as many blocks as 
possible without causing 
yourself unnecessary 
exposure to enemies. 
Your efforts should be 
rewarded with bonuses 
and even extra lives. 


Look out for homing 
enemy missiles. There's 
little you can do other 
than duck and dive. 


Keep flying, keep fir¬ 
ing; keep swerving, 
keep living. It's not a 
tough level as long as 
you keep moving. 


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Console MAY 1992 



















































































































You'll need to 
jump from 
each platform 
rather swiftly if 
you are to 
make it to the 
other side. 


Mushroom/fireflower. 


Use the rocks to 
m cross the spikes 

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mphsi 

* * * hi •*'' * r„ if, 


Keep jumping 
otherwise you 
won't make it 
to the top. 


Fall on the lift as 
it moves right 
and then jump up 
to the platform in 
the middle. 




To defeat the rock-tossing 
guardian, iump onto a 
rock from me left hand 
side, immediately jump 
again to land on his next 
rock, and then jump again 
to land on the right plat¬ 
form. Hold down B to help 
you go further and faster. 


UOgt-tJ 


Jump to the lift from 
the pipe and then 
run across the plat¬ 
forms with the B but¬ 
ton held down. 


< > Hidden 


com room. 




Hold down button B 
and run rapidly across 
these platforms. 


You're going to have to run 
very quickly here as the plat¬ 
forms drop once you've 
stepped on them. 


Press RIGHT on the 
controller as you fall 
otherwise you'll end up 
in limbo land. 


Hold down the B 
button and run 
across these 
platforms. 


slightly until continuing as 
a second hand appears 
t shortly after the first. 


doesn't trap you against the side. 
Move up as it comes close. 




% / 

Wait until the first hand 

The cloud guardian is easy I 

iS? •:</ 

has retreated and then 

enough to dispose of since you 1 


move forward. Pause just 

can shoot the birds that come * 


MAY 1992 Console 













































































































mm 




X 


— 




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Use the verandas to escape 
the enemies on the ground. 
The foot soldiers are more 
vulnerable when climbing 
up to attack you. 


Beware the ham¬ 
mer wielding 
goons - attack 
from a distance. 




' WI oh, this looks 
Me a trap. Let's 
step inside and 
9& out of the heat 
face a different 

kind of heat. 


Knock the manhole cover 
back at the enemy who 
throws it at you. 


The foot soldiers are 
seriously weak. One hit 
from your special attack 
will kill oft these rather 
ineffective clowns. 


As you fight your way past 
the stairs, large ball bear¬ 
ings will shoot down the 
screen in an attempt to bowl 
you over. They are easily 
jumped if timed correctly. 


They’re mean, green and busting out of the 
screen. The turtle equivalent of the four 
musketeers make a welcome return to the 
NES, this time a conversion of the hit 
arcade hit. Simultaneous two player play 
means non-stop, pizza-chompin’, turtle- 
stompin’ action. After being treated like 
garbage by the Hero Turtles, Shredder has 
trained a new, more merciless breed of 
foot soldiers to inflict his revenge. A clan 
of over 700 turtle terminators, who have 
once again captured April, are ready to 
turn you into turtle soup.Fortunately you 
don’t have to face these freaks on your 
own. For the first time you and a terrapin- 
loving friend can join forces and double 
kick Shredder’s army. But to survive you’ve 
got to fight through eight sections, includ¬ 
ing Vinnie’s Valet Lot, Soho Sewer System 
and two levels original to the arcade ver¬ 
sion. Each level is fortified by lethal 
electro zappers, laser beams, freezer 
burners and patrolled by scorpion robots, 
stone warriors and Baxter Stockman. 


NINTENDO £42.99 ARCADE ACTION 

tLELiiSUsLi iilitlLjf L-LliLct 


Shredder has also hired the all-powerful 
Tora and Shogun, two alien bounty hunters 
who have never known defeat. Even though 
Splinter has prepared the turtles well for 
battle - and the Console XS team have laid 
the game bare - it doesn’t mean this war to 
save April and turtlekind will be a piece of 
pizza. Remember, you’re outnumbered. 


L . 






Console 


MAY 1992 





















































































































































The first guardian erupts from the carpet 
in his Jules Verne war machine. April 
looks on in horror - well she would, she's 
about to be kidnapped. Rocksteady is not 
exactly the biggest threat you'll ever 
come up against. Simply use jumpkicks, 
first from the left ana tnen the right. Be 
careful to avoid his gunfire. 


Roadkill Rodneys are 
a little more resilient 
than their human 
pals. However, trap 
them at the side of 
the screen and use 
the normal attack, 
and they will pose 
few problems. 


Hordes of footmen 
attack you from the 
windows and roof of 
this building. Stand to 
the left of the screen 
and keep using your 
special attack. 


Watch out - foot 
clan soldiers lurk 
behind these 
advertisement 
signs. You can 
throw them back. 




These metallic rodents only 
take two hits to kill, yet they're 
elusive little beggars. Stand 
next to the places they emerge 
from and swipe at them. 


m&mm 






Move past the bars as 
they retract into the roof. 


Professor Stockman. Stay to the top of 
the screen using jumpkicks to hit him. 
Don't worry too much about the 
Mousers because, invariably, these 
become casualties of inaccurate kicks. 


H linliHliil a 


Woafi! Ugly dudes 
lere s April, if only we 
jjet to her oh dam! 
dder has done a run¬ 
-in. Looks like we 
to hack and slay 
? h a f ew more levels 
,we find him. Is that ; 
pizza I smell ? i 




- ]*] 



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MAY 1992 Console 





































































































































































This isn't frosty the snowman and you aren't 
Alea Jones, flying kicks will suffice. 






If you want a laugh and 
to waste a little time, fall 
down this hole. 


These cold and calculating renegades 
have an arsenal of missiles that 
threaten to blow the shells right off 
your back. Force them back to the 
side of the screen, and then keep 
swiping away until they bite the dust! 


Dt the screen 
le bulldozer. 


Beware, all is not what it seems - the cars 
suddenly pull out and run you over if you 
do not perform a flying kick to escape. 


Use the parking pillars as 


weapons, pick them up and 
chuck them at head height to 
take out the tiresome hitmen. 


Walk along the top of the screen to 
avoid oncoming vehicles. 


Everybody's getting a little more 
vicious now. As soon as you've 
connected with an attack, 
retreat to a safe spot with either 
a normal jump or a jumpkick. 


Two crude robots in a T- 
Bird decide to turn you into 
pavement pizza. A swift 
flying kick and their wear¬ 
ing the steering wheel. 


The gold helicopters are the most danger¬ 
ous although there are not many on this 
level, the first (above) needs many more 
hits to destroy than the blue mini choppers. 


Console MAY 1992 




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Proceed with 
extreme care 
along here; 
falling boul¬ 
ders will take 
their toll. 


Here's the Turtle mobile; simply 
step inside and get whisked to the 
next level. Usually you won't find 
) anything nasty hovering around it. 


Meet Baxter. Stand directly beneath him so that 
his attacks miss you, then move in with special 
attacks. It will be over almost before it's begun. 


Use jumpkicks to avoid being hit by the 
bombs carried by the foot clan soldiers. 


Tractor tires may not 
sound dangerous, but 
Shredder's men will use 
anything to thwart the 
Teen Turtles. 


At the end of this section vou face a 
mass onslaught and a pitched battle. 
Use the tires as weapons and don't 
get surrounded or your history. 


Motorcycles come at you in this level. The 
best method is a well aimed kick and per¬ 
haps a crafty elbow jab to the throat. 


This level is constantly scrolling and 
you must fight wave after wave of 
skate boarding bad guys. Kick them off 
while staying on your own board and 
you will get to see some of the great 
statics later on in the game. 


The end of level has you crashing this 
tasteful van into Shredder's base. By 
the way, have you ever wandered 
why the vehicle changes colour from 
level to level? 


When on your skateboard, you will 
need to overcome the attack copters. 
Jump kicks from both sides is the most 
effective method, but make sure you 
are not blown from your board. 


Ahhh, a cud¬ 
dly from April 
as you man¬ 
age to rescue 
her at last. 
Now all that's 
left is to duff 
up that dodgy 
fashion guru, 
Shredder. 


warmer and 


more welcoming *Y'' '* ' *' T . ' 


climate. 

" 1 1 1 ' 1 ‘ . " I 


MAY 1992 Console 






































































































A swctftn of mini flying 
robots will attack as soon as 
this driller surfaces. Use fly¬ 
ing kicks constantly. 


One kick and these barrels 
become bombs. Get an 
enemy nearby and he will be 
taken out in the explosion. 


A horde of thugs carrying # 
hammers attack you here, use 
the barrel to take out a few. 




Stay at the top of the screen 
and keep jumping to avoid 
these bamboo spikes. 


Keep on your turtle toes, 
this section of the base is 
full of foot clan diving from 
the panels to attack. 


Laser pillars will take 
what little energy you 
have left. Jump all the 
time and stay at the top 
of the screen. 


Combat droids are heavily 
armoured but cannot withstand 
two overhead flying kicks. 


Laser pillars followed by 
guards carrying flame 
throwers. Try to get behind 
them and then attack. 


These jets fire a concentrated stream of 
liquid nitrogen, it freezes your turtle com¬ 
pletely for a few seconds, kick to destroy. 


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Console MAY 1992 











































































































































































































► 




1:1 L, 


nk vou 

TUHttfc 


White tigers tear through the 


paper doors and leap on you 
ravenously. The best way to 
defeat them is to stand in their 
way, hit them several times, then 
leap clear as they pounce. 






Speedy robots followed by ham¬ 
mer wielding maniacs. This just 
isn't your day. Take the robots 
out with high kicks and punches; 
flying kicks for the guys. 


Complete this I 

level and Splinter 1 

is overwhelmed | 

with gratitude as 
you can see. 

Now it's time to 


find Shredder 
and shred him. 


or the final con- | 
frontation, you I 

nust first take on , 
Krang, then i 
Shredder. Flying 
kicks are impor¬ 
tant but watch 
out for Krang's 
long reach and 

I Shredder's sharp 
clawed hands. 


Huge laser spitting sup¬ 
port struts are formidable 
but keep leaping at the 
top of the screen and you 
will get past safely. 


Granitor the stone 
warrior is tough. It's 
not just his massive 
fists and fast reactions, 
there is also that mas¬ 
sive gun of his. 


Here lies Splinter tied to a 
pole. Free him and he 
will give you plenty of 
advice. Besides, he's your 
leader and mentor... it's 
your duty. 


Humour is an integral part of the 
game and if you fall down one of 
these holes a speech bubble will 
appear saying 'Who turned out the 
lignts'. No harm is done though. 


The foot clan leap from 
behind a swivelling wall 
lei to stop you before you 
reach tne last guardian. I 


GAME BUSTER 

For a level select press the follow¬ 
ing sequence from the title screen: 
up, right twice, down three times, 
left four times, B, A, and lastly 
start. Alternatively, if you would 
prefer extra lives, enter the follow¬ 
ing sequence: down five times, 
right seven times, B, a, and final¬ 
ly START. 


Below is Shogun, the worst guardian of the lot. 

One touch from his razor sharp spear and your 
energy is depleted. Hit him with a flying kick 
then retreat quickly to avoid his spear. Repeat^# 


MAY 1992 Console 


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Swarthy, unshaven and all round hunky 
hero Earnest Evans launched Mega-CD 
software to new heights. Fabulous full 
screen animated story sequences 
enhance the Indiana Jones-style action 
and unbelievable special effects. Over 
ten levels teeming with traps, unearthly 
creatures and the traditional bad guys in 
khaki shorts with duelling scars. Apart 
from generally saving the world using 
the old magic found in many ancient 
relics all over the world, Earnest must 
also rescue his girlfriend Annette who 
you may remember first made an 
appearance in El Viento. No-one can 
complain about lack of variety; this 
game has you trudging through the 
Amazon rain forest, leaping between 
tall buildings and even flying a biplane 
off a moving freight train. To aid in the 
adventure is Earnest’s trusty whip (sound 
familiar?) which can be powered up and 
a host of secret rooms will improve his 
chances, but in the end it’s brute 
strength and fiendish cunning that will 
make the world a better place. 


Here you'll find anoth¬ 
er 15 stones - these 
work a lot better than 
the whip but are in a 
much shorter supply. 


WOIFIEAM IMPORT 


ARCADE ADVENTURE 








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The best way to defeat this 
enemy is to crouch under the 
ledge and attack from there; 
you'll be out of reach of the 

skeleton's scythe. #- 


This handy 
object is a key. 
You will need it 
to open the door 
to get to the 
end-of-level 
guardian. 


You'll find energy-providing 
food here. Watch out for the 
spikes that will come at you. 
To avoid them crouch down 
and they will fall away. 


At this point of the game you're faced 
with a choice, jump above or fall through 
the water. To be wise choose the former 
option as the water is full of nasties. 


The beginning of the level • 
and already you're under 
siege from giant worms. 


Fall through the bridge 
and drop into this secret 
room for two juicy ener¬ 
gy-giving apples. 


Console AAAY1992 


















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To dispose of this guardian, 
attack the ball which is 
floating around the edge. 
Look out for the flames. 


This rope is a trap; climb 
up it and you will be 
rained on by hedgehogs. 


The potion in this bottle will knock you 
out and it's difficult to avoid drinking, so 
make sure you kill the swarming flies 
before leaping on this platform. 



GAME BUSTER 

Pause the game at any point by 
pressing START. Then press the 
following buttons in sequence: UP, 
A, DOWN, B, LEFT, A, RIGHT 1 and 
finally b and start simultaneously. 
Pressing this sequence will enable 
you to skip levels. Ensure you enter 
the sequence slowly as the cheat 
can prove problematic to get to 
work. Keep at it though. 



The end-of-level guardian 
is easy. Get in close and 


The second guardian is 
easier than the first. Jump 
into the corner near the 
wall and hit it from there. 


There is a secret room here, but 
it contains absolutely nothing of 
interest. Don't bother taking 
time out to visit it. 


Another secret room; this 
one contains a silly hat 
and a useful laser whip. 
The laser whip only lasts 
the length of the level. 


MAY 1992 Console 





















Yet another strange 
creature who 
moves in and out of 
the screen in a cir¬ 
cular movement. If 
you wait until it's at 
the back of the 
screen, it'll then be 
safe to pass. 


They will make you feel 
like you've been on the 
Magic Roundabout, but 
using these spinners is by 
far the easiest way to get 
across the gap ahead. 
Just jump up when you're 
beneath them and they'll 
do the rest. 


Jump on this platform to get to 
the higher level, but make sure 
to stand on the left-hand side to 
avoid the spikes that come down 
on the right 




In the third carriage you'll 
meet this character. Get on 
your knees as soon as you 
enter the carriage and crawl 
towards him. 


When you get to the end of 


the train, you'll have to leap 
up here to get the trophy 
When you have the trophy, 
the guardian will appear. 


Here's the odd-looking guardian at 
the end of level five. Be quick with 
your whip as it'll move rapidly. 



Your best bet for shooting through this 
level is to leap onto this car and being 
nice the person will drive you most oft 
way through the level. 


These knife-wielding maniacs 
are most intent on you demise. 
They take several shots to dis¬ 
pose of, so it may be easier sim 
ply to avoid them when they 
leap in the air. 


Take it easy walking along 
rooftops as thugs will leap 
out from every corner. 
Take your time and pick 
them off one by one. 


These giant millipedes 
can be tricky; they'll 
fly straight tnrouah 


These plants sure aren't 
daisies - when you approach 
them they'll spit venom at you. 
Attack them, back off when 
they attack you and repeat 
the procedure. 


fly straight through 
you sapping your 
energy. Duck and 
attack their stomach 
when they fly past. 


Another millipede. It's high 
enough not to cause you any 
immediate problems, but low 
enough to cause you to sweat. •v 


Console MAY 1992 
































Three hits with your 
whip should deal with 
the deadliest of spider. 


This demon could prove tricky; wait for him 
to stop spinning, attack him and watch for 
the streams of light that will come down. 


Get this trophy and you'll 
be entitled to meet the 
end-of-level guardian 
and complete the level. 






i'l l 'iMl 


The best way of crossing these 
spikes is to use the hook. Simply 
jump up and press fire to attach the 
rope on the hook and move the joy¬ 
stick right to swing across the gap. 


These planes may look 
far away, but they're 
darn good shots. 
Progress along the train 
carefully and duck when 
they get close. 


They may look like schoolgirls 
with hockey sticks, but they're not 
so don't get cocky. 


As soon as you land on the 
roof you'll be attacked by this 
strange contraption. Keep 
walking back and forth attack¬ 
ing him and he'll fly off. 


When you're past the planes you'll 
see this auv droooina from the sky. 


see this guy dropping from the sky 
As soon as you see him, leap over 
him, turn and kill him. 




HMMW 


When you are in the car you'll be 
attacked by a rain of fire just around 
here. Stick near the front of the car and 
you should miss most of it. 


This guardian looks mean, 
but his bark is much worse 
than his bite. Stand direct¬ 
ly underneath him and 
continue attacking him. 


Pink lizards climb up and 
down the pillars spitting 
fire, so watch your step. 


You're getting close to the 
end-of-level guardian. 
Through this doorway is the 
guardian you see above. 


MAY 1992 Console 


















































































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The vines that you will see in 
the background can be very 
useful. Hidden up some of the 
trees are apples which provide 
much-needed energy. 


When vou start this level you'll find 
yourself standing on a platform of rocks 
- hurry though as the rocks collapse. 
Get as close to the cliff wall to avoid the 
potion below. 


This hassled creature rises 
from the foul depths of the 
pool and will come straight for 
you. Use the sling to defeat it. 


This potion here will do you no 
good whatsoever. It's a sleeping 
potion and will knock you out 
while everyone carries on tak¬ 
ing chunks out of you. 


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These irritating wriggly things will 
hang on to vou and spin around 
you while draining your energy. 
They are very tough and take 
numerous hits. 


These rocks are a real pain, if 
they hit you they will drain 
your energy like crazy. They 
can be destroyed so aon't let 
your whip dangle uselessly. 





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Console MAY 1992 
























Well, this is it. The last of the guardians. After many onscreen effects, 
the guardian will start spewing death. Duck down when he flies over 
you and make sure to time the jump right when he comes under¬ 
neath you. He's very tough though so be persistent. 


Floating buddha isn't as much hassle as he 
looks, just go in with all guns blazing and 
he'll soon get the message and clear off. 


These cotton wool buds can drain ener¬ 
gy which is so precious at this stage of 
the game. They are easy to destroy, but 
there are lots of them. 



This revolting specimen will come fly¬ 
ing in and out of the screen attacking 
you as you go on your way. As soon 
as he comes into the screen, attack him 
and then turn and run. Keep repeating 
this and you should get him with the 
minimum of energy loss. 


MAY 1992 Console 















Each world has a map to show you how 
you are doing. This is for world one; you 
will notice that one of the evil hammer 
brothers is waiting for you before you can 
reach the castle. Also, notice the locations 
of the mushroom houses and the spade 
levels so that you can take the shortest 
route to those essential bonuses. On 
world one you can skip stages three and 
four, but if you die on the airship you will 
have to go back and do them as this is 
where the ship will go. 




Smash this brick to 
reveal one of the 
important extra lives 
that will become 
essential to you fin¬ 
ishing this game. Be 
careful not to let it 
run away. 

When you have the 
raccoon suit use 
this straight path 
for your run up to 
me bonus level 


After you have col¬ 
lected all these 
coins go back to 
the start of the 
cloud and sprint. 
Jump when you 
reach the end and 
you will land on a 
special pipe. 


(•’JXv. XlDCv ) 









Welcome to the world of Mario, undoubt¬ 
edly the star of the video game industry, 
not to mention books, cartoons and even a 
forthcoming movie. Super Mario Bros 3 
follows the two most successful video 
games ever and adds new magic to the 
legend. It’s arguably the best ever NES 
game ever. You must guide Mario through 
the eight levels (not to mention all the hid¬ 
den ones) as he struggles to rid the world 
of Bowser and his evil family. Success is a 
hop, skip and jump away, but so are some 
of the toughest challenges Mario has ever 
faced. Great entertainment and guaran¬ 
teed to keep you playing for hours. Even 
when you have completed the game (which 
is no easy task) you can still have a lot of 
fun just exploring for those hidden extra 
rooms and levels. This is the game to take 
platform games into the ’90s and will be 
talked about for years to come. T 
gameplay belies its addictive 
Mario 3 is probably the most addictive 
game ever and is the yardstick by which 
other platform games are measured. 
Following is a complete solution to this 
monster game - the hidden rooms, the 
cheats, the power-ups, the essentials to 
get you from beginning to end. Each world 
is mapped from beginning to end, so you 
can see what to expect and how to avoid 
it. And then there are the hidden rooms... 


NINTENDO £39.99 PLATFORM ADVENTURE 


_ 


This is the access to 
the next hidden 
coin room. Jump 
up to the hit box 
and you will reveal 
a hidden jump 
box. Jump on this 
and push up. 


Hit this block to get a rac¬ 
coon suit. Make sure you 
hit on the right hand side 
- it's easier to get the suit 
that way. 

This is a scrolling 
level so pick up the 
coins, if you sprint 
and then fly up you 
will reveal more 
coins and another 
extra life. You’ll 


Jump up and smash this 
brick with your tail to turn it 
into a switch block. Now you 
can quickly pick up all the 
coins before they turn back 
into normal bricks. 


The top brick of this pile of three 
can be knocked from the side to 
reveal another raccoon suit, just 
in case you have lost the one 


If you bounce on both of these 
jump blocks successfully you will 
reveal a raccoon suit, but watch 
out for the flying nasty below as 
he will quite happily hit you. 


These flying creatures have to 
’ 2 nil 


be hit once to make them 
losetheir wings and then 
again to kill them. Make sure 
they don't lift off when you 
are on the ground. 


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Console MAY 1992 










































































Alter you have the clue to the 
whereabouts of the whistle you 
emerge here. Go left to get 
some extra points or right to 
complete the first stage. 


This is the switch 
block that will turn 
all these bricks 
into coins, just 
ripe for the pick¬ 
ing and easy 
money for you. 


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This is the special 
pipe that you land 
on after jumping 
from the clouds. 
Go down here to 
reach the room 
that gives you a 
clue as to where 


Here is the hidden 
room for stage one. 
The coins are easy 
to get, but take a 
closer look as they 
are shaped like the 
number three to tell 
you the warp whis¬ 
tle is on world 1 -3. 
Collect them and 
exit to the right. 


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If you bounce on all three of 
these blocks in a row you will 
pick up an invincibility bonus that 
will allow you to smash anything 
you touch for a short time. 


A quick coin 
pick up, but no 
more power-ups 
unfortunately. 


Get to this white block immediately after you 
come back to the main part of the level and 
then squat down for a few seconds. You will 
notice that Mario actually moves behind the 
scenery. Now run to the end of the stage and 
when you hit the item move to the right upon 
which Mario will vanish and you will get your 
reward, the coveted warp whistle. Make sure 
you don’t wait around when you are behind the 
scenery though as the creature will kill you. 


Take special 
care in all your 
high flying, high 
speed antics that 
you don't acci¬ 
dentally fall 
down these 
holes. 


Take special care of the 
Boomerang brothers as 
even after you hit them 
their boomerangs can 
come back to hit you. U 
a hit and run policy. 


YOUR GUIDE TO POWER-UPS IN SUPER MARIO BROS 3 



The much needed 1-up, an 
extra life for every one of 
these picked up. 

A switch point. It turns red 
bricks into coins, but its 
effects don’t last long. 

Mario must pick up these 
coins for bonuses and a 
hidden cheat. 



The fire flower turns Mario 
into a fire spitting dude.The 
fire balls kill most enemies. 



Starman grants Mario 
invulnerability from enemy 
attack, time limited though. 



Jump blocks can be 
leaped upon to get extra 
height and hidden items. 



Question block - hit these 
to get items, power ups 
and extra coins 



This gives Mario the rac¬ 
coon suit for smashing bad 
guys and flying. 

The super mushroom 
makes a small Mario into 
Super Mario - useful. 


MAY 1992 Console 









































































































This section may seem intimi¬ 
dating but it is very simple. 
Move to the first gap in the roof 
and duck, then make the next 
two jumps and sprint to the end 
and duck again., when the 
door appears push up. 


Try not to hang about 
on these platforms 
because as soon as 
they feel your weight 
they will collapse giv¬ 
ing you just enough 
time to leap clear 


before 


die 


yoii 


This can be quite a 
tricky jump for 
beginners, run and 
jump off of the 
platform and land 
on the wooden 
block. Then jump 
straight away to 
make it to the other 
side of the bricks. 


Try to land on the lower level of 
these two platforms as you can 
then jump up to smash the blocks 
overhead for extra points and 
possibly some hidden items. 


After you have picked up 
the raccoon item, jump 
back if you are far enough 
ahead of the scroll and 
smash as many of these 
blocks as possible. 


Pick up this raccoon item and 
go on a wrecking spree. Smash 
as many blocks as you can with 
your tail and you will get coins, 
points and any items that are 
concealed in the bricks. 






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ConsoleXS MAY 1992 


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Stay on this collapsing platform 
until it reaches the last coin and 
then jump clear. Time it right and 
all the coins are yours. Get it 
wrong and you're dead. 










Now it's time to get the warp whistle. 
Collect the raccoon tail and stomp on 
old Dry Bones. Now walk to the right 
but don't go through the door. Turn 
round and sprint towards the power-up 
block. Take off and go up. Move right 
and you will disappear off screen. Keep 
moving right until the screen stops mov¬ 
ing ana push up. You will now enter the 
room with the warp whistle. 



Time for a bit of 
Boom Boom 
bashing. Jump on 
this guy three 
times to send him 
back to the pit he 
came from. 


Hit the note block to gain 
access to coin heaven. 
After picking up all the 
coins go down this pipe 
to rejoin the main part of 
the stage. 


If you have fireballs 
use them now to 
take out the venus 
plants at the bottom 
of this ramp. If not, 
time it so that they 
are not on screen as 
you move by. 


The first of the hammer Brothers makes his appear¬ 
ance. These guys move around the world map looking 
for Mario. When they touch him it’s a fight to the death 
in this special screen. When he is on his own it is a 
simple matter to run under his hammers and jump up 
to smash the brick he is standing on from below. 
When he is dead smash all the other blocks because 
there is often a bonus hidden in them. On later levels 
when there is two of them always tackle the lowest 
Hammer Brother first as this gives you a clear run on 
the other guy. 


After all the hard work is done 
go up this pipe to get to the end 
of another level. If you liked the 
ice world, you'll be pleased to 
know it makes a reappearance 
later on in the game. 


After this stage you move onto the air¬ 
ship. At the ena of the ship you will meet 
another one of Bowser's nephews. Jump 
on him three times and you rescue 
another king. The airships are fairly 
standard throughout the game. Practice 
makes perfect. 


Ride this block to get the 
coins and jump on the 
enemy half way along. 
Jump off just as the block 
starts to sink down and 
land on the next platform. 


Make sure you get this 
power up, it will help you 
if you have to take a hit to 
survive the level. You can 
also smash all the bricks 
along the way. 




MAY 1992 Console IS 
















































































































The second of these two 
blocks holds the starman. Get 
this and then run right; you 
don't have to worry about 
anything hitting you as you 
are invulnerable for a while. 


There is a hidden power up in this block If 
you are already Super Mario you will be 
able to smash most of these blocks for 
extra points, but keep an eye on the time. 


Use these blocks to get on 
top of the pipe structure. 
Jump on the enemies up 
there. Learn the patterns of 
the fire creatures as they 
do their best to interfere 
with your progress. 


Each of these three pyra¬ 
mids has a power up in 
the bricks at the top. 
Watch out for the fire 
creatures and the gaps 
below as they are surpris¬ 
ingly easy to fall into. 


Use this space to take a run up to take off. Fly up 
to the right and you will find stacks of coins and 
items to collect. There is also a switch blocks that 
will turn all the bricks below into coins. If the coins 
turn back to bricks use the koopa on them. Jump 
on the koopa and throw him into the bricks. 


This wooden block hides a rac¬ 
coon feather in it. You can use 
the tail to float in the air a little 
longer. It makes the jumps over 
the Venus fire traps easier. 


Stomp on a Koopa and then jump on 
him again to send him on a path of 
destruction that will leave the exit clear. 


I *>At>A>X 



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The third block in this structure 
holds a switch block. Hit it and get 
the coins. Try to stay out of the 
water though because if all the 
blocks are coins you can't jump 
clear immediately. 


This is another switch 
block. You are now just a 
short flight away from 
completing this stage. 


Don't collect the loose 
coins straight aw y- 


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coins. They will 

back into coins 
can collect them 


coin room. 


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Run along the ground 
and take off, move up 
this channel smashing 
all the blocks as you 
go. Taking the high 
road is a lot easier 
and more fruitful than 
1 1 travelling below. 


This Chain Chompa has a 
blind spot just to the right 
of it. This means you can 
collect the two items from 
these blocks without being 
in any danger. 


Pick up a koopa and 
throw him down the 
gap between the 
wooden blocks to 
open the bonus items. 
One of them will burst 
into this vine. Climb 
up it for even more 
bonus coins. Then 
climb down this pipe 
for access to another 


On your way to 
the end of the 
staae collect these 
blocks for items. 


Console MAY 1992 


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This wooden block 
holds a power up, 
iu will need to jump 
ip to reveal the hid¬ 
den jump block. 


This blocks holds a switch block. 
The next one along holds an 
extra life. Use the raccoon tail 
to hit the blocks, but try to keep 
on the wooden platform so you 
don't have to risk the water. 




Drop down the second pipe to get to a switch block. Hit this 


and all these bricks will turn into coins. Collect them and 
sprint right and jump as soon as the bonus item appears. 


Smash as many of 
these blocks as 
you can. If you hit 
the first two with 
your tail you can 
stand underneath 
the others and 
- : mply jump up to 




simply jump up to 
4 hit the remainder. 


You can smash these 
blocks for the points, but 
l there isn't really much 
point to it. The room is 
blocked and there is noth¬ 
in# ing in it anyway. 


Watch out for the koopas that 
travel along the roof, they 
have a nasty habit of falling 
on top of you. Go up the pipe, 
but watch out for the 
boomerang brothers when 
you emerge by the exit. 


Jump up here to 
reveal a hidden 
block that will 
enable you to get 
into the bonus 
coin room. 


There is a raccoon tail in this 
block. It makes the rest of this 
level a lot easier if you have 
it. You will be able to smash 
blocks without having to 
throw koopas at them. 


When you jump off the 
floating platforms you will 
come down right by the 
exit. You can now waste 
time by going left to get the 
last of the enemies right to 
end the stage. 


It you go in the com 
room you will come 
out here - just go 
up the ramp, jump 
a couple of bad 
guys and you're 
home free. 





11 ■ 


- ■ • K - * 7 



IWI’lf 

It 

W y / J J d> - 5 \ 1 


MAY 1992 Console 


75 
















































































World 3*1 

Right at the start you can drop down 
and collect a power up, but don’t do this 
if you are wearing the frogsuit as you 
will lose it. When you reach the lava 
lotus plants you must grab the goodies 
straight away or else they will fire and 
you will not be able to get them. There 
is another extra life to be had on this 
level; to the right of the note blocks is a 
brick with the extra life hidden inside it. 
Watch out for the current when you are 
getting it though. 



World 3*2 

There are a few hidden treats on this 
stage, but it is more important to stay 
out of the water where you are in 
constant danger. Just get the power-up 
from the first block. When you reach the 
horizontal lift you will see a structure 
shaped like a long ‘L\ Bump its side and 
you will get a starman. 

World 3*3 

Kick the first koopa you come to and he 
will bounce off to reveal a switch block. 
You can only get the power-up in the 
note block if you bump the note block 
after using the switch block. When you 
reach the pipe at the end of the stage 



World 3*4 

There is an easy power-up in the block 
behind the Venus fire trap. You can 
clear the water at the next hill with a 
single huge jump, but if you don’t jump 
near the right edge of the water you will 
reveal coin blocks which you can use as 
stepping stones. When you reach the 
hanging piranha plant, the second brick 
along is a switch block. Use it to get 
loads of coins. The next question mark 
block is a power-up. There is an extra 
life in the next brick ledge, but it is 

76 




guarded by Lakitu. Use the 
hammer to break the rock 
on the world 3 map that 
blocks the path to the boat. 

Now you can sail around 
getting loads of power-ups 
and extra lives. 

World 3*5 

If you have one, use the frog suit here. 
The first question mark block holds a 
power-up. If you have the frog suit swim 
down the pipe located after a row of 
floating coins and head right. If you 
have the raccoon suit jump up and hit 
the platforms above the water for a few 
bonuses. 

World 3-6 

The first question mark block as usual 
holds a power-up. Knock the first koopa 
and it will do the job on the coin box 
below you. The one part of this level 
you have to master is the rotary lift - 
jump on it just as it stops spinning and 
immediately jump off again. 

World 3*7 

The top wooden block contains the start 
of level power-up. In the stack of 
floating bricks there is an extra life so 
start punching. Use this picture to 
locate the beanstalk. After collecting the 
coins go back to the block of wood near 
the top of the beanstalk and jump right. 
Jump up in the middle of the cloud bank 
for a special note block that leads to a 
coin heaven. You also get taken to the 
end of the level. 

World 3*8 

Use the Jugem’s cloud that you got in 
level 3-7; it’s the simplest way to 
complete the level. If you get 44 coins 
on this level the white mushroom house 
will appear. You will come across 
several hidden beanstalks on this level, 
but they don’t lead to coin heaven. They 
are there to keep you out of Boss 
Bass’s way. You must stay in the middle 
of them or you will fall off. The first brick 
contains one such beanstalk. In the 
block above the two silver bricks there 
is a coin box. When you reach the end 
of the level it is safer to take the higher 
route as the low route makes you an 
easy target. 

World 3*9 

This level is split between land and 
underwater parts. All the parts are 
interconnected... just head right. To the 
left of the cannon is a power-up in the 
ledge. There is an extra life in the top 
ledge of the next structure. The water 
pipe farthest left contains a frogsuit 
which is a godsena for finishing this 
level. 

World 4*1 

You will notice something strange about 


this level, either Mario has 
been watching the virtual reality version 
of Honey I Shrunk the Kids or 
everything has just got bigger. No 
problem though, the bigger the 
challenge the better. To get to the 
second question mark block, knock the 
koopa towards it to smash the brick 
underneath. If you can’t do this there is 
another power up in the next question 
mark block. If you have the space you 
may like to try and take off and head up 
to the waterfall. After you’ve had a look 
around, enter the pipe on the far left. 
Take care at the end of the level not to 
jump on the koopa or he may block the 
exit pipe. 

World 4-2 

The best advice on this level is to stay 
out of the water. Collect 22 coins and 
the white mushroom house will appear. 
After evading the koopas smash an ice 
block against the question mark block 
to get a power-up. After hitting the 
switch block punch the question mark 
block and get the starman. It will give 
you enough power to reach the end of 
the level if you don’t hang about. 

World 4-3 

After killing the sledge brothers, enter 
one of the pipes. It doesn’t matter which 
one as they both take you to the same 
place. Don’t jump on the buzzy beetle 
right away. If you wait for just a few 
seconds you can smash him into the 
second one. There is only one power- 
up on this stage and it is in the single 
question mark block above the small 
ledge. Hit it on the right side so it 
doesn’t go into the bottomless pit. If you 
have a raccoon suit you can fly to the 
next part to get some more coins. 
When you get to the pair of wooden 
blocks you can get the sole extra life on 
this stage. 


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m 


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srn 


World 4-4 

Get the power-up in the question mark. 
Let Mario drift down to the left. He 
should sneak between the two pipes. 
The up pipe will take you to the coin 
room. All you have to do here is jump 
on the switch blocks to earn an extra life 
in coins alone. 


World 4-5 

The question mark block near the 
pyramid is a power-up; you may need 
to use a koopa or paratrooper to get at 
it. As you travel along keep an eye out 
for a small block above the cannons. 
Hit this and a magic beanstalk will 
grow. You will need to fly or jump on a 
missile to reach it. After you have 
climbed the stalk, you will be in a secret 
room where you can get a tanooki suit. 
Hit the switch block and swoop down 
on those coins as you return to the 
main part of the level. 

World 4-6 

This level contains both giant and 
normal parts so be sure to explore 
both. In both parts there is a power-up 
in the floating square; you need to be 
super Mario to collect it. You will also 
need to use a fast running jump to clear 
the first pit as a normal jump will leave 
you short and dead. In giant land the 
first question block has the power-up 
and in the wooden set up that follows 
there is a starman somewhere on the 
left hand side. Go to the ledge above 
for a coin box. If you have the raccoon 
suit fly up when you reach the question 
block to get some more coins. 

World 5-1 

Fly up and go into the pipe. The high 
route leads you to a music box, the 
lower route will take you to the land 
beneath the chain chomps. The ledge 
contains four extra lives. Fly up and 
break the bricks. The one on the left is 
a switch block. There’s a power-up in 
the first wooden block, and also one on 
the area guarded by the chain chomps. 

World 5-2 

Again there are two routes. If you can 
fly, the uppermost route will gain you 
three extra lives and a power-up. Stay 
right as you enter the pipe at the start 
of the level. Use the raccoon tail to slow 
your descent so that you can land on 
the note block. Now climb to the right 
and enter a pipe that will take you 
outside. Go down the very next pipe 
you see to enter the secret room. 

World 5-3 

The question mark block contains the 
first power-up. There is only one way to 
get the kuribo shoe, wait for its wearer 
to come on screen and then bump him 
from underneath - no other approach 
will work. An extra life is hidden in the 
ledge above the munchers. After 
entering the pipe you will see a row of 
question blocks, one of them holds a 
power-up. 


Console U MAY 1992 














































World 5-4 

Remember that early practice with the 
rotary lift? Now you get to put it to good 
use as this is what this level mostly 
comprises of. It is best to use the P- 
wing if you have it. There is only one 
power-up in the level. 

World 5-5 

Bump as much as you can to get loads 
of power-ups. When you reach the 
second pipe take out the bricks and go 
inside; you will get a tanooki suit and 
some coins. 

World 5 - 6 

The screen constantly scrolls, so there 
is no time to hang about. The power-up 
is in the first question block, but unless 
you are confident don’t go for it. There 
is an easy way out of this level. When 
you come to the long brick ledge there 
is a switch block hidden to the right 
hand side. Once you hit it things will 
become a bit easier. 

World 5-7 

The wooden block on top of the pile of 
bricks hides the power-up. When you 
reach the pipe guarded by the Venus 
fire trap, use fireballs. Go down the 
pipe, but before you do hit the brick on 
the far left of the pipe to get another 
extra life. When you reach the lower 
level there are two power-ups to find. 
The first is in the last pile of wooden 
blocks. The second is in a note block. 

World 5-8 

No strategy at all needed in this level; 
just run hell for leather until you reach 
the end. 

World 5-9 

This is the level where you can show 
your true mastery of lifts. They aren’t 
solid, so you can jump up through them 
from underneath. If you go in with 
fireballs you can blast fire chomp, else 
you will have to take a risk and jump on 
him. 



World 6-1 

Try to start this stage as super Mario 
because the first power-up will give you 
fireballs - this makes killing all the 
enemies on this stage a lot easier. 
There is a raccoon suit concealed in 
the question blocks. 

World 6-2 

Pick up the first silver brick and throw it 
at the question block for a raccoon suit. 
The V shaped structure at the end of 
this stage holds an extra life in the 
floating block. 

World 6-3 

If you bounce on the note blocks and 
wait, a lift will appear. Use the koopa on 
the ‘L’ shaped structure to make the 
beanstalk grow. Climb up it and once 
you enter the pipe in the sky you will be 
able to get another tanooki suit. Fly up 
the left hand side of the screen and you 
will find a miniature coin heaven. The 
very last brick on this stage holds an 
extra life. 



World 6-4 

The very first brick on this level holds 
an extra life. After hitting the 
switchblock there will be a pile of coins 
to the right. You will have to use the last 
rotary lift to throw you into the final part 
of this stage. Jump on it once it’s 
stopped spinning and jump off it again 
to get the extra lift. 



World 6-5 

Most of the pipes on this level will 
contain power-ups. Get the raccoon 
suit as you will need it to complete the 
level. Once you have the suit, take off 
and fly overhead to get some extra 
coins and an extra life that is up there. 
One thing you have to remember on 
this level is that buster beetle will throw 
blocks of ice at you - and these travel 
both up and down hill. There is a pipe 
on the far right of the level that has a 
Venus fire trap next to it. It is safe to 
duck after you exit the pipe; the fireballs 


won’t hit you. 

World 6-6 

At the beginning of the lower level you 
will be able to pick up a starman to help 
you through. When you dive in the 
water stay at the top and keep 
swimming to get an extra life. Stay on 
the ground when you fight the spikes at 
the end. 

World 6-7 

You will see a section with two brick 
ledges - jump up to reveal another 
hidden extra life. Now get your feet 
back on solid ground. Drop through the 
single doughnut and jump onto the 
note blocks; they will bounce you onto 
the pipe. 

World 6-8 

Pick up the silver brick and throw it at 
the question block to get the power-up. 
When you come to the question block 
covered with silver bricks, take a bit of 
time to kill all the beetles before you go 
for it. There is an extra life on this level, 
but it is quite well covered. It is in the 
block on the right hand side of the ‘H’ 
shaped silver block pile. There is a 
switch block on the last ramp hidden 
among the bricks. 

World 6-9 

The first two note blocks on this level 
contain the all important power-ups. 
The switch block on this level is hidden 
in the next section. There is an invisible 
block to the left that will trigger it. Now 
carry on to the end. 

World 7-1 

If you need any more lives (you can 
never have too many) there is an extra 
life above the second set of question 
mark blocks. In the final zone, bounce 
off the paratrooper to get a hidden extra 
life. 

World 7-2 

The power-up is in the first block. If you 
are super Mario it will give you fireballs. 
These make it a lot easier to get 
through the level. Go in the next pipe 
and go left for coins and a switch block. 
When you come across the note path 
there is an extra life in the middle. The 
exit pipe is the third from the end. 

World 7-3 

You will have to use invincibility to 
complete this level, so head for the 
starmen. The first question block holds 
one - get it and run. The other blocks 
will also give you more starmen. 

World 7-4 

If you can fly then another two extra 
lives can be yours. Take off at the start 
and fly over the bricks to the right. 
When you go under water be careful. 


World 7-5 

The main problem on this level is lack 
of time; it very easy to lose track of it in 
the maze of pipes. You will notice that 
a lot of the holes you jump through 
become coin blocks. Head right 
whenever you can and with a little 
exploration you will find the end. 

World 7-6 

This level is very difficult. There are two 
types of lift and one of them is guided 
by you. It is probably worth wasting 
time to get used to them early. When 
your lift gets close to the vertical pipe 
at the top jump off because it will fade 
out under you. 

World 7-7 

You have to keep getting the starmen 
on this level to keep your invincibility. 
Race through as fast as you can. 

World 7-8 

Get past the pair of piranha plants with 
the aid of fireballs. There is a starman 
in the question block. The next extra 
life is after the three vertical pipes in 
the brick ledge. Go to the hanging pipe 
and jump on the note block to get to 
coin heaven. There is another extra life 
at the end concealed in the question 
blocks. 



World 7-9 

Here is the route. Run right to the note 
blocks. Now jump on them (there is a 
power up in the middle one) and keep 
going up through the next three gaps. 
Now go left through two ice wall 
sections. Get out through the top. Next, 
run across the top of the two sets of 
pipes. Instead of carrying on, run off 
the end of the second set and go left at 
the note blocks. Go through the ice 
wall and up through the gap in the top. 
Break past the next ice wall. Drop to 
the base of the wooden blocks and 
head right. Carry on through the hole 
in the next section and the two ice 
walls to the right. Head over the wood 
blocks and through another ice wall 
(again to the right). Go through the wall 
and the one below it. Go through the 
hole in the floor and head right for 
some coins. The last wall to the right 
leads you to a cell. Get out through the 
top and you will see the exit pipe. And 
that’s it. 


MAY 1992 Console 




















































These hand stages are just 
very easy jumping exercis¬ 
es, pick up the extra power- 
ups to aid you to the end. 


Try to time your jumps so that you 
leap just before the flame disappears. 
Also, try not to land on the floor: Aim 
to jump from gun barrel to gun barrel. 


To clear this massive leap 
you have to take a running 
jump. When you are at full 
speed press the jump button 
to get that extra height. 


This is the closest you will come 
to a safe spot; the only thing that 
will hit you are the spanners. Of 
course, there is an easy way to 
do this whole level. Dive into the 
water under the ships and swim 
) the end of the stage. 


When you get onto the top ledge 
run to the right of the screen until 
the edge appears. Then run left 
to get the power up. 


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Take this lift and jump off 
at the top. Take the 
doughnut down, but keep 
walking right when you 
are on it so that you don't 


Remember that you 
can slide down this 
hill to wipe out any¬ 
thing in your patn. 


Watch out for these stat¬ 
ues, they spit lasers at 
you. Either run past them 
at full speed or, if you 
have the raccoon feather, 


Okay, this is what all 
the hours of toil have 
been about - you are 
now in Bowser's Castle 


Be extra careful when you 
are using the note blocks 
as it is very easy to move 
too far in the air and miss 
your next landing point. 
Try to pick up all the coins 
along the way as well. 


Take the high 
road with these 


doughnut lifts. 
Stay low and you 
will be in trouole. 


78 


ConsoleXS MAY 1992 







































/' ;-i "n 

$$$$ jgg# ■■'•■' M: 


YouNvantroyc. 

this guy first time 
os it is a real pain 
to have to go 


:/X 


this level. Wait 
until he has 
thrown his first 


arid 


boomerang 


hit him. Then jump 

as the boomerang 

comes back 


By now you will need 
this extra power up so 
don't miss out on it. 


Boomerang Brothers 
again. These guys 
should be a doddle 
by now, but don't get 
complacent. This is a 
bad time to start los¬ 
ing lives. If you do 
lose a life here 
remember to go 
underneath all me 
ships to save time 
and energy. 


This is the last big barrier between 
you and the end of this stage. Don't 
rest on any of the triple barrel shot¬ 
guns, except the very top part. Then 
all you have to watch out for is the 
cannon below as it fires up. 


Take great care with 
this jump as you 
have two big guns 
either side of you. 


After a difficult 
level this guy is 
easy. Jump on 
him a few times 
for good mea¬ 
sure and your 
progress is guar- 
ant 


These stages are a lot 
easier if you fly straight 
through them. If you are 
raccoon Mario you can 
do it, but it isn't worth 
using a P-wing on. 


You can stand on 
the fire guns with¬ 
out worrying 
about them; watcn 
out for the span¬ 
ners though. 


i i 








Time your run so that this 
block is to the far right. 
Fall down the pit but 
keep pushing right and 
you will miraculously 
land on the platform. 


You have to jump on this 
note block to get the nec¬ 
essary height to get onto 
the pipe. Judgement and 
a little luck should see 
you through. 


This is it; dodge this stat¬ 
ue, jump over the lava 
and go through the door. 
One more stage and you 
are going to be facing 
Bowser himself. 


The first statue is laser 
equipped, jump him and 
land on the top of the oth 
ers as you go through. 
Get the power up and 
you're almost there. 


Make sure your tim¬ 
ing is spot on here 
as mistakes are 
severely punished. 


MAY 1992 Console 

















































































He's big, he's bad and his 
breath smells. Burns more 
like. Punch the orb and 
watch out for the flames. 


Another handy life-restoring 
potion. Use is carefully as you 
will be thankful for its extra 
energy in the later levels. 


You may well have scoffed when those 
clever coders at Tecmagik announced they 
would be releasing a version of the best- 
selling 16 -bit game Shadow of the Beast 
on the Master System. Forget any doubts 
about gameplay, graphics or presentation 
- this game’s a cracker. As for the story¬ 
line, it remains the same. In a distant land 
of mystery and magic a child is snatched 
by the mages of Maletoth. To cut a short 
story to a sentence, the child - now a man 
- sees his father brutally executed and 
vows to seek revenge. The game itself is 
set over six very large levels and over the 
next few pages you’ll see all the levels* 
laid bare. You begin with three lives aw' 
no weapons. If you lose a life you win 
crumble to dust and must start the level 
again. The aim of the game is to defeat all 
of Maletoth’s minions in every part of the 
land. Only then will you finally cast off the 
evil magic of many years that have pre¬ 
vented you taking your true human form. 
The journey is long and torturous, but 
choose the correct path and you’ll make it 
through quickly and unscathed. 


When you pull the lever, 
the electricity flow will be 
stopped here which means 
you can jump across and 
get the green key. Not 
much point though as the 
potion does nothing. 


This lever has a 
sign over it telling 
you not to touch - 
however, it's a 
good idea if you 
do as it will stem a 
charge of electricity 
later in the level. 


TECMAGIK £34.99 PIA 


Here you'll find the 
very helpful square 
white key which 
enables you to aet into 
the castle. Use me time 
warp at this point to 
transport you back to 
the start of the level. 


PICK UP A POTION 

l 

Blaster - you'll find it in the bot¬ 
tom left-hand corner of level 4. 

It's needed to waste the boss. 

✓ 

> 

Magic wand - found in level 4; 
helps you load by blowing out 
your torch so leave it where it is. 

-t- 

Crucifix - found outside the cas- 
He. It's necessary to summon the 
king gargoyle. 

’***' ’ • 

Mask and jet pack - get these 
outside the entrance to level 5. 

Put them on before entering. 

- 

Life - these little angels are scat¬ 
tered around the levels so keep 
your eyes peeled. 

& 

Empty potion - pick it up if you 
really want to, but it won't do 
much. 

o 

Gold coin - you'll find this near 
the start of level 3, take it to the 
well at the start of level 3. 

& 

Health potion - found scattered 
around the levels. Gives you a 
very valuable four health points. 

<5 

Round gold key - opens the door 
at the end of level 2. It's on the 
platform under the orb keeper. 

A 

Invulnerability potion - makes 
you invulnerable, but only for a 
short while. Don't get caught out. 

£ 

Square gold key - utter junk this 
one, so leave it as it will only 
take up valuable carrying space. 

<5 

Jumping potion - can be found 
in level 1 . It makes you jump fur¬ 
ther. 

& 

Round green key - important 
one; this key will get you into the 
caves (level 5). 

& 

High jumping potion - used (with 
the blaster) to kill the end-of -evel 
guy on level 4. 

Jt 

Square green key - throw the 
lever in level 2 and you'll be able 
to pick this key up. 

& 

Energy restoring potion - is dot¬ 
ted about levels. Will restore 
your energy to maximum. 

<5 

Round white key - once again, 
an utterly useless key. Don't both¬ 
er with it. 

X 

Spanner - found in level 4 and 
used to disable the force field in 
the same level. 

.5 

Square white key - found in the 
top left-hand corner of level 2 
and is used to enter the castle. 


Torch - pick up this gem at the 
end of level 3 as you will need it 
for the castle (level 4). 


find 


key 


You 


that will allow > 
to enter the wel 
the end of level 


you 


Console MAY 1992 















Yet another delicious potion; 
only a measly red one this 
time though. Still, it's worth 
four points. 


Take care going along 
here as these water 
drops really sting. 



Another one of 
those awfully nice 
green potions here. 
With more get up 
and go than a bot¬ 
tle of Isotonic 
Lucozade. 


As soon as you get to this guy, duck and punch the 
head that's asleep. You'll probably lose about four 
health points, but it's worth it in the long run. 


The long jump potion - get it and then go 
down the ladder to your left. Take the potion 
and leap across the gap for the extra li 


You'll find the all- 
important invulner¬ 
ability potion here. 
Work out the best 
point in the game 
to use it, but above 
all make sure you 
use it wisely. 


Get down the 
ladder and leg it 
as you'll have 
this beast after 
you - and not 
only does it have 
sticky feet, but its 
teeth are pretty 
sharp too. 


pon 

move you back to the start 
of the llevel and restore 
your energy. Very useful 
in emergencies. 


their attack p 
they're easily 


tterns, 


These green slime balls 
won't cause you too much 
grief. Once you've learnt 


This dude's got his eye on you 
and he's also indestructible, so 
duck underneath him and you 
should survive this eyesore. 


MAY 1992 Console 


81 




































You should find the medallion 
around here. Take it to the well at 
the start of the level and you will 
be rewarded with an extra life. 


These flying red monsters are 
more plentiful than they are dan¬ 
gerous, but keep your eye for 
them as they can catch you out. 


These guards do a pretty good 
job ana will attack you from all 
sides. Make sure you smack them 
before they smack you. 


When you first meet this 
guy he'll be crouched 
down, but as you 
approach he'll leap 
towards you. Attack him 
with a flying kick. 


Energy-restoring red potions; they 
couldn't come at a better time. 


Now you can have 
some real fun; smash 
the chest and you will 
find a very useful 
blaster which you will 
need when you meet 
the big guy at the end 
of the level. 


After you have found the 
spanner, take it here, kneel 
and select it from the 
inventory. In this way you 
will disable the macnine 
• and be able pass. 


This evil-looking 
snake is out for 
your blood - it's 
wise to go in the 
other direction. 


Be careful when you 
walk along here. As 
soon as you see the 
drops stop and they 
should miss you. 


For even more bounce than 
Zebadee, collect this wonder¬ 
ful high-jump potion. Keep it 
safe because you will need it 
• for the end of the level. 


J .. i 







Console MAY 1992 

























































i- 


_ 


I—— 


— 




to 

the dragon's egg 


Keep an eye out for these 
gems. Stand on one of 
these and you'll be walk¬ 
ing with a serious limp. 


Take great care 
when you jump 
down here; time it 
so that you land 
between the two 
sets of spikes. 


You should come 
across a few of these 
here, but just duck at 
the appropriate time 
and you should find 
it easy going. 


These flying legs 
are very strange 
and dangerous, 
especially if your 
energy is low. 
Attack them and 
run as they come 


You'll find the spanner 
necessary to disarm the 
electric aischarae 
machine at the oottom of 
the level in this chest. 


MAY 1992 Console 









































The lizards will come leaping towards 
you ready to attack, but a well timed 
nigh kick should sort them out. 


Yes, you've guessed it, it's 
those blobs with sticky feet 
aain. Avoid them bv flvina 


again. Avoid them by flvina 
low or - better still - fly nigh 
and shoot them. 


Our lovely model 
is wearing the 
very latest in face 
mask protection. 

Good job too, oth¬ 
erwise you would 
be worm food by 
now. 


More of those friendly spikes that 
are out to ruin your day. Avoid 
them by flying high and they 
shouldn't give you too much bother. 


These flying goons are 
quick and tireless, so be 
on your guard. 


Don't worry 
about the grave¬ 
stones, they're 
there to help 
you. Smasn 
them and you'll 
find potions, 
power-ups et al. 


Who ya gonna call? 
You should be able to 
handle these spooks on 
your own. Be careful 
though as they can 
creep up on you. 


Here's one happy gar¬ 
goyle, you've found the 
dragon's egg for him and 
now he's happy to let you 
pass on to the final level. 


f ♦liiAs* — 


Gravestone. You'll find a fair few along this 
level and most of them will contain potions, so 
now is a good time to top up your energy. 


The guards again - 


So close, but yet so 


agair 

you would think 
that they would get 
the message by 
now, but, no, they 
still come after you. 
And there are a lot 
of them here. 


yet s< 
far. You could still 
blow it all here - 
don't get too cocky. 
You've met these 
guys before so 
there shouldn't be 
any new surprises. 


These creatures come from 
behind to get you, so be 
warned ana move swiftly 
when in this area. 


Console MAY 1992 




















They may look like a set of juggling balls but 
they're even better than that. This is where 
you'll find the power-ups on this level. 



More of the rocks that you met earli¬ 
er on on the game. A swift punch or 
flying kick would be better here than 
trying to avoid them. 


Kill these creatures if you 
want to, but if you'll find 
it easier you can leap 
over them without too 
much hassle. 


This de ™n looks prefty 

ikT' bU, L d ° n ' k ' lh °l 

■ tool you as he's soft. If VjOU 

■ use . invul lerabilih, 

■ potontf.otyoufoundear 

guardian, you'll be frans 
POleJ to the fa, of iha 
castle agom. If you go fo 

right you'll find the cru- 

I cifus. Use this and the king 

ratST 4 *"* 


r MJi-* 


Here you'll find the dragon's 
eag that you have to get for the 
king gargoyle. Give this to the 
gargoyle and you'll be allowed 
on to the last level. 




c 
h in 
and 
avoic 


More ugly enemies; this 
being the last level 
there's no lack of them, 
but keep your cool and 
you'll be fine. 


What is it about aliens that 
they all look so weird? 
Well, these blobs are no 
different and like most of 
them they are pretty anarv 
so be very careful. 


MAY 1992 Console 


85 




































1. Virgin’s latest game for 
the Master System is 
Arcade Smash Hits, a com¬ 
pilation comprising three vin¬ 
tage coin-op games. The 
first two are Missile 
Command and Breakout, 
what is the third? 

A. Dean Attack 

B. Centipede 

C. Jet Set Willy 

2. All the games in the 
Arcade Smash Hits compila¬ 
tion are old Atari coin-op 
classics. Atari is credited 
with beginning the home 
console market with a 
famous bat and ball game, 
what is it called? 

A. Pong 

B. Wong 

C. Nigel 

3. Virgin are also releasing a 
console version of Tintin 
later this year, what is 
Tintin’s dog’s name? 

A. Bouncer 

B. Snowy 

C. Butch 


Phone number. 

Tick the appropriate boxes on this coupon 
and send it (or a photocopy) to Smashing 
Coin-op Compo, Console XS, 7a Wicker Hill, 
Trowbridge, Wiltshire BA14 8JS. All entries 
must be in by June 30th. 


It’s true! To simultaneously 
celebrate the release of the 
Arcade Smash Hits compila¬ 
tion on the Master System 
and the launch of Britain’s 
number one game-busting 
magazine, those extremely 
generous people at Virgin 
Games are giving you the 
chance to walk away with 
the original, highly treasured 
Golden Axe coin-op 
machine plus ten Virgin T- 
shirts to the runners up. All 
you have to do is answer the 
three relatively simple ques¬ 
tions below and Golden Axe 
could be yours forever. Be 
the envy of all your friends 


mm nffiiirjiSi] 

My answer to the Gauntlet coin- > 
op competition are as follows: . 

Question 1 

.A 6 

B □ I 

c Ip;;’ \ I 

Question 2 | 

A y 

B ri : . 

C 

Question 3 

A □ 

B E> ' 

c □ { 

Name.I 

Address.I 


MACHINE 


wet 


E ode Smash Hits, 
i chance to walk away 
bee coin-op. There are 
as runner-up prizes. 


and astound 
huge amounts 
of the opposite 
with this 
black cabinet 
Dresenting the ulti- 
prize available 
>nly to Console XS readers 
in this exclusive competition. 


What to do 

All you have to do to own 
your own coin-op is answer 
the three questions below 
and fill in the form with your 
name, address and phone 
number. If your copy of 
Console XS is too precious 
to cut up then you can 
always photocopy the form 
or send in a postcard with 
the details printed in capi¬ 
tals. Either way, send your 
entries to Smashing Coin-op 
Compo, Console XS, 7a 
Wicker Hill, Trowbridge, 
Wiltshire BAH 8JS. The 
closing date is June 30th, so 
be sure to enter quickly in 
order to guarantee your 
chance as a winner. 

The questions 

Following are the three sim¬ 
ple multiple questions you 
must answer: 


86 


1 


ConsoleXS MAY 1992 



















1 

f «r 



NEW SPECIALS 

ALIEN STORM.£19 

ALISIA DRAGOON.£32 

ARROW FLASH.£16 

BAD OMEN.£32 

BAREKNUCKLE.£28 

BATTLE MANIA.£29 

BONANZA BROS.£24 

BUCK ROGERS (US).£34 

BULLS VS LAKERS (US).£32 

CRUDE BUSTER.£32 

DARK CASTLE (US).£25 

DESERT STRIKE (US).£33 

DEVIL CRASH.£31 

DONALD DUCK.£29 

F-22 INTERCEPTOR (US).£32 

F-1 HERO (3D/8MEG).£32 

FIGHTING MASTERS.£32 

GAIRIES (8MEG).£25 

GALAXY FORCE II.£19 

GHOULS 'N GHOSTS.£31 

GOLDEN AXE 1 £24 

GYNOUG.£25 

HELLFIRE.£24 

ICE HOCKEY (US).£30 

IMMORTAL.£31 

JEWEL MASTER.£24 

JOHN MADDEN 92 (US).£31 

JORDAN VS BIRD (US).£31 

JUNCTIONS.£23 

KID CHAMELEON.£32 

MAGICAL HAT.£19 

MARVEL LAND.£25 

M E R.C.S-'COMMANDO II.£25 

MICKEY MOUSE 1.£25 

MONACO GP II.£35 

MOONWALKER.£18 

MS PACMAN (US).£29 

NEW ZEALAND STORY.£27 

PGA TOUR GOLF (US).£31 

PITFIGHTER.£34 

POPULOUS.£24 

ROAD BLASTERS.£29 

ROAD RASH (US).£31 

ROBOCOD (US).£31 

SLIME WORLD.£32 

SONIC THE HEDGEHOG.£27' 

SPIDERMAN.£25 

STRIDER.£25 

SUPER FANTASY ZONE.£31 

SUPER OFF ROAD (US).£34 

SUPER SHINOBI.£25 

TERMINATOR (US).£33 

THUNDER PRO-WRESTLE.£33 

TOE JAM & EARL (US).£34 

TOKI-JU JU ADVENTURE.£25 

WANI WANI WORLD.£25 

WHERE IN TIME IS (US).£34 

WORLD CUP SOCCER ‘92.£31 

WONDERBOY III.£19 


MEGA DRIVE 

MEGADRIVE PAL TV VERSION TAKES ALL 
CARTS. ENGLISH TEXT & INSTRUCTIONS, 
LEADS, POWER SUPPLY & JOYPAD 

Only 

Plus Sonic . 119.95 

SUPER FAMICOM 

NINTENDO SUPER FAMICOM, 2 JOYPADS, 
ALL LEADS, UK POWER SUPPLY UNIT 

SCART £175 



SNES (US) * MARIO 4 ... £195 


ADVANCED ENTERTAINMENT SYSTEM 

OFFICIAL 

UK VERSION PAL 
SCART. JOYSTICK 
PSU & LEADS 

2020 BASEBALL. 

..£89 

Only 

£263 

LAST RESORT.£124 

8 MAN. 

£109 

MAGICIAN LORD.£94 

ANDRODUNOS. 

£124 

MUTATION NATION ....£114 

ALPHA MISSION II 

..£99 

NAM 1975.£99 

BASEBALL STARS ... 

..£89 

NINJA COMBAT.£99 

BLUES JOURNEY. 

...£89 

PUZZLED . £89 

BURNING FIGHT. 

...£89 

RIDING HERO.£79 

CROSSED SWORDS 

...£99 

ROBOARMY . £109 

CYBER LIP. 

...£79 

SENGOKU DENSYO...£109 

FATAL FURY. 

..£124 

SOCCER BRAWL.£124 

FOOTBALL FRENZY. 

.£124 

SUPER SPY.£87 

KING OF MONSTERS 

...£89 

THRASH RALLY . £114 

LEAGUE BOWLING- 

....£89 

TOP PLAYERS GOLF..£124 

MEMORY CARD. 

....£19 

JOYSTICK.£39 


KRAZY KOHSOLES 

PO BOX 200 
HALIFAX 

WEST YORKSHIRE 
HX1 3LY 

TEL: 0422-342901 
OFFICE HOURS 
TEL: 0422-367730 
EVENINOS 5-9 PM 

FAMICOM/SHiS 

AREA 88/UN-SQUADRON.£39 

BATTLE GRAND PRIX.£44 

CASTLE VANIA 4.£45 

CYBER FORMULA.£44 


F-ZERO. 

F-1 GP EXHAUST HEAT. 

FINAL FIGHT (GUY)+CD. 

FORMATION SOCCER. 

GEOMAN THE WARRIOR ... 
GRADIUS III. 

.£35 

.£45 

.£47 

.£43 

.£40 

.£40 

JOE & MAC 

.£44 

LEMMINGS . 

.£45 

PITFIGHTER (US) 

.£45 

RANMA 1/2 . 

.£47 


0 PLEASE PHONE FOR 0 
| AVAILABILITY BEFORE « 
l> ORDERING BY MAIL!! 0 

<2> 4* 


JAPANESE GAME ADAPTOR Only £8.00 


NEXT DAY DELIVERY PLEASE ADD £1.00 PER GAME 
£2.50 NEO GEO GAMES/ £10 NEXT DAY MACHINES 


ROCKETEER.£44 

RUSHING BEAT.£44 

SMASH TV.£43 

S.T.G. STRIKE GUNNER.£43 

SUPER CONTRA SPIRIT.£45 

SUPER FPRO-WRESTLING.£40 

SUPER GHOULS N GHOSTS.£44 

SUPER MARIO WORLD.£43 

SUPER OFF-ROAD (US).£45 

SUPER R-TYPE.£38 

SUPER TENNIS.£40 

SUPER WAGAN ISLAND.£32 

SUPER VALIS.£44 

TOP RACER.£43 

XARDION.£45 

USA TO JAP ADAPTOR.£15 


*i 


ALL CARTRIDGES ARE JAPANESE UNLESS MARKED US/UK 


SOUTH EAST KHTWit/J 


78 SOIITHFLEET ROAD, ORPINGTON, KENT, BR6 9SW 

THE HOTTEST ARCADE GAMES AT LOW PRICES! 

TELEPHONE 0689 850204 MAIL ORDER ONLY! 

THE PRICE INCLUDES DELIVERY! PRICE LIST AVAILABLE! 


I AVAII 


CALL W» DMUUII ★ I 


FREE TIME BOY WHEN YOU SPEND OVER £ 49 . 00 ! 


SEGA MEGA DRIVE 


CALIFORNIA GAMES.£31.80 

DONALD DUCK.£31.80 

GOLDEN AXE 2.£31.80 

SONIC THE HEDGEHOG.£27.99 

SUPER MONACO GP.£27.99 

DESERT STRIKE.£31.99 

SPIDERMAN.£28.99 

JOE MONTANA 2.£31.80 

MERCS.£3T80_ 

HEROES OF THE LANCE.£28.99 

LINE OF FIRE.£26.95 

OUTRUN EUROPA.£28.99 

FLINTSTONES.£24.95 

PAPER BOY.£24.95 

SONIC THE HEDGEHOG.£24.95 

SUPER MONACO GP.£24.95 

CA LIFORNIA GAMES.£24.95 

SUPER MARIO BROS 3.£36.99 

MEGA MAN 2.£39.45 

TOP GUN 2.£39.99 

PAPER BOY.£23.99 

MARBLE MADNESS.£31.99 

TIME LORD.£32.99 

BUBBLE BOBBLE.£27.99 

DAY SOF THUNDER.£37.99 

STAR WARS.£45.99 


JOYSTICKS 

QUICKSHOT MAVERICK (2) £11.99 
(NINTENDO) 

QUICKSHOT PYTHON (2) £9.99 
(NINTENDO) 

QUICKSHOT MAVERICK (1) £11.99 
(SEGA MASTER) 

ARCADE POWER STICK £32.00 
(SEGA MEGA DRIVE) 


GAME GEAR GAMES 


SEGA MEGA DRIVE 


ROAD RASH.£31.80 

PAPER BOY.£31.99 

PITIFIGHTER.£36.99 

MIGHT & MAGIC.£38.50 

BONANZA BROS.£27.99 

SEGA MEGA DRIVE 

CONSOLE (UK).£124.99 

COMP PRO STAR EXTRA 
JOYSTICK.£12.99 

SUPER MONACO GP.£15.99 

HALLEY WARS.£19.50 

NINJA GAIDEN . £19.50 

SPACE HARRIER.£19.50 

DONALD DUCK.£23.30 

JOE MONTANA.£19.50 

GOLDEN AXE . £19.50 

SPIDERMAN . £19.99 

SIMPSONS.£19.99 

NINJA GAIDEN.£20.25 

BEETLEJUICE.£20.50 

ADDAMS FAMILY.£19.99 

WWF SUPERSTARS.£21.50 

STAR TREK.£20.25 

GREMLINS 2.£20.95 

FI RACER . £22.99 

TERMINATOR 2 . £20.99 


GAME GEAR CONSOLE £94.99 

SEGA MASTER SYSTEM II CONSOLE + 
SONIC TYHE HEDGEHOG £69.99 


PAYMENT BY CHEQUE, POSTAL ORDER, 
PAYABLE TO J. FERGUSON. 

NO CREDIT CARDS 




★ ★ PC ENGINE ★★ 

PC ENGINE PORTABLE GT + FREE 1 GAME £224.99 
RING FOR SOFTWARE 
REGULATED PSU.£19.99 


★★ BARE KNUCKLE ★★ 

JAPANESE VERSION FOR 
THE MEGA DRIVE 
£29.99 


★★ NINTENDO FAMICOM ★★ 


Famicom - Scart - VR3.179.99 

Famicom Scart + any Jap 

game.219.99 

Famicom Pal I vr.3 + 

Booster.209.99 

Famicom Pal I + any Jap 

game.249.99 

Pal I Booster.34.99 

Scart Lead External.19.99 

Audio Lead.19.99 

Control Pad.9.99 

Philips 8833 MK11/1084 

Lead.19.99 

Superlon 2 Pad.19.99 

J.B. King Joystick.69.99 

USA Games Adaptor.19.99 

USA - Scart machine + Super 


Mario 4.199.99 

* D Force.34.99 

Adventure Island.39.99 

Bombuzal.19.99 

Contra.44.99 

Fire Pro Wrestling.39.99 

Geoman Warrior.39.99 

Lemmings.44.99 

Pro Soccer.29.99 

R-Type.34.99 

Rocketeer.44.99 

Super Tennis.44.99 

* Actraiser.39.99 

* Big Run.39.99 

* Castlevania 4.44.99 

* Caveman Ninja (Joe & Mac) .44.99 

* Darius Twin.34.99 


* F-Zero.34.99 

* Final Fight.44.99 

* Ghouls &Ghosts.44.99 

* Gradius III.34.99 

* Pilot Wing.44.99 

* Populous.34.99 

+ Final Fantasy II.54.99 

+ J Madden Football.39.99 

+ Mystic Adventure.POA 

+ RPM Racing.44.99 

+ Smash TV.44.99 

+ WWF Wrestling.POA 

+ Y’s III.49.99 

PLEASE NOTE UK OFFICIAL 
MACHINES REQUIRE AN 
ADAPTOR TO RUN 
ABOVE GAMES 


★ ★ SEGA MEGADRIVE ** IMPORTED VERSION ★★ 


** OFFER ONE** 

MEGADRIVE + CONTROL PAD + POWER SUPPLY 
UNIT + 12 MONTHS WARRANTY - <99.99 


★★ OFFER TWO ★★ 

SEGA MEGADRIVE + PAD + PSU ♦ ANY ONE 
JAPANESE GAME -£129.99 


Remote Control Pads.29.99 

Autofire Control Pad.14.99 

U.K. Official Megadrive.124.99 


CD ROM AVAILABLE NOW 
£299.99 


Arcade Power Stick.39.99 

Control Pad.12.99 


California Games 


Desert Strike.. 


EA Ice Hockey... 
F22 Interceptor... 


JAP 

UK 

Ghostbusters. 

...24.99 

34.99 

.29.99 

34.99 

Golden Axe. 

...29.99 

29.99 

.29.99 

34.99 

Golden Axe II. 

...29.99 

34.99 


34.99 

Hardball. 


24.99 

.34.99 


Hellfire. 

...29.99 


.24.99 

_ 

James Pond II. 

. — 

34.99 


POA 

John Madden 92.. 

. - 

34.99 

.39.99 

- 

Kageki. 

...24.99 

- 

.24.99 

29.99 

Last Battle. 

...24.99 

29.99 

— 

34.99 

Marble Land. 

...29.99 

— 


34.99 

Mercs. 

,...29.99 

34.99 

.29.99 


Mickey Mouse. 

,...29.99 

34.99 

.34.99 

— 

Moonwalker. 

...34.99 

29.99 

.34.99 

39.99 

Outrun. 

....34.99 

- 


PGA Golf.- 

Phantasy Star III.- 

Pitfighter.- 

Quackshot.29.99 

Rings of Power.- 

Road Rash.- 

Saint Sword.29.99 

Shining + Darkness.- 

Sonic Hedgehog.29.99 

Streets of Rage.34.99 

Strider.29.99 

Toki.29.99 

Winter Challenge.- 

World Cup 92.34.99 


POA 

49.99 

34.99 
34.99 
34.99 

34.99 

39.99 

49.99 

34.99 

34.99 

39.99 

34.99 


RETAIL INFORMATION 

RETAIL STORE: 2, GLADSTONE HOUSE, HIGH ROAD, WOOD GREEN N22 OAA 
(Corner of Gladstone Ave) (100 yards Wood Green Tube Station) (On Piccadilly Line) 
Tel: 081 889 9412 Fax: 081 889 9413. 

257/259 TOTTENHAM COURT ROAD, LONDON W1 9AB. TEL: 071 631 4627 


CONSOLES EST. SINCE 1978 

r k - * 4 • i _ 46 jI r » 


. • J 

ZjZJ 


★* NINTENDO OAMBBOY ★ ★ 


GAMEBOY + BATTERIES -t 
HEADPHONE 
£59.99 


GAMEBOY + BATTERIES + 
HEADPHONE + ANY GAME 
YOU LIKE ONLY £79.99 


GAMEBOY DELUXE SET j 
FREE PROTECTOR 

£64.99 


2-Player Cable.9.99 

AC/DC Power Supply.6.99 

Battery Recharger Pack.26.99 

Hyperboy.39.99 

Gameboy Protector.4.99 


Large Carry All Case.19.99 

Light Player (Mag + Light).... 14.99 

G.Boy Pouch.9.99 

Tote Hard Case.12.99 

Large Carry All - Nuby.24.99 


Case Boy (Hard).9.99 

Leather Protector.14.99 

Replacement Lens.4.99 

Replacement Joystick.4.99 

Amplifier.9.99 

Addams Family, Aerostar, Bart Simpson, Batman, Battle Toads, Bill & Ted, Brain Bender, Bubble Bobble, Bugs Bunny II, 
Caesars Palace Castle Vania II, Days of Thunder, Double Dragon II, Dr Mario. Dragons Lair, Duck Tales, Faceball, 
French Translator, Home Alone, Killer Tomato, Kick Off, Megaman II, Mercenary Force, Mickey Mouse, Nemesis, Ninja 
Boy. Ninja Gaiden, Operation Contra, Pacman, Personal Organizer. Prince of Persia, Rescue of Blobette, Robocop 2, 
R-Type Scrabble, Sneaky Snakes, Snow Brothers, Spanish Translator, Spell Checker, Spot, Star Trek, Terminator 2, Tiny 
Toons, Turtles II, WWF Wrestling - Ring for further titles. 

ALL ABOVE HAVE ENGLISH INSTRUCTIONS. ALL £24.99 EACH, ANY 2 FOR £45.00, ANY 3 FOR £65.00. 
RING FOR JAPANESE GAMES AVAILABLE 


NEO-GEO Complete System UK 
Official System.299.99 


Control Stick...49.99 

Memory Card.19.99 

2020 Baseball.119.99 

Alpha Mission 2.139.99 


★★ NEO-GEO ★★ 

Burning Fight.139.99 

Cross Swords.139.99 

Cyberlip.119.99 

Fightman.139.99 

Fatal Fury.139.99 

Football Frenzy.139.99 


King of the Monsters.199.99 

Magician Lord.119.99 

Nam 75......119.99 

Ninja Combat.119.99 

Raguy.99.99 

RoBoarmy.139.99 

Soccer Brawl.139.99 


★★ SEGA GAMEGEAR ★★ 


GAMEGEAR 
+ FREE 
PROTECTOR 

£ 99.99 


GAMEGEAR 
+ ANY 
GAME 

£ 119.99 


GAMEGEAR ADAPTOR 

RUNS MASTER SYSTEM 
GAMES ON YOUR 
GAMEGEAR 

£ 19.99 


WHITE GAMEGEAR 
+ CARRY CASE 
LIMITED EDITION 

£ 124.99 


TV Tuner. 

.69.99 

AC/DC Power Supply. 

.9.99 

Battery Pack. 

.39.99 

G. Gear Protector. 

.6.99 

2-Player Cable. 

.9.99 

G.G. Carry Case. 

.19.99 

G.G. Deluxe Case. 

.24.99 

Big Window. 

.14.99 

Widegear - Plastic. 

.9.99 


Columns, Monaco G. Prix, Putt & Putter 

ALL £19.99 EACH 


Donald Duck, Dragon Crystal, Fantasy Zone. Galaga 91, G-Loc, Halley Wars, 
Joe Montana, Leaderboard, Mickey Mouse, Ninja Gaiden, Outrun, Pacman, 
Pengo, Psychic World, Rastan Saga, Shinobi, Slider, Solitaire, 

Sonic the Hedgehog, Space Harrier, Wonder Boy, Woody Pop. 

ALL £24.99 EACH 


MAIL ORDER INFORMATION 

ABOVE PRICES ARE MAIL ORDER ONLY. MAIL ORDER: CHEQUE/PO TO: 

SCS (CXS). 655 GREEN LANES. LONDON N8 OQY TEL: 081 340 8565 

P&P ADD 75p FOR SOFTWARE. £5 FOR MACHINES 3-5 DAYS. NEXT DAY £10. TRADE ENQUIRIES WELCOME. 
WE RESERVE THE RIGHT TO CHANGE OUR PRICES WITHOUT PRIOR NOTICE. E&OE. 




























































































































































































































































































































































If you are a fan of the cartoon and own a 
Master System then this is perfect; the 
graphics are extremely colourful to reflect 
the visual delight of the cartoon and all the 
characters - from Barney to Pebbles - put 
in an appearance. There are four varied lev¬ 
els, ranging from house-proud Fred’s 
attempts at interior decorating to a blinding 
run at the bowling alley followed by a hec¬ 
tic Pebbles rescue attempt. The Flintstones 
is aimed most definitely at younger console 
owners and as a consequence the levels are 
relatively small and not to demanding to 
complete. What’s so appealing about The 
Flintstones (apart from the graphics) is the 
range of tasks to perform, each one requir¬ 
ing a different technique. With strict time 
limits to adhere to, Fred’s task is anything 
but easy. The gaming gurus at Console XS, 
however, have cracked it first. For all you 
frustrated prehistoric joypad bashers, 


L e v e I 1 

It’s a hard life being a stone-age 
slob. You just want to go bowling but 
her indoors insists that you paint the 
wall first. Use the lively paint brush 
lizard to white wash those walls but 
watch out for Pebbles who keep 
escaping and scribbling all over the 
walls. You have a very strict time 
limit so no time can be wasted. 

For Fred to successfully complete 
the painting, he must cover every 
single square centimetre of the wall. 
Slapping paint on the top-half first 
prevents Pebbles ruining all your 
hard work with her graffiti. 

Your brush requires almost con¬ 
stant replenishment so set up a 
rhythm of paint-pot then wall, paint- 
pot then wall with occasional breaks 
to imprison Pebbles. Speed is 
essential particularly in this round as 
the hourglass dwindles rapidly. 



To paint the top of 
the walls, you must 
become adept at 
placing this ladder 
as quickly as possi¬ 
ble. Press ana hold 
button 1 to move it 
and then press 


This little green 
creature who con¬ 
stantly jumps out of 
your reach is the 
paint brush, touch 
the pot to refill and 
then splatter those 


Aren't kids a pain? 
Pebbles will do her best 
to get in the way, scrib¬ 
ble on your paintwork 
and make you drop the 
brush in favour of her. 
Dump here back into J 





The easiest way to 
avoid these guys, is 
to leap onto the 
platform adjacent 
to the rope and 
then dive on, and 
climb down the 
rope when their 
back is turned. 


Without doubt the most challenging 
part of this level, if not the game, is 
the slippery climb down the rope. 

The wind makes it hard to get a grip. 
You must wait for the wind to pass 
and then seize the chance to get a bit 
further down. With luck and patience 
you can make it. 


here’s the complete solution to Fred’s night¬ 
mares complete with an exclusive cheat to 
make life in Bedrock even easier. Although, 
with Wilma giving you a right old ear bash¬ 
ing, it will probably be a while before you 
can have a yabadabadoo time in front of the 
TV. Still, that’s ’toon life. 


Level 2 

After the exhausting paint session 
Fred sets off with his best buddy, 
Barney Rubble to go bowling. 
However, the car suffers from weak 
suspension and any contact with the 
piles of rocks will lead to the wheel 
spinning off down the road. You 
must get out, jack up the car and fit 
the wheel back on. Then leap back 
in and put peddle to the metal before 
the bowling alley closes. 

Racing along in Fred’s Fjord XR6i 
would be bliss if it wasn’t for the 
state of the roads. Those council 
work-type chappies have left the 
road in a hell of a state. With pot¬ 
holes everywhere, bad steering will 
leave you with a broken wheel and 
more time expended. This is the 
easiest level. If you time your jumps 
precisely you should sail into the 
next level with slippery ease. 


GAME BUSTER 

From the title screen (above), press 
UP, RIGHT, RIGHT, DOWN, DOWN, 
DOWN, LEFT, LEFT, LEFT, 
left. Then - while playing 
the game - press pause 
hold down buttons l and 
2 while pressing one of 
the following: up for level 
1, RIGHT for level 2, 
down for level 3 and 
left for level 4. 


Fred's twin cam, turbo RS (rugged stone) 
mean machine can be a mite unreli¬ 
able, especially when faced with 
the multitude of rocks and pot¬ 
holes that litter Bedrock's 
streets. Collision with 
more than two rocks 
means the bowl¬ 
ing alley will 
be closed. 


E29.95 ARCADE ACTION 

THE FUMSTONES 


88 


ConsoleXS MAY 1992 



















































SOLUTION 


If you are going to thrash rolling Rubble at the 
ultimate Bedrock sport then the lett/right bar has 
to be mastered quickly. Quite simply ir you stand 
at the bottom of the screen and give it some 
heavy right swing, the ball will (hopeful) smack 
the pack right in the centre spot and you'll be 
awarded a strike. Remember, if you miss with 
the first ball, a half strike is better than nothing. 


Hey, hey, hey, if you ain't 
got the power then it's game 
over man. The power meter 
moves from left to right, but 
you must be careful not to 
overshoot as the bar goes 
back to zero. At full power 

mirlrllp* n is 


Only four lives to 
complete the game 
and each victory 
for Barney is 
another life gone. 
Fred's snarls to 


Here's old iron balls Fred ready to do 
the magic with his bowling ball. Move 
Fred up and down to get the best angle 
in conjunction with the left and right 
bars. The best way to win against 
Barney is to stand in the middle and 
keep the left/right bar at zero. Bowl at 
maximum power and you will receive 
either a strike or at least enough points 
to beat Barney at his own game. 


I « ¥ # I 3 

Well, you’ve finally got there and 
Barney is playing a blinder. If you 
don’t beat him you’ll never live it 
down, so make sure every ball 
counts. Use the power bars to aim 
the shot and the viewfinder shows 
the pins stacked up and ready. 
Yabadabadoooo! 

01’ twinkletoes (as Fred likes to be 
known at the club) is a dab hand at 
bowling, and therefore must prove 
his prowess over Barney or suffer 
constant ridicule from his pint-sized 
amigo and once again return to the 
dreaded painting. 

To beat Barney there are two 
methods on offer. One is to follow 
his play exactly until he makes a 
mistake and capitalise on that. The 
other is to stay in the middle of the 
alley, giving the ball maximum 
power and hoping for a strike! 


This is where the action is, a real time 
view of the pins down the bowling 
alley. A hit is signified by a disap¬ 
pointing 'crash' action bubble. 
Unfortunately when Fred gets to 
bowl, the pins seem to be glued to 
the spot. Maybe old honest-faced 
Barney is not all he seems? 





The only useful object on this haz¬ 
ardous level is the workman's hel¬ 
met that will protect you from 
some of the more solid dangers. 

Putting on this hardhat makes 
Fred look like Mr Gumby, but at 
least it's protective. 


Here, Fred is 
modelling the 
380BC collec¬ 
tion, a devas¬ 
tating mix 
and match of 
leopard skin 
and flesh 
tones. Offset 
by an aqua¬ 
marine neck 
scarf. 


With Fred's hard¬ 
hat, these falling 
nuts and bolts are 
not a problem; 
without, it's just a 
case of waiting for 
them to rise and fall 
and then quickly 
running under¬ 
neath. Pause before 
the next nut or bolt 
and repeat the pro¬ 
cedure. 


Despite repeated warnings 
Pebbles has gone and got her¬ 
self trapped on the building site 
and it’s your job to go and res¬ 
cue her. Negotiate precarious 
platforms and slippery ropes. 
Maybe there is something lying 
around to help you survive 
those falling rocks? 

To rescue Pebbles from the 
building site is going to take 
nerves of steel. Barney is no 
help at all on this level. He just 
wanders around aimlessly 
despite your entreaties. 

Once you have negotiated the 
initial platforms and have 
reached the top floor, you must 
go right to collect the helmet 
before continuing on your 
search. Then it’s a not-so-sim- 
ple climb down a rope to find 
Pebbles waiting. But make sure 
you don’t get pushed off the 
rope by a passing bad guy as 
the fall is instant death. 


Avoid the green nosed thingamy- 
whatsit or he will push Fred over 
the edge of the platform. The best 
'ay to pass him is to follow behind 
him and jump up quickly. 


Wispy ghosts are 
great at shoving 
Fred off tall plat¬ 
forms to his doom. 
Shame they didn't 
have Ghostbusters 
back then. 


And here she is, the 
object of the level is to 
rescue Fred's daughter 
Pebbles. What a trou¬ 
blesome tike. Now vou 
are re-united with tne li' 
tie darling and its off 
home for a quiet 
evening in with Wilma 
and Dino. 


The start of the fourth and final level in 
which you must rescue Pebbles. The final 
level is quite different from what's 
appeared previously. This section of the 
game is like many platform action games 
in that you have to leap from platform to 
platform, picking up items and dodging 
others. Fast reaction and a good eye will 
get you through. 


MAY 1992 Console 


To the bowling alley (level 3) 









































Hunter 


PLEASE SEND ME A COPY OF Method of payment please indicate your choice 

THE COMPLETE SEGA SOLUTION n 

CHEQUE/POSTAL ORDER 

Name . please make payable to Paragon Publishing Ltd 

AddreSS . □ CREDIT CARD Expiry daCflCfB] 

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HIHTS A UPS 

INDEX 


The Adventures of Link (NES).93 

The Adventures of Lolo 2 (NES).97 

Alex Kidd in Miracle World (Master System).94 

Blaster Master (NES).104 

Double Dragon II (NES).104 

Dragon’s Lair (NES).98 

Duck Tales (Game Boy/NES).92 

EA Hockey (Mega Drive).96 

Fantasy Zone (Game Gear).97 

F22 Interceptor (Mega Drive).92 

Golvellius (Master System).96 

Gremlins 2 (NES). 96 

The Immortal (Mega Drive).96 

James Pond (Mega Drive).92 

John Madden ’92 (Mega Drive).104 

Legend of Zelda (NES).100 

Mario Bros (NES).102 

Mario Bros 2 (NES).102 

Mario Bros 3 (NES)...102 

Mega Man (NES).104 

Mega Man 2 (NES). 104 

Mission Impossible (NES).96 

The Ninja (Master System).97 

PGA Tour Golf (Mega Drive).97 

Revenge of Shinobi (Mega Drive).101 

Rings of Power (Mega Drive).106 

Road Rash (Mega Drive).93 

Rolling Thunder 2 (Mega Drive).96 

Snake, Rattle and Roll (NES).92 

Sonic the Hedgehog (Mega Drive).104 

Speedball 2 (Mega Drive). 104 

Toejam & Earl (Mega Drive).101 

Two Crude Dudes (Mega Drive).104 

Xenon II (Master System).104 


of the astounding 
and - at the time - 
revolutionary laser 
disk game. Never be 
swamped again with 
this crucial playing 
guide. 


Step by step guide 
to Elite’s conversion 



Although showing 
its age, Alex has 
made a 

reappearance on 
the Master System 
II. So what better 
excuse to provide 
you with a complete 
level solution to the 
original Alex Kidd 
adventure. 






sab- 



Every page in 
Console XS is 
crammed with hints, 
tips and game- 
busting ploys. As 
you can see here, 
there’s something 
for every console 
owner. 


Dominik Diamond , 
of GamesMaster 
fame, took time out 
from his hectic 
filming schedule to 
compile this 
comprehensive 
solution to one of 
the toughest Mega 
Drive roleplaying 
adventures. 



mm% m 


MAY 1992 ConsoleXS 


91 





























































































Drive 


m 


Hidden warps 

Following are the world-spanning 
warps that can be found in this 
reptilian rave. 


Select the 
Combat menu 
item and then 
the Enter 
Password 
option that 
subsequently 
appears. 


Enter one of 
the passwords 
exactly as 
they appear 
on this page 
and then start 
your mission. 


Mission codes 

Following are the codes to get you to various stages throughout the numerous missions. 


iyjaaiJu Cu-^uaj 


tjgya* -hulinwt* 



RUSSIA 

HHG01O- 
HPI0P1- 
MLQ1H3- 
HT01H5- 
I101H3 - 
I501H7- 
I902D8- 
ID62T9- 
ICG39V- 
MKQ41E- 
IGG41S- 
MKP5D1- 
IOG5DO- 
J0G5TA- 
J4G6L7- 
J8G7D4 - 
JKG8DO- 
JOK8L8- 
JSS9HH- 
K0GA1K - 
K8GA1S- 
KGPB1L - 
MKVBHO - 
KSGCDC - 


the bogies 
more bogies 
repairs 
landing 
■ take off 
tank attack 
enemy planes 
tanks 

tanks (one life) 
repairs 
more MIGs 
repairs 
more repairs 
yet more repairs 
home 
refuel 
combat 
site attack 
new area 
landing on ship 
interception 
ground rats 
repairs 
landing 


USA 

2903D1- 
31041P- 
3904P0- 
450654- 
4906LV- 
40G6LC- 
51G7PK- 
59G896- 
61G910- 
651952- 
6DU9HG- 
6HG9H6- 
6LG9TM- 
6PGAPU- 


■ landing 
trucks 
AAAs 

■ attack 
refuel 
sea fight 
gunships 
G-A attack 
sector 4 
after sector 4 
refuel 

base attack 
proper base 
end of mission 


KOREA 

7PG0D2- 
7TK0TQ- 
8IG0TK- 
8DV1D7- 
8HG1DS- 
8LG2H5- 
8PG35N- 
8TG3PM- 
950413 - 
9D04D5- 
9HQ4D9- 
9T65I9- 
AI855K- 
A505TF - 
A9061H- 
MKD8T8 - 
AG08T4 - 
AK49TD- 
AO0A1I - 
AS0A1M- 
B40ADB- 
MKEB5K- 
BG0BTF - 


bandits 

refuel 

escort 

refuel 

base strike 

ambush 

tango 

going home 
new mission 
refuel 

Korean strike 
interdiction 
way point 
tank attack 
heli-base attack 
repair 
heli-base 3 
proceed 
land 

ground support 
enemy reserve 
refuel 
landing 


IRAQ 

C4G01V- 
CSG0HL- 
D4G199- 
DCI25N- 
DGG25P- 
DKG25T- 
DST2TH- 
E0G2T2 - 
E4G39C- 
E8G3P7- 
ECG41K- 
MKL4L4- 
EKG4TV- 
ESG4T7 - 
FC061V- 
MKU6HB- 
FGG6HI- 
FK1712- 
FOG714- 
FSG7HV- 
G4Q8LG- 
GGS9DU- 
GKGA5F- 
G5GATM- 


take off 
■ heli-escort 
rendevous 
refuel 
landing 
new mission 
repairs 
navel strike 
transport strike 
diversion 
home-going 
repairs 
landing 
tanker attack 
helicopters 
repairs 
fighter sweep 
refuel 
air strike 
ship search 
heading home 
FAC help 
tank attack 
landing 


Extra lives 

I This extra life cheat works for both NES 
and Game Boy versions of the game, 

■ so all would-be Donald Ducks (and we 

■ know a few of them!) will benefit! Elect 

to go to the African Mines, which will 
subsequently send you to 
Transylvania. Get the two extra lives 
from there, and then leave 

Transylvania without collecting the 
key. Visit the African Mines again to 

HSfe get sent back to Transylvania yet 
again where you can again pick up 
P* ' ^ the extra lives. Repeat this 

manoeuvre until you have nine back up lives! 


Mega Drive 

Level warp 

To progress from the end of mission 
one straight to mission 11, go to the 
small ledge on the left-hand bank at 
the end of mission one and push 
down 


ill./.*/- a 

i&*4t i r 

Opt to go to the African Mines (this 
automatically sends you to 
Transylvania). 




Leave Transylvania without the key 
(but with the lives) and revisit the 
African Mines. Do it all again. 


Warp 1 - world 1 to world 3 
Look for the first lone block afloat 
in the water - jump on it, kick it, do 
three triple somersaults and whis¬ 
tle the Birdie Song and you’ll look 
damn stupid. Jumping and spitting 
out your tongue is all you need to 
do to get to World 3. 

To get from 
world 1 to 
world 3, 
jump and 
spit at the 
first lone 
block above 
water. 

Warp 2 - world 3 to world 5 
Slide over to the two nibbly dis¬ 
pensers as in the screen shot, and 
grab the key from under the first lid 
that you come across. Now, jump 
onto the low platform next to the 
spikes and then on to the middle 
platform. Now go for the far plat¬ 
form next to the top row of spikes, 
and finally to the large section on 
the very top. Go onto the lid and 
warp your way to level five! 

World 5 is 
just a warp 
away. Read 
the text 
above and 
then check 
out the 
screen shot. 

Warp 3 - world 1 to world 8 
From the very start of world 1, you 
must race straight ahead in order 
to reach the end of the stage, and 
the waiting rocket, within four sec¬ 
onds! Don’t stop for anything - 
jump over the slimy enemies, and 
make sure you don’t land in the 
water otherwise you won’t make it. 

You can 
warp from 
world 1 to 
world 8 by 
racing to the 
end of 
world 1 
quickly. 





Console MAY 1992 





































HOAD HASH 


*zmw fm>r 


Password buster 

It’s possible to swap around the 
first five numbers in a password to 
ensure you qualify. For example, 
you might get a code like the fol¬ 
lowing if you fail to qualify: 


NES 


The palaces 

Parapa Palace - simply travel north¬ 
east from the start, through the cave 
and across the desert. 


The swamp palace - go south of 
Ruto town, through the cave, and 
into the swamp. Travel east through 
the wood and then north at the first 
possible opportunity. The palace will 
be to the west. 


Island palace - from the king’s tomb 
found in the grave yard, go directly 
south until you fall down a secret 
entrance. Use the fairy spell to fly up 
past the block, then follow the tunnel 
round. 


Maze island palace - use the raft to 
cross over from Mido town, then trav¬ 
el east to Nabooru town. Go through 
the tunnel to the north, travel east, 
cross the bridge, and work your way 
through the maze to the palace. 


Sea palace - once you have the 
winged boots, walk directly east of 
Nabooru, across the sea to the 
palace. 


Rock palace - use the flute to go 
past the enemy south of Nabooru. 
Travel south east, past the grave yard 
and woods, and across the bridge 
until you reach three rocks. Stand 
between the rocks and blow the flute 
to reveal the palace’s whereabouts. 


or 


11713 008D0 
1118A 1PLL0 


The first five digits refer to the race 
placings. You cannot progress to 
the next level because you only 
gained position seven in one of the 
races. If you take three from the 
seven to make four, then add the 
three to the first digit, you will end 
up with: 


41413 008D0 
1118A 1PLL0 


B0000 04RD0 
11CAF 56C7B 

Level 5, Panda, £26,230 


00000 01000 
MTPN8 4NPBI 

Level 5, Diablo, £7,827,420 


You’ll find you now have five quali¬ 
fying positions and you go up a 
level. The thing to remember is that 
the first five digits of the code, 
when added together, must have 
the same total as the modified 
code, or the cheat will not work. 
For instance, 1+1+7+1+3 = 13 and 
4+1+4+1+3 = 13. 


Ganons palace - travel south 
through the graveyard, head west, 
and then north to reach the final 
palace. 


The Heart Containers 
Number 1 - go south of Parapa 
palace down the sea path. At the 
bottom, you’ll find an opening that 
holds the container 


Second - collect the hammer and 
then destroy the rock to the west. Fall 
down the new found entrance and 
get the container. 


Mega Drive 

Passwords 

Enter the following codes at the 
password screen to get further in 
the game: 

43143 067K0 
01EVD 57IRQ 

Level 5, Diablo, £27,440 


Number 2 - use the hammer to 
break the rock blocking the road next 
to Rauru. Then break the rock block¬ 
ing the entrance next to the nearby 
cave. The container is in there. 


Number 3 - north of the Sea palace. 


Nuimber 4 - east of the Rock palace. 


The magic containers 
First - go south from the start, enter 
the cave and proceed through it to 
find the container. 


Third - on Maze island, travel up, 
searching all possible areas to get 
the third container. 


Fourth - travel south from Nabooru, 
past the enemy (use the flute), east 
through the graveyard, then north 
east through the woods until you 
reach a cave. Go through the cave, 
and then use the hammer to knock 
down the woods (watch out for irate 
David Icke lookalikes). Here you’ll 
find New Kasuto - speak to one of 
the inhabitants to get the container. 


Bonus locations 

Much like its predecessor, Link plays 
host to dozens of labyrinths, bonuses 
and magical items. And you now 
know where to come if you want to 
find out just where all of the para¬ 
phernalia is to be found. 


MAY 1992 Console 




























Playing guide 

Although Alex Kidd in Miracle World 
is showing its age, it has only recent¬ 
ly been bundled free with the Master 
System II - so what better excuse to 
have a full playing guide to this fabu¬ 
lous arcade adventure. 




Level 1 - Mount Eternal 

1. Collect the first question mark 
symbol (?) as you’ll get a power 
bracelet. 

2. Get the second question mark and 
a ghost will appear. Quickly punch 
the question mark and escape from 
the ghost. The question mark at the 
end of the level (in the water) will be 
an extra life. 

3. Try to collect as much money as 
possible (650 credits are possible). 

4. The merman can be killed by 
punching the brick underneath the 
skull and resting underneath it. 

5. Keep punching the frog to kill it. Do 
the same for the killer fish. 

Level 2 

1. Go into the shop and purchase a 
bike for 200. 

2. The bike will let you through every¬ 
thing except the red blocks. 

3. Slow down when near the pyramid 
of blocks to collect the money. 

4. At the end you will have to lose 
your bike because of the long strips 
of red blocks. 

5. You’ll now have to play janken with 
Gooseka (stone head). Select stone 
then scissors to defeat him. 



Level 3 - Lake Fathom 

1. Collect the question mark to the 
left of the screen for an extra life. 

2. When you come to the first red 
octopus, kill it by carefully punching 
each one of it’s tentacles away. 

3. When it’s dead, repeatedly push 
down on the joypad while over the 
pot the octopus was on. This will take 
you to a secret level with oodles of 
money just waiting to be grabbed. 


4. Leave the secret level at the top 
and it will bring you back out into the 
open. Collect all the money. 

5. To get the visible extra life, stand 
on the single red block, jump and 
punch the bottom of the three outside 
blocks. Then punch the top two of the 
other three inner blocks. 

6. Jump onto the bottom inner block, 
kill the scorpion and collect the life. 

Level 4 - The Island of St. Nurari 

1. Don’t worry about collecting the 
money. 

2. You can easily jump over the first 
pool of lava by jumping onto the 
clump of blocks. 

3. The second pool is much more 
tricky; jump onto the bottom-middle 
red block and stand on the right 
edge. 

4. Jump and punch the blue block 
and money block located above the 
red block. 

5. Jump into the gap and punch the 
other two. 

6. Carefully fall onto the blue block 
above the lava, then jump to safety. 

7. Collect the three money blocks 
guarded by the monster bird. 

8. You will come to a greyish building 
with St Nurari in it. When he’s fin¬ 
ished talking, collect both the peti- 
copter and hamburger. 


1 

C'*\ 6666 

6666 


66 



1_] 


Level 5 

1. Don’t hit your blades on any of the 
blocks. If you do, you’ll fall into the 
water below. 

2. Collect as much money as possi¬ 
ble without losing the peticopter. 

3. When you see the killer fish, stick 
to the top of the screen to avoid 
being hit. 

Level 6 - The Village of Namui 

1. Go into the shop and buy a peti¬ 
copter. Don’t worry about the extra 
life as they’re very expensive (use the 
continue cheat instead). 

2. Keep the peticopter until you get to 
the long strip of grey blocks. Go 
through the bottom to come to the 
bull. 

3. Kill the bull by punching it. Take 
care, as every time you punch the 
bull he will speed up. 

4. When you kill the bull a chap will 
give you some verbal - be polite and 
listen, and when he’s finished grab 
the hamburger. 


Level 7 - Mount Kave 

1. Collect as much money as possi¬ 
ble without falling into the lava. 

2. Get the first question mark you 
come to as it will contain a power 
bracelet. Next you should see the 
telepathy ball on the bottom of the 
screen. To obtain this, punch the two 
blocks and the skull just above the 
ball. The corner above the ball 
should now disappear. 

3. If you drop down, the ball will be 
yours. The ball enables you to see 
what your opposition is thinking dur¬ 
ing janken matches. 

4. Slowly walk right to make more of 
the cave disappear. 

5. You should come to a revolving 
flame. Punch away the bottom three 
bricks so you can get underneath. 
When the flame is out of the way, 
quickly punch away the two middle 
blocks, then the next two. Finally get 
the money. 

6. Carry on and you will soon come 
to another question mark. Knock 
away the blocks around it (making 
sure not to hit the question mark). 
With the blocks out of the way, punch 
the question mark and a ghost will 
appear. 

7. Move right so that it goes out of 
the screen. 

8. The next question mark will be an 
extra life. Keep going right and the 
final question mark will be another 
power bracelet. 

9. You will confront Chokkinna (scis¬ 
sors head). First, choose scissors 
then paper. Collect the hamburger. 

Level 8 - The Blakwoods 

1. Go into the shop and purchase the 
cane for 120. 

2. Jump across the blocks and skulls. 
When you get to the bat, nuke him 
but watch out for the monkey. 

3. Carry on over the blocks and 
ignore the two question marks that 
you will find. Jump over the spikes 
and you will get to the grizzly bear. 

4. Walk up to the bear and when he 
raises his sword punch him repeated¬ 
ly until he dies. 

5. Keep your eyes peeled for the 
monkey and collect the hamburger. 

Level 9 

1. You will find yourself in the Suisui 
boat and you have firepower. 

2. Keep away from the red blocks or 
they will sink you. If you do fall in the 
water, collect as much money as 
possible and watch out for the fish. 

Level 10 - Bingloo Lowlands 

1. Buy the question mark for 100 and 
the peticopter for 200. 

2. Continue through the level taking 
care with the clouds and the swamps 
and collect the next question mark 


you find; it will be a power bracelet. 

3. Get through the revolving fires and 
clouds; there is no definite route 
through. 

4. Hit your blades on the line of grey 
bricks to encounter Parplin (paper 
head). First choose stone and then 
scissors. Collect the hamburgers. 



Level 11 - The Radaxian Castle 

1. Run to the right to avoid the spikes 
coming downwards and then jump 
the skull and go up the ladder. 

2. Punch the two middle blocks, then 
the block on the right from the money 
bags. When the fire is furthest away 
from you, punch the bottom block 
and jump to get the money. Make 
your exit up the ladder. 

3) Jump up to the frog, kill it and 
punch the block below it. Jump onto 
the middle row of blocks then jump 
right into the next room. 

4. Kill the bat as it comes towards 



GAME BUSTER 

To continue when you’ve lost all 
your lives, you will need over 4,000 
points and 400 or more units of 
gold. When the screen turns black 
and ‘GAME OVER’ appears along 
with your score, hold up and press 
button 2 eight times. Continue 
mode should now appear. 


Console MAY 1992 























you, then jump onto the ledge where 
the scorpion is and kill it. Go out 
through the top-right exit. 

5. Jump over the fire to get the extra 
life then go back the way you came. 

6. Fall down the nearest gap and pull 
sharply left to avoid the spikes. Jump 
over them and go into the next room. 

7. Punch away the blocks and go 
down the ladder. 

8. Fall down and kill the scorpion. 
Knock the blocks so that you can go 
through the top-right exit. 

9. Punch away the blocks, kill the bat 
and go up the ladder. 

10. Punch each pink block once to 
free your brother and go back down 
the ladder. 

11. Pull straight down to escape the 
bat. Punch the bricks to get through. 

12. Keep going down and when you 
come to the left exit, take it. 

13. Work out a route that’s best for 
you to get to the top right ladder. 

14. Go up the ladder, jump over the 
spikes, collect the scroll and then go 
back down the ladder. 

15. Go down the far left ladder. 

16. Jump over the first gap, drop 
down the second, fall down left and 
kill the scorpion. Enter the right exit 

17. Dash to the right, jump over the 
pink skull and knock away the bottom 
two blocks of the row. Avoid the 
spikes and take the exit. 

18. Jump onto the first ledge, then 
the left ledge, and then drop down 
when the flame is on the left. Jump 
onto the right ledge, walk behind the 
flame and jump onto the tiny ledge 
on the right. When the top flame 
comes towards you, drop down then 
up and follow the flame. Finally, dash 
up the ladder. 

20. You will meet Gooseka (stone 
head again). First select paper, then 
paper again. His head will fly off; 
time the punches and hit his head 
three times. Collect the hamburger. 




1. Collect all the 
anything in the shop. 

2. Work your way through and you 
will come to Chokkinna (scissors 
head). 

3. Choose stone, then stone again. 
His head should come off and he will 
start firing death-stars at you. 

4. While trying to avoid the stars, 
punch his head three times. Collect 
the hamburger. 


Level 13 

1. For the last time you will be on the 
peticopter. There is no money to col¬ 
lect, only monster birds to fire at. 

2. Be very careful not to hit your 
blades on the red blocks or fall into 
the swamps. 

3. All the flying will give you an 
appetite, so collect the hamburger. 


Level 14 - The Kingdom of Nibana 

1. Walk into the red castle and walk 
up to the king. He will give you the 
hirotta stone (without the scroll this 
would be unobtainable). Don’t forget 
to get the burger. 

Level 15 

1. Don’t buy anything from the shop. 

2. Collect the money and punch the 
blocks away to get through. 

3. Kill the scorpions and jump over 
the swamps. 

4. Ignore the first question mark. 
Collect the rows of money. Kill the 


mm & such 


frog and collect the question mark as 
it will be an extra life. 

5. You’ll bump into Parplin. Choose 
stone then scissors and his head will 
fly off. Punch just as he flies by and 
after three hits he will die. 

Level 16 

1. As you get to the middle of the 
platform, jump as the floor will disap¬ 
pear. 

2. Fall down to the bottom and go 
right. 

3. When the flame is to the left, fall 
onto the disappearing platform and 
punch the block away to avoid the 
flame. Go down the ladder. 

4. Fall off the ladder at a sensible 
time to avoid the flame. Punch the 
blocks and go left. 

5. Jump over the stationary flame 
and punch away the blocks to exit. 

6. Keep going right. Punch your way 
through, collecting the money. Go 
down the ladder. 

7. Kill the scorpion and go onto the 
ledge next to the first flame. When 
the flame is on the left, go right and 
fly over it. Jump over the second 
flame by standing on the ground floor 
and do a running jump over it. 
Quickly punch away the blocks. 

8. Keep running right and punch the 
bottom two blocks to escape from 
the water. 

9. Kill the scorpion and get onto the 
ledge above the fire and knock the 
blocks away. Go back onto the 
ground and squat underneath the 
ledge. 

10. Knock away the blocks to form 
the gaps in the wall and get to the 
exit at the bottom left. 

11. Ignore the question mark and 
jump onto the other side to get out. 

12. When the plants are at their low¬ 
est jump onto the ledges. When you 
get to the ladder jump onto it by 
pushing up while in mid-air. 

14. Watch out for the flame and 
knock away the blocks to get up the 
ladder. 

15. Go to the top of the ladder and 
jump onto the edge and then go left. 

16. Carefully fall onto the disappear¬ 
ing floor and in between the flames. 
Collect the question mark for an 
extra life. Go up the top-left ladder to 



Master System 



exit the room. 


17. Punch the pink fish twice and go 
right and up the ladder (punching the 
fish causes a hole in the wall). If you 
make a mistake, go back down the 
ladder and try again. 

18. Kill the frogs and go through the 
obvious exit. 

19. Fall down, jump over the disap¬ 
pearing floor, punch away the block 
and fall down. 

20. Kill the green thing, punch the 
fish twice to form a hole and kill the 
scorpion to make an exit. 

21. Press pause, select the cane 
and press button l, press pause 
again and fly to the top right ladder. 

22. Kill the frog and scorpion, and 
jump into the middle ledge. Kill the 
scorpion and go right. 

23. Punch away the top two blocks, 
press pause and activate the ques¬ 
tion mark. Press pause again. Go 
past the enemies, punch the two 
blocks and take the middle ladder. 

24. Punch away the four blocks and 
drop down when the enemies are to 
the left of the screen. When all is 
safe, head for the exit. 

25. You will now confront Janken the 
great. First select paper and then 
paper again. Once you have done 
this, walk straight up to him as far as 
you can without bumping into him. 
Every time there’s a gap between 
the death-stars, jump and punch his 
head three times. This should kill 
him. Collect the moonlight stone 
medallion and exit up the ladder. 

26. Once Princess Lora has finished 
talking, collect the hamburger. 

Level 17 - Cragg Lake 

1. Fall into the water, go to the left 
side and kill the first two little fish. 

2. When the merman fires, go to the 
far left corner. 

3. Killing the merman is tricky; you 
may lose a couple of lives. When he 
is dead, go down into the gap and 
you will fall into a room. 

4. Walk up to the door (the moonlight 
and sun stone will open the door for 
you) and go through the door. The 
idea now is to walk over the pink 
blocks in a certain order. 

5. If you press pause and button l 
(over the hirotto stone), it will show 
you the sequence, which is: sun, 
waves, moon, star, sun, moon, 
waves, fish, star, fish. The crown 
should now appear. 

6. To get the crown, you will have to 
jump over the spikes. Take a run up 
and you should clear them easily. 
Game over! 



MAY 1992 Console 


























Master System 


The demons 

Despa 

His cave is in a screen crammed with bees and snakes. Kill two or 
three enemies and the cave will appear. Enter the cave and work your 
way through to the end; there you will meet Despa. To defeat him, 
always attack from the front with long stabs. When you’ve sorted him 
out, move to the screen to the right of you and purchase the crystal 
for 1000 gold pieces. 

Rollick 

You’ll find his cave in the screen full of blue rocks. In the centre of the 
formation of rocks, repeatedly stab the rock which is furthest to the 
right. When the cave opens, enter and make your way through to 
Rollick’s chamber. Immediately attack Rollick, then when he starts 
spinning, move around him in large circles, keeping some distance 
from him at all times. When he stops, rush back and keep attacking, 
if that is effective then he should be dead within two or three rounds. 
Go to the screen full of skulls and buy the crystal, again for around 
1000 gold. 

Bachular 

To get to Bachular’s cave you should go north from Rollick’s bridge 
until you get to the river in the graveyard. Follow the river north and 
when you get to it, cross the stone bridge. Go left and you should 
enter a screen with red frogs in it. Stab each grave until you find the 
one that turns into a cave entrance, enter and fight your way to the 
guardian. When you find him, wait for him to stop flashing and then 
attack him from the front (all other sides are useless), the fireballs 
won’t harm you while they are still moving. When you kill him, the 
crystal can be found in the screen with the green snakes above the 
graveyard. 

Fosbus 

Firstly, acquire the aqua boots and then go through the mountain to 
Fosbus swamp. A screen down from the first screen of the swamp 
there is a pond with an island in it (The island is on the right side of 
the pond and has a green rock on it.) Stab the green rock and enter 
Fosbus cave. When you fight the demon, keep moving and time your 
attacks and be precise. Keep an eye on the crystals he shoots at you; 
they will split into three when they hit the wall. The crystal is in the 
screen where you first entered the swamp. 

Crystal codes 

MB2Y U8SB M4HO AG4B EY37 AFKZ K022 W46Z - one crystal 

WV04 DQAD CAKW DLLG 6RQK XKAG TBOX TCUJ - three crystals 

4AU6 FKCF B8FR TPP5 WZKM 2DLE J2GF FJMX - four crystals 

S4SQ FVZX N8KX CS6H QFM7 30YW FSYE S7QW - Six crystals 

J7VZ HEQV AWPJ 42S8 3 6AL PQLH MRLY 0258 - Seven crystals 

QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQK - a surprise! 





Mega Drive 


Level six spider 

Approach the spider with the amulet, as 
soon as it starts to rise press the c button 
and use the amulet (without reading the 
runes). The spider will shoot a web at you, 
but fear not for it will not cause you a 
scratch. Keep repeating this until you 
change to the fight sequence where you 
can hack the spider to bits. 


GREMLINS 2 

NES 

Level codes 

BVKH-1-2 ZFPJ-3-2 

DXNH-2-1 SHMC-4-1 

CGMW-2-2 VLBB — 4-2 

NJDT-3-1 NXRD-5-1 

EA HOCKEY 

Mega Drive 



Level codes 

6E1EC21000E1O - level 3 
4 6 5FA31001EB0 - level 4 
D4BFD41000EB0 - level 5 
BCFEF51010A41 - level 6 
6B10F61010ACL - level 7 
E590D710178C1 - level 8 


Best shots 

Slap shots are best played from 
the blue line. Take time with your 
passes and move in close to 
goal, skate from side to side 
across the goal mouth and 
when you see an opening tap c. 


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Passwords 

Enter any of the following at the password screen to 
progress further into the game: 

.Jf* . A magical thunder learned the secret - round 2 

f ggm A natural tighter created the genius - round 3 

§ A rolling nucleus smashed the neuron - round 4 

A curious program punched the powder - round 5 

A logical leopard blasted the secret - round 6 

A private isotope desired the target - round 7 

r ___, A na t ur a 1 i a i r i be>w e 1 ec ted the f uture- round 8 

* * *** A magical machine mufiled the killer - round 9 

A digital nucleus punched the device - round 10 


L ft 



Console MAY 1992 
















the 


best 


shots 


These 


are 


those difficult situations.. 


Sand trap - if your ball is in 
greenside bunker, do not select th< 
punch shot. It is better just to play 
an ordinary shot as the ball 
shouldn’t run so far. If, however, 
your ball is in a bunker some dis¬ 
tance from the green, select the 
punch shot and this should give 
you those vital few yards. 


On the fringe - it is better to select 
a chip shot on the fringe. 


Half-buried in heavy rough - the 
club that the computer recom¬ 
mends is the pitching wedge, but if 
you think that you need a bit more 
power use an iron; it’s unlikely that 
you’ll play a bad shot. Be careful, 
though, if you press b just before or 
after the accuracy point, the shot 
will be exaggerated. 


Heavy rough - pick a strong 
enough club to land near the front 
of the green; your ball should then 
run up to the hole. Sometimes the 
ball will catch the wind and take off, 
though. 


Courses 

The best course to play tourna¬ 
ments on is Sawgrass, the sim¬ 
plest. 


Survival guide 

Level 1 

All the hamburgers that you collect in 
the first 30 seconds will provide you 
with big coins worth 1000 gold 
coins each. When you have 
amassed 2000 gold coins the shop 
entrance will appear, so make sure 
you catch it in time. Buy the jet 
engine, twin bombs and the back 
shot. Afterwards go along the top 
dropping bombs and firing. When 
you finally get to the big nose boss, 
drop bombs around his nose and 
eye. When he gets up move to the 
other side. 

Level 2 

When you get to the next shop try to 


have a fair amount of dosh handy as 
both homing shots and heavy bombs 
are handy if not essential. If you 
haven’t enough money, get the heavy 
bomb. When you reach the end-of- 
level-guardian let him have it with the 
heavy bomb. 


Level 3 

Buy a homing shot and a shield, 
short out the snowmen and destroy 
the face. 


Level 4 

Make sure you give the end-of-level 
guardian everything you’ve got; hom¬ 
ing shots, heavy bombs, the lot. 
Ensure you’ve got a shield though as 
the barrage you face is heavy. 




Level codes 

PRPJ - 1.5 
PLPY - 2.2 
PGPG - 2.4 
PMPB - 3.2 
PDPQ - 3.5 
HPPP - 4.2 
HVKT - 4.5 
HBKM - 5.2 


HYKL - 6.2 
HTKV - 6.5 
HKKH - 7.2 
QQDD - 7.5 
QRDJ - 8.2 
QCDZ - 8.5 
QZDC - 9.2 
QJDR - 9.5 
QDDQ - 10.2 


THE NINJA 

Master System 

Scroll locations 

Scroll one - find it on the first round; 
you’ll discover it after killing the 
transforming ninja. 


Scroll two - can be found on round 
four. Shoot the bottom of the statue 
five times. 


Scroll three - on round six, cross the 
last bridge on the left and walk 
straight to the tree above the first 
samurai home next to the wall. 



Buyer’s guide 


ITEM 

PRICE 

Big wing 

100 

Jet engine 

1000 

Turbo engine 

10000 

Rocket engine 

100000 

Back shot 

500 

Laser shot 

1000 

5-way shot 

5000 

Homing shot 

10000 

Twin bomb 

100 

Twin missile 

200 

Smart bomb 

2000 

Heavy bomb 

2000 

Shield 

10000 

Auto shot 

500 

Flash attack 

10000 

Extra ship 

5000 

MAY 1992 Console 


COMMENT 

Not much change in speed. 
Better. 

Better still. 

Turbo nutter injection. 

Essential purchase. 

Rubbish, save your money. 

Ditto. 

Very good, worth the dosh. 

Good value for the money. 

Two missiles; one up, one down. 
Pretty average. 

Better, but has to be aimed. 

Has been known to save lives. 
Helps a bit. 

Uses a lot of power. 

Better off getting the shield. 


Putting Scroll four - find it on round eight. 

Always use the grid to align your Go into the top of the last garden on 
putts. This should mean you will the right and repeat the process you 

never hit a putt short of the hole. used to find scroll three. 



Tournaments 

To fine tune your reactions, and not 
give away too many shots on the 
early holes, it’s best to spend time 
on the driving range and putting 
green before a tournament. 

Save game 

It’s a good idea to save 
your game every nine 
holes when playing in 
a tournament. That 
way you stand a bet¬ 
ter chance of winning 
because if you score 
well on the outward 
nine and then “balls 
up” the inward nine, 
simply reset the 
Mega Drive, 
your game and 
continue from your 
outward score. 


Scroll five - the final scroll appears 
in round nine. Keep to one side 
when reaching the top of the wall but 
don’t kill the ninja immediately. Wait 
for a while and the green scroll will 
appear; collect this and you’ll 
receive instructions as to how to 
enter the temple. 






















General hints and tips 

Dirk has three weapons he can use. 
Each takes different amounts of ener¬ 
gy from the enemies: 

Dagger - one unit 
Axe - two units 
Fireball - three units 

Every level contains hidden bonuses, 
revealed by pressing the select 
button. Hidden bonuses contain 
energy, weapons, extra lives and 
points. Try to find these and the 
game will become much easier. 

Drawbridge 

This is the first section of the game 
and starts with Dirk outside the castle 
and the drawbridge in front of him. To 
complete this section the player has 
to defeat the water snake, open the 
portcullis, and then walk over the 
drawbridge and into the castle. 

A section of the drawbridge will 
begin to crumble when walked upon, 
but as long as Dirk does not stop he 
will walk safely across. Any attempt, 
however, to walk over the collapsed 
section will result in Dirk falling into 
the moat. 

The noise of Dirk walking on the 
drawbridge will awaken the water 
snake; the snake will burst through to 
oppose Dirk’s progress. Retreating 
back onto dry land will enable you to 
throw daggers at the snake. Beware, 
the snake spits fire - duck or die! 
When the snake is dead, jump over 
the holes in the drawbridge and enter 
Singe’s castle. 

Entrance hall 

Dirk is now in the outer regions of 
Singe’s castle. To stop unwanted 
guests, the entrance hall has been 
lined with portcullis gates designed to 
squash any intruder. As if this isn’t 
enough, Singe’s prisoners try to pre¬ 
vent you reaching princess Daphne 
by throwing rocks through the bars of 
their cage. 

Prisoners always throw rocks in 
pairs and then have to go back inside 
their cell for more. While they do this, 
pass quickly by. Crawling under a 
portcullis allows more room for error 
than when you walk through standing 
up. This can’t be done for the two 
portcullises with a hole between 
them. Instead, you must walk through 
the first of these by standing up, per¬ 
forming a small jump over the hole, 
shooting the hornets and - when the 
prisoner has stopped throwing rocks 
- crouch and crawl under the second 
portcullis. 

In the entrance hall you will 
encounter spitting snakes, poisonous 
spiders, bats and man-eating hor¬ 
nets. Shoot or avoid. 


The end of the entrance hall is 
guarded by the snake king; this huge 
beast will not allow you to pass with¬ 
out a fight. When the snake appears, 
retreat to the back of the screen. The 
poisonous clouds shot by the snake 
can be ducked or jumped. The snake 
king is only vulnerable if hit in the 
mouth. When jumping over clouds, 
fire into the snake’s mouth. The 
snake king will flash when hit. 

Elevator 

The elevators allow Dirk to take dif¬ 
ferent paths through the castle. There 
is an elevator at the end of each sec¬ 
tion with four exits on each one. The 
exits lead to the following levels: 

Elevator at end of entrance hall 

Exit 1: Entrance hall 

Exit 2: Mines 

Exit 3: Dungeon 

Exit 4: Treasury 

Elevator at end of mines 
Exit 1: Dungeon 
Exit 2: Mines 
Exit 3: Grim Reaper 
Exit 4: Treasury 

Elevator at end of Grim Reaper 

Exit 1: Singe’s Lair 

Exit 2: Dungeon 

Exit 3: Grim Reaper 

Exit 4: Treasury 

Mines level 

As Dirk progresses deeper into 
Singe’s castle he needs to travel 
through the deserted mines. The 
mines have low ceilings, so you’ll 
have to get on your hands and 
knees. Get past the rock crushers by 
waiting till they’ve crushed and then 
crawl under without stopping. Watch 
out for the red bats as they take three 
hits to kill. The dark sections will 
require Dirk to use his candle, but 
use it sparingly as if it runs out, you’ll 
be in trouble. There are hidden 
bonuses: an extra candle and energy 
in the little raised section after the 
first crusher, an axe just before the 
two moving ledges immediately 
before Dragon’s Breath and an extra 
life straight after Dragon’s Breath. To 
ride the Dragon’s Breath, Dirk will 
need to flap his arms. 

To defeat the Trolls at the end of 
the level stand about a third of a 
screen away from them, fire two 
weapons (preferably axes) just before 
they appear and then jump over the 
rocks that they throw (two at a time!). 

Dungeon 

You should avoid this section if possi¬ 
ble, but there is a hidden axe in it if 
you feel lucky. 

As soon as Dirk enters, walk for- 









repeatedly firing at the Lizard King, 
the bonus icon can be collected 
whilst Dirk is still to the left of the 
Lizard King. Jump off the throne to 
collect the bonus icon and fire at the 
Lizard King in mid-air to force him 
back. 

Grim Reaper 

Dirk is now deep inside the castle. 
Try to stand over floor support posts 
as the floor only collapses in unsup¬ 
ported sections. The swinging balls 
can be quite tricky, especially the 
double ones. The first double one 
can be simply crawled under, the 
second double one requires only a 
small jump over the bottom ball fol¬ 
lowing the top one through. The ones 
with fast rotating top and bottom balls 
require the following sequence. Walk 
into them just after the first ball has 
gone into the wall recess. Jump over 
the bottom one with a small forward 
jump, duck under the top one, stand 
up and do a small forward jump over 
the bottom one again and then crawl 
out so as to avoid the top one. Shoot 
the rotating skulls at the top of their 
travel to allow room to crawl under 
them. 

To defeat the Grim Reaper at the 
end, stand just past the first full floor 
support and duck under all but the 
very short fire bolts from the Grim 
Reaper’s hand. The Reaper fires four 
bolts at a time. After he has thrown 
four, jump up and hit him in the head. 
By repeating this, the Grim Reaper 
will be vanquished. Don’t forget, 
using the axe hidden just before the 
Grim Reaper appears will make the 
job twice as quick. 

Singe s Lair 

Try to avoid jumping through the bub¬ 
bles as they drain energy. The eggs 
crack when Dirk gets near them. 
Walk back, duck down and shoot the 
hatched baby dragon It takes four 
hits to destroy them, so the axe 
weapon is useful here. There is a 
very awkwardly placed dagger icon 
near the end of the level, and Singe 
is virtually impossible to defeat with¬ 
out the axe weapon. Make a careful 
note of where to position Dirk before 
the jump onto this final ledge so that 
he lands before the icon and can 
jump over it, retaining the axe. 

At the end of Singe’s Lair is Singe 
himself. To defeat him, stand at the 
back of the screen, jump over the low 
fire balls and duck under the high 
ones. The baby dragons make life dif¬ 
ficult so make sure these are 
destroyed as soon as they appear. 
Singe can only be shot in the head, 
so take advantage of the low fire 
balls and fire whilst Dirk is in the air 
to hit Singe. 


ward and collect the Fireball. By 
standing level with the third window, 
both throwers will miss Dirk. Jump up 
and shoot the prisoner’s throwing 
arm on the left. Immediately after it 
has been shot, crawl to the left of the 
screen and destroy the second 
throwing arm - make sure you are 
standing close enough to the 
portcullis so that when the third arm 
starts to fire it will not reach Dirk. 
Walk past the third throwing arm and 
shoot it from the right whilst crouch¬ 
ing just behind it. Lastly, shoot the 
fourth throwing arm in the same 
manner as the first; this will cause the 
portcullis to be raised allowing Dirk to 
exit, picking up the more useful axe 
on his way out. 

Treasury 

If your gold gets taken by the Lizard 
King you can recover it by visiting the 
treasury. The treasury is always the 
last exit on every elevator. The idea is 
to collect the gold bonus icon and exit 
from the same side as you entered 
whereupon you will be returned to 
the elevator you exited from. The 
gold bonus icon flashes on/off and 
must be collected when on. Firing at 
the Lizard King makes him retreat for 
a short while - he cannot be killed. 

The Lizard King homes in on Dirk, 
so by jumping into the air the Lizard 
King will rise up. By repeatedly jump¬ 
ing he will get high enough for Dirk to 
crawl underneath him. If Dirk does 
this whilst standing on the Lizard 
King’s throne and then drops off as 
the Lizard King approaches, Dirk 
may find it easier to crawl under him. 
Once Dirk is to the right of the Lizard 
King he will find it much easier to col¬ 
lect the bonus icon. Alternatively, by 


NES 













Mmmm 

i'.'I *.v.4 jw.vM'K'i M> 


Survival tips 

Despite the fact that this game is 
getting on, it is still causing the most 
headaches. Fear not - help is at 
hand for the hero of Hyrule! 


The labyrinths 

Nine labyrinths can be found on 
each quest. Some are straightfor¬ 
ward, others a little more brain tick¬ 
ling... 


Quest 1 

Level 1, D8 - just cross the bridge! 
Level 2, D13 - climb the steps. 

Level 3, H5 - again, just walk in. 
Level 4, E6 - use the raft to reach 
this destination. 

Level 5, A12 - walk up through the 
screen below four times. 

Level 6, C3 - stroll in; it’s that easy. 
Level 7, E3 - at this lake blow the 
whistle and the entrance will appear. 
Level 8, G14 - burn the bush that 
blocks the path. 

Level 9, A6 - use a bomb to blow a 
section in the left hand block. 


NES 


Quest 1 pointers 

• To get through the lost woods, go 
up once, left once, down once and 
left again - you’ll be out! 

• A16 - from A15, go to the centre 
of the top row of blocks and push up; 
you’ll walk through the wall and get a 
100 gold point bonus. 

• The white sword is at All (you 
need five hearts). 

• The magic sword is at C2 (you 
need 12 hearts). Push a particular 
gravestone... 

• Push a statue at C5 to get the bra- 
clet. 


Quest 2 

Level 1, D8 - in the same place as 
quest one. 

Level 2, D5 - push the middle top 
statue. 

Level 3, D13 - blow the whistle to 
reveal the entrance. 

Level 4, B12 - use the power 
bracelet to move a block and find the 
stairway. 

Level 5, E6 - use the raft from the 


screen below. 

Level 6, D1 - blow the whistle 
Level 7, G13 - burn the tree as in the 
screen shot. 

Level 8, BIO - use a bomb on the 
fifth block from the left hand side of 
the screen (above the stream). 

Level 9, A1 - use a bomb four blocks 
from the left edge. 


Quest 2 pointers 

• You’ll find the white sword at A11 
(as in quest 1). 

• The magic sword is at A10. Use 
the power bracelet to move the left¬ 
most block. 

• The bracelet can be found in the 
same location as quest 1. 

The heart containers 

Here’s where to find them and how to 
get them... 


Quest 1 

El 6- use the ladder 
C16-use the raft 
Cl 3 - bomb the right of the rock 
E8- burn the tree 
H12-bomb the rock 


Quest 2 

F16-use the ladder 
Cl 6 - use the raft from below 
A7 - blow the flute 
Dll - blow the flute 
Cl - blow the flute 


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Console MAY 1992 






























REVENEGE OF SHINOBI 

Mega Drive 

Escaping from the cellar maze (district 8, part 2) 

Progress right until you encounter an underground section with a roof. Crouch, 
kill the ninja and go through the door. Kill the man with the flame-thrower and 
go through the door. Keep your finger on the right button while you go through 
to the next screen and you won’t fall. Kill the two red dragons and keep going 
right and straight up and then left. Progress up and then right until you reach a 
door at the end of the corridor, go through the door and then somersault over 
the wall on the right (keep your finger on the right button while doing this). 
Enter the door on the right, take the route to the left and then go through the 
first door you come to (before doing so use JITSU OF IKAZUCHI). Go left and 
go through the bottom door. Now go through the exit. 


Mega Drive 


or 






Secret rooms 

Bodacious, dudes! To find the first hid¬ 
den room you will need to get the Icarus 
wings, rocket skates or rubber ring. 
Fall off the levels till you reach level 
one. Use your item to fly, float 
speed across the water and 
head for the bottom left- 
hand corner of the 
screen. Collect all 
the gifts and then 
fall down the hole 
to level zero. 

For the 
next hidden 
room, get the 
wings and jump 
off the levels that 
you’re on till you get 
to level one. Now 
jump off level 
one with the 
wings and you 
will find another 
secret level. 


% ; 


*1. 


MAY 1992 Console 





















warp 1. You wifi now be able to reach 
world 5. 


One of the best features of the Super 
Mario Bros saga are the warp zones. 
Console XS has the lowdown on 
each and every one. 


Warp 4: world 1 -2 
Leads to: the minus world 
At the end of world 1-2, stand on the 
pipe, and break the second and third 
block from the right hand side. Now 
stand on the left edge of the pipe, 
facing left, and jump backwards into 
the block you’ve left over (see screen 
shot). The idea is to get Mario’s head 
stuck on the block - if you manage to 
do so, he’ll walk through the bricks 
and full into the warp zone! Go down 
the first pipe, and you’ll end up in a 
swimming section that, unfortunately, 
you can’t get out of! Still, it’s fun 
being there (if you’re the kind of per¬ 
son who enjoys banging your head 
against a brick wall). 


Super Mario Bros 

Warp 1: world 1-2 

Leads to: worlds 2, 3 or 4 

This is the simplest one to find. At the 

end of world 1-2, on the final lift, jump 

up on top of the roof and run right. 


Warp 2: world 3-1 
Leads to: world 5 

When you reach the waterfall, drop 
down and you will come to a door. 
Enter this door, run to the right and 
pull up the tenth piece of grass, 
which will give you a potion. Take this 
potion to the right and drop it next to 
the pot. Slip through the door and 
down the pot to warp to world 5. 


simply select them 
on the power screen while on the 
map. If you use it in world 1, you are 
able to warp to world 2, 3 or 4. Use 
one on 2, 3, 4, 5, or 6 and you can 
warp to 5, 6 or 7. Use a whistle on 
world 7, or while in the warp zone, 
and you’ll be able to go to world 8! 




Warp 2: world 4-2 
Leads to: worlds 6, 7 or 8 
After the first lift on world 4-2, you will 
find a block which is just out of reach. 
What you need to do is jump around 
beneath it in order to reveal a set of 
invisible blocks. You will now be able 
to bash the block in question, which 
gives you a vine, allowing you to 
climb to the heavens. Run to the 
right, and waiting at the end will be 
the warp zone. 


Whistle 1 - found on world 1-3. Go to 
the white block surrounded by four 
other coloured blocks as in the pic¬ 
ture, then crouch down for five sec¬ 
onds on this white block. You should 
then fall through it. Run to the right, 
and you’ll disappear behind the 
scenery only to reappear in Toad’s 
House. The whistle is in the chest. 


Warp 3: world 4-2 
Leads to: world 6 

When you reach the whale section, 
head right, pick up the potion, and 
continue until you see the flower pot. 
You’ll need to continue right until you 
can drop down, then go left to get 
back to the pot. Drop the potion and 
you’ll get to world 6. 


Super Mario Bros 2 

Warp 1: world 1 -3 
Leads to: world 4 

These are quite easy to find. Near 
the end of the first section of world 1- 
3, grab a potion, and then drop it next 
to the flower pot near the door. Enter 
the potion door and drop down the 
pot - you’re now in world 4. 


Whistle 2 - found in world 1 fortress. 
At the end of the first section, fly up 
to the roof, get on top and run to the 
right. When you stop, press up; you’ll 
enter a door leading to the second 
whistle. 


Warp 4: world 5-3 
Leads to: world 7 

This is nice and straightforward. At 
the very start of 5-3, select Luigi. 
Then, after climbing the very first lad¬ 
der, super jump to the platform above 
and use the potion to go in a door 
and down the pot. 


Whistle 3 - found in world 2. Head to 
the top right of the map, and break 
the block with a hammer. Travel down 
the new-found path, and defeat the 
Hammer Bros to get the whistle. 


Warp 3: world 4-2 
Leads to: world 5 

If you want to sustain the challenge, 
go to the end of world 4-2, and jump 
onto the roof just before the pipe a la 


Super Mario Bros 3 

SMB 3 is a little different to its prede¬ 
cessors in that you choose when to 
warp. To do this you need to collect 
warp whistles. To use the whistles, 




Console MAY 1992 

















































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Mega Drive 


Choosing a team 

Select a team which has both a balanced offense (a good receiver and 
running back) and a nippy defense (quick linebackers). 


Offense - passing 

Use the lob pass when passing to a receiver because it gives you more time 
to catch the ball. As the ball is approaching the receiver press B to make 
sure you are controlling the correct character, move onto the circle, face the 
incoming pass and press C to catch the ball. 

Offense - running 

If you have a running back who is a bit on the speedy side, running plays 
which take you to the edge of the field are a piece of cake. As soon as the 
running back has the ball, leg-it up the field using the B button to dodge 
defenders just before they tackle you. When the heat is on, grab a few more 
yards by pressing A to dive or C for more power. Be careful with those but¬ 
tons or you could fumble the ball. 

Defense - pass 

The best formation for the pass is DIME as this will cover most passing 
angles. 

Defense - run 

The two best formations against the run are 4-3 and 3-4, and for short 
yardage GOALLINE. 

Passwords 

Some codes for the Mega Drive EASN championship game: 



DGTZ1M17 - Buffalo v San Francisco 
dwgjlvcm - Chicago v Oakland 
DY9YM8VX - San Francisco v Buffalo 
DNC6H6TB - Philadelphia v Oakland 
DY93VL51 — San Francisco v New Jersey 
czscm6jd - Washington v Buffalo 
CGYXR8TL - New York v Houston 
DV947 jdd - Detroit v Indianapolis 
CDN9NPXC - Houston v Philadelphia 
BHYV5BR1 - Kansas City v Los Angeles 





Mega Drive 

Password 

To get into the rough, tumble and tur¬ 
moil of division one enter the following 
code: 


LCLI CWAF ObXE ya3q 
2bst -isl gGVC 


NES 


To get extra lives, activate the 
leaf shield when there is an 
egg-dropping bird above you. 
If you stand still, the shield will 
remain active and you won’t 
use any energy - yet, you’ll 
still kill the enemies that 
come from the eggs. 
Eventually you’ll start getting 
lives. 


104 



Mega Drive 


Guardian guide 

Level one (snake charmer) 

Walk up to the wall and start punch¬ 
ing it. Eventually the wall will col¬ 
lapse and the snake charmer will 
jump off it. Move to where he’ll land, 
pick him up and throw him. If you 
repeat this he will eventually die, but 
don’t attack the snake with flying 
kicks as it will strangle you. 



Level two (blades) 

Get yourself to the top platform. 
When he appears, climb back up 
and with luck he should follow you. 
When he jumps up, catch him and 
then throw him off. If you repeat this, 
he should die. 


Level five (spider) 

Wait for him to come down and then 
punch him and he’ll fall to the floor. If 
you pick him up and throw him, he 
will spit something at you. Dodge this 
and repeat picking him up and throw¬ 
ing him till he dies. 



Level three (rhinoceros) 

This dude will appear on a flying 
platform. Walk underneath him and 
jump onto the platform. Throw him 
off it and then throw the platform at 
him. He will then charge at you, so 
turn and grab him and then throw 
him. Repeat this till he’s dead. 

Level four (lion) 

Do the same on this as on blades, 
but when he jumps on top of you, hit 
all the buttons on the pad to get him 
off. 


Level six (final boss) 

Before you can even get to the last 
guardian, you will have to kill two 
snake charmers, the rhinoceros, the 
spider and the lion. Firstly, you will 
have to kill the professor (he won’t 
harm you till he transforms). He will 
turn into a monster (as weapons). He 
will turn into an arrow and fly at you, 
so if you duck he’ll fly right past you. 
He also jumps onto the ceiling and 
spits small dragons (!?!) onto the 
floor. Do flying kicks at these and he 
will fall back to the floor. The easiest 
way to kill him is to do flying kicks at 
him and occasionally pick him up 
and throw him. Keep doing this and 
he should soon die. 



Console MAY 1992 


























































MEGA 


Extra hits 

The most effective way to kill many of 
the enemies in this superhero adven¬ 
ture is to use electricity. As the beam 
connects, quickly pause and then re¬ 
start the game - each time you do 
this, another hit will be registered! 
This works perfectly against the Rock 
Monster and Dr Wily, amongst others. 


Master System 


Playing guide 

The guardians 

No matter what power-ups you may have collected, these guys 
can only be hurt with your main front-firing gun or laser. So unfor¬ 
tunately your side shots or launchers are of no use to you. In 
order to beat them, you’ll have to risk all and actually get directly 
below them. 


The Crab 

At the end of each stage, you’re faced with the guardian. This 
beastie doesn’t have any protection, but he does have the annoy¬ 
ing habit of swooping down and squashing any unwary space¬ 
craft. He’s also clever when it comes to firing shots as he guess¬ 
es where you’re going to be in advance. 

The trick here is to keep moving in a horse-shoe shape rang¬ 
ing from the top-right to the top-left of the screen. Pause only to 
hit the baddie with a few bolts when you’re directly underneath 
him. Once again, his face is his weak spot and he’ll flash white 
when your hits are successful. The crab will take quite a while to 
destroy - be patient. 


Powerful grenades 

Throw a grenade at guardians and, 
when it hits, pause the game. 
Sometimes, the grenade will remain 
active - wait a while, unpause the 
game, and the guardian will die! 


Essentials 

• Your first priority should always be to replenish your energy, so 
buy those hearts. There are occasions, though, when hearts 
appear automatically soon into the next level, so check with the 
guide as to when buying energy is a waste of money. 

• Sideshot is the only way you’re going to survive the swarms 
ahead of you. 

• Cannons are cool. They blast those aliens that survive the 
sideshot and leave your main blaster free for dealing with the 
enemies head-on. You’re given one automatically towards the 
end of the stage so don’t buy two beforehand. 

• Double shot doubles your forward firepower better than an 
ordinary power-up would. 

• Lasers are the business when it comes to dealing with the 
bosses but they really don’t help you very much as far as fighting 
through the levels are concerned. 


DOUBLE DRAGON II 

NES 


Extra lives 

Select the two player ‘B’ game, then 
kill the other character. Each time you 
do, you’ll be granted an extra life! 






Mega Drive 


select 

title screen, press up , down , left , 
ght, A, C, b and c. You should hear a 
iall noise to indicate the cheat has worked. 
dss a and start simultaneously when 
mic’s finger is wagging to get to the stage 
lect screen. 


Chaos emeralds 

This will allow you to pick up all the Chaos 
emeralds before you start the game. Combine 
this with the stage select and you can complete 
the game with all emeralds. 

Go to the stage select screen and choose 
Special Zone. Once you’ve obtained the Chaos 
emerald, press reset BEFORE you enter the 
Green Hill Zone. When Sonic is wagging his 
finger, press a and start again to go to the 
stage select. It will still be set to Special Zone, 
but if you press start you will enter a different 
Special Zone. So pick up the new emerald and 
repeat this process till you have six and pro¬ 
ceed to the Green Hill Zone (without resetting) 
and complete the game as normal. You can 
keep trying to pick up the emeralds as often as 
possible because the number you have collect¬ 
ed is retained when you reset. 


MAY 1992 Console 





































Console MAY 1992 


The city of the mind 

The dawn welcomes you as the 
adventure begins. Buc is outside of 
the lobotomist’s guild - “come in and 
lose your mind”. Young Buc is on his 
way to the sorcerers’ academy for 
more tuition. 

Visit the academy straight away to 
see your master, the main lecture hall 
is west of the entry hall and master 
Thalmus is waiting in the antecham¬ 
ber so talk to him. Thalmus will go to 
the lecture hall and demonstrate a 
new spell. When finished, go to the 
temple in the city. 

The temple 

The temple in the city of the mind is 
the white building to the north of the 
fountain. As instructed, talk to the 
priests. Ak Thul will now give you 
something and bid you go to 
Thalmus for a task of great impor¬ 
tance. 

Go back to the guild and head to 
the NE corner of the building where 
you will find a key. Open the chest 
nearby and collect the map, an 
essential item. Now walk East and 


get the Warn scroll. 

Talk to Thalmus and he will send 
you on an errand. If you wish to prac¬ 
tise your conversational skills, then 
the students in the guild are perfect 
guinea pigs. 

The hermit’s hut 

The hut is on the hill to the south. You 
can just see it from the guild’s steps. 
Take the path around the hill to avoid 
any wilderness monsters and enter 
the hut. Talk to the hermit who will 
appear aggressive towards magi¬ 
cians. Select FIGHT from the talk 
menu and battle the hermit to the 
death. Make sure you have full ener¬ 
gy or he will win. When you have 
defeated the hermit, return to 
Thalmus. After a short dramatic 
sequence you will be teleported to 
the City of Division. 


City of division 

Go north and enter the city. 
Immediately go to the GOP (large 
building in the north-east of the city). 
Find Hack and talk to him. 

Visit the small knights’ guild south 
of the GOP and talk to the guildmas- 
ter about your quest. Now it’s time to 
find some transport. Find the vehicle 
master (in front of the GOP) and buy 
a boat. Sail north to the lighthouse 
and enter it, finding the lighthouse 
keeper. 

Ask about the city and bribe him 
for the whereabouts of Rashild the 
merchant. Exit and sail north then 
west and work your way into the 
islands until you find the biggest. 
Leave you small craft and find the 
oasis where Rashild is topping up on 
water. Zoom in and talk to Rashild 
about Job, City and finally Quest. 

Return to Division, stand in front of 
the temple and Zoom in. Go down 
the ladder to battle Scourge who has 
the knight’s key. 


Go back to GOP, walk past Hack to 
the rear (west) of the building, then 
south to the treasury. 

Show the knight’s key to the guard 
and he will let you in. Open the 
locked chest within and take the 
knight’s symbol. Now go to Hack and 
Show him the knight’s symbol. The 
Knight will join your party. 

City of speed 

Sail around the continent to Speed. 
Enter the archers’ guild (large white 
building to the south) and talk to the 
secretary. 

She wants some flowers from the 
island of Perfection so sail south to 
Perfection and buy the flowers. Now 
return to Speed and give them to the 
secretary at the guild. Go upstairs 
and talk to Arrow. 

Talk to the Archer Master at the 
guild about your quest. Zoom in on 
the dock to find Carp and talk to him. 
Go to the ruin to the south and find a 
flip stone, or buy one from the gener¬ 
al store. 

Visit the prisoner in the civic centre 
and show him the flip stone, he will 
give you a map and then flip out. 

Show the map to Arrow, she’ll give 
you the archer’s symbol. 

Go to the mines of Misery (to the 
East in the hills above the falls). 

Enter the mines and fight your way 
down. At the bottom are two archers, 
the leader and the feather. Talk to the 
leader first and show her the archer’s 
symbol. Feather will now join you. 

City of blood 

With two companions, Buc is well on 
his way. Go to blood (located on 
SE end of the continent). 

Enter the necromancers’ guild (big 
white and brown building) and go 
down the ladder. Ask the guard about 
your quest then go upstairs when he 
lets you through. Ask the leader 
about your quest and search the two 
shelves near him for a key. Open 
lab door with the key and get 
corpse. 

Go to the tavern and talk to the 
necromancer about the city. 

Now it gets creepy! Go up the hill 
to Les’s house (the graveyard), but 
you must go there at night. Take the 
west road up the slope and walk 
south and up the steep hill. Zoom on 
the tomb stone. Talk to the necro¬ 
mancer and give him the corpse. 

Head back to the guild and go 
downstairs. Talk to Flemm and then 
go to Kaos. 


City of kaos 

Talk to the door man in the big 
enchanters’ guild. 

Go to the temple and talk to the 
secretary (he’s in the cage). 


TV’s top video 
game presenter, 
the much imitated 
but never bettered, 

Dominik Diamond, 
comes up with a 
complete playing 
guide to one of the 
toughest RPGs on 
the Mega Drive. 

The sextant 

To use the directions we have been 
using to describe locations, you must 
find the sextant which is near the 
Mines of Misery. Instead of travelling 
above the waterfall, go below it along 
the wooden bridge and push up 
when you are in front of the waterfall. 
You will enter a cave where the sex¬ 
tant is hidden. You will now be able to 
use the coordinates to pin-point 
items. 

There is also a hidden room in one 
of the walls in the City of the Mind 
harbour (13’1”, 10’8”). Simply get a 
small boat and travel out and around 
the wall. Push into the brick work to 
find the room which contains loads of 
money, food and magic items. 




































































Sail to the cave, battle the conjur¬ 
ers and steal the ogre’s egg. Now 
return to the conjurer’s hut and when 
she refuses to give you the key, fight 
her for it. 

Go to the fire cave at 5’4”, 10’8” 
and get the wood for the customer. 
Show the wood to the man in the 
Perfection restaurant and he will give 
you the conjurer’s key. Use the key to 
open the door in the library. Here 
you’ll find Haze on the roof. 

Show her the necromancer’s sym¬ 
bol. If you don’t have it, get it from 
Flemm (in the City of Blood). Once 
you have given her the symbol, go to 
the first floor and find Alexi. 

Visit the enchanters’ guild in Kaos, 
show the conjurer’s symbol to 
Xylotyl. Find Obliky upstairs in the 
big tavern to the south of Blood. Talk 
to him and he joins you. Finally, fight 
the enchanters who come to chal¬ 
lenge you. 


Go to the cathedral (NW, follow the 
road signs) and find the priest at the 
confessional. Search the books till 
you find a note about a mirror hidden 
in the crypt. 

Go to the crypt in Perfection 
(under the temple), then go to the 
Speed city crypt (under the temple) 
and search the braziers till you find 
the mirror. 

Go back to Kaos and show the 
mirror to the secretary. Buy a bingo 
card from the bingo director on floor 
two of the big enchanters’ guild. Go 
back and show the bingo card to the 
secretary. Fight the black priest and 
get his whip. 

Now find Xylotyl on the roof of the 
big guild (at night) and he will give 
you his symbol. 

Take the Enchanter symbol back 
to Blood and show it to the head 
necromancer. Mortimer joins you. 


priests in the temple will tell you 
more. Visit the monk in the cathedral 
and then on his advice, go to the 
City of Sunrise and Sunset at loca¬ 
tion 3’22”. Ask the boy in the fountain 
about your quest and get the foun¬ 
tain key from the dresser in the build¬ 
ing at 3’0”, 217”. 

One of the buildings in the city has 
a ladder inside. Go down to the sec¬ 
ond level, where you will discover the 
fountain of youth. Search it for the 
milk of youth. 

Go back to the creepy Doggon 
castle and show the milk to the 
regent who will give you access to 
the rest of the building. The King’s 
chamber is locked and needs an iron 
key, so find a scrubbing girl and talk 
to her. Now go out to the house near 
the town sign and talk to the occu¬ 
pants. Visit the City of Sunrise and 
Sunset again and talk to the resi¬ 
dents of Sunset. They tell you to go 
to the fire swamp; in the centre is a 
witch’s house (12’0”,13’3”). 

Find the cowering Fen person at 
12’1”,13’7”. Spare his life and he 
reveals the location of the finger 
bone. Use the finger bone in the 
Witch’s presence and she will die 
horribly and you can take a lock of 
her hair. Take the lock to the woman 
in Sunset and show it to her. In 
return she will give you the iron key 
which is used to open the King’s 
chambers in Doggon castle. Ask the 
King about his job and confront the 
regent. When you have defeated 
him, take the milk of youth back and 
return to the king and show him the 
milk. The king will give you the Ring 
of Division. 


Cathedral city 

This city is a massive store of knowl¬ 
edge, so talk to all the priests and 
search all the shelves for notes con¬ 
taining information. 


:S THE TRUE UftV. 

1 USED TO SLAVE FOR 


City of perfection 

Enter the big conjurers’ guild and talk 
to the librarian about your quest. Go 
to the restaurant and talk to the vari¬ 
ous customers about your quest. 
One will say that he has the key but 
needs a special type of wood for his 
brazier - nothing in life is free. 

Another note in the library tells you 
that the wood you require is in the 
cave of fire, and about a hermit who 
lives in an oasis near Kaos. Find the 
hermit and talk to him. 

Go to the lobotomy club (the city of 
the mind) and talk to Larry about 
your quest. Buy him a drink. 

Find the conjurer’s hut at 8’2”, 5’4”. 
The conjurer wants the ogre’s egg 
which is in the cave at the south pole 
(6’6”, 21’3”). 


Ring of division 

Doggania is the place to go. Enter 
the castle and pay the guards “1,000 
gold or everything you have” to pass. 
Talk to the regent and then visit the 
civic centre for a quick chat with the 
judge, the jailer and the prisoner 
skulking in the cell. 

Talk to Fiver about the city, spare 
his life and he will help you later. The 
jailer will certify that you have com¬ 
pleted the quest and you must talk to 
the regent about the next one. The 


Ring of advancing 

The world is a big place and a help¬ 
ful hint is to thoroughly explore the 
map before you start on your quest. 
You can save precious time and 
energy wandering all over the globe 
in search of a particular city by just 
planning. 

The quest for the next ring begins 
(it’s all getting a bit Tolkienesque, 
isn’t it?). Go to Richi and enter the 
castle there. Talk to the queen and 
she will boast about her enormous 
observatory, so go there and speak 
to the master. Visit Shard and speak 
to the master glass blower. Show 


Mega Drive 


MAY 1992 Console 





























































him the specifications for the tele¬ 
scope lens. 

Use a dragon to fly to Mesa 
sure you have a Dragon Stoni 
talk to the man in the desert fortress. 
Find the hidden square in the 
(23’8”,13’5”) with one desert city per¬ 
son standing on it. Zoom in. 

Give a tome from the cathedral to 
the master blower and give the spe¬ 
cial sand to the blower in the 
lab. Go back to Richi and show 
lens to the observatory master, and 
talk to the queen for your reward and 
more info. Talk to the expert in the 
cathedral and go to the university 
town and have a chin wag with the 
expert there. 

Finally, return to Richi and go to 
the tower and down into the crypt, 
solve the puzzle and get the ring of 
Advancing. 




iwp anu mi iu mt; niau 


enchanter, Tutu. He casts a spell on 
you, and locks you up in a cell and 
leaves. By lucky hap, Fiver, shows up 
and releases you. Find the library 
and search it till you find the research 
notes on the location and nature of 
the Chamber of Variation. Now you 
must fight Tutu and exit the tower. 

the paladin keep in 
and then go to the New 
to the citadel in New 
and sneak in and fight the 
guard for the key. Visit 
and get the order of 

Variation. 

Enter the loony bin and talk to the 
residents about your quest. 

To find the ring you must enter the 
chamber of Variation, 33’0”,6’2”. 
Follow the stages in order to suc¬ 
cessfully negotiate the chamber. The 
Ring of Variation is just beyond the 
chamber. 


Ring of intuition 

Only four rings to go and things are 
looking good. Go to the City of the 
Mind and talk to the sorcerer in the 
Academy garden about your quest. 
Find the city of Oxbridge and talk to 
the people about their city. 

Go to the sorcerers’ guild and talk 
to the insane sorcerer about your 
quest and his job. If you search his 
desk, you will find a note. Go to each 
house in town till you find another 
sorcerer; talk to him about his class 
and then go to the thieves’ haven. 
Talk to the inn-keeper about his class 
and go upstairs and talk to the thief 
from Oxbridge. 

Fight the thief and get the map. 
Return to the house in Oxbridge and 
show the map to the second insane 
sorcerer. Visit the island to the west 
of the city (13’6”,4’7”) at night and 
search it by zooming in till you find a 
ladder. Visit the third insane sorcerer 
his cellar and talk to him. Go to the 
location given on the map (from the 
thief) and retrieve the lost orb. Return 
to the third sorcerer and show him 
the orb. 

Now take the key back to Oxbridge 
and show it to the first sorcerer at the 
guild. Buy the dove from him and go 
to the mountain in the desert near 
Necropolis at (30’3”,11’8”). 

Look for a cave entrance on the 


Ring of variation 

Tutu’s tower is the first destination of 
this new quest, and it is found in the 
far eastern corner of the great desert. 


VOU EARNED 3 EXPERIENCE PER 
COLD^PICCCS. PESO CPPTUREO 2 


Ring of bile 

This charming sounding ring is found 
deep in a maze in Necropolis. 

Go to Blood and talk to the 
Necromancer at the guild. Now go to 
the graveyard and find Curtis at 
16’7”, 16’4”. Talk to him. Show a whip 
to the black priest and he will tell you 
where to find the Pit of Despair. 

Go to 21’8” and zoom in on the Pit 
of Despair. Work your way down into 
the pit and search the records room 
to find clues. 

Go to Necropolis in the great 
desert. It is here that Pain was 
buried. Inside the great tomb is a 
locked door; the tomb keeper tells 
you that to get inside you must do 
something for him. 

Find Lucius in the Necromancy 
section of the magic B Us. 

Go to the great amphitheatre at 
27’9” and find the head thespian. 

Talk to him to get his moustache 
and take it and show it to Lucius. In 
return he gives you a spell. Return to 
Necropolis and show the spell to the 
tomb keeper. Enter the tomb and find 
your way through the maze, the Ring 
of Bile is in a vault at the end of the 
maze. Couldn’t be simpler! 


Console MAY 1992 







































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In Cathedral there is a monk who 
you should talk to about your quest, 
then go ahead and search the 
shelves near him for a book about 
the chamber of perfection. 

Now go to the Celestial City. 
During the day, converse with the 
Sun priest in the temple of the Sun 
about your quest. He will direct you 
to a man in the library; talk to him 
about your quest. Search the shelves 
for a factory pass and then go 
straight to Blood and find the factory 
at the graveyard on the hill. If you 
have the factory pass, the guards will 
let you in. 

Talk to the factory master and get 
the embalming fluid from him. Give it 
to the Sun priest in the Celestial city. 

Go to the third floor and use the 
key to open the chest and get the 
Sun Gem. 

At night, go to the temple of the 
Moon and talk to the moon priest 
about your quest. Go to Sparta and 
show the moon priest’s request to 
the Marshall. Now amble over to the 
arena and fight the bear and the 
dragon. Return to the Marshall and 
talk to him again 

Find the foam pool in the Temple 
of the Moon and search it for the 
moon gem. Go to the chamber of 
Perfection, Fezzik is here. Show him 
the Moon Gem and the Sun Gem 
and then fight Fezzik for the final 
ring, the Ring of Perfection. 


The final sequence 

Have a chin wag with the priests ir 
Cathedral about your quest and go tc 
20’11” to visit Mr Belmont. Talk tc 
him about the quest. 

Search the desert fortress of Mesa 
until you find the log of the founder ol 
Mesa. 

Return to Mr Belmont’s house and 
show him the log. 

Find a bandit ID card in a bank 
vault in the basement and the Holy 
Seal in the bandit hole treasury. 

To retrieve it, go to the bandit hole 
(30’, 18”) and fight, bribe and sneak 
your way through the back entrance. 
Show your ID card to enter. Lenny is 
the treasure room guard, he will let 
you in if you helped him back in 
Speed. Go in and get the Holy Seal, 
then fight Mr Belmont on the way out. 

Fly to the fount of Heaven and use 
the Holy Seal in the entrance. You 
must have all 11 rings. 

Darius is here and will attack you. 
He is possessed by the void, but you 
must defeat him to win the game and 
complete this epic Mega Drive RPG. 


second slope and enter the cave. 
Take the orange path and you will 
come across a dragon. If you have 
the dove, the dragon will give you the 
Ring of Intuition. 

Ring of will 

Thieves are the key. Go to the 
thieves’ haven and visit the thieves’ 
guild. Talk to Keef the thief about your 
quest. Go to the asylum and talk to 
the inmates about your quest. Now 
visit the island at 0’7”,19’2”. 

If you have killed the fire swamp 
witch, you may gain an audience with 
the great Fen Ho in Fenopolis. Talk to 
him about your quest. 

Enter the citadel in Protector city 
and then go to the dark forest to find 
a talking bear who lives in a hut at 
33’8”,10’5”. Talk to him. 

Return to the citadel and give the 
honey to the protectors, but make 
sure you get a contract. 

Return to Fenopolis and show the 
contract to Fen Ho. Now visit the 
island at 0’7”,19’2” and find the cave 
which contains a maze. Work your 
way through the maze to the tree 
chamber, and search the tree for a 
leaf. 

Return to thieves’ haven and show 
the leaf to Keef. Return to Cathedral 
and fight Yoppa for the Ring. 

Ring of calling 

Talk to Slice at the guild of Pieces in 
Division (he’s standing in front of the 
podium). Go to the cave at 30’1”,5’4” 
and talk to the old man. Now go to 
the Pirate hole at 30’18” and search 
the rooms until you find a note. Visit 
Magicnia and talk to the merchant in 
the general store about his city. 

Collect five pirate flags by defeat¬ 
ing pirate ships at sea and then 
return to Magicnia and use the flags 
at the general store. Go to the tavern 
in Division and talk to the pirate. 
Show him your half of the map and 
he’ll ask if you’ll buy his half of the 
map. Answer “yes” and he will sell it 
to you. 

When you have both sections of 
the map, you will be able to find the 
sunken ship. Zoom in on the sunken 
wreck. Find the chest that contains 
the crystal ball. 

Give the ball to the man in the cave 
and he’ll give you the Ring of Calling. 

Ring of thought 

Read the tome given to you by the 
priest in the City of the Mind and go 
to Cathedral and enter the huge tem¬ 
ple. Talk to the priest standing in the 
west corner and then talk to all the 
priests. Search the bookshelves near 
the Perfection expert and find a scrap 
of paper which mentions a goblet and 
a skull. 


Now go to the locations mentioned 
on the note and get the goblet and 
the skull. Visit Bob at 3’5”,22’2” and 
show him the note. 

Stand between the temples in the 
Celestial City at 26’3”,15’4” and zoom 
in on the ladder. Climb down the lad¬ 
der and talk to the priest. When he 
asks you about the riddle, show him 
the sorcerer’s symbol and then climb 
down the ladder and show the whip 
to the second priest. Show the skull 
to the third priest and show the goblet 
to the fourth priest, the fifth priest 
requires the ruby. Now go through 
the doorway and find the Ring of 
Thought. 


Ring of blood 

Go to the City of the Blood in the SE 
end of the continent, south of 
Division. 

Enter the necromancers’ guild and 
talk to the necromancer about your 
quest. Go to the casino at 24’,21” 
and talk to poor Amo about the quest 
and then bribe him. Go immediately 
to 16’3”,11’4” and zoom in to find 
Carl (the tall one) in Division. Talk 
about his job and bribe Carl to get 
more info from him. Go to the City of 
the Mind and enter the lobotomy 
club. Talk to Mean Dean about his job 
and then fight him for a note. 

Go to the powerlord’s base of oper¬ 
ations at 28’,18”, use a dragon to 
scale the wall and enter the building, 
fighting any guards. 

Search the bodies of the guards 
and take the twisted key. Now find 
your way to the second level of the 
base and use the twisted key to open 
the locked door. Inside is the power- 
lord’s diary, take it. 

Fight the powerlord’s main deputy 
and get the crowned key from his 
twitching corpse. Use the key to enter 
the war room, fight Abattoire (power- 
lord), his personal guards and his 
dragon (very difficult) and get the key 
to the crypt. 

Journey to 13’2”,1’7” and fight your 
way to level three where you will find 
Motarin. Fight for the Ring of Blood. 


Ring of mutation 

This ring requires you to visit the 
enchanters’ guilds in thieves’ haven, 
Magicnia and Richi. In each, talk to 
the guildmaster about your quest. 
Now go to each of the Inns and show 
the picture to the upstairs maid. 
When you find the right one, she will 
transform into the Ring of Mutation. 


Ring of perfection 

Talk to the expert on Perfection in the 
library in Oxbridge about your quest, 
then go to the library in Perfection 
and find a note about the Ring of 
Perfection. 


Console MAY 1992 

































2. The Super NES will have an 
excellent light gun accessory avail¬ 
able which uses infra red signals to 
create pinpoint accuracy, what is this 
bazooka called? 


Flushed with the recent launch of the 
Super NES, Club Nintendo are offer¬ 
ing a lucky Console XS reader the 
chance to win a complete system 
incorporating two control pads, a 
power pack, a copy of Super Mario 
World and of course the sleek new 
European Super NES. 

The Super NES represents state- 
of-the-art technology and is capable 
of sprite scaling and full screen rota¬ 
tion. Furthermore, it has a sound 
chip that will blow you away. Amazing 
graphics, devastating sound and 
unbelievable games are just a com¬ 
petition entry form away. 

In addition, to the Super NES, 
there are ten Nintendo Helpline 
sweat shirts for the runners up. 

What to do 

All you have to do to stand the 
chance of winning a fabulous Super 
NES is answer the three questions 
below and fill in the form with your 
name, address and phone number. If 
your copy of Console XS is too pre¬ 
cious to cut up then you can always 
photocopy the form or send in a 
postcard with the details printed in 


A. Uzi 9mm 

B. Mr Shooty 

C. Super Scope 6 

3. What profession does Nintendo’s 
cult character, Mario, practice? 

A. Plumbing 

B. Merchant banking 

C. Games reviewing 

rCOMPififlONENTSY FORM 

| My answer to the most excellent Super 
i NES competition are as follows: 

■ Question 1 

A □ 

B □ 

C □ 

' Question 2 

Ia □ 

Ib □ 

Ic □ 

I Question 3 
| A □ 

| B □ 

|C □ 

■ Name. 

■ Address. 


Phone number. 

Tick the appropriate boxes on this coupon and send 
it (or a photocopy) to Super NES Compo, Console 
XS, 7a Wicker Hill, Trowbridge, Wiltshire BA14 8JS. 
All entries must be in by June 30th. 


The questions 

Following are the three simple multi¬ 
ple questions you must answer: 


1. Between what hours is the 
Nintendo Helpline open? 


A. 7.00am-11.00pm 

B. 12.00am-8.00pm 

C. 12.00pm-12.01pm 


capitals. Either 

way, send your 
entries to 

Super NES 
Compo, 

Console XS, 7a 
Wicker Hill, 

Trowbridge, 

Wiltshire BA14 

8JS. The closing date is June 30th, 
so be sure to enter quickly in order 
to guarantee your chance as a win¬ 
ner. 


MAY 1992 ConsoleXS 


111 




































SENSATIONA L SEGA SOFTWARE MONEY-OFF VOUCHERS INSIDE 


HOTTQ NEW5 THAN *HY OTHER MAGAZINE! 


MEGA DRIVE 


■R SYSTEM 


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DECEMBER 1WI 

El .95 

ISSUE TWO 

t •' 


MEGA DRIVE 




























Subscribe now to Britain s bi 
brightest and best-selling Sega 
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Please return this coupon (together with your cheque / PO if applicable made payable to Paragon 
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Unbelievable, but true! You could walk away 
with six months worth of Sega software by 
entering the simple competition below. It’s not 
just any old games up for grabs, but the very 
latest official UK releases. In a typical month 
you can expect three or four new games, so in 
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that’s a total of £800 of software you could 
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COMPETITION ENTRY FORM 

My answers to the Software Stash 
competition are as follows: 

Question 1 

A □ 

B □ 

C □ 

Question 2 

A □ 

B □ 

C □ 

Question 3 

A □ 

B □ 

C □ 

Name. 

Address. 


Phone number. 

Tick the appropriate boxes on this coupon and 
send it (or a photocopy) to Mega Drive Software 
Stash, Console XS, 7a Wicker Hill, Trowbridge, 
Wiltshire BA14 8JS. All entries must be in by 
June 30th. 

Calls cost 36p a minute cheap rate and 48p a 
minute at all other times. Please get permission 
from the person who pays the phone bill before 
calling. 


To stand any chance of 
winning this superb soft¬ 
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662562 and listen to three 
easy multiple choice ques¬ 
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the left (or use a photo¬ 
copy if you don’t 
wish to cut up 
Console XS) with 
what you think are 
the correct answers. 
Alternatively, submit 
your answers on a 
postcard or the back 
of a stuck-down enve¬ 
lope. Send your entry 
to the address provid¬ 
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first correct entry 
pulled out of the box at the 
end of June wins the lot! 


WIN IV! RY 

OFFICIAL S 
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BUSTERS 


INDEX 


Aleste (Mega Drive). 

Arnold Palmer Tournament Golf (Mega Drive). 

Bad Dudes (NES). 

Battletoads (NES). 

Bio-Ship Paladin (Mega Drive). 

Bonanza Bros (Mega Drive/Master System). 

Calibre.50 (Mega Drive). 

Captain Planet (NES). 

Castlevania (Game Boy). 

Dangerous Seed (Mega Drive). 

Dark Castle (Mega Drive). 

Desert Strike (Mega Drive). 

Devil Crash (Mega Drive). 

Double Dragon 2 (NES). 

Dynamite Duke (Mega Drive). 

Earnest Evans (Mega-CD). 

El Viento (Mega Drive). 

ESWAT (Mega Drive). 

F-1 Circus (Mega Drive). 

Faery Tale Adventure (Mega Drive). 

Fantasia (Mega Drive). 

Fatal Rewind (Mega Drive). 

Final Fight (Super NES). 

Flicky (Mega Drive).. 

Fortress of Fear (Game Boy). 

Gaiares (Mega Drive).• 

Ghosts ’n’ Goblins (NES). 

Go! Go! Tank (Game Boy). 

Golden Axe II (Mega Drive). 

Gradius (NES). 

Gradius III (Super NES). 

Granada X (Mega Drive). 

Gunsmoke (NES). 

Heavy Nova (Mega-CD). 

Hellfire (Mega Drive). 

Jackie Chan’s Action Kung-Fu (NES).. 

James Pond II (Mega Drive). 

Kabuki Quantum Fighter (NES). 

Kid Chameleon (Mega Drive). 

King’s Bounty (Mega Drive). 

Last Ninja (NES). 

Life Force (NES). 

Little Maruko Chan’s Shopping (Mega Drive) 

Ml Abrams Battle Tank (Mega Drive). 

Maniac Mansion (NES). 


125 

.120 

,119 

.116 

.125 

.123 

.125 

.122 

.122 

.125 

.125 

.125 

.119 

.118 

.122 

.116 

.122 

.123 

.117 

.124 

.122 

,125 

,125 

,125 

,119 

,125 

,120 

,123 

,117 

,118 

,120 

,125 

,117 

,117 

,119 

,119 

,118 

,119 

,125 

,120 

,125 

,118 

,.118 

,120 

,.125 


Marble Madness (Mega Drive). 

Master of Weapon (Mega Drive). 

Mercenary Force (Game Boy). 

Mercs (Mega Drive)... 

Midnight Resistance (Mega Drive). 

Nemesis (Game Boy). 

Nostalgia 1907 (Mega-CD). 

Out Run (Mega Drive).— 

Pilot Wings (Super NES). 

Pit-Fighter (Mega Drive). 

Punch Out! (NES). 

Q-Bert (Game Boy). 

R-Type (Game Boy). 

Rainbow Islands (NES). 

Robocop (NES). 

Rockman 4 (NES). 

Rolling Thunder 2 (Mega Drive). 

SD Valis (Mega Drive)... 

Shadow of the Beast (Mega Drive)... 

Slider (Game Gear)... 

Sol-Feace (Mega-CD)... 

Solar Jetman (NES)... 

Sonic the Hedgehog (Mega Drive). 

Space Harrier (Game Gear). 

Space Invaders ’90 (Mega Drive). 

Steel Empire (Mega Drive). 

Stormlord (Mage Drive). 

Streets of Rage (Mega Drive). 

Super Fantasy Zone (Mega Drive). 

Super Fire Pro Wrestling (Super NES). 

Task Force Harrier Ex (Mega Drive). 

Teenage Mutant Hero Turtles (NES). 

Teenage Mutant Hero Turtles II (NES). 

Thunderforce III (Mega Drive). 

Thunderfox (Mega Drive). 

Toki (Mega Drive). 

Totally Rad (NES). 

Turrican (Mega Drive).■■■ 

Valis III (Mega Drive)... 

Wani Wani World (Mega Drive).... 

Wardner Special (Mega Drive). 

Where in Time is Carmen Sandiego? (Mega Drive) 

Wonderboy III (Mega Drive).. 

Zany Golf (Mega Drive). 

Zoom! (Mega Drive). 


125 

125 

119 

.122 

.125 

.118 

.116 

.124 

.123 

.124 

.123 

.116 

.118 

.119 

.119 

.116 

.125 

.117 

.125 

.120 

.117 

,120 

,125 

,116 

,120 

,125 

,125 

,124 

,117 

,116 

,118 

,119 

,119 

,125 

,125 

,125 

,125 

,122 

,124 

,125 

,125 

,125 

,125 

,125 

.,124 


MAY 1992 ConsoleXS 


115 





























































































SUPER FIRE 
PROWRESTLING 

Super NES 
Watch mode 

Ever wish your wrestler could be 
secretly controlled by the computer 
when fighting someone else? Well, 
here’s how you do it. While you’re 
selecting your character from the 
Exhibition match screen, hold down 
button x. The wrestler will now be 
under computer control. Both players 
can do this, so that you can choose 
a computer versus computer match, 
or a computer-controlled tag-team 
via this method too. 


Bleeding referee 

Did you know you can give the ref 
the same punishment as the other 
players? If you run at the ref, using 
run or hammer throw for instance, 
the wrestler will occasionally bump 
the ref to the canvas. Sometimes 
he’ll even start bleeding. This can 
prove very useful as he is unable to 
take counts while on the deck. 


t 'Jm* *• yW* 




FIGHTING MASTERS 

Mega Drive 


Same players 

Fighting Masters can be infuriating in two-player mode as you cannot 
normally both choose the same character, even if you both prefer the same 
monster. Try this to help you out. Select two players from the title screen. 
When selecting the first player, put your cursor over your favourite monster 
and press up and simultaneously. The same monster will now come up 
on player two in a different colour. 

Monitor mode 

On the title screen, press A, b and start on the second joypad whilst 
holding start on the first joypad. You will now be taken to a secret 
programmer’s screen where you can look at the code of the game and hear 
sounds from the game. It’s of no practical use, but is quite an underhand 
trick. 


EARNEST EVANS 

Mega-CD 
Level skip 

You’ll first of all have to get to stage 
six. Now climb up the left wall to the 
top and suddenly the screen will go 
black. Now you’ll find yourself warp 
to the big guy in charge of the whole 
game. Don’t forget, you’ll need to be 
really proficient to beat this guy as 
he’s supposed to appear later in the 
game. After a long haul, you should 
defeat him and see those long- 
awaited story screens. 

ROCKMAN 4 

NES 

Jet push 

It’s not very useful, but you can get 
pushed by the jet. Summo'n the jet 
then face it head-on by sliding 
underneath it. Now get Rockman to 
touch the jet and he’ll be pushed 
along by it. Weird! 

Flying Rockman 

Did you know you can fly in the air 
using the boat? Well, get on the 
marine boat and move to the surface 



when the water moves up and down 
on the Diveman stage. When the 
water sways back down, the boat will 
be left in the air and able to fly! 


Extra energy 

Go left on the first stage of Doctor 
Kosuck and you’ll find there’s a 
hidden energy can that you’d 
normally miss. 


Controlled bombs 

Rockman can explode drill bombs 
whenever and wherever he likes. 
Firstly, discharge a =»* "o..oi 
then press button b 
to explode it. 


Skip intro 

Reading all that intro text can get 
very monotonous after the first time, 
so here’s how to skip it. Turn on and 
when you see the word SEGA press 
button c. Keep holding it till you see 
the words Sur De Wave, the 
programmers, and the rest of the 
storyline will be skipped. 


SPACE HARRIER 

Game Gear 
Change difficulty 

To play the game in easy mode, hold 
down button two' while turning on 
the GG. To play in hard mode, with 
faster planes, hold down button one 
whilst turning on. 

Q-BERT 

Game Boy 

View Q-Bert movie 

On the title screen press right, up, 
b, a, down, up, b, down, up and B. 

You will then be presented with the 
Q-Bert movie, mildy entertainment. 


Console MAY 1992 






























it HI) CrtIM'OM t» « !»■ J» - . 1 

LICHNCKI1 I*V 

NiNir.Nim or nwroion ihc. 


GUNSMOKE 


NES 
Unlimited ammo 

On the title screen press right, 

RIGHT, RIGHT, RIGHT, SELECT, 
SELECT, SELECT, SELECT, RIGHT, 
right and then begin the game. 
You’ll be given a machine gun with 
plenty of ammo to help you rid the 
townships of pesky bandits! 


SOL-FEACE 

Mega-CD 


Extra options 

On the title screen press a, b, c, a, b, c, b, c, b, a. Press start when you 
hear a little sound effect. Now if you select Config mode, you II find there 
are a couple more options, Start and Mode. If you go to Start, you can 
choose the level which you wish to begin on by moving the joypad left 
and right. Mode allows you to adjust the difficulty level and number of 
fleets. Change the number of fleets with left and right. If you press right a 
few times whilst holding a, you get a message informing you of Muteki 
(which means invincibility). Now if you restart while keeping a pressed, 
you’ll be invincible. 


F-l CIRCUS 

Mega Drive 
Skip training 

Training mode can get boring but you 
can easily skip it by doing this. 

Select step one of training, 
straight/corner. As the starter counts 
down and gets to zero, shift the gear 
into reverse. Now drive backwards 
along the curse and you will clear the 
training step with a good lap time. If 
you continue to clear all steps like 
this, at the end of training six teams 
will try to sign you up. 

View ending 

From the game mode select screen, 
choose World Championship. After 
you’ve entered your name, press the 
Up-left diagonal, b and start. 
You will now be taken to the closing 
credits of the game. 

Sound test 

On the title screen, press start 
whilst holding a and you will be taken 
to a new screen where you can listen 
to the background music (BGM) and 
sound effects (SE). Directional keys 
will let you select the sounds. 

Reduced laps 

This only works in the final, but if you 
press down and a on the course 
settings screen, it will reduce the 
number of laps you have to complete 
to two. 


Change weather 

Sometimes, you may not get very 
good weather for a race, but it’s easy 
to change. Go to the course settings 
screen and press up and start for 
sunny weather, or down and start 
for cloudy weather. 


Hidden bonus points 

In a versus battle against an end-of- 
level guardian, if you manage to kill 
him without losing any energy, you’ll 
receive a massive 1,000,000 points - 
a perfect bonus score. 


•V >:• A 
. ->•■*» -- • •• * 
->Av. * \ 

arT-OTU ’.LI A. •• :*.*• •• 


■H JiSiii 

SUPER 
FANTASY ZO 

M< 


Invincibility 

On the title screen press up, down, 
LEFT, RIGHT, A, B, UP, DOWN and 
start. When you hear a chime 
you’ll become invincible. You’ll also 
notice that your wardrobe changes in 
the game! 


lega Drive 


Level skip 

You’ll need two joypads connec 
to the machine to make this wor 
Pause the game by pr€ 
start on the first joypad. 
press B on the second joypad 
while pressing the down-left 
diagonal and start. The word 
PASS will be displayed onscreen, 
so press c on the first joypad and 
you will suddenly move to the 
second round. 

Invincibility 

As with the level skip, you’ll need 
two joypads connected to the 
machine to make this work. Pause 
the game by pressing start on 
the first joypad. Now press B on 
the second joypad whilst pressing 
the down-left diagonal and 
start. The word PASS will be 
displayed onscreen, so press B 
and you’ll be able to alternate 
between No Hit and Free Play. 
Release pause to activate them. 
No Hit means you’ll be invincible, 
Free Play mode means you’ll die 
from collisions but have unlimited 
ships. 

Clear level 

As with the level skip, you’ll need 
two joypads connected to the 
machine to make this work. Pause 
the game by pressing start on 
the first joypad. Now press c on 
the second joypad whilst pressing 
the down-left diagonal and 
start. Now unpause the game 
and you’ll notice that all the bases 
on the level have been destroyed 
and you will confront the level 
guardian. 

Increased gold 

As with the level skip, you’ll need 
two joypads connected to the 
machine to make this work. Pause 
the game by pressing start on 
the first joypad. Now press A on 
the second joypad whilst pressing 
the down-left diagonal and 
start. When you return to the 
game, you’ll find you have a gold 
value of $99,999,999. 

Hidden music 

By continually pressing A, B, C 
and start on the title screen, you 
can listen to the original Fantasy 
Zone theme tune. Surely for die¬ 
hard fans only? 


MAY 1992 Console 


























,£ 

& £ ■ 4 m 


? *' I i ' * 

A># %■ 


H *f f ;. * 

1» * * •* 

I 


% J(f 

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JAMES POND II 

Mega Drive 
Level select 

On the title screen, push a, c, 
down, left and then start. You 

should now be taken to an options 
screen from where you will be 
able to choose your starting level. 

Secret rooms 

The first is at the beginning of the 
underwater pirate ship level. 
When you start the level, you 
should be standing by the anchor. 
Go up and over the galleon with a 
monkey’s head on it and down the 
other side. You should now be 
able to go into the bottom of the 
stern of the ship into a bonus level 
with lots of taps to collect. 



4 ■_ " \ 

level with the bars of soap on it. 

A 

PLfIVER 

2 


After you’ve been on the moving 


RAPID 

ON 

, 

bar of soap platform, you come to 


<BGH 

on 

vv 0 ; 

some floating rubber ducks. Jump 


HUS 1 C TEST 

o 


just to the left of the first duck 


SiE TEST 

o 


(between it and an umbrella) and 

J * 

CONTROL 


V \. .• ! 

you will get onto the invisible lift 


P I 

R 


that takes you to a bonus level. 

The next tip is for the same 

- 

FORHfiTlOH 

SOPER BOMB 

B 

C 

* & % 

level. At the end. when you can 




P f' * i 

see the exit, jump onto the yellow 


if Ay >. % A# 



stack of soap bars where one bar 

TASK FORCE 

If V 4 v 

w ■ 

is out of place, then jump again to 

HARRIER EX 



catch the lift to the high bonus. 

Mega Drive 


■ Jt " *!> 

The last tip is a secret room 


4 " ^• itAj -S T "' 



* 


, r ' V 


J 


found on the teddy level. Get the 
wings and fly to the top exit that 
leads to the room with magicians’ 
faces. Then don’t go into the exit 
but down and through the pink 
fluffy block and, hey presto!, a 
secret room. Fly around and 
collect the bonus bits and then go 
to the top right of the room. Go 
through the striped wall and down 
to collect three stars. 



Extra options 

On the title screen place your cursor 
over the Config option. Now push up, 
down, left, right, a and c, then B 
and start simultaneously. You’ll 
now pop into the Config menu and 
see some new options. You’ll get 
Wide Screen, which moves the 
status display from the side to the 
top; Extra Items, which gives you full 
power-ups; and Stage Select. 


DE SOUZfl EDITOR 
CONTROLS 


EDIT MODE 


3EL .. 
3 .SET 


- 

;ell 


3QF 

3CF 


OLL 

fini-Mig <=»„> 

s - 9N ^cl6Ei: 8 «Sg4“ 


START 


MODE 


R-TYPE 

Game Boy 
Graphics editor 

Here’s a completely useless cheat. 
When the high scores appear, hold 
left, down, a and b together. If 
you’re successful, a novel graphics 
utility called DeSouza Editor will 
appear. 


Options menu 

On the title screen press down and 
select simultaneously to open the 
options screen where you will be able 
to change the difficulty levels and 
sounds. 


LITTLE MARUKO 

m^p^ e,T,No 

Mega Drive 
Sound test 

Push up and a simultaneously on the 
title screen to get to the sound test 
screen where you can listen to 54 
songs and sound effects. 




GRADIUS 

NES 

Full weapons 

Pause the game and push up, up, 
down, down, left, right, left, 
RIGHT, B, A, START* This Should 
allow you to utilise the weapons to 
their full. Sadly, it can only be used 
once per game. 



LIFE FORCE 

NES 

Extra lives and continues 

On the title screen push up, up, 

DOWN, DOWN, LEFT, RIGHT, LEFT, 
RIGHT, b, a, START to get 30 lives 
and 4 continues. 


NEMESIS 

Game Boy 
Full weapons 

As with Gradius on the NES, 
pause the game and push up, up, 
DOWN, DOWN, LEFT, RIGHT, LEFT, 
RIGHT, b, A, start. This should 
allow you to utilise the weapons to 
their full. Sadly, this can only be 
used once per game. 

Extra speed and shield 

Press pause, then b, b, b, b, b, a, 
a, a, A, A, and restart the game for 
three speed-ups and a shield. 

Lose weapons 

Press pause, up, select, down, 

SELECT, LEFT, SELECT, RIGHT, 
SELECT, SELECT, SELECT and 

restart the game to get rid of the 
power-ups! 

Lose powers 

Press pause, a, left, a, left, 

a, left, a, left and restart to 
cancel any powers you currently 
have. 


DOUBLE DRAGON 2 

NES 

Extra continues 

To make use of some hidden continues, press the following joypad 
configurations when the Game Over screen appears. Be sure to remember 
which round you died on so that you can use the appropriate combination. 

up, right, down, left, a, b - levels one to three 
UP, DOWN, LEFT, RIGHT, B, A, A - levels four to Six 
A, a, B, b, down, up, right, left - (use joypad two) levels seven to nine 



Console MAY 1992 



































JACKIE CHAN'S ACTION KUNG FU 

NES 

Stage select 

To achieve this stage select, you will initially have to play the game and lose 
all of your lives so that the title screen, indicating five continues, is appears. 
When it does, quickly press UP, UP, DOWN, DOWN, UP, DOWN, B, a, and 
start on the first controller, and then b on controller two. A number will 
appear next to Start, this is the stage number you wish to begin on. Press 
up or down to change it. Press p. again on controller two to change the 
continues to 99. 


Game 

Full energy 

Pause the game and push up, up, 
DOWN, DOWN, LEFT, RIGHT, LEFT, 
RIGHT, B, A, START to revitalise your 
turtle. It only works once per game. 


GRME OVER 

SCORE 000030 
ROBOCOP IS NEVER 
DISCDURRGED. LET'S 
CHRLLENGE RGRIN! 




Practise bonus games 

On the stage select screen press A, 
B and select together, then select 
the question mark. You are now able 
to practise the bonus games. 


Extra lives 

For 64 rather useful lives, on the title 
screen press b, a, up, down, up, 

DOWN, START. 

RAINBOW ISLANDS 

NES 


Practise levels 

On the title screen, as ’’Press Start” 
is flashing, press left, b, right, 
UP, DOWN, LEFT, RIGHT, B. YOU Will 
now be able to select a stage to 
practise on - you won’t be able to 
actually finish any using this cheat. 


Auto mode 

This makes the game randomly 
when the current 
energy. Go to the 
screen, and press 
times if in one-player, or 





Extra continues 

When Game Over appears and your 
conventional continues are used up, 
press a, B, SELECT and start to 
allow you to carry on. 


HELLFIRE 

Mega Drive 

Extra continues 

Select hard on the options screen then 
go to the sound select and listen to 
tune for over 70 seconds. The game 
should start and ‘YEAH RIGHT’ will 
appear where it should say 
‘DIFFICULTY SETTING’. This will 
inform you that the cheat mode has 
been activated and you have 99 continues 


Convert chips to force 

If you’re fighting an end-of-level 
guardian and you have more chips 
than energy, pause the game and 
press UP. To do the reverse (turn life 
force into chips), simply press down. 


Extra lives 

You will first need to score enough 
points to get on the title screen. 
Then enter your name as WVW. In 
the 


DEVIL CRASH 

Mega Drive 


End sequence 

Enter the following code to do 
battle with the end-of-game 
demon: 


ALCLAE8ECK 


When you do meet the guardian, 
attack him while he is still on his 
throne. Forget about the guards: if 
you do hit and destroy them they 
will only re-appear again. After a 
few successful hits the king demon 
will get up and move around the 
screen trying to block your attack. 
Keep on plugging away and you 
should defeat him. To the right of 
the screen are 12 red stars. Once 
the demon has been hit four times 
one of the stars will go out. Knock 
out all the stars and you win. 


MERCENARY FORCE 

Game Boy 

I t \ H I 4 It A* / : v < 

Extra yen and stage select 

On the title screen (the one with the 
pretty picture), press and hold up, 
select, A and B, then release. 

Press start, and you’ll find that 
you’ll be 50,000 yen in credit! Select 
your characters, then press right 
to increase the stage number - be 
quick, since it will soon disappear! 

Now with all of that crinkly stuff, you’ll 
be able to boost the energy of each 
one of your characters to 30! You 
shouldn’t have any trouble now. 

FORTRESS OF FEAR 

Game Boy 


KABUKI 

QUANTUM FIGHTER 

NES 


, .. m i < ‘I 


11% 8 M II, 

nCTIOfi KUNG FU 


START 


CONTINUE 99 


TM AND © 1990 HUDSON SOFT 


NINTENDO OF AMERICA INC. 


MERCENARY 


FORCE 


MAY 1992 Console 





















































Hidden game 

To access a hidden screen of 
Fantasy Zone , take 100 strokes on 
any hole without sinking the ball. It 
should now come up with a Game 
Over message and that’s the cue to 
press up, up, down; down, deft, 

RIGHT, LEFT, RIGHT, A. One 

screen of Sega’s old hit Fantasy 
Zone should now present itself. 


Extra credits 

Press button x repeatedly on the title 
screen for extra credits. 


Extra lives 

Press and hold left during the title 
screen and then press button a three 
times to get 30 lives per credit. 


Password 

This code enables you to have a 
huge army and only three villains left 
to defeat: 


Extra lives 

On the password screen, enter every 
letter as Q. Not only will you start off 
in a bonus Cyberzone, but you will 
also have ten lives and start on your 
travels to the tenth planet! 


Ml ABRAMS 
BATTLE TANK 

Mega Drive 


Unlimited ammo and invincibility 

Wait for the demo screen, then press 
b, B, ,c, b, c, c, c, b, c, b, b, c and 
then START. Now you’ll be able to 
blow the hell out of anything in your 
path but be careful as you can still 
run out of fuel. 


Full power-ups 

Here’s how to get all the weapons. 
Pause the game and press up, up, 
DOWN, DOWN, LEFT, RIGHT, LEFT, 
RIGHT, b, A and then un-pause the 
game. Now use the left and 
right buttons to activate the cheat. 


Stage select 

On the title screen, hold right and 
press b three times, now push up, b, 
B, B, LEFT, B,:B, B, DOWN, B, B, B. 
Press START to select the stage. 


Stage select 

Press A, c and start on the title 
screen. When the screen goes blank 
press b, a, c to select the stage. 


ENTER PR55K0RD 


B888R888888H 


OR PRE55 5TRRT TO PLRY 


SLIDER 




Game Gear 




Level codes 




AGAG - 50 

JGJI -51 

APAP - 52 

JPJB - 53 

AGCI - 54 

JGLK - 55 

APCB - 56 

JPLD-57 

CGAI -58 

LGJK - 59 

AEEI - 60 

JENK-61 

ANEB - 62 

JNND - 63 

AEGK - 64 

JEPM - 65 

ANGD - 66 

JNPF - 67 

CEEK - 68 

LENM - 69 

AGEK - 70 

JGNM-71 

APED -72 

JPNF - 73 

AGGM - 74 

JGPO - 75 

APGF - 76 

JPPH - 77 

CGEM - 78 

LGNO - 79 

EAAE - 80 

NAJG - 81 

EJAN - 82 

NJJP-83 

EACG - 84 

NALI - 85 

EJCP - 86 

NJLB - 87 

GAAG - 88 

PAJI - 89 

ECAG - 90 

NCJI -91 

ELAP - 92 

NLJR - 93 

ECCI - 94 

NCLK - 95 

ELCB - 96 

NLLD - 97 

GCA I - 98 

PCJR - 99 





p 'pp j 


r j. * r 

& 

1 


R 

A 

|. ' v \ 

* m 

1 t 


Console MAY 1992 




























Latest and greatest. This is the 
console with everything. It 
incorporates a Mega Drive and CD- 
ROM to give the most powerful 
combination on the market today. 
Just released, it could be yours, so 
give the number a call. 



a combination. This is the 
console everyone is raving about. 
All the latest CD-ROM games with 
power, graphics an d sound you 
won't believe. You've got to have it. 
Ring now. 


Released only a few weeks ago, 
the Super NES is the newest 
console to hit the streets. With a 
superb Japanese and US convertor, 
you can use it to play games from 
all over the world. An exclusive, so 
call now... 




ho rnoHo fr/~»m anw nhnno 


Ack normiQsinn of tho nerfton who oavs the bills before callina. 










U3E JOYSTICK TO 


PRE33 3THRT WHEN OONE 


CAPTAIN PLANET 

NES 

Level codes 

*763754 - level 1-2 
*955783 -level 2-1 
J6 37 511 - level 2-2 
148574 -level 3-1 
7865^5 - level 3-2 
920272 - level 4-1 
"799274 - level 4-2 
344551 - level 5-1 

CASTLEVANIA 

Game Boy 


joypad and press the following key 
sequence: a, b, b, a, b, a, a, b, a, a, 
b, A and a. If everything goes to plan 
a second menu will come up offering 
you: 


EL VIENTO 

Mega Drive 
Obtain magic 

Start a game then press pause. Now press up, left, right, down and c 
to increase your magic by one. Repeat five times to power up all your magic. 

Slow motion 

Start a game then press pause. Now press up, left, right, down and a 
to slow down the game. 


1. Choice of level 

2. Infinite mines 

3. Grenades 

4. More time 

5. Power 

6. Spirals 

7. Extra lives 


Extra life 

When you begin, don’t whip the first 
candle, yet whip every other one you 
find. The eleventh candle will reward 
you with an extra life! 



DYNAMITE DUKE 

Mega Drive 

Extended options 

During the title screen, press start 
for the option mode to appear. Press 
C ten times and the start button to 
enter the new option screen. 



TURRICAN 

Mega Drive 
Super options 

Go to options on the first menu, 
bring up the options menu and take 
the arrow to the bottom of the screen 
(place it on exit). Push down on the 


Stage advance 

Start a game then at any time during the game press pause. Now press up, 
left, right, down and b to advance to the next stage. 



MERCS 

Mega Drive 
Full energy 

Find the gold first-aid kit. Let your 
energy approach maximum and then 
press pause and select another 
player. Continue doing this till the 
entire team is on maximum energy. 

Faster enemies 

To enter a really challenging game, 
go to the original Commando mode 
and press a, b, and c at the same 
time. While holding these down, 
press start and you will begin an 
even tougher battle. You’ll find that 
your enemies are faster and more 
intelligent. 



FANTASIA 

Mega Drive 


Increase lives 

There’s plenty of opportunity to 
increase your lives and magic on the 
water stage. Get to the point where 
the platforms go up. Jump to the top 
one and get the extra life. Now get to 
the point in the level where the 
magic book is. Pick it up and keep 
moving right to the treasure chest. 
Enter the chest and you will be 
miraculously transported back to the 
platforms. Repeat this for extra lives. 


Console MAY 1992 




















■i f "f. 

mit mi 


PILOT WINGS 

Super NES 


Jtj 


4 * 


U 


GO! GO! TANK 

Game Boy 


Passwords 

If you cannot wait to complete 
the early stages of this excellent 
aeriel game then enter these 
passwords. 

985206 -level 2 
394391 - level 3 
520771 -level 4 
108048 - helicopter 1 
400718 - level 6 
773224 -level 7 
165411 -level 8 
760357 -level 9 
882943 - helicopter 2 


Invincibility 

On the title screen, press left, up, 
RIGHT, UP, LEFT, LEFT, UP, RIGHT, 
UP, LEFT, UP, RIGHT, START to 

become invincible. 



ESWAT 

Mega Drive 


BONANZA 

BROTHERS 

Master System • Mega Drive 


Level select 

When you finish a game and “The 
End” is displayed, press the down- 
left diagonal while holding a, b and 
c, then press start till the music 
repeats itself. You’ll get a level select. 


Invincibility 

Go to a location with a rake. Step on 
the rake making sure you get shot at 
the same time. You should now be 
invincible and you’ll stay that way till 
you collect some treasure. 


Secret bonus stages 

On the Rocketbelt and 
Parachute stages, ignore the 
rings and try to land on the 
moving platforms. If you land on 
the target zone you will go to the 
bonus stage with a score of 100 
points. On the Rocketbelt bonus 
you are transformed into a 
winged man and must jump on 
trampolines. On Parachute 
bonus you have to high dive into 
a pool. 



PUNCH OUT! 

NES 


Fight codes 

005 737 5423 -WVBA Minor Champ 
111 807 3 4 54 -WVBA Major Champ 
267 853 7538 -World Circuit Title Bout 
007 373 5963 -versus Mike Tyson 
135 792 4680 -another world circuit. 


On the last number press select, a and B 
together. 


FOR THE VERY LATEST HINTS, TIPS 
AND GAME-BUSTING PLOYS FOR 
THE MEGA DRIVE, MASTER 
SYSTEM AND GAME GEAR, PHONE 
THE SEGAPRO TIPS LINE ON 





¥ 


The tips line is updated every week and 
features the very latest tricks and tactics discovered 

by the Console XS team. 


Calls charged at 36p/min cheap rate, 48p/min at all other times. Please get the phone owner's permission before you ring. 





mn. 


































OTHfSl 


rsiKa 

RFJHES 


7R2KUL6RSZXSK6NHGg 

DCB720663RI2HO785P 

SPACE HARRIER 

Game Gear 


Level codes 

EAGF -level 2 
chfa - level 3 
dgbc - level 5 
hbga - level 6 
fbhe - level 7 
bfch - level 9 
hgda - level 10 
agel - level 11 


VALIS III 

Mega Drive 


Stage select 

On the title screen, hold up and buttons a, b and c, and then press start, 
holding it down till a blank screen appears and then release it. “Select Map 
000” will then pop up, allowing you to choose the stage with the direction 
button. 

View pictures 

On the title screen, hold buttons a and c and the up-left diagonal and 
then press start. Now you can watch any of the exciting cinema displays 
(including the ending) without even playing the game. 


PIT-FIGHTER 

Mega Drive 


Extra continues 

Play your favourite character to level 
eight, where you will fight Mad Miles 
for the second time. Pause the 
game, plug in the second controller, 
unpause the game and press start 
on the second controller. Select your 
fighter and you will start out with 
three extra continues. You should 
now beat up your former fighter and 
use your current fighter to take you 
through the remaining matches. 


THE FAERY TALE 
ADVENTURE 

Mega Drive 
Level code 

To play the end game, enter this 
password: 


Harder game 

To give this game more challenge, 
press c ten times before selecting 
the options screen. Now when you 
select the options screen, you will 
discover a new difficulty level after 
Pro called Hyper. You will also have 
faster acceleration on this level. 


OUT RUN 

Mega Drive 


ZOOM! 


Mega Drive 


Programming tool 

Press start when you’re on the 
title screen. Now press up, up, 

DOWN, DOWN, LEFT, RIGHT, LEFT, 

right, a, and b on the player 
select screen. Select Debug on 
this new hidden screen. If you now 
play the game and press a at any 
time, the screen will split into two 
to reveal the actual hexidecimal 
code of the game, as used by the 
programmer when checking (or 
“debugging”) the game. 






STREETS OF RAGE 

Mega Drive 


Extra points 

After defeating the boss on level 
three, use your special weapon 
before he hits the ground. You will 
get a bonus of 5000 extra points! Be 
sure to save your special weapon 1 
you defeat him as timing is critical. 

Console MAY 1992 


imnt it v 


Its* V tgq K* vt £>3 


■ 



























THE LAST NINJA 

NES 


MEGA DRIVE PRO ACTION REPLAY CODES 



Invincibility 

Just go to the password screen and 
use all H’s except for the fourth to 
last which should be 0. 


FINAL FIGHT 

Super NES 

Hidden options menu 

Hold down the left and right 
keys on the top of the controller and 
press start. You can change the 
number of lives, sounds and the 
difficulty. 


All the following codes require you to have Datel’s 
revolutionary Pro Action replay for the Mega Drive. 
Please note, these codes only work with the Pro version 
of Action Replay, and not the original. If you would like 
more information on the Pro Action Replay, phone Datel 
on 0782 744707. 

ALESTE (Jap cart) 

ffdi 130002 - infinite lives 

BIO-SHIP PALADIN (Jap cart) 

FFF2E80003 - infinite lives 

CALIBER.50 (Jap cart) 

FF9 9680004 - infinite lives 

DANGEROUS SEED (Jap cart) 

FFF40D0002 - unlimited energy 

DARK CASTLE (UK cart) 

FF130B0003 - infinite lives 

DESERT STRIKE (UK cart) 

FF10B70003 - infinite lives 



f » : w N 
f 5 > M 


EL VIENTO (Jap cart) 

FFAB3B0027 - unlimited energy 
FFAB3D0027 - unlimited energy 


FATAL REWIND (UK cart) 

FFE0210002 - infinite lives 


FLICKY (Jap cart) 

FFD8820003 - infinite lives 


GAIARES (Jap cart) 

FFF3E10004 - infinite lives 


GRANADA X (Jap cart) 

FFB4570005 - infinite lives 


KID CAMELEON (US cart) 

FFFC3F0003 - infinite lives 
FFFC430050 - unlimited diamonds 
FFF4100050 - invulnerability 
fffc 190003 - unlimited energy 
FFFC3F0003 - unlimited energy 
FFFC550003 - unlimited energy 


MARBLE MADNESS (UK cart) 

FFAC77003 9 - infinite lives 
FFB0CF003 9 - infinite lives 


MASTER OF WEAPON (Jap cart) 

FF102 90002 - infinite lives 


MIDNIGHT RESISTANCE (Jap cart) 

FF0C710003 - infinite lives 
FF64510003 - infinite lives 


ROLLING THUNDER II (Jap cart) 

FFF20D0002 - infinite lives 


SD VALIS (Jap cart) 

FFD03 80003 - unlimited eneregy 
FFD03 90003 - unlimited eneregy 


TOTALLY RAD 

NES 

'% ' 'f, 'Tv*/ 

Extra lives 

Get to the first green soldier and 
position yourself so that a massive 
number of troops come onscreen. 
Now hold down the fire button and 
get slaying. You will receive an extra 
life - up to a maximum of 13 - for 
every 100 men. 


Destroying the mansion 

Go up the stairs and through the 
security door and go to the fifth strip 
of wallpaper hanging down. Look for 
a keypad and select “Use Keypad”. 



SHADOW OF THE BEAST (UK cart) 

FF1A17000C - infinite lives 

SONIC THE HEDGEHOG (UK cart) 

FFFE120003 - infinite lives 

STEEL EMPIRE (Jap cart) 

FFCB510004 - infinite lives 

STORMLORD (UK cart) 

FF002 50005 - infinite lives 

SUPER FANTASY ZONE (Jap cart) 

FF01D20004 - infinite lives 

TASK FORCE HARRIER EX (US cart) 

FF81080004 - infinite lives 

THUNDER FORCE III (Jap cart) 

FFF3290006 - unlimited credits 

THUNDERFOX (Jap cart) 

FFB00B0001 - unlimited energy 
FFB00D00C0 - infinite lives 

TOKI (Jap cart) 

FF1B860008 - infinite lives 
FF1BD80008 - infinite lives 

VALIS III (Jap cart) 

FFF4 590003 - infinite lives 

WANI WANI WORLD (Jap cart) 

FF84690003 - infinite lives (player 1) 

FFA4030003 - infinite lives 
FF846B0003 - infinite lives (player 2) 

FFA46D0003 - infinite lives 

WARDNER SPECIAL (Jap cart) 

FF82 940004 - infinite lives 

WHERE IN TIME IS CARMEN SANDIEGO? (UK cart) 

FFD77A001E - unlimited time 

WONDER BOY III (Jap cart) 

FFC8860004 - infinite lives 

ZANY GOLF (UK cart) 

FFE9A20005 - infinite lives 


MAY 1992 Console 





































MEGA DRIVE MASTER SYSTEM GAME GEAR 

NE 

GAME BOY 



GAME 

mm 

11 

RATINGS 

GAME DESCRIPTION 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

688 ATTACK SUB 

SEGA 

139.99 

12 37IG 

1313 

Submarine sims are few and far between, but this lit¬ 
tle beauty shows that it is possible to do a credible 
job. It’s very hard to get into, but the effort is worth it 
as this will last for ever. 

ABRAMS BATTLE TANK 

SEGA 

£39.99 

It 57 11 

83 80 

If you like tanks, and have a few O-levels in your 
pocket, then this could tickle your fancy. The graph¬ 
ics are impressive and the sound functional, but the 
real delight is in controlling the massive tank. 

ADVANCED WW2 SIMULATOR 

IMPORT 

IS 20 «l 

02 76 

Now this is one difficult game to play. You’ll need a 
strong knowledge of the Japanese language to 
grasp this. Pity really, because there’s a great game 
hidden behind it ail - we think... 

AERO BLASTERS 


IMPORT 

71 Si 70 

30 52 

This is far too short and easy to be anything more 
than “another Japanese multi-directional scrolling 
shoot-’em-up". Simultaneous two-player is fun, but 
there are plenty better games in the genre. 

AFTERBURNER II 

SEGA 

IMPORT 

70 72 7! 

65 76 

Afterburner has always been a hit with Sega fans, 
and this is a very accurate portrayal of the hydraulic 
coin-op. However, it’s a bit too easy and suffers from 
too much repetition of tedious tasks. 

AIR DIVER 


IMPORT 

It 75 72 

72 77 

This is very similar to Afterburner, in both looks and 
playability. Air Diver is a more challenging game to 
play though, with a wider variety of opponents, and 
real tough guardians. 

ALESTE 


IMPORT 

13 7112 

60 80 

This is one fun shoot-’em-up to play. The power-ups 
are a joy to use and the graphics are very detailed. 
Like similar games, though, this may prove just too 
darn easy for most MD players. 

ALEX KIDD IN THE ENCHANTED CASTLE £29.99 

72 It 73 

70 72 

Thankfully this is Alex’s only appearance on the 
Mega Drive. This platform adventure has loads of 
games and is packed with an average selection of 
adversaries, but the whole thing gets very boring. 


The Console XS guide to 
everything Sega and Nintendo 
starts here. On the following 
30+ pages we list every single 
game released for Sega and 
Nintendo in the UK. If it's out in 
the UK, it's in the Console XS 
software rundown. 

To aid you in your quest for 
the ultimate gaming experience, 
every game comes complete 
with its very own set of 
ratings, and a short synopsis. 

To whole listing is coloured 
coded for each machine, so 
make sure you know what 
format you're looking at. 


126 


ConsoleXS MAY 1992 













61 Will 

61 Nil 

PRODUCER 

K 

RATINGS 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

Ultimately, this horizontal alien beat-’em-up is just 
far too easy to be good value for money. Admittedly, 
the two-player option is fun and the graphics good - 
but it’ll all be over very soon. 

ALIEN STORM 

SEGA 

134.99 

80 63 80 51 78| 

Okay, so this was the first game to impress Mega 
Drive owners - but it is also one of the oldest, and it 
shows. The graphics are flickery and response slow. 
Usually given away free - nuff said... 

ALTERED BEAST 

SEGA 

£34.99 

78 65 01 70 68 

Only go for this if you are a real fan of strategy 
games. The subject matter is very interesting, and 
well portrayed with some decent graphics. Sadly, it’s 
very hard to get into. 

AMBITION OF CAESER 


IMPORT 

77 41 73 90 73 

One of the first golfing games, but still holding its 
own with the likes of PGA Tour Golf. Above all, you 
really feel as if you’re out there on the course, 
smacking little white balls. Good hidden game, too. 

ARHOIO HUMBITOSR 60U 

£34.99 

16 7112 7112 

One of the most innovative products from Sega, this 
art package encourages you to draw feats of excel¬ 
lence within the confines of the Mega Drive. Only 
one problem, you can’t save or print out the pictures. 

ART ALIVE 

SEGA 

£39.99 

till 7! 75 71 

This is a very vacant shoot-’em-up. The graphics 
are poor, the power-ups limited and the guardians a 
cinch to kill. Why bother when there are far more fun 
games to play on the Mega Drive? 

ARROW FLASH 

SEGA 

£34.99 

12 26 16 41 14 

Massive RPG in the style of Gauntlet, with two play¬ 
ers simultaneously vandalising eight graphically 
excellent levels. The sound’s great, too, and above 
all there’s a much used password save. 

ARCUS ODYSSEY 

RENOVATION IMPORT 

41 66 43 11 62 

This is called Target Earth in the States. You play a 
robot on a moonscape who basically has to bash 
similar robots over eight stages. Not much fun, but 
there are a few neat cheats. 

ASSAULT-SUIT-LEYNOS 


IMPORT 

61 61 76 74 64 

This is a well hidden gem in the Mega Drive market. 
Worth seeing just for the amazing 3-D graphics, but 
also containing very addictive gameplay. A fine 
walkabout shoot-’em-up. 

AXIS 


IMPORT 

Nil lilt IS 

Surprisingly, this was never released officially in the 
UK which is a pity because SunSoft have come up 
with a fine conversion. It may get a tad boring, but 
the accurate graphics hold things together. 

BATMAN 

SUNSOFT 

IMPORT 

mi on ii 

There’s some excellent presentation at the start of 
Battlemaster which really welcomes novices. You 
can also pick up this simple RPG for a lot less than 
most, so it’s worth a look for beginners. 

BATTLEMASTER 

ARENA 

IMPORT 

ii n iin n 

This is another game of which little is said, but this 
has one advantage over the other shoot-'em-ups - 
it’s tough. Very tough. If you want a great looking 
and sounding shooter, then this is your man! 

BATTLE SQUADRON 

EA 

£39.99 

is n ti tin 

What an extremely poor beat-’em-up. Colourful, 
detailed graphics offset by terrible sound and slow 
jerky gamepiay. Don’t be fooled by the pretty pic¬ 
tures, there’s nothing nice about this game. 

BEAST WARRIORS 

RIOT 

IMPORT 

3) 32 24 66 36 

Satisfactory two-player shoot-’em-up with cool 
sound and stunning level guardians. The only prob¬ 
lem occurs when too many sprites appear on¬ 
screen - lock-up. It’s pretty easy too. 

BIO SHIP PALADIN 

IPL 

IMPORT 

16 7( 74 64 71 

This gives a new dimension to the old Tetris sce¬ 
nario - literally. Tetris goes 3-D as you try to fit the 
blocks into a well. It takes quite a while to get used 
to the perspective, but once you do it’s very tough. 

BLOCK-OUT 

EA 

£34.99 

161612 7176 

The most flawed part of the accurate conversion is 
that it is very, very easy. Grab a partner, and in two- 
player mode you’ll soon have it completed. The 
graphics are neat, with very decent presentation. 

BONANZA BROS 

SEGA 

£34.99 

16 76 11 63 76 




MAY 1992 ConsoleXS 






























(HE PRODUCER 


RATINGS 


The name by which 
it is best known in 
this country. 


Company on 
the front of 
packaging. 


Or import if ^ 

not officially ^ 
avaiable. 

2 

o 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 





mqjppfpwssre 


BUDOKHAN 
CAUFORNIA GAMES 
CASTLE OF ILLUSION 


U £39.99 (2 It (7 71 55 

SEGA £39.99 12 71 75 13 79 

SKA £39.99 95 94 97 95 95 


The excellent presentation of Budokhan builds up a 
terrific atmosphere. It's just a shame that beneath all 
this is a very shallow beat-’em-up with few oppo¬ 
nents and limited moves. Sad but true 

Beach bums would really dig this game if they had 
the bread. All of the cool sports are included, but the 
game seems rushed, with simple graphics and 
gameplay. 

If you haven’t got this yet, what have you been doing 
with your time? This game, starring Mickey Mouse, 
has got everything; great graphics, super sound, 
gorgeous gameplay, and dynamic difficulty. 



COLUMNS 


ska £19.99 51 79 93 82 84 


Such simple puzzle games as this never seem 
VFM, but when you play them for as long as you’ll 
be playing this it all becomes clear. Even v 
human opponent you’ll be piling blocks for ages. 


HACKDOWN SEGA £39.99 8 

mu «t 

Wander around Gauntlet- style, shooting everything 
1 that moves. The graphics are very detailed and the 

1 gameplay very addictive. Grab a friend and the fun 

■ is doubled. Worth playing. 

CUBE MICRON!! IMPOST 3 

6 It IT 4111 

It’s a sad day when something as appalling as this 
1 dire shoot-’em-up is released onto the market. Its 

1 only purchase value is the novelty of saying you 

" have the worst ever shoot-’em-up on the MD. 



DANGEROUS SEED 
DARIUS II 
DARK CASTLE 


impoii 85 89 83 85 85 
wio impost 85 75 82 87 83 


EA 


£34.99 


55 83 51 59 52 


The novel graphics, both sprites and backgrounds, 
make this a real involving shoot-’em-up. There are 
12 levels of alien plant terminating, ensuring this 
lasts for longer than your geraniums. 

The 12 levels of action can be attacked in any order 
which means there are a variety of endings. That 
alone should tickle the fancy of any shoot-’em-up 
players who reckon they’re too good for the MD. 

The soundtrack is the only saving grace of this 
tedious offering. Jerky character animation and poor 
collision detection will soon have you reaching for 
the off button. Poor EA product. 



DESERT STRIKE 


EA 


£39.99 


92 99 94 88 92 


This is a masterpiece of intense action as you take 
the controls of an Apache helicopter that is sent on 
special missions throughout the Middle East. Pure 
arcade blasting fun with a little strategy. 


DEVIL CRASH 

TECHNOSOFT IMPORT 

93 88 91 99 9 

Better-than-arcade quality pinball simulation. 
1 Stunning graphics and addictive as hell! although 

there’s only one main table (three screens high), 

■ there are tons of brilliant bonus rooms. 

DICK TRACY 

SEGA £34.99 

83 54 79 89 7 

Loads of neat cartoon statics - “I’m on my way...’’ - 
and a decent attempt at film character sprites, but 
the gameplay lacks any originality to really impress. 

■ The best version of the game, though. 


128 


ConsoleXS MAY 1992 














A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 




3 there’s loads of originality in DJ Boy - a beat- 
) on roller-skates? - it suffers from being too 
simple and far too easy. With little variation you 
won’t be playing this for long 


61 IE 

PRODUCER 

1! 


The name by which 

Company on 

Or import if 

</> <t 

uu 

o 

it is best known in 

the front of 

not officially 

T Q O- 

z 

LLj 

this country. 

packaging. 

avaiable. 

± Z 

1 8 % 

O Co O 

—J 

< 

X 

V 


DJ BOY 


SAMMY IMPORT 


11U 5515 55 


A real treat for fans of the arcade machine Two 
players can team up to jump and punch their way 
through the three stages of the city. This is much 
better than the sequel, although it’s far, far too easy. 

DOUBLE DRAGON 

BALLISTIC 

£29.99 

HRISIIK 

How can such a good arcade receive such a poor 
conversion? Everything is bad - even the sound! 
The graphics are flickery, characters slow to 
respond and gameplay tiresome. 

DOUBLE DRAGON II 

PAL SOFT 

IMPORT 

mi is uu 




garre, then this could t 
of well-drawn guys to 


This is undoubtedly one of the most accurate sports 
conversions ever. Due to its realism, EA Hockey is 
immense fun to play - especially in two-player One 
fault: one-player is no challenge. 


EA HOCKEY 


EA 


<».» 80 72 73 40 77 
m» 90 82 94 73 93 


Again, this shoot-’em-up contains too few levels (just ^ 

five!) and they’re easy to conquer. But the game- Q 

play’s involving and very addictive, which can get ELEMENTAL MASTER TECHNOSOFT IMPORT 9 

you completing it again and again. 

15714 711 

1 

This game not only looks great, it also plays like a A 

gift from the gods. The brilliant animation and statics n 

really encourage you to venture further, even though ££ YIENTO RENOVATION IMPORT # 

this is one tough game to crack. 

2 89 90 94 9 

6 



Addictive and playable, F-1 Circus is one of the best 
arcade driving sims yet. With plenty of courses to 
razz around and the ability to create your own per¬ 
sonal high-speed suicide machine, it’s great fun. 


M CIRCUS 


SEGA 134.99 


NICHIBUTSU IMPORT 


It lit! It 
HUMttH 


Great roaring sound effects and superb graphics 
make this real racing fun. It may not be as fast as F- 
1 Circus , but the visuals are far better, making it 
more likely to attract your money in the end. 

F-1 GRAND PRIX 

VARIE 

IMPORT 

89 91 83 92 90 

Stunningly fast and authentic flight sim breaking 
new ground on the MD. Plenty of scenarios to be 
shot down in, including Iraq, with Saddam shedding 
tears for his beloved comrades. 

F-22 INTERCEPTOR 

EA 

£39.99 

90 82 84 93 93 



and most challenging 
any machine. Fans of 
it, but it is also very 
to the genre. 

Although the graphics are astounding, with some 
superb animation and scrolling, this game is full of 
poor collision detection, frustrating restart points and 
repetitive gameplay. Very, very tough. 


EA 


£39.99 


FANTASIA 


_ ^ 80 52 82 

SEGA £39.99 92 83 7! 92 81 



Full marks for having a go at splitting the screen for 
simultaneous two-player racing, but zero marks for 
looks and gameplay. Racing games are essentially 
simple - but surely not this basic? 

FASTEST 1 

HUMAN 

IMPORT 1 

IIS IIP 

Originally titled The Killing Game Show on the 
Amiga, this is an excellent and accurate conversion. 
Headbanging soundtrack accompanies this vast 
thinking-man’s platform game. 

FATAL REWIND 

EA 

£39.99 

IP ISP 




MAY 1992 Console 


129 




















61 NAME 

Ml 

11 

RATING! 

The name by which 

Company on 

Or import if 

- ULI _4 

co ^ O ^ 

it is best known in 

the front of 

not officially 

y _ 5 z < 

-r- Q Q> LU 

this country. 

packaging. 

avaiable. 

-9 LU _l L- 

Q_ Z. _l 

< 3 5 < lr 

S 2 o 5 o 


FIGHTING MASTERS 


FINAL BLOW 


FIRE SHARK 


FIRE MUSTANG 





Fire Mustang 


FLICKY 


FORGOTTEN WORLDS SEGA 


GAIN GROUND 


GALAXY FORCE II 




. §ONUS 


l w,f -' I OE3 


Galaxy Force II 


■■■■■I 



GHOSTBUSTERS 


GHOULS'N'GHOSTS SEGA 


GOLDEN AXE 


GOLDEN AXE II 


HARD DRIVIN' 


HEAVY UNIT 


HERZOG ZWEI 



IMPORT 

Nt$i3 55 N 

TAITO 

IMPORT 

natmiN 

SEGA 

£34.99 

iuihnii 


IMPORT 

oanu 

SEGA 

£29.99 

62 56 70 55 67 

SEGA 

£34.99 

SO 7182 <5 82 

SEGA 

£34.99 

85 79 90 83 88 


IMPORT 

75 72 32 20 40 

SEGA 

£34.99 

n is so tr» 

SEGA 

£44.99 

so is ts nu 

SEGA 

£34.99 

nnuisn 

SEGA 

£39.99 

nun his 

SEGA 

£29.99 

78 73 86 90 83 

TENGEN 

£39.99 

88 60 92 67 86 


IMPORT 

81 67 77 79 78 

SEGA 

£34.99 

71 57 75 80 76 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 


Here’s another of those games with ultra visuals 
designed only to conceal the fact that there’s noth¬ 
ing else there. Average beat-’em-up for v 
but still better than Beast Warriors. 

The fact that this game is criminally easy to com¬ 
plete means you should not look here for value tor 
money. The boxers look great though, but their 
power is so immense no-one else stands a chance. 

Fun shoot-’em-up with everything but a decent chal¬ 
lenge. Good graphics, immense power-ups and a 
large array of menacing opponents assures a good 
time is had by all - but there are better. 

Somehow, a WW2 setting for a shoot-’em-up just 
doesn’t seem right - even with the heavy storyline 
running throughout. The large graphics slow down 
the gameplay beyond an acceptable speed. 

This game received some very decent reviews 
when it was released - goodness knows why. The 
graphics are appalling, with tiny sprites and simple 
backgrounds, and the gameplay’s very monotonous. 

A decent conversion of the Capcom coin-op, 
although the repetitive gameplay does get very try¬ 
ing. The stages are long and the enemies varied 
making this a tough, but enjoyable, shoot- em-up. 

If you like simultaneous two-player games, you’ll 
love this. You and a friend must control a band of 
varied fighters who must shoot, bomb and jump 
their way through a massive landscape - brilliant. 

Okay, so this one looks like the real thing, but it’s 
miles off the mark. This coin-op was so successful 
and it has been slaughtered on the Mega Drive. No 
playability, less challenge - a total loser. 


and love have 
with massive heads. It’s no 
even cocked up the ‘ 



The price of this is a real joke. Okay, it’s probably up 
there with Sonic and Castle of Illusion as a great 
arcade adventure, but there’s no excuse to charge 
over the odds. Trouble is, everyone should buy it! 

One of the truly pioneering Mega Drive arcade 
adventures - but struggling to keep up with today’s 
standards. It’s a bit easy, but the game contains 
loads of locations and aggressive adversaries. 

Unbelievable - this is even easier than the original. 
However, this “remix” contains loads of new tough 
creatures to eradicate and some neat story screens. 
Don’t buy both games, though. 



This is a really strange game. Fancy —- 

20-tonne tank 
whole thing 

adding a novel aspect to an 

This 3-D driving game from within the car, using 
filled vector graphics to display the road etc, is one 
of most playable driving games ever. The comput¬ 
er’s easy to beat - but then you start racing yourself! 

This shoot-’em-up’s point of interest is that you can 
change the shape of your ship as you encounter dif¬ 
ferent terrain. It adds a tactical aspect to what is 
essentially more of the same from Japan. 

With a name like that, you wouldn’t think this was an 
official UK release Even so, it’s a fair old attempt at 
combining strategy with the odd piece of arcade 
action among tanks. Interesting. 


130 


ConsoleXS MAY 1992 



















S3EM 

This is a truly superb shoot-’enr>-up. While the g 
play keeps you stuck to it like a limpet, the graphics 
continue to surprise and the sound keeps the 
adrenalin going. A real must-buy. 


INSECTOR X 


This was the first MD game to be programmed in m 

the UK. Unfortunately the conversion from computer 1| 

doesn’t seem to have clicked. Everything is far too JAMES POND EA £39*99 1 

bland and boring to excite Pond fans. 

978 82 78 7 

0 

Some say this is better than Sonic - one thing’s for a 

sure, it’s much faster! The graphics are super slick. 

the gameplay challenging and above all it’s a really JAMES POND II EA £39*99 f 

fun game to play. A brilliant sequel. 

8 98 94 98 9 

4 


.... 


This is one of Sega’s first attempts at an American 
football game, but not even the great Joe Montana 
can save it from being unplayable and boring. Save 
your money for any of the others. 

JOE MONTANA FOOTBALL 

£34.99 

KKNUR 

This is the first Sportstalk game from Sega, and it 
includes a real-life running commentary on your 
match. Very innovative. The side-on view is not as 
good as John Madden Football , though. 

JOE MONTANA II SEGA 

£34.99 

11 Nil MIS 


Single-handedly started the American football fol¬ 
lowing on the Mega Drive. This is real fun to play, 
although it’s far too easy to get through the comput¬ 
er competition. Worthy of a peek. 


JOHN MADDEN FOOTBALL 


£39.99 


ISSISHM 




While puzzle games aren’t exactly rare on the Mega 
Drive, Junction adds a new flame to the fire by mix¬ 
ing a Pipe Mania game with a slide puzzle. This 
results in a very enjoyable and challenging game. 


JUNCTION 


£39.99 

import 84 50 82 84 81 


Exciting beat-’em-up featuring sumo wrestlers and 
other similarly overweight persons. Scrolling back¬ 
drop is exquisite but it may prove to be a mite easy 
for old hands. 

KABUKI SOLDIER 

TAITO 

IMPORT 

80 71 79 88 7 ) 

Above all, the Kid is cool. With his Ray-Bans glisten¬ 
ing in the midday sun, he must venture over and 
underground to save his mates. Best of all, Kid can 
change his persona, resulting in constant variety. 

KID CHAMELEON 

SEGA 

£39.99 

90 8 ) 98 89 89 


. 






isn 


This was one of the first EA sports games to fully 
utilise the EASN characteristics. It’s incredibly realis¬ 
tic and looks great. The rivalry between LA and 
Boston is intense and the action gets really hot. 


LAKERS VS CELTICS EA 



This is a really disappointing beat-’em-up. 
Disappointing because the graphics are great - with 
brilliant red splats when you knock someone’s head 
off - but are let down by slow, repetitive gameplay. 

LAST BATTLE 

SEGA 

£34.99 

80 

88 88 41 88 

If you were a fan of the coin-op version, then you’ll 
love this. It’s an exact replica, the only difference 
being lack of trackball (obviously!) and lack of chal¬ 
lenging levels. Still very playable, though. 

MARBLE MADNESS 

EA 

£34.99 

12 

89 88 8 ) 82 




John Madden Football 



31 


MAY 1992 ConsoBeXS 




















3_53 


r ^mm 

/: \. N S 

Jr 


MEGAPANEL 


IMPORT 

MEGA TRAX 


IMPORT 

MERCS 

SEGA 

£39.99 


nnuttis 
»»«» 
in nun 


This deserves a pat on the back for trying, but Mega 
Trax fails to come off as the hilarious and enjoyable 
game that a 4x4 beach racing game should be. 
Split-screen versus mode is good 

Identical to the arcade original, Mercs boasts stun¬ 
ning graphics and beefy sounds, but is very easy for 
most players. The cart also contains Commando , 
which only gives you one life and is really tough. 



MONSTER HUNTER 


IMPORT 


»«!iun 


Controlling a sword-wielding young lass may tickle 
your fancy, bul the whole adventure through the 
greenery soon gets very tedious and you perform 


V 

Monster Hunter 


MOONWAUER SEGA £34.99 1 

690 88 90 

Jacko supplies a great musical accompaniment for 
n£ this faerytale adventure in which you have to save 

QD some captured children. The graphics and anima- 

* " tion are top-notch, but the game will be quickly over. 

MYSTIC DEFENDER SEGA £34.99 I 

0777171 

While Mystic Defender is a blasting frenzy for the 
in first couple of plays, it soon turns into nothing more 

I L than a boring wander through the far eastern under¬ 

growth. Simple, but constantly fun. 





Mystic Defender 



OUTRUN 

SEGA 

£39.99 

84 75 81 50 80 

Although the concept is old, this still has a basic 
undefinable draw. Perhaps it’s the joy in burning up 
other road-users in your Ferrari... Sadly, this slows 
down when too much gets on screen. 

PAC-MANIA 

TENGEN 

£34.99 

86 75 81 84 81 

3-D Pac-Man is a rather pleasant outing. The graph¬ 
ics are excellently defined, which makes the whole 
thing a joy to play. If you like to reminisce about the 
old days, this could bring back memories. 

PAPERBOY 

TENGEN 

£39.99 

77 70 81 87 80 

A fine conversion of a game now firmly entrenched 
in many people’s hearts. Plenty of new streets and 
even more hazards to circumnavigate. It still lacks 
and two-player versus mode, though. 



PHANTASY STAR II 

SEGA 

£59.99 

71 41 70 73 71 

PHANTASY STAR III 

SEGA 

£49.99 

ihi nun 

PHELIOS 

SEGA 

£34.99 

75 67 7t 35 60 


First of the mammoth RPG series on the Mega 
Drive. It’s fairly easy to get into, and you always feel 
as if you’re making progress - which is encouraging. 
Old-hands may find it too easy, though. 

Now this is more like it - ten quid cheaper than the 
original! The progress shows with improved graph¬ 
ics. but the sound is still weak. But if adventuring’s 
what you want, it's all here. 

Mediocrity is the order of this shoot-’em-up, with 
bog-standard audio-visuals and ordinary gameplay. 
Another one you’ll finish the day you get it and 
immediately consign to the dusty shelf. 


ConsoleXS MAY 1992 






A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 



graphics, gut 


On© of the most over-rated games ever is exposed 
on the MD for what it really is - boring. This certain¬ 
ly isn’t an action game, yet the strategy isn’t clever 
enough to keep mental players enthralled for long. 

The graphics are very simple in the sport which is a 
cross between wrestling, martial arts and soccer. It’s 
a shame because the actual idea is quite innovative, 
but it’s poorly executed and lacks atmosphere. 

You could be forgiven for thinking you were watching 
a Disney cartoon on TV, that’s how cool the anima¬ 
tion is. One of THE best games for the Mega Drive. 
Add it to your collection or stay lame. 



fare from the far east. The 
okay, but there’s nothing - not even a 
ode! - that sets this apart from every 
in this genre. Obviously, it far too easy. 

1 two games in one - an accurate coin-op con¬ 
version and a super-charged toughie for pros - this 
is one platform game you’ll be playing for ages. Cute 
graphics and sound plus very addictive gameplay. 

Shooting the gun-toting inhabitants of a forest 
always seems to have a strange attraction and this 
is no different. But the action gets repetitive and the 
collision detection’s poor making it very frustrating. 

Widely considered to be the best game of the orien¬ 
tal beat-’em-up, magic-’em-up genre. The graphics 
are big and beautiful with some excellent backdrops. 
Another essential purchase for every Sega owner. 


imeplay ruins this 
Even the graphics haven’t 

A | AAmKalnMt iAAi/inn 

Of ure comoaianu. mowny 

box is very original. 


Extremely large, extremely colourful and extremely 
difficult sum up Rings of Power. If you can survive 
for any length of time, this game will entrance you 
and drag you deep inside itself, never to return. 

This variation on the arcade game Enduro Racer is 
very successful. You have to race a motorbike 
through the countryside, overtaking or clubbing your 
competitors, and avoiding the cops. Great fun. 

Wicked two-player game with James Bond over¬ 
tones. As you progress through the levels be pre¬ 
pared for encounters with hoods with sub-machine 
guns and panthers. Only works on Jap machines. 




in this Indy-style « 


of down-market Streets of Rage with 
eco-friendliness. There are just a few 
stop it from being great. 


This is one of those strange Jap arcade adventures 
featuring little people with big eyes on big heads. In 
fact, the whole thing is mildly disturbing. But there’s 
very little here to keep you playing long. 

Not quite a must-buy, but still one of the best walka- 
long shoot-’em-ups. The addition of a dog to do your 
dirty work and help you out of awkward situations 
adds a welcome element to an excellent game. 

Almost identical to the raved-over Amiga version, 
but still lacking content. Beautiful sound and graph¬ 
ics are let down by monotonous gameplay which 
could leave you bored out of your skull. 


61 Hi 

The name by which 
it is best known in 
this country. 

PRODUCER 

Company on 
the front of 
packaging. 

IE 

Or import if 
not officially 
avaiable. 

GRAPHICS WSM 

sound 

GAMEPLAY W—m 

CHALLENGE 

bf 

OVERALL JJ: 

VI 

rJnTl Mrau 

rIrrIwnTtR 

TENGEN 

149.99 

HHNISK 

POPULOUS 

EA 

£39.99 

IS H II II 1! 

POWERBALL 


IMPORT 

«non 

QUACKSHOT 

SEGA 

£39.99 

HHKIiK 

RAIDEN TRAD 

BIGNET 

IMPORT 

SO 75 SS 50 64 

RAINBOW ISLANDS 

TAI70 

IMPORT 

HIS NISH 

RAMBO III 

SEGA 

£29.99 

IS Si It 13 li 

THE REVENGE OF SHINOBISEGA 

£34.99 

00 85 92 S4 90 

BIIIACIM A&IAII 

RINVMPt AnvEl 


IMPORT 

I2I04IIS60 

RINGS OF POWER 

EA 

£49.95 

IIII IS IS II 

ROAD RASH 

EA 

£39.99 

90 S3 92 90 90 1 

ROLLING THUNDER 2 

NAMCOT 

IMPORT 

N II 00 It 03 

RUNARK 


IMPORT 

II131100 It 

SDVAUS 

LASER SOFT IMPORT 

10 it 12 i) 05 

SHADOW DANCER 

SEGA 

£34.99 

17 00 It 0010 

SHADOW OF THE BEAST EA 

£44.99 

02 11 77 17 71 



MAY 1992 Console (S 


133 


>my » lsq 




























I iMIly vyii 


GAME NAME 

PH 

IE 

RATIN' 

The name by which 

Company on 

Or import if 

. LU 

co O 

it is best known in 

the front of 

not officially 

y _ 3 z 

T Q Q. LU 

this country. 

packaging. 

avaiable. 

E z ^ 

< 2 5 < 

3 8 3 5 


EDE$(i 


•■V .r ''^iU.Z-S 


SOKOBHAN 

mm 

SONIC THE HEDGEHOG 

SEGA 

£34.99 

SPACE HARRIER II 

SEGA 

£34.99 


MB Ml 

Baa mi 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 




Not much fun here as you move crates around a 
warehouse to cover particular squares. Lacks any 
sparkle to give you the incentive to keep playing for 
more than a hour. Simplistic in the e 


Sega’s supersonic hero’s first outing is just what 
everyone says it is, purely brilliant. Unfortunately it 
doesn’t have much depth, and the game is easily 
completed, but overall it has to be experienced. 

The 12 stages will keep you playing for ages, but the 
poor sound, appalling collision detection and awk¬ 
ward playing view may prove too much for most 
ardent fans. This only ever worked in the arcade. 



SPIDER-MAN 


SEGA £39.99 


KHHtTIS 


Spidey fans will be well satisfied with this conver¬ 
sion. All the bad guys are here, along with some 
excellent story-telling screens adding to the atmo¬ 
sphere. Dodgy collision detection is 


STARFLIGHT U £49.99 1 

4 no hi 

m Deep space mining is the name of this game, but 

A the astro equivalent of Arthur Scargill is nowhere in 

1 L sight so no fear of strikes! Plenty of combat but also 

plenty of strategy. Beware of repetition, though. 

STREET SMART SEGA 134.99 t 

inn hi 

A disappointingly poor attempt at a streetwise beat- 
'fl 'em-up from America. The gameplay is limited due 

U to the small array of martial arts moves. It’s also 

very easy to complete the game on your first go. 


and tunes awesome, but it could soon a 


SEGA £44.99 


91 99 90 till 


fc **24 ".'.v. - V.*Yv. 

Great conversion of the Capcom coin-op but ail 
stages, bar the last, are easily completed. The 
graphics on some stages will have you < 
but too many sprites onscreen c 


SUPER FANTASY ZONE SEGA £34.99 5 

9 99 91 lit 

The original coin-op was pretty wacky, and so’s this. 
1 Added extras include power-ups and newer, bigger 

guardians. Corking good fun for a few hours but 
after that you - and your eyes - may become weary. 

SUPER HANG-ON SEGA E34.99 9 

979 99 99 1 

m Super smooth scrolling at a mind-numbing pace 

B ensures you’ll get the thrill of motorbiking every time 

B you play this. The feel of racing is perfect - what 

more do you need for a great racing game? 



SlIPEJ LEAGUE IASEUAU SEGA 


£34.99 


tSHHttll 


The inherent problem with baseball is that it's an 
essentially repetitive game. To stave off tl 
dom, you have to have loads of features in a c 
sole conversion. Enough to keep you enthralled. 


SUPER MILITARY IMPORT 9 

Ml 19 799 

. For a wargame, this looks great. There are loads of 

n super statics that really build up the tension and set 

U the scene for a very challenging confrontation. The 

computer’s tough, and it even has a battery back-up. 

SUPER MONACO GP SEGA £34.99 9 

9 91 99 91 9 

m One of the best car racing games lacks just one 

B thing, a two-player mode. Everything else is there, 

U especially the gameplay which really feels like you’re 

racing around the top GP circuits. Good fun. 


134 


ConsoleXSMAY 1992 















RATINGS 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 


The name by which 
it is best known in 
this country. 


Company on Or import if ^ 

the front of not officially ^ 

packaging. avaiable. 




CO ^ O 

y _ 3 z < 

x 9 & a & 

| i I I S 

O 8 O 5 o 



Essentially a shoot-’em-up, this gamo's claim to 
fame is that it changes between two views (one from 
behind the chopper, the other from above) to add 
variety. All it does is confuse frustrating gameplay. 

Taking a side-on view and scrolling the court across 
the screen, this is a very innovative interpretation of 
the popular sport in Japan. Animation is excellent, 
but you really have to play the sport to enjoy it. 

This suffers from unbearably sluggish gameplay 
which is a pity because the massive sprites which 
cause it are very welcome. The graphics are excel¬ 
lent all-round, but it’s hard to get into this game. 


SUPER THUNDER BLADE SEGA 



There’s not much here to excite even the president 
of Treco himself. The graphics and sound are poor, 
the gameplay flawed and the difficulty non-existent. 
A poor American shoot-’em-up. 


£34.99 

IMPORT 

139.99 

149.99 

TASK FORCE HARRIER EX TRECO IMPORT 


SUPER VOLLEYBALL 


SWORD OF SODAN EA 

■■■ 


mi non 
wnunu 
1(11(11!!! 





ihhi ms 


Apart from the sound, the biggest let down is the ■ 

predictability of it all. There are a few trick shots but llIA _...... ...... Ill HAM I 

there’s no real-life random aspect and no fouls. TECMO WORLD CUP '92 TECMO IMPORT I 

making the two-player mode the only real fun. 

11 Dm 

Normal baseball fare, but with a few added extras. a 

For instance, everything is controlled by menus, 111 PI A11V ft 

there’s an option to play over the Sega modem, and iJy 1 BASEBALL IMPORT w 

a battery back-up for the play-offs. 

11! HUM 



Even better than the original, this one will again 

have you playing for ages. Those wacky backdrops ... 

again make this standout as a real arcade experi- THUNPlR FORCE III 

ence. Essential purchase for all arcadesters. 


. 


SEGA 


£34.99 


£34.99 



11 50 55 52 )5 


It may only work on Jap machines, but don’t feel as 
if you’re missing anything here. The graphics are 


TAITO 

IMPORT 

75 5571 75 57 

fun. but the sound is appalling, in fact not much bet¬ 
ter than the unoriginal storyline. 

THUNDERFOX 

Destined to become a cult classic, ToeJam & Earl is 
a Space Age adventure of bodacious proportions. 
Cartoon style graphics and some of the best sam¬ 
pled sound you will ever hear. Can get tedious. 

TOEJAM & EARL 

SEGA 

£34.99 

52 55 52 52 51 



I14.M 


5i Minn 




Know as Tatsujin in Japan, this was a real hit when 
it was released. Although a normal vertical shoot- 
’em-up, this one is immense fun due to the excellent 
power-ups available. Easy, though. 

TRUXTON 

SEGA 

£34.99 

II H»»H 

A challenging conversion of a 16-bit computer game 
that really plays well on the Mega Drive. The innova¬ 
tive shooting technique adds a new twist into a basi¬ 
cally average, but large, platform shoot-’em-up. 

TURRICAN 

BALLISTIC 

£34.99 

1411IIM It 

Another average shoot-’em-up that is criminally 
easy to complete. Through a freak accident you are 
forced to defend the whole of Earth with just a few 
bi-planes. Normal fun initially, but it doesn’t last. 

TWIN HAWK 

SEGA 

£34.99 

tmiiin 





MAY 1992 ConsoleXS 


135 



















6AMENAME 

MED 

IE 

RATINGS GAME DESCRIPTION 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

^ >£ g A quick synopsis of what type of game 

5 = o 2 2 it i s , how it plays and whether you 

^ 2 ^ zj should add it to your collection. 

§9 S 5 0 



■ITTi V 

11 k l Wm m B 1 m m 




ULTIMATE TIGER 
UNDEADLINE 
VALIS III 


PALSOFT 


IMPORT II 71 II II II 

IMPORT II II SI II IS 

IMPORT II 71 71 IS 78 


Instead of a boring plane, you get to c 
the most heavily-armoured helicopters on E 
This means raw arcade blasting action with tons of 
weapons available to down enemy. Fun. 

You may be forgiven for thinking Undeadline is just a 
shoot-'em-up. But after playing it, your opinion will 
be radically altered. Mega power-ups and stunning 
zombie level guardians keep everything, er, alive. 

The first of the series to hit the Mega Drive looks 
great, but is incredibly boring. The plethora of pic¬ 
tures featuring wide-eyed Japanese people can’t 
save this monotonous arcade adventure. 



WAN WJUil WORLD KANEKO IMPORT 
WARMER SPEdAl IMPORT 


WARSONO 


TRECO IMPORT 


IflOKtTII 

HtS»3P4t 


It plays very similarly to 
graphics make you 
under the influence of 
Great f( 

The only fun thing here is beating the hell out of the 
oncoming hordes - some of them look like little 
Marios. While the usual elements are all here, most 
people will be dissatisfied with the lack of detail. 

You’ll need quite a bit of time and patience to fully 
appreciate this wargame. This 8Mbit battery back¬ 
up cartridge holds tons of delights if you can take 
time to study the manual and find the great game. 



WHIP RUSH 

SEGA 

£34.99 

liDWItlS 

Shoot-’em-up city again. The backgrounds are 
superb and scroll along at eye blurring speed. Main 
sprites are very well drawn, and above all it’s very, 
very playable. A bit of a cult classic, too, apparently. 

WINGS OF WOR 


IMPORT 

II HI! HR 

At the end of each level there are some really dis¬ 
gusting guardians to kill, this alone makes the 
gameplay fun. You really race through each level 
and the whole thing gels well together. Worth a look. 

WINTER CHALLENGE 

BALLISTIC 

£39.99 

iii!n«n 

Eight different events make up this snow-laden epic. 
The intro scene showing the Olympic flame being lit 
is great. The game itself fails to convey the realism 
in most events and soon gets tedious. 

WONDER BOY IV 

SEGA 

£39.99 

titoEi nn 

More fun than the original Mega Drive version, but 
still asking the player to perform tedious tasks over 
and over again. The graphics are impressive, but 
they fail to make Wonder Boy a cult figure. 

WORLD CUP ITALIA 90 

SEGA 

£29.99 

iminii 

The Kick Off view is much better than the Tecmo 
attempt, but this game suffers from the same limited 
moves of Tecmo World Cup '92. Still, it was a brave 
attempt at the time and should be applauded for it. 

WRESTLE WAR 

SEGA 

£34.99 

br ruh 

Although screen pictures may make this game look 
like a WWF winner, it’s far from it. Getting the moves 
is so infuriating that you do more wrestling with the 
joystick than with the game. 


ConsoleXS MAY 1992 

















RATINGS 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 


The name by which 
it is best known in 
this country. 


ppipp 


Company on 
the front of 
packaging. 


Or import if 
not officially 
avaiable. 







Normal golf is a strange enough game, but when 
you combine it with the twisted mind of game 

designer Will Harvey, you get something out of this ZANY GOLF 
world. This is a great party game. 

Horizontal shooter which is flawed by its small 
graphics and ease of completion. Looks like R-Type 

but won’t give any of that game's fans any problems ZERO WING 

whatsoever. That said, it is quite fun to play. 

Painter games live on, but only just in this cheap 

and cheerful puzzler. Average graphics and sound, 

but the control method is very awkward to get hold ZOOM 

of. Soon gets either too boring or too frustrating. 


EA 


SEGA 


t39.» M NUNN 

import 12 79 89 88 77 
129.99 88 88 42 81 48 



Flight sims on the Master System have never been 
very complex, and this isn’t breaking any new gro¬ 
und. There are some average opening statics, but 
in-game graphics are pretty dreadful. Frustrating. 

ACE OF ACES 

SEGA 

£32.99 

nun His 

Trying to be Spy Hunter on the Master System, this 
fails miserably. Dodging, shooting or bumping into 
the vehicles soon gets very repetitive, even with a 
few surprise elements. Not enough overall content. 

ACTION FIGHTER 

SEGA 

£12.99 

tt !lII» SI 

This is ancient, but relying on the good old-fash¬ 
ioned principle of keeping the player busy by chuck¬ 
ing loads of planes at him, this shoot-’em-up is still 
quite a blast frenzy. Graphics are now unimpressive. 


(1W 

SEGA 



Sega have done a good job on their own coin-op, 
keeping the speed and frenetic action of the simple 
arcade machine. It contains all the coin-op features, 
even the flying flip which will send you dizzy. 

AFTERBURNER 

SEGA 

£29.99 

85 81 41 8185 

This is definitely the worst of little Alex’s outings onto 
the MS. Its main problem is the very harsh restart 
procedure which always places you back at the 
beginning when you die. Very, very tedious. 

ALEX KIDD IN HI-nCH WORLD 

£29.99 

78 78 47 51 54 

Despite being Alex’s first trip into the MS world, this 
is undoubtedly his most successful. It was designed 
in competition to Nintendo’s Mario and uses many 
of the same successful elements. Essential. 

MIX KIDD IN MIMCU WORLD 

£24.99 

82 7( 12 41 10 

By mixing ninjas with their most successful charac¬ 
ter (till Sonic came along), Sega are on safe ground 
here. There’s plenty of platform adventuring to keep 
you enthralled for ages. Only one player, though. 


KpSj?: 

JkR ■■ Ai AA Al 

Usually Alex Kidd provides you with a really testing 
challenge that normally lasts for months. Finding the 

12 lost stars won’t take you very long though, even 
with them spread over six relatively large worlds. 

ALEX KIDD AND THE LOST STARS 

£29.99 

80 78 71 47 74 

Aliens are infiltrating planet Earth. You and a friend 
are the last hope for the human race. Massive 
game, cool visuals, but a bit on the easy side. A sort 
of Golden Axe in the 21st century. Recommended. 

MIEN SIMM 

SEGA 

£29.99 

74 48 82 80 81 

This game becomes a real pleasure to play if you 
team up to explore and destroy the seven alien- 
infested ships. Rescuing hostages adds the impetus 
to keep you playing for ages. 

MIEN SYNDROME 

SEGA 

£29.99 

81 78 41 85 85 





MAY 1992 ConsoleXS 


137 













GAMEHAMI 

The name by which 
it is best known in 
this country. 

M 

Company on 
the front of 
packaging. 

11 

Or import if 
not officially 
available. 

GRAPHICS 9J| 

SOUND 

GAMEPLAY ^lll! 

CHALLENGE 

OVERALL O 

(A 

IKH 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

ALTERED BEAST 

SEGA 

£29.99 

ntsstiSH 

This is an appalling conversion of one of Sega : s 
most popular coin-ops. It’s a basic beat-’em-up but 
is severely flawed due to the fiickery sprites when 
they overlap, and the jerky scrolling. 

AMERICAN BASEBALL 

SEGA 

£29.99 

ntitnst) 

For a game that is hardly played in the UK, baseball 
games are in tremendous abundance on console. 
This little offering allows you to manage one of 26 
teams plus bat and pitch. 

AMERICAN PRO FOOTBALL 

£29.99 

tmiinti 

Unlike most of the successful American football 
games, this one takes a top-down view of proceed¬ 
ings. The graphics are small but distinct and have a 
little animation. Good for beginners. 

ASSAULT CITY 

SEGA 

£29.99 

It It H MU 

A superb shoot-’em-up in all areas, especially with 
some very colourful and futuristic backgrounds and 
sprites. The action is kept fast and furious, and even 
though there are only six levels, it’s a challenge. 

ASTERIX 

SEGA 

£29.99 

RHHNH 

Whatever you do, don’t miss out on this tour de 
force of arcade adventuring. The graphics could 
have been taken from the comic book, and the inci¬ 
dental music is more than just that. 

ASTRO WARRIOR 

SEGA 

£29.99 

itsiisiit! 

Go deep into outer space to attack alien forces. The 
usual shoot-’em-up stuff, and there’s nothing here to 
make you think different. Just pick up the power- 
ups, learn the attack strategy and you're away. 

AZTEC ADVENTURE 

SEGA 

£12.99 

Hunnn 

This is one of the arcade adventures that could have 
been real fun, if not for the fact that every time you 
die, you get chucked back to the beginning. If the 
graphics weren’t so good, it would be insufferable. 

BACK TO THE FUTURE II 


£34.99 

01! i! (ID 

Pathetic, overpriced movie tie-in that has the odd 
good-looking graphic that you may recognise. If you 
liked the film, don’t buy it anyway because it’ll really 
disappoint. Avoid like the plague. 

BACK TO THE FUTURE III 


£34.99 

ii it m sin 

Much better sequel, but has only three stages and 
they get easier instead of harder. The programmers, 
Probe, have taken recognisable bits from the film 
which should please fans of the series. 

BANK PANIC 

SEGA 

£17.99 

msis»n 

If you’re one of the few people with a Phaser gun, 
then this cheap offering presents quite good value 
for money. You have to stop robbers in a bank, while 
trying to avoid innocent bystanders. 

BASKETBALL NIGHTMARE SEGA 

£29.99 

on hub 

This is a really innovative approach to basketball. It’s 
obviously inspired by the film Teen Wolf, as monster 
teams line up against each other on the outdoor 
court. A game based solely on making you laugh. 

BATTLE OUT RUN 

SEGA 

£29.99 

nun « i 

It sounds like Chase HQ under another name, and 
that’s exactly what this is. You simply have to zoom 
down the road, avoiding the traffic, catch up with the 
drug dealer’s car and stop him. Out Run rehash. 

BLACK BELT 

SEGA 

£24.99 

ms ii 

A criminally easy beat-’em-up from the mists of 
time. The graphics are incredibly poorly defined with 
backdrops containing little more than a wall and 
some sky. Unexciting and repetitive. 

BLADE EAGLE 3-D 

SEGA 

£19.99 

Dili™ 

The addition of some relatively effective 3-D graph¬ 
ics just about brings this shoot-’em-up above the 
usual simple offerings. It presents little challenge on 
the early levels, but really punishes on the last. 

BOMBER RAID 

SEGA 

£29.99 

si bo mi 

This is really testing as you try to take out both air 
and ground targets that try to down you. It’s not test¬ 
ing mentally, but is certainly testing your patience 
and everything quickly gets exceedingly boring. 

BONANZA BROS 

SEGA 

£29.99 

BUDKO 

There are great graphics, a brave attempt at speech 
and even some extra bonus stages in here. 
Although primarily a two-player game, it’s also bril¬ 
liant by yourself. Whatever you do, just do it. 


138 


ConsoleXS MAY 1992 

















PRODUCER 

PIKE 

ratings! 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
available. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

No matter how many times you’ve played Bubble 
Bobble, your overall impressions never change. 
Although an ancient piece of software, it’s a real 
classic. Essentially repetitive, but very addictive. 

BUBBEE BOBBIE 

SEGA 

£29.99 

77 71 M tl 71 

Six events are packed into this cart - skateboard, 
footbag, surfing, BMX, half-pipe and frisbee - which 
means long-lasting challenge and enhanced playa¬ 
bility. 

CALIFORNIA GAMES 

SEGA 

£29.99 

80 7! 85 82 S3 

Finding buried treasure in real-life is pretty tough, so 
don’t expect it to be much easier here. Despite 
being difficult, the superb sprites and decent sound 
welcome you and keep you playing for ages. 

CAPTAIN SILVER 

SEGA 

£29.99 

ts tl to to tl 

If you’re constantly robbed by one-armed bandits, 
then this will solve your addiction to the things in an 
instant. After playing all of the Las Vegas-based 
games here, you’ll be sick of the sight of them. 

CASINO GAMES 

SEGA 

£29.99 

48 40 52 64 54 



California Games 


Mickey’s adventure through the magical fcrest and 
castle to find his beloved Minnie is one of the best 
games on the Master System. Brilliant animation 
and sprite definition make this a joy to watch. 

This is what Battle Out Run was trying to be. and 
isn’t much better. The main problem is that it takes 
ages to reach the druggies, and if you cock up it 
takes ages to relocate them. 

Although the graphics and sound look grim in 
today’s climate, the playability of Choplifter contin¬ 
ues to shine through. Recommended as one of the 
most enduring and addictive games of all-time. 

You control a strange little fellow who simply goes 
around on his faithful white cloud shooting anyone 
who looks at him in a strange way. Loads of big 
guys throughout the levels ensures you’re kept busy. 


CASTLE OF ILLUSION 

SEGA 

CHASE HQ 

SEGA 

CHOPLIFTER 

SEGA 

CLOUD MASTER 

SEGA 


129.99 

129.99 32 53 SO S3 72 

mm II8NN8 


£29.99 


ntiNHN 


Possibly the best implemented version of this excel¬ 
lent Sega Tetris clone. It plays nothing like Tetris, 
though; it’s far more enjoyable and rewarding, espe¬ 
cially in two-player versus mode. 

The Shinobi series never seems to stop, and 
although this isn’t strictly a continuation of the 
anthology, it does contain similar elements. Its only 
flaw is that the gameplay lacks any content. 

While the seven levels of the fortress you have to 
explore are certainly vast, they lack anything to do 
and soon become very tiresome. Admittedly, it’s fun 
at first, but the repetition soon gets tedious. 

Stuck in the jungles, you must not only fight your 
way through the undergrowth but also through the 
inordinate amount of unfriendlies unwilling to hand 
over the amulet, etc. Good, if a little repetitive. 


COLUMNS 


CYBER SHIHCBI 


SEGA 


SEGA 


CYBORG HUNTER SEOA 


DANAN: THE JUNGLE FIGHTER 


mm HIIH SO f 
£ 29.99 73 73 73 S3 33 
£ 24.99 73 43 33 53 32 

,» KB Hi! II 


A simple Op Wolf clone. George must pound his 
way through six levels of mobsters to find his girl. It 
adds nothing new to the genre, and therefore 
becomes too boring very quickly. Give it a miss. 

After a fairly good Mega Drive version, the Master 
System one has been really screwed up. This has 
blurred graphics, jerky animation and is totally 
unplayable. One of the worst film tie-ins. 

For once, the Master System version is much better 
than the Mega Drive one. This is a very accurate 
conversion suffering only from being a bit too easy 
for a game with only a few levels. 

Moving through the landscape, two fighters must 
blast all who stand in their way, picking up all the 
power-ups. Great two-player action makes this a 
decent, albeit easy, shoot-’em-up. 


DEAD ANGLE 
DICK TRACY 
DOUBLE DRAGON 
DOUBLE HAWK 


mm ItMIIP 

mm NE81S 

mm UN IS UN 
mm IS U It II» 


SEGA 

SEGA 

SEGA 

SEGA 



Dead Angle 


MAY 1992 Console (S 





























Enduro Racer 


mm 

M(ii 

m 

RATIN 

The name by which 

Company on 

Or import if 

CO 


UJ 

0 

it is best known in 

the front of 

not officially 

u 

T= Q 

o_ 

Z 

this country. 

packaging. 

available. 

5 Z 

% o 

UJ 

1 

3 

< 

X 

KJ 



SKI 

ran 

A A 

A 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 


i perfectly on the 
small screen, this one seems lost and vacant in the 
abyss of a TV screen. Even so, there’s enough chal¬ 
lenge in there to keep RPG fans happy for months. 

This game isn’t going to win any friends at CND, but 


DYNAMITE DUKE 

SEGA 

£29.99 

iii to ft n n 

if you like your action simple point ’n’ shoot you can 
go wrong here. It’s very similar to Operation Wolf, 
but the graphics are far superior. 

DYNAMITE DUX 

SEGA 

£29.99 

12 53 51 55 55 

For a cute and colourful arcade beat-’em-up featur¬ 
ing ducks of all things, this is a very playable and 
challenging package. The dodgy scrolling occasion¬ 
ally affects play, but overall it’s a lot of fun to play. 

ENDURO RACER 

SEGA 

£9.99 

55 55 55 53 55 

This is nothing like the arcade game as you view 
your bike from above and he races over an obstacle 
course. The game plays surprisingly well and the 


backdrops are detailed. It lacks a two-player mode. 

A decent conversion of Sega’s popular coin-op. You 
play a cop trying to gain promotion to the ESWAT 
branch, but must first prove your worth by cleaning 
up a section of the community. Challenging. 

Ten levels packed with MiGs mean you’ll have to 


M6neHTBt 

SEGA 

£17.99 


keep your wits about you. Sadly, this game suffers 
from being too complex for its own good; it’s neither 
simple fun to play or taxing on the brain. 

FANTASY ZONE 

SEGA 

£12.99 

I! 0)111 II 

For such a paltry asking price how can you ignore 
this ground-breaking shoot-’em-up? No-one has 
ever used colour to such effect on the MS; this 
game requires sun-glasses! A piece of history. 

FANTASY ZONE 2 

SEGA 

£24.99 

NON NO 

More of the same abuse of the Master System 
colour palette, but just what we’ve come to expect 
from twisted Japanese people. Eight more levels that 


129.99 


THE FLINTSTONES GRANDSLAM £29,99 


it 5 ? m i\ n 


GAIN GROUND 

SEGA 

E29.W 

NISI! Nil 

GA1AXY FORCE 

SEGA 

£29.99 

MHESIEH 

GAUNTLET 

SEGA 

£29.99 

FINN Hi! 
ft 57 54 75 53 

GHOSmUSTEIS 

SEGA 

£29.99 

53 57 55 52 53 

GHOST HOUSE 

SEGA 

£17.99 

52 53 55 It 45 


are just as tough and challenging as the original. 

They’ve looked at Chase HQ and Battle Out Run 
and have obviously decided, “sod the storyline, let’s 
just stick a gun on the car and see how it goes”. Well 
it doesn’t go too bad, actually. The best attempt yet. 

The problem here is that this game is aimed at a 
very young audience. The quality of programming is 
evident, except everything is very simple to execute 
and soon bores you. For the inexperienced only. 

This is one of the few innovative games on the 
Master System. You and a friend have to choose 
from a band of warriors and attack a number of pro¬ 
gressively difficult strongholds. Good teamplay. 

Although the Mega Drive version is awful, this little 
coin-op game is excellent fun on the MS. There are 
some truly hideous enemy sprites, but it only makes 
you more determined to blow them to bits. 

You’ll need to be gun-toting for this game as it’s 
Phaser compatible. So grab that gun and blast all 
hell out of the varmits stepping on your turf. It’s all 
harmless fun, but becomes a bit boring. 

Atari’s famous coin-op manages well to squeeze 
into the Sega, albeit under a two-player guise. 
Everything is just like the real thing, so if you could 
put up with the vastness of the original, here it is! 

Find the ghost, bust the ghost, bag the ghost. 
Repeat till end... Yes it all gets very boring very 
quickly, even if busting the ghosts does require 
some talent. Looking very old now. 

Some things in life were never meant to be tam¬ 
pered with. This ghostly - ghastly - encounter 
requires little skill and is aimed at very, very young 
players (like two-year-olds). 






140 


ConsoleXS MAY 1992 












GAME imiFUON 


MR 

IE 

ratings! 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
available. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERAM* 

A great conversion of Capcom’s classic medieval 
romp through the undergrowth and onto gigantic 

the Mega Drive version, but it plays like a dream. 

GHOULS'N'GHOSTS 

SEGA 

£29.99 

IIH HIIH 

A freak accident has caused missiles from all over 
the world to zoom off into space and threaten to 
come back down and blow everyone up. But you 
must get there first and blow them up in space. 

GLOBAL DEFENSE 

SEGA 

£12.99 

ii ii is n ii 

The follow-up to Afterburner is a real joy to fly, with 
plenty of action to make you sweat. The speed is 
phenomenal so watch there’s no bogeys on your tail 
and only fire those guided missiles when locked on. 

G-LOC 

SEGA 

£29.99 

IIIIII III) 

A respectable attempt at portraying every Sega 
owner’s favourite hack-’em-up on the 8-bit. It suffers 
from one limitation over its 16-bit brother, you only 
get the chance to control one player, not three. 

GOLDEN AXE 

SEGA 

£29.99 

M It H II It 

Old Death Adder is back, but before you try to defeat 
him, remember that this is strongly RPG based. Yes. 
there’s none of the arcade action of Golden Axe 
here, just lots of adventuring and questioning. 

GOLDEN AXE WARRIOR 

SEGA 

£32.99 

IS II 70 7117 

This is a strange, but lovable, golfing extravaganza 
for one or two-players. While it may not look like a 
visual feat of golfing delights, you’ll be glad to hear 
that it’s packed with playability and raw fun. 

GOLFAMANIA 

SEGA 

£32.99 

77 52 04 11 12 

The evil Golvellius (he even sounds bad with a 
name like that) has dispatched seven of his top 
demons to prevent you from passing through the 
valley and into his domain. Very challenging. 

GOLVELLIUS 

SEGA 

£29.99 

10 75 IIII12 

One of the very large “Great” series, but not as good 
as it pretends to be. Even so, for a game that is as 
old as this, the graphics and sound are decent and 
it’s still playable. For the sports fans only. 

GREAT BASEBALL 

SEGA 

£24.99 

II 10 71 75 75 

It doesn’t look as good as that freaky game 

will be more at home here. The two-player mode 
makes the game a real challenge. 

GREAT BASKETBALL 

SEGA 

£24.99 

11IIH UH 

Stop! There is no reason to buy this game with the 
likes of Joe Montana Football already out for the 
Master System. This is a crinkly attempt at re-living 
the sport, and just doesn’t contain the atmosphere. 

GREAT FOOTBALL 

SEGA 

£24.99 

IIHIIHH 

Stop! There is no reason to buy this game with the 
likes of Leaderboard already out for the Master 
System. This is a crinkly attempt at re-living the 
sport, and just doesn’t contain the atmosphere. 

GREAT GOLF 

SEGA 

£24.99 

II BIS Ml) 

The player sprites are just far too small to make this 
game enjoyable or enthralling. In fact the overall pre¬ 
sentation is pretty grotty, not doing anything for the 
great sport. Too old to crack it with the big boys. 

GREAT VOLLEYBALL 

SEGA 

£24.99 

mi miss 

If you’re a fan of the coin-op, then how can you 
resist this little beauty for just under a tenner? It’s 
fairly quick, and not too jerky when weaving in and 
out. Not brilliant but excellent value. 

KUEG-OH 

SEGA 

£9.99 

70 70 77 70 70 

Boxing games are definitely the most repetitive type 
of game around. This one does well in that the 
opposition put up a really good fight and normally 
knock you down. Looks much better on the GG. 

HEAVYWEIGHT CHAMP 

SEGA 

£24.99 

71 54 70 15 77 

Unbelievable intro graphics lead into a terminally 
brain-dead game. This is VERY slow and mono¬ 
tonous. Plenty of characters to play with, but with 
the combat scenes boring there’s not much hope. 

HEROES GF THE LANCE 

US GOLD 

£34.99 

04 50 17 0( 10 

An excellent conversion packed with everything from 
the original, even the speech. The animation is sec¬ 
ond to none, and jump and rolling around the many 
levels is a joy. Superbly addictive gameplay. 

IMPOSSIBLE MISSION 

US GOLD 

£29.99 

00 07 01 01 00 1 



MAY 1992 ConsoleXS 


141 

































Joe Montana Football 


mm 

The name by which 
it is best known in 
this country. 


RATINGS 


Company on Or import if ^ >- o 

the front of not officially 5= o ^ 2 < 

packaging. available. 

2 o < x ' 

O uo O u O 


A quick synopsis of what type of game 
it is. how it plays and whether you 
should add it to your collection. 


Missile Defence 3-D 


KENSEIDEN SEGA 


£25.99 72 17 81 i! 84 


While there’s no doubting the size of Kenseiden, it 
does suffer from being not only very easy in parts 
(especially against the warlords), but also rather 
predictable. A large but overly simple beat-’em-up. 


TENGEN 129.99 


mn» 


RUNG FU KID 


Although this has all of the features, it doesn’t quite 
come up to scratch. The graphics aren’t bad but the 
sound is severely lacking and the colours 
themselves blur rather badly. Still addictive, though. 


You are blessed with a talisman that gives you 
supernatural strength and protects you from any 
F underhand ninja tricks. Kung fu games are nothing 
new and this just continues the line of mediocrity. 


USER GHOST SEGA 


£29.99 88 78 it 82 84 


A better Phaser game, this can also by played just 
as effectively with the joypad. You have to protect a 
small girl who is walking through a haunted house. 
There are some great statics and backgrounds. 


IINE OF FIRE SEGA 


rn.» T9 tr 79 IS 12 


A very impressive vertical shoot-’em-up, lacking a 
two-player mode. The six long levels are packed 
with some fine looking guardians, and decent back¬ 
drops. More mindless but enjoyable entertainment. 


MAZE HUNTER 3-D SEGA 


£ 19.99 72 81 7( 74 72 


You are thrown into a labyrinth from which no-one 
has ever escaped. Not exactly a nice way to start, 
but there’s plenty of incentive to get going as tons of 
little sprites chase you. Quite big but pretty easy. 


MERCS 


£32.99 


8( 78 77 12 71 


One of the easiest games on the Master System. 
After just a few goes, this one will have caved in and 
admitted defeat. It’s a pity because there are some 
good graphics and the gameplay is fun. 


MS. PACMAN TENGEN 


£29.99 74 8( 74 78 72 


Tecmagik’s Pac-Mania is a tough game to beat, and 
even though this is a very accurate conversion of 
the Atari arcade machine, it doesn’t quite hit the 
mark. Everything is far too dated. Two-player is fun. 


INDIANA JONES 3 US GOLD 
JOE MONTANA FOOTBALL SEGA 


£ 34.99 83 78 78 88 i( 
£ 29.99 8( 7( 84 8( 78 


This game is very, very frustrating. Not only is it 
damn hard, with none-too-friendly restart points, but 
the collision detection is also suss. Still, the graphics 
are encouraging and reflect the film. 

If only this game weren’t so blinking easy, it would 
keep you playing for ages. There are tons of moves 
for aficionados plus Joe’s recommended one for us 
normal folk. Overhead side-view works well. 


£29.99 


80S9EEE0ES 




This arcade adventure contains some great charac¬ 
ter sprites, but the backgrounds get a little unorigi¬ 
nal. The quest for information is enormous and it will 
take an age to complete. Enjoyable but simple. 


Donald’s first excursion onto 8-bit is amongst the 
best games around. The graphics are superb, with 
some typically Disney animation. Best of all, this 
game is mega-tough and presents excellent VFM. 


SEGA 

SEGA 

SEGA 

SEGA 


£32.99 


81 88 88 88 84 


£29.99 (( 81 12 48 7( 

£29.99 3$ S3 IS It IS 


This RPG is really rather good. The whole thing is 
controlled via menus, which although takes time 
does allow you to perform a large range of tasks. 
The graphics are good and the challenge high. 


This is a grim old game for the Master System to 
endure. You’ll need your 3-D glasses for this one, 
but you won’t miss much without them. Everything is 
very repetitive and requires absolutely no talent. 

Which ever way you look at it, the MS version of 
Monopoly is poor VFM. You could get the Monopoly 
Deluxe table-top for less than this, and it would still 
be more fun. It’s accurate, but what’s the point? 

Play your cards right and you might be (un)lucky 
enough to get a free copy of Michael Jackson’s film 
with this. Thankfully, the game is much better than 
the film, with attractive graphics and decent sound. 


I0RD OF THE SWORD SEGA 


THE LUCKY DIME CAPER SEGA 


MIRACLE WARRIORS 


MISSUS DEFENCE 3-D 


MONOPOLY 


MOONWMKER 


ConsoleXS MAY 1992 



























tin mi 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

61 IE 

The name by which it 
is best known in this 
country. 

mm 

Company on 
the front of 
packaging. 

1! 

Or import if 
not officially 
available. 

This game looks dreadful, so it’s just as weil it has 
the undefinable draw they call playability. It’s a really 
simple beat-’em-up, and not very taxing. If you’re the 
school bully type, you’ll love it. 

MTHEEtO 

SEGA 

£17.99 

If you’re a fan of Capcom’s corking coin-op 
Commando, then for just a tenner you can have this 
bargain bonanza of Samurai-swarming forest await¬ 
ing your body-blowing talents. Poor graphics. 

THE NINJA 

SEGA 

£9.99 

The old Phaser gun should really come into its own 
here, but the light detection isn’t too hot and it’s 
more effective to combine it with the joypad. The 
backgrounds are neat, but the scrolling is annoying. 

OPERATION WOLF 

TAITO 

£29.99 

There just isn’t the feeling of speed in this coin-op 
conversion of Sega’s most successful racer. 
Graphics are kept to a minimum and very simple. 
Available at the same price for use with the specs. 

OUTRUN 

SEGA 

£29.99 

This great interpretation of Out Run not only adds 
more vehicles and a much longer route, it also tags 
on a more plausible storyline. You are a secret 
agent chasing big time crooks all over Europe. 

OUTRUNEUROPA 

US GOLD 

£29.99 

Admittedly, this is an excellent interpretation of Pac- 
Man, but £35 for such an old concept is asking a bit 
much. If you’ve got the cash, and don’t mind splash¬ 
ing out, you won’t be disappointed. 

PAC-MANIA 

TECMAGIK 

£34.99 

This has done an excellent job of emulating the bril¬ 
liant coin-op, but everything is looking a bit old now. 
Above all, though, it’s very playable and is sure to 
challenge you well into the morning. 

PAPERBOY 

TENGEN 

£29.99 

Compilations of games on cart should always be 
treated with trepidation. Space doesn’t allow EVERY 
game to be good. Here you get an average simula¬ 
tion of pub games, all simply designed. 

PARLOUR GAMES 

SEGA 

£17.99 

This is a strange-looking game. The penguins are 
particularly well drawn, but the backgrounds very 
simply constructed. Controlling the penguin is great 
fun, and the primary draw of thegame. Interesting. 

PENGUIN LAND 

SEGA 

{19.99 

It may be a stonking 40 quid, but this is one game 
where you’ll certainly get VFM. This huge cart even 
comes with a battery back-up, which is lucky 

PHANTASY STAR 

SEGA 

{39.99 


RATINGS 


or) $ O _ 

v _ 3 z 

x 9 Ss i±2 

Q_ Z. ^ _i 

< 3 5 < ir 

2 O S 1 a 

O oo O u O 



Bininn 

T1 S3 SO 72 73 
68 70 62 60 63 


80 75 90 8788 
7! 41II13II 
42 45 51 33 51 


because you’ll be coming back to this over and over. 

Populous won many awards, but it is still one of 
those games you’ll either love or hate. This version 
is very accurate to the original, but about TEN times 
as big. If you’re a fan, you’ll love this mind-bender. 

Only worth a mild look if you’ve got the glasses. You 
have to clear waters teaming with enemy boats etc, 
whilst trying to keep your own intact. It’s all very sim¬ 
ple stuff and not worth bothering about really. 


NPUUXIS 


1ECMASIK 134.99 


POSEIDON WADS 3-D SEGA EI9.99 


NO 

non his 
o «»011 

SS3EH S!S4 


An excellent environmentally friendly shoot-’em-up. 
The graphics are top-notch and scroll smoothly 
beneath you as you zoom up the screen blasting the 
invaders and picking up extra weapons. 

POWER STRIKE 

SEGA 

£24.99 

HNNI1N 

All the razzmatazz of all-American wrestling is 
valiantly attempted here, but the overall impression 
is that it’s been skimped on in all departments. The 
entertaining range of guys should make you laugh. 

PRO WRESTLING 

SEGA 

£24.99 

nunuH 

Only the graphics save this dreadfully boring and 
unplayable game - and even then if you don’t like 
’em cute, you might wanna puke. The mix of arcade 
and strategy may have worked if it weren’t so stupid. 

PSYCHIC WORLD 

SEGA 

£29.99 

it 15 41 31 At 

There are many arcade adventure games around, 
but this one has taken the best bits from them all 
and resulted in a terrific little game. The main char¬ 
acter, Mr Fox, is almost as cheeky as Sonic himself. 

PSYCHO FOX 

SEGA 

£29.99 

32 51 31 33 33 



MAY 1992 Console CS 






























QUARTET 

SEGA 

£24.99 

g mi mi 

Warning: despite its name, this cart is not four 
games in one. In fact, it’s one fairly unimpressive try 
at a platform shoot-’em-up. The action can get quite 
frantic at times, but monotony soon creeps in. 

RAMBO III 

SEGA 

£29.99 

II Gil IS IT 

Despite the limitations of this being a Phaser-based 
product, it is remarkably playable. Rambo III is sur¬ 
prisingly challenging considering it’s all been seen 
before, but the addiction lasts for weeks. 

RAMPAGE 

SEGA 

£29.99 

11 ii mi is 

Everyone’s got a destructive nature in them some¬ 
where, and this is guaranteed to bring it out. 
Basically, you control one or two gorillas who must 
smash up apartment blocks. Simple but brilliant. 

RAMPART 

TENGEN 

£29.99 

SI 11 IS till 

Behind the average options and title screen of this 
coin-op conversion lies a truly addictive game. 
Simple really; build a castle, decide where you want 
your cannons and then decimate your enemy! 

RASTAN SAGA 

SEGA 

£29.99 

II If UN II 

It’s a basic hack ’n’ slash romp through many vary¬ 
ing landscapes, but this is one of the best games of 
its type. It’s a classic because everything is polished 
and you won’t be completing it in the first week. 

RCGRAND PRK 

SEGA 

£29.99 

HISIIHH 

In a game where multi-player action is a necessity, it 
is sadly the worst part of the game. Luckily, the odd 
graphics are interesting but why do Sega continue 
to slap their name all over the hoardings? 

RESCUE MISSION 

SEGA 

£9.99 

Hill) MW 

Your job is to protect medical supplies that are trying 
to be distributed to the troops - and what an enjoy¬ 
able task it is. The graphics are great and the game- 
play’s spot on. Got a Phaser? Got a tenner? Get this! 

R-TYPE 

SEGA 

£29.99 

wii«wn 

This is arguably the greatest shoot-’em-up to ever 
grace the Master System. It is - bar the odd graphic 
deficiency - a totally accurate conversion of Irem’s 
smash coin-op. Everything is great. Go for it! 

RUNNING BATTLE 

SEGA 

£29.99 

65 48 68 79 79 

The Master System really needs a first class beat- 
’em-up. Sadly, this ain’t it. Everything is so slow, and 
even the colourful non-flicker graphics can’t 
enhance this poor try. Get Alien Storm instead. 

SCRAMBLE SPIRITS 

SEGA 

£29.99 

511415 17 44 

Sorry, but there isn’t anything rescuing this from the 
scrap heap. The game is basically little more than a 
vertically scrolling shoot-’em-up and a pretty poor 
one at that. With such a choice, you could find better. 

SECRET COMMAND 

SEGA 

£12.99 

75 57 it 55 15 

For £12.99, you’d be stupid not to miss out on this 
Commando clone. This is very close to the Capcom 
coin-op; it’s even based in a jungle with huts and 
everything. Essential for an self-respecting shooter. 

SEGA CHESS 

SEGA 

£34.99 

15 56 56 56 55 

Functional graphics and some dodgy speech may 
put some grand masters off, but stick with it and you 
will find a supreme chess sim with a host of extras 
including varied views and computer opponents. 

SHADOW DANCER 

SEGA 

£32.99 

ins mm 

Definitely the worst version of this MD classic, it suf¬ 
fers from flickery graphics and a bad response rate 
but there are some pleasing effects such as the full 
screen magic and the lightening dog. 

SHADOW OF THE BEAST 

TECMAGIK 

£29.99 

II fill HW 

Despite the Master System’s obvious limitations, 
Tecmagik have done the business on Beast. Just 
like the original it has superb visuals, excellent 
mood music, and even some improved gameplay! 

SHANGHAI 

SEGA 

£24.99 

nsiwwis 

Based on that old Japanese puzzle game, Shanghai 
is one of the most addictive and mind-bending puz¬ 
zle games around. You’ll be confused at first, but if 
you persevere your efforts will be well rewarded. 

SHINOBI 

SEGA 

£29.99 

HIIHSIII 

When it was released, everyone went wild, but in 
the light of day there’s nothing much spectacular 
about this beat-’em-up. There are only five levels 


with stranded kids, and that should be a doddle. 


61 111 

The name by which 
it is best known in 
this country. 


I'M IK RATINGS HUM 

Company on Or import if ^ ^ J 5 j A quick synopsis of what type of g 

the front of not officially 5= a 5 5 5j it is ’ how it P la y s snd whether you 

packaging. available. < § § 3 should add it to your collection. 


ConsoleXS MAY 1992 

























A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 


The name by which 

Company on 

Or import if 

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i bit c 

simple rounds of j 
games are always r 
so grab the family and gather round. 

If you’ve just bought a light gun then this is just the 
cart with which to hone your skills. It contains three 
varying types of game - marksman shooting, trap 
shooting and safari hunt - making it excellent value. 

Like its MD counterpart, EA Hockey, Slap Shot is 
easy to get into and has all the added “extras” like 
brawling and dodgy umpiring. Don’t worry if you 
don’t like the real thing, this is pretty manic. 

Totally excellent conversion proving that the MS can 
retain some originality. Sharing many of the charac¬ 
teristics of the MD version, this mini adventure is 
super-fast and instantly compelling. One of the best. 

With only a dutch of lives and no way of restarting 
or continuing on any of the 18 levels, even arcade 
players will be tested here. Available in a dreadful 3- 
D version for a tenner less. 

A brilliant conversion of the smash Amiga game. 
Jump into the future and play a vicious game of 
handball. The graphics are superb and the playability 
still as great as ever. The league is also very testing. 



SHOOTING GAMES 
SLAP SHOT 

SONIC THE HEDGEHOG 


SEGA 

SEGA 

SEGA 


»flunnn 

124.99 72 22 72 72 

n bb« n 

mm WBHfllS 


SPEEDBALL 


£29.99 


£29.99 



S6 80 92 94 92 


One of the greatest and toughest RPGs on the 
Master System, ranking almost as good as 
Phantasy Star. The vast adventure will take you 
underground, through space and even time... 

SPELLCASTER 

SEGA 

£29.99 

90 5S 90 92 90 

While obviously not up to the Mega Drive version’s 
look, this one doesn’t quite have the playability 
either. It’s very tedious bashing bad guys, but there’s 
a compelling storyline to keep you going. 

SPIDER-MAN 

SEGA 

£29.99 

801! 77 BO 80 

The stars of MAD magazine have always been 
favourites on home computer. This conversion 
retains all their appeal, and even has the one player 
sniggering when the other walks into his traps. 

SPY VS SPY 

SEGA 

£17.99 

85 78 90 90 90 

The graphics and sound are about as expected but 
the main character is very sluggish, especially when 
jumping. This version is even easier than the MD 
version, making its long-term appeal dubious. 

STRIDER 

SEGA 

£29.99 

52 N 7151H 

You take charge of a submarine and basically have 
to progress through the seaworld, amongst all the 
coral and sea weed, while shooting anything that 
moves. It’s like a poor water-bound R-Type really. 

SUBMARINE ATTACK 

SEGA 

£29.99 

05 40 67 80 68 1 

This is a real disappointment. The graphics are 
hopeless; not only are the sprites small but they are 
terribly animated and the backgrounds contain no 
detail. Even fans of the series won’t be impressed. 

SUMMER GAMES 

SEGA 

£29.99 

40 55 42 29 40 


Professionally put together with all the features of 
the original, bar the all-important playability. Not only 
do you struggle for ball control, the action slows 
down with three or more players onscreen. 

While Sega listened to the MD criticism and added 
a simultaneous split-screen two-player mode, the 
graphics have really suffered. A poor atmosphere is 
created by flimsy backgrounds and poor animation. 



US SOLD £29.9? 


SUPER MONACO 6P SE6A £29.99 


null 

UN OH 



Excellent two-player action with some brilliant close- 
ups. Good all the way through and tough to beat at 
higher one-player levels. Be prepared for some late 
nights if you want to become a NBA champ. 

SUPEI SEAL BASKETBALL SEGA 

£24.99 

HtEHttlS 

Remarkable conversion. Domark have come up 
trumps with this hot variation on Space Invaders. 
Guardians, original waves and a sensational simul¬ 
taneous two-player option set this above any clone. 

SUPER SPACE INVADERS DOMARK 

£29.99 

lift turn 



MAY 1992 ConsoleXS 

























GAME NAME 

The name by which 
it is best known in 
this country. 




Company on Or import if ^ 5 3 i 

the front of not officially === Q § z 

packaging. available. 

ills 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 


Super Monaco GP 


Super Tennis 


SWER TENNIS SEGA 




This price of this one just keeps dropping and drop¬ 
ping, and it’s easy to see why. The graphics are 
childish, the sound appalling and it completely fails 
to capture any of the sport’s fun. Miss it. 


TEDDY BOY SEGA 


M .99 64 49 78 75 70 


This is one of those strange games that is very sim¬ 
ple in concept, but superbly implemented and sub¬ 
sequently very addictive and playable. However, be 
warned it’s a VERY cute platform game. 


TENNIS ACE SEGA 


£29,99 HNNKN 


Forget Super Tennis, this is how you write a decent 
tennis game. There’s a great side-on close-up of the 
server, and the view down onto the court for normal 
play works well. Tennis fans should apply here. 


THUNDER BLADE 

SEGA 

£29.99 

72 82 01 80 08 

There’s a great game here just waiting to burst out. 
However, even the decent graphics can’t hide the 
fact that due to the changing views this game has 
some dodgy collision detection. Very frustrating. 

TIME SOLDIERS 

SEGA 

£29.99 

mi ii a ii 

The coin-op on which this was based was a fairly tor¬ 
rid affair, so goodness only knows how they expect¬ 
ed to improve on it. More time is spent running from 
enemies than fighting them and this gets tedious. 

TRANSBOT 

SEGA 

£9.99 

nos# 

Oh dear, what went wrong here? All the usual ele¬ 
ments are here - it’s a shoot-’em-up, based in a 
post nuclear world, and aliens are invading - but it’s 


so badly programmed, Transbot is awful. 


VIGILANTE SEGA 

WANTED SEGA 


fM.99 tl 72 71 77 77 

124.99 75 10 |{ tl ft 


This coin-op conversion is a very simple beat-’em- 
up, but worthy of praise for the sheer enjoyment you 
get out of bashing the hell out of the street thugs. A 
two-player option is sadly deficient. 


Rootin’ tootin’ varmit-blowing Phaser fun as you are 
appointed sheriff of the town and told to clean up 
the place. Well, what are you waiting for? Grab your 
holsters and set to work - you might even enjoy it! 


WONDER BOY SEGA 


£24.99 77 57 14 80 tl 


Even though this is the first in the Wonder Boy trilo¬ 
gy, it still holds much appeal for many arcade adven¬ 
turers. Sadly, everything - all the graphics, sound 
effects, etc - are very dated now. 


WONDER BOY IN MONSIERLAND 


( 29.99 88 80 00 00 00 


The Boy’s second outing continues the challenging 
gameplay. You’ve 12 levels to progress through and 
the action is constantly fast and the baddies furious. 
Buy it, play it, and you won’t regret it. Honest. 


WONDER BOY III: DRAGON'S TRAP 

£29.99 

»iHiN« 

If you like the others, you’ll go wild over the third out¬ 
ing. You must again hack your way along the path, 
but are helped out by shops along the route selling 
weapons. A great arcade adventure. 

WOULD CLASS LEADED BOARD 

£29.99 

nii min 

A quality golf sim with all the bells and whistles. All 
you need for a round or two, including a full set of 
clubs, hazards galore and masses of playability. Dig 
out your plus-fours and get swinging. 

WORLD CUP HAUA 90 SEGA 

£24.99 

hb mm 

It’s a lot easier to control the ball in this than Kick 
Off, but ultimately you feel more like you’re playing a 
table-top pub game than the real thing. It’s good to 


see them getting some real speed out of the MS 


WORUGRAND NIX SEGA 


( 12.99 !8 88 07 82 (0 


There has yet to appear a decent car racer game on 
the Master System. While this one has the basic 
element - cars - it fails to have the other important 
things, like decent graphics, sound and opponents. 


09.99 2021722482 


If you've got the other top MS RPGs, then there’s no 
reason why you shouldn’t have this in your collec¬ 
tion. It’s vast, comes with a great manual and map, 
and even a password save. A whopper! 


WORLD GAMES SEGA 


£24.99 IIN Nil IS 


While Summer Games was dreadful and California 
Games excellent, this chestnut is definitely middle- 
of-the-road software. None of the games is truly bad, 
but none of them stands out as worth much play. 


ULTIMA IV 


ConsoleXS MAY 1992 























GAME NAM! 

mm 

IE 

RATINGS 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which it 
is best known in this 
country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
available. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

Unlike the other footy games on the Master System, 
this scrolls horizontally. The players are a bit bigger 
than most, but the odd viewing perspective makes it 
hard to put the ball where you want it to go. 

WORLO SOCCER 

SEGA 

£24.99 

SI i! HMD 

You’ll have a great deal of difficulty telling the differ¬ 
ence between the 16-bit original and this version. 
(To help, this doesn’t have the background). Great 
stuff, but there are some dodgy collisions. 

XENONU 


£29.99 

Kill! HIS 

While this is an excellent RPG, it doesn’t quite have 
the playability of the big three - Ultima, Phantasy 
Star and SpellCaster. Even so, it’s a real puzzler 
and will waste away many late nights. 

Y'S: 1HI VANISHED OMENS 

{32.90 

Hit IS DM 

Zaxxon was a great game in the arcades, and this 
version has completely ruined it. The graphics are 
appalling, the sound irritating and the gameplay 
unrecognisable beyond belief. Don’t encourage it. 

ZAXXON 3-D 

SEGA 

{19.99 

43 23 H 41 42 

Some great statics in the game and a decent story¬ 
line in the manual help create an involving atmo¬ 
sphere. The Norsa forces are expanding and you 
must dive deep into their system and blow them up. 

ZIIUON 

SEGA 

{24.99 

H SO 43 31 17 

This is practically identical to the original, with the 
evil, but strangely lovable, Baron Ricks up to his old 
tricks again. Now he’s captured your friends, and 

IIUIONII 

SEGA 

{24.99 

70 S2 43 47 47 



their garbled cry for help must be answered soon 



One of the stars of Golden Axe features in his own 
game. Be warned, this is a very Japanese-based 
RPG, and nothing like the great Golden Axe. It’s 
very unfriendly and poorly executed. Give it a miss. 

AX-WITUt 

SEGA 

IMPORT 

I! it It it Si 

Mega-colourful and crammed with cutesy bad guys 
and Bubble Bobble style graphics, The Berlin Wall is 
the top platform game for the GG. Innovative 
guardians, and over 25 packed levels. 

THE BERUN WALL 

KANEKO 

IMPORT 

92 IS 99 11 N 

The control method is extremely quirky with men 
running in the wrong directions and the computer 
player seemingly unbeatable - but apart from that 
it’s a fair conversion of America’s favourite sport. 

BATTER UP 

SEGA 

124.99 

74 69 tl 90 79 

Everyone’s favourite game is even better on the 
Game Gear with shrunken graphics that make 
Mickey look superb. Most of the rooms from other 
versions are here, making it an essential purchase. 

CASTIE OF ILLUSION 

SEGA 

124.99 

till IS till 

An excellent conversion of the top-selling Game Boy 
mind-bender There are tons and tons of options 
here to challenge all levels of chess player. There’s 
even some tips from the great Chessmaster himself. 

THE CHESSMASTER 

SEGA 

£24.99 

till fill It 

Very tough and challenging puzzle game in the style 
of Tetris. Excellent in one-player but even better with 
two players linked up. Could become one of the all- 
time classic Sega games on any machine. 

COLUMNS 

SEGA 

£19.99 

tt ts 94 90 92 

A very big game for such a small machine, and well 
worth the attention of all RPG buffs. It’s packed with 
loads of pick-ups and plenty of people to talk to, and 
considering the Game Gear, it’s very large indeed. 

DRAGON CRYSTAL 

SEGA 

£24.99 

tttOtitttij 

Very challenging as you play Gorby trying to dis¬ 
tribute the goods from his Russian factories out to 
the panicking people. Loads of elements try to stop 

FACTORY RANK 

SEGA 

£24.99 

tt 13 89 92 90 




you, but make this one tough and enjoyable game. 


MAY 1992 Console CS 


147 























! RATINGS 


* 

r.ru 


wix r 




y 


Columns 


w/N*a 

1.1 Kb l 


1 

I ri’f t „ 


The name by which 
it is best known in 
this country. 


FANTASY ZONE 


Company on Or import if ^ 

the front of not officially ^ 

packaging. available. 



§ 

LU 

o ; 

A quick synopsis of what type of game 

o 

CL 

a r 

it is, how it plays and whether you 

z 

o 

tn 

i 

1 1 

should add it to your collection. 



FROGGER 


GALAGA '91 


GGALESTE 


SEGA 

SEGA 

NAMCOT 

COMPILE 


£19.99 52 75 54 

£19.99 10 73 72 74 71 

impost 04 SO 70 OS 03 



IMPORT 


HI! I! IIII 


ay this game with your sun-glasses on because 
small screen combined with the mind-numbing 
colours make this a real eye strain. But that’s what 
this shoot-’em-up’s about - totally OTT. 

Frogger has a sick attraction just to see your friend 
get run over on his first couple of goes. Of course, 
after you’ve familiarised yourself with the timing, this 
becomes very repetitive and simplistic. 

A poor shoot-’em-up is at the heart of this nostalgic 
release. The screen blurs far too easily and the 
whole style of play rapidly repeats itself. By the time 
you reach level six you have seen it all before. 

Halley Wars pails into insignificance against this ulti¬ 
mate blaster for the GG. Smooth scrolling, original 
and awesome guardians and ear-busting SFX make 
the Aleste experience one you will never forget. 


G-LOC 


SEGA 


124.99 


(IttfiUH 


Everyone comments how quickly G-LOC moves on 
the Game Gear, but so would you if you had no 
graphics to shift around. Everything is far too simple 
to create any sort of atmosphere. This is very boring. 


GRIFFIN 


IMPORT 

81 SO 88 85 86 

Another brightly coloured shoot-’em-up, and a damn 
playable one too. Big sprites and addictive gameplay 
make this a great game. There are also some statics 
of foxy young Japanese girls to spur you on.(!) 

HAILEY WARS 

SEGA 

124.99 

N it N K N 

One fine game. The action is fast and the weapons 
big, ensuring some excellent blasting action. The 
five levels are very different and require special tac¬ 
tics to finish each. A real star performer on the GG. 

HEAVYWEIGHT CHAMP 

SEGA 

IMPORT 

It 57 71 ti 74 

Converted almost directly from the MS version this 
sad boxing sim becomes incredibly repetitive after 
only a short while. The graphics may look good but 
closer inspection reveals very bad animation. 

1 

INDIANA JONES 3 

SEGA 

£24.99 

1434 75 15 71 

Exactly the same as the MS in terms of style and 
layout but the graphics seem more detailed due to a 
closer perspective. Sound is atrocious and the basic 
game is incrediblytough. Only for die-hard Indy fans. 

JOE MONTANA FOOTBALL SEGA 

£24.99 

14 44 171495 

Despite the limitations of the small screen, Sega 
have managed to squeeze in this massive game, 
and added a few extras to boost the fun. Everything 
from the MS game is here, making it one hot cookie. 

KINETIC CONNECTION 

SEGA 

£24.99 

14 54 71 73 72 

Overly difficult puzzle game in which you have to 
rearrange the pieces of a jigsaw. There are some 
nice graphical touches, and it’s fun for a while but 
Kinetic Connection ultimately drives you insane. 

THE LUCKY DIME CAPER 

SEGA 

£24.99 

14 13 42 14 40 

Cartoon capers with everybody's favourite Disney 
psycho, Donald Duck. The gameplay is instantly 
compelling and the challenge is never in doubt, and 
there’s even some amazing music for each level. 

MAPPY 


IMPORT 

IT III) JIN 

Jump around platforms collecting things. Not exactly 
original and not exactly good either. The graphics 
are really unimaginative, and there's absolutely no 
playability. Give it a miss - please. 

NINJA GAIDEN 

SEGA 

£24.99 

99 It TS TI TI 

Gorgeous graphics and sprite animation combine 
with a variety of levels to create the Ninja Gaiden 
beat-’em-up experience. If you find it too tough, dig 
out the import version which has a password option. 

OUTRUN 

SEGA 

£24.99 

till NO 

The classic racer loses nothing in translation to the 
small screen - except its difficulty. Even so, it’s very 
exhilarating and miles better than Super Monaco 
GP on the GG. The hand-held racer for you. 

PAC-MAN 

SEGA 

£24.99 

TO n II ST H 

The Pac is back! And what a great little game this is. 
Everything is just like in the coin-op, even the music 
brings back memories of the old days. Trouble is, 
after a while it soon wears off and you get bored. 


148 


ConsoleXS MAY 1992 
























11 

SM! 

Mil 91(1 

RATINGS 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
available. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

o vera r.r. 

This is a most fun little escapade. It plays just like 
the old coin-op as you shove blocks of ice around 
and try to squash or electrocute animals. It may not 
pass the RSPCA laws, but it sure is a laugh. 

KNSO 

SEGA 

{19.99 

78 80 11 89 7 ) 

Dodgy graphics and frustrating gameplay knock this 
back a little. Slow shoot-’em-up action that gets a lit¬ 
tle predictable after a while. There are plenty of bet¬ 
ter games in this genre - like GG Aleste. 

POP BREAKER 


IMPOKI 

87 75 03 79 48 

Blimey, this is a truly awful game. It’s one of those 
games that actually makes you cringe as you play it. 
Anyone who has bought this has our pity. It’s an 
arcade adventure in which you use ESP - nuff said! 

PSYCHIC WORLD 

SEGA 

{19.99 

47 35 30 58 32 

Under-rated slash-’em-up adventure game, which 
contains loads of locations and a variety of very 
tough opponents. The backgrounds and sprites are 
very smooth and detailed. A real must-buy. 

RASttN SAGA 

SEGA 

{14.99 

90 82 9 ) 92 91 

Works well on the Game Gear, although it's a little 
short and will soon be completed by anyone who’s 
played any of the series before. Still, it becomes 
very addictive even to a real pro. 

SHINOBI 

SEGA 

124.99 

ntitsntt 

Based on the cuddly French puzzle game Skweek 
(under which name it is also known), with colourful 
graphics that are a tad on the small size. All the 
addictiveness of Klax with 30 passworded levels. 

SLIDER 

SEGA 

£24.99 

is nil Nil 

Boring card game translated onto the small screen. 
Some nice sprites but sound and gameplay soon 
become annoying. Novelty soon wears off, even the 
girl telling you how many levels you’ve got to go. 

SOLITAIRE POKER 

SEGA 

£24.99 

HMH 30 74 

Possibly better than any other version. Crystal clear, 
super fast graphics with original zones and 
guardians based on the MS version. Love him or 
loathe him, Sonic is in your pocket in fine style. 

SONIC THE HEDGEHOG 

SEGA 

£29.99 

NUDISM 


Super Golf 


The hit conversion has been ripped to shreds by the 
Sega team. Jerky playability and blocky sub-stan¬ 
dard graphics make this a shambolic affair that will 
disappoint any fans of any versions. Oh dear. 

Forget the Master System version, Flying Edge 
have based this little beauty on the Mega Drive ver¬ 
sion. It’s not only packed with cartoon story statics, 
but also some enthralling gameplay over five stages. 

Golfing made simple. Not as realistic as 
Leaderboard but no less fun. Cartoon graphics, cad¬ 
dies with different personalities and colourful options 
screens make this a sim for less serious golfers. 

The definitive footy game on the GG. Amazing 
playability makes the MS version blush with shame 
Fast gameplay means frantic goal scrambles but 
there is some speed blur. Totally excellent! 


SPACE HARRIER 

SEGA 

SPIDER-MAN 

ACCLAIM 

SUPER GOLF 

SIGMA 

SUPER KICK OFF 

SEGA 


am NRtiNH 
i4.m 94 72 9$ 8$ 92 
import 89 79 88 81 84 
H9.99 79 48 94 85 93 


While there’s certainly the speed in this racing con¬ 
version, it lacks everything else - especially feel. 
The graphics are ultra simplistic, sound basic and 
gameplay very boring as there’s little interaction. 


SUPER MONACO GP SEGA 


£ 19.99 J5 $2 W 5( SS 


Known as Revenge of Drancon in the States, this 
really adds fun to the normal arcade adventure. The 
great graphics and sonic effects combine with the 
deep gameplay to make a very addictive game. 

WONDER BOY 

SEGA 

£19.99 

it 85 85 81 84 

Break-Out games are two-a-penny nowadays and 
while this one doesn’t take them to the Twilight 
Zone, it does add loads of neat graphic and game¬ 
play features. A perfect pocket puzzler for all ages. 

WOODY POP 

SEGA 

£19.99 

84 77 87 90 87 

Everything an armchair golfing enthusiast could 
want is right here: clubs, courses and even some 
crackly speech! Gameplay is limited and sometimes 
very slow but two-player is appealing. 

WORLD CUSS LSADSRBOARD 

£24.99 

78 59 72 82 80 


MAY 1992 Console 


149 




























tftf * 





GAME NAME 

The name by which 
it is best known in 
this country. 

PRODUCES 

Company on 
the front of 
packaging. 

m 

Or import if 
not officially 
avaiable. 

GRAPHICS JM3F 
SOUND 

GAMEPLAY JJJJf 
CHALLENGE 2S 

OVERALL 

u% 

OlOESniON 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

A BOY AND HIS BLOB 

NINTENDO 

£34.95 

7170IIII00 

Guide the Boy and his Blob (don’t worry, it’s clean), 
through an obstacle-infested game that spans the 
New York subways and an alien planet. Weird, won¬ 
derful and well worth buying! 

ADVENTURES OF LINK 

NINTENDO 

£39.99 

00 01 02 0101 

The second in the classic Zelda series, and a real 
adventuring experience. Overflowing with monsters, 
mazes and magic, it’s one of the most atmospheric 
and absorbing games available on a console! 

BAD DUDES 

OCEAN 

£39.99 

00 to St 01 SO 

A dodgy conversion of the Dragon Ninja game, but if 
you persevere with the unconvincing speech, limited 
moves and flickery sprites, you may find there’s a 
good game. Dig deep, though. 

BATMAN 

SUNSOFT 

£44.99 

02 12 1) 02 00 

A five-level extravaganza featuring the Caped 
Crusade, the devil incarnate in the body of the 
Joker, an abundance of creative and inspired traps, 
and more action than your average hero deserves! 

BATTLE OF OLYMPUS 

NINTENDO 

£34.99 

7) 01 70 70 70 

The obligatory gods and talking animals are joined 
by some innovative settings and mind-numbing 
problems. Not quite in the same class as Link, but 
one to add to your collection if you like Zelda. 

BAYOU BILLY 

KONAMI 

£34.99 

71 St 40 SO 45 

Bayou Billy puts you into the role of an outback hero 
whose girlfriend has been kidnapped. No awards for 
the scenario, and the game, which is essentially a 
beat-’em-up, fairs little better. 

BIONIC COMMANDO 

CAPCOM 

£39.99 

71 71 12 72 70 

An impressive and enjoyable conversion of the 
arcade hit. Smooth scrolling, responsive controls 
and compulsive gameplay more than make up for 
the ludicrous storyline. Could prove a bit too easy. 

BLACK MANTA 

TAITO 

£34.99 

t( 7! IS 1312 

An on-going movie style storyline, large characters 
and a variety of ninjitsu manoeuvres and magic 
make Black Manta a cut above the rest. An interest¬ 
ing and fundamentally entertaining piece of software. 

BLADES OF STEEL 

KONAMI 

£34.99 

t4 97 tO tl 00 

This is a top-notch ice hockey game. With fast, flow¬ 
ing action, a stunning array of speech, multi-difficulty 
levels, detailed graphics and an authentic atmo¬ 
sphere, it’s one compulsive game! 

BUSTER MASTED 

SUNSOFT 

£39.99 

71 71 00 t7 tO 

Enter a radioactive realm of rodents and glowing 
reptiles. Although showing its age, Blaster Master is 
still a fine game, with a huge landscape to search 
and a vast amount of obstacles to deal with. 

HUE SHADOW 

mo 

£34.99 

12 70 IS 1210 

Ninja thrills and spills abound in this fresh and inno¬ 
vative cart. Guide the karate king through levels of 
grotesque guardians and novel traps, using a variety 
of weapons to see you through. 

BOtUDERDASH 

FIRST BYTE 

£29.95 

70 70 tt 90 IS 

A conversion of the classic C64 game, Boulderdash 
sees you guiding Rockford through several rock- 
filled mazes. The fast and furious action is compli¬ 
mented perfectly by smooth and effective graphics. 

BUBBiE BOBBLE 

TAITO 

£29.99 

72 00 12 tO 02 

Bub and Bob explode onto the NES in a near per¬ 
fect conversion of the coin-op hit. Two-player action, 
over 100 testing levels and loads of laughs make 
this well worth adding to your collection. 




01 02 71 00 00 

This Mario 2 lookalike is okay as platform games go, 

BUGS BUNNY BIRTHDAY BLOWOUT 

£44.99 

with the basic requisites of the genre in the way of 
action, pitfalls and variation in enemies, but for the 
money you could get far better. Try before you buy. 

BIIRAI (KMER 

NINTENDO 

£29.95 

00 52 00 01 00 

There aren’t many shoot-’em-ups on the NES, and 
unfortunately, Burai Fighter hasn’t been missed. 

With sketchy graphics and untidy gameplay, it’s for 
hardcore blasting fans only. 

CALIFORNIA GAMES 

MB GAMES 

£34.99 

49 52 51 48 50 

A pretty poor conversion of a classic computer title. 

The controls don’t help as you attempt to surf, skate 
and bike your way through the sunny state events. 

The graphics aren’t much cop either. 


150 


ConsoleXS MAY 1992 



GAME DESCRIPTION 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

(HE 

The name by which 
it is best known in 
this country. 

HER PRICE 

Company on Or import if 

the front of not officially 

packaging. avaiable. 

RATINGS I 

1-11 I 

1 

This 3-D extravaganza has plenty going for it. with 
an assortment of highly charged missions and a 
grand finale that will prove an ordeal for even the 
most battle hardy pilots! Good stuff. 

CAPTAIN SKYHAWK 

MB GAMES 

134.99 

79 70 82 SO 81 1 

The first in the Castlevania series, and it shows! This 
is based in medieval times when vampires were ripe 
and ghosts more than a rare occurrence. The action 
comes thick, yet it’s laborious and slow at times. 

CASTLEVANIA 

KONAMI 

129.99 

68 67 $8 70 68 

An absolutely awful version of Break-Out that 
should never have got further than the designer’s 
table. Completely unoriginal, an antiquated concept 
and simple gameplay make this a waste of plastic. 

CRACKOUT 

MLCOM 

£34.99 

52 29 35 32 30 

If this wasn’t so expensive, this would actually be a 
joke. But, as it stands, it’s just a complete rip-off! 
Lack of creativity, poor design, ghastly controls, the 
least exciting driving sim ever developed... 

DAYS OF THUNDER 

MINDSCAPE 

£42.99 

29 52 25 19 22 

It’s quite well put together, and doesn't suffer from 
slow text screens. Taking over medieval Britain 
through brute force or tournaments is fun for a while, 
but longevity isn’t one of this game’s strong points. 

DEFENDER OF THE CROWN 

£44.99 

66 63 72 59 68 

This is a poor man’s version of the classic 
Boulderdash. Graphically this is better, but game- 
wise Rockford is still far ahead. But if you enjoyed 
Boulderdash, you’ll no doubt have fun with this. 

This rather aptly titled cart features both Donkey 
Kong and Donkey Kong Jr, which will really roll the 
years back! Obviously showing their age now, but 
they are still a “barrel” of fun! 

DIGGER T ROCK 

MB GAMES 

£39.99 

£24.99 

tin (Min 

62 40 68 65 66 

DONKEY KONG CLASSIC 

NINTENDO 

The original of this martial arts series features four 
levels of face-thumping, bone-crunching, hair-pulling 
action that should please the ardent beat-’em-up 
fanatic. Moves are a bit limited, though. 

DOUBLE DRAGON 

TRADEWEST 

£39.99 

71 It 717171 

An improvement over its predecessors, DD2 intro¬ 
duces simultaneous two-player action as well as 
some violent new moves and a larger variation of 
enemies. Expensive, but a great beat-’em-up. 

DOUBLE DRAGON 2 

ACCLAIM 

£39.99 

7172121) 11 

The story follows a similar theme to the others, 
although the moves available and the combatants 
differ quite radically. As with most fighting games, it 
really comes into its own as a two-player game. 

DOUBLE DRAGON 3 

ACCLAIM 

£TBA 

177(141217 

An old but damn fine game. Realistic play, many of 
the rules from the original game, fast graphics (if a lit¬ 
tle flickery), and unbeatable two-player action, make 
this a real must for armchair sports enthusiasts! 

DOUBLE DRIBBLE 

KONAMI 

£29.99 

II 7114 7(12 

This Tetris clone obviously relies much on the pres¬ 
ence of Mario for high exposure! It’s unlike other 
Mario games, but if you’re after a strategy game in 
the same mould as Tetris, then look no further! 

DR MARIO 

NINTENDO 

£34.99 

(1 54 74 75 71 

Elite have tried to re-create the delayed reaction of 
the controls in a different, and more suitable envi¬ 
ronment. They have failed miserably, leaving a 
game with little going for it except high class visuals. 

DRAGON'S LAIR 

ELITE 

£39.99 

44 71 42 4( 45 

One of the classic NES games, Duck Hunt is used 
in conjunction with the Zapper Gun, and is obviously 
aimed at the younger end of the market. There are 
some neat touches, but it can get very monotonous. 

DUCK HUNT 

NINTENDO 

£29.99 

(7 72 54 (4 (4 

Join Scrooge and his pals as they search for the five 
lost treasures. An abundance of various monsters, 
clever and challenging traps, great graphics and 
absorbing gameplay make this a must! 

DUCK TALES 

CAPCOM 

£44.99 

14 44 4( 42 41 

This ancient arcade moto-cross/race game has had 
its day, and its limited appeal and “excite’’ment is 
just a little dated to be popular. Quite challenging, 

EXCITEBIKE 

NINTENDO 

£24.99 

51 45 51 52 57 




(■JttSViO©* t j 


Donkey Kong Classics 



oil i v 

f»A«^ 


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nunin^ 



Double Dragon 3 


101I>I 1 1 H> ,<<; 


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Duck Tales 



but unfortunately a little limited! 


MAY 1992 ConsoleXS 


151 







GUI! 

PRODUCER 

IE 


GAME DESCRIPTION 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

FAXANADU 

NINTENDO 

£29.99 

42 49 32 (9 35 

Yet another adventure game along the same lines as 
Link. Some of the text is pretty dodgy, but it’s gener¬ 
ally a well put together adventure that will frustrate 
and infuriate you yet remain maddeningly addictive. 

FOUR PLAYER TENNIS 

ASMIK 

£34.99 

II3973 73N 

Anyone for tennis? Well look no further than this 
rather good simulation. Lots of different aspects are 
included such as doubles, mixed doubles and, of 
course, the all-important tournament. 

GAUNTLET 2 

MINDSCAPE 

£42.99 

17 N M N ft 

A very classy conversion of the arcade sequel. 
Fantastic graphics, unbelievable sound, four-player 
action and tons of levels are all included. You’ll need 
a Four Score for real multi-player fun. 

GOLF 

NINTENDO 

£29.99 

53 49 67 50 66 

This golf game has endured the passage of time 
quite well, and still retains a good challenge for bud¬ 
ding champions. The graphics are dated, but all in 
all this is certainly worth its reasonable price tag. 

GREMLINS 2 

SUNSOFT 

£49.99 

90 91 IMG 10 

An enjoyable romp, if a little pricey. Guide Gizmo 
through a multitude of levels, using everyday items 
to see off his gremlin cousins. Very challenging, and 
great fun, yet why so expensive? 

GUMSHOE 

NINTENDO 

£29.99 

ft 49 35 11 3G 

Another one of those pointless Zapper gun games, 
although this one is even worse than the others. You 
need to guide some old detective through wave 
upon wave of attacks. Very dull, so why bother? 

HIGH SPEED 

NINTENDO 

£44.99 

56 55 60 05 65 

This has all the excitement of pinball with a few 
added extras thrown in. Quite novel and extremely 
challenging with some manic levels to get through. 
Much like Pinbot, so don’t get both. 

HOGAN'S ALLEY 

NINTENDO 

£29.99 

37 12 43 40 49 

Hogan's Alley has all the excitement and challenge 
of a headache! Take aim and pick off the baddies, 
taking care not to shoot the goodies. Gripping stuff, 
eh? Don’t waste your money, get some Anadin. 

HUNT FOR RED OCTOBER 

IRON SWORD 

HI-TECH 

£42.99 

42 37 43 43 74 

44 49 43 71 79 

This movie conversion has you as Ramius, the 
Russian submarine captain. Loads of really haz¬ 
ardous levels will test your skills no end. Packed 
with action and great ideas; very challenging. 

The sequel to Wizards and Warriors, and pro¬ 
grammed by those clever and innovative people at 
Rare. It’s okay , with an extensive play area and car¬ 
toon graphics, but it’s certainly not sensational. 

NINTENDO 

£39.99 


S3 34 34 59 S3 

You are the isolated warrior and it’s your task to rid 
Earth of an alien invasion. This game is an extreme¬ 
ly dull sci-fi shoot-’em-up. Challenging in that there’s 
a great deal of enemies, but so very boring! 

ISOLATED WARRIOR 

NINTENDO 

£34.99 

JACKIE CHAN RUNG FU 

HUDSON 

£42.99 

74 79 77 74 77 

A kung fu extravaganza, this one will have you bat¬ 
tling forces of evil for ages. Some great scenes and 
ingenious hazards await you as you fight your way 
through the levels to victory. Edge-of-the-seat stuff. 

JACK NICKLAUS GOLF 

KONAMI 

£34.99 

44 32 34 S3 32 

It ain’t particularly impressive since the controls are 
very poor and it’s not as good as any of the other golf 
games available. Even Jack himself fails to give you 
much encouragement. Back to the clubhouse lads. 

KUIIKI: QUANTUM FIGHTER 

£34.99 

47 42 43 47 79 

If you’re into fast, frenzied action games, you won’t 
be disappointed with this one. You get transported 
into a computer and must beat the hackers trying to 
invade it. Some great levels and sizzling gameplay! 

KICKLE CUBICLE 

NINTENDO 

£29.99 

41 41 77 79 39 

Attention puzzle freaks! This is the game you’ve 
been waiting for. Dozens of challenging levels await 
you in one of the best puzzle/maze games yet 
released on the NES. Frustratingly fantastic! 

KUNGFU 

NINTENDO 

£29.99 

32 32 57 54 55 

This old favourite will still frustrate some of the most 
adept gamesplayers. Unfortunately it’s a little limit¬ 
ed, as you fight your way up through the floors to 


reach the master of evil and rescue your girl! 


152 


ConsoleXS MAY 1992 




p 

m 



Ginn 

GAME NAME 

mi 

IE 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

One of the most popular games of all time, Legend 
of Zelda combines roleplaying with arcade tactics. 
Challenging in all areas, it’s a very unique and addic¬ 
tive game, despite the very iffy graphics and sound. 



£39.99 

II DUN IS 

LEGEND Of ZELDA 

NINTENDO 

Grab your low-gravity pak and prepare for some 
great sci-fi action as you attempt to reinstate some 
order to the galaxy. Some unique hazards in an 
action-packed expedition will need your full attention. 

10W 6 MAN 

TAXAN 

£34.99 

ii mni it 

This is a good game, which will keep you guessing 
as you venture through the mansion and attempt to 
solve the puzzles therein. But as for being the most 
expensive NES game, don’t buy it on principle! 

MANIAC MANSION 

JALECO 

£54.99 

minim 

The NES version of the coin-op classic isn’t quite as 
hot as the Game Boy version, but it’s still a damn 
fine game. Plenty of thrills and spills, and some test¬ 
ing time limits make for some pretty frenetic play! 

MARBLE MADNESS 

MB GAMES 

£39.99 

n n n n n 

First there was Mario, then came Mega Man! It’s 
gripping stuff as the Man battles through numerous 
levels and pits his wits against formidable foes. If 
leaping and shooting is your thing, get a load of this! 

MEGA MAN 

CAPCOM 

£34.99 

II HUNK 

There’s nothing like a sequel to keep a good thing 
going! Mega Man returns to take on some more 
devious enemies, in some equally hazardous levels. 
This is a great sequel; better than the original. 

MEGA MAN II 

CAPCOM 

£44.99 

II II BE BE M 

A difficult and frustrating game, Metal Gear is for 
hardened adventure fans only. It’s all looking a bit 
tacky now, especially the scenery and characters 
which are very dated. Not recommended. 

METAL GEAR 

KONAMI 

£34.99 

SI«SI EE Si 

Despite the fact that the graphics are very messy, 
and the game map poorly put together, Metroid is 
actually quite a good game. The emphasis is more 
on search and find rather that blast and maim. 

METROID 

NINTENDO 

£34.99 

minim 

Based on the cult TV programme, this cart has some 
of the most challenging gameplay on the NES. Non¬ 
stop action with the three agents in your command 
will find you in some impossible situations... maybe! 

MISSION IMDOSSIBU 

KONAMI 

£39.99 

is mm ii 

This is the latest cash-in on the Ghostbusters 
theme, but isn’t it all getting a little tired and staid? 
Graphically it’s okay, but New Ghostbusters is lack¬ 
ing in the depth and playability departments. 

NEW GHOSTBUSTERS II 

HAL 

£34.99 

DTEEE HEO 

This coin-op conversion is just as much fun and just 
as exciting. Guide Tiki, the crusading kiwi, through 
the precarious lands of New Zealand, and free all 
the captured kiwis. 

This football game is rather poor for a machine lack¬ 
ing a footy game. The characters are ridiculous, and 
the gameplay is slow and not as exciting as football 

NEW ZEALAND STORY 

OCEAN 

£42.99 

£34.99 

imuitn 

nmmN 

MNIENDO WORLD CUP 

NINTENDO 

should be. Wait until something better comes along. 





This cute little game combines strategy and action 
well as you attempt to make territorial gains and 
defeat the enemy. The different gameplay aspects 
make it exciting and enjoyable. Good two-player. 

NORM AND SOUTH 

KEMCO 

£44.99 

IIII null 

This is a truly sad execution of one of the most fun 
arcade games from Atari. Unbelievably, everything 
is bad about this game - in fact, anyone found 
enjoying themselves should seek psychiatric help. 

PAPERBOY 

MINDSCAPE EJ4.99 

IIIIH Nil 

Pinball for the Nineties? Most definitely! Pinbot 
offers adrenalin pumpin’ excitement of the real thing 
with the technical advancement of the NES, result¬ 
ing in a frenetic and addictive game! 

PINBOT 

NINTENDO 

£34.99 

NII8NN 

A rather disappointing platform game. Guide an 
Arnie character through the many hi-tech levels, 
using your boomerang to kill off your foes. It’s unfor¬ 
tunately a case of high potential never realised. 

POWER BLADE 

TAITO 

£34.99 

null ii si 



New Ghostbusters II 



New Zealand Story 


MAY 1992 ConsoleXS 


153 








Rainbow Islands 




(INI 

PRODUCEE 

PRICE 


OlEOnON 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

PROBOTECTOR 

KONAMI 

£34.99 

it 4177 70 71 

Also known as Gryzor or Contra, Probotector offers 
two-player excitement over a number of diverse 
stages. It’s showing its age somewhat, but if you’re 
into shoot-’em-ups, then you’ll no doubt enjoy this. 

POPEYE 

NINTENDO 

£19.99 

3210 22 00 IS 

It’s funny that some people actually think they can 
convert an arcade game to the 8-bit NES and imp¬ 
rove on it. When Popeye in the arcades was so bad, 
however did they expect to do a better NES version? 

PUNCH OUT 

NINTENDO 

£29.99 

78 59 72 75 74 

Box your way to the top of the world in this bruising 
test of speed and skill. This game is now a little 
dated, but it still retains a strong challenge, with 
loads of boxers and some pretty neat graphics. 

RAD GRAVITY 

ACTIVISION 

£34.99 

7] Ot 72 70 71 

A game with humour! Okay, so it isn’t actually funny, 
but at least they tried! A multitude of missions grace 
this Space Age romp, although it’s little more than a 
platform game really. Very challenging, though. 

RAD RACER 

SQUARE 

£29.99 

07 40 S7 54 51 

Believe it or not, this is a car racing game. As with 
many NES titles, it hasn’t aged too well. Check out 
Turbo Racing since it’s far better, with more options 
and more compulsive gameplay. 

RAINBOW ISLAND 

OCEAN 

£42.99 

710170 ton 

This sequel to Bubble Bobble re-introduces the 
intrepid dinosaurs to the NES. Fast and furious 
gameplay and cutesy graphics make this a very 
appealing, not to mention addictive, game. 

RESCUE 

KEMCO 

£29.99 

71 50 01 54 05 

This was well received when first released, as it 
combines a variety of assorted sections, dependant 
as much on skill as reflexes. It looks pretty dynamic, 
but longevity suffers due to the fact that it’s so easy! 

RESCUE RANGERS 

NINTENDO 

£44.99 

81 07 00 05 05 

Chip and Dale are off on a colourful adventure which 
will see them take on the evil Fat Cat. This includes 
some great visuals, where the full size world causes 
some problems for the horribly cute heroes! 

R0B0C0P 

OCEAN 

£42.99 

08 50 71 71 71 

That metallic machine-like man of the movies 
makes it to the NES. Rid the streets of Detroit of 
crime in a one-man crusade. This shoot-’em-up is 
non-stop action, with thugs-a-plenty! 

ROLLER GAMES 

PALCOM 

£39.99 

75 70 05 74 72 

Get your skates on! Punch it out with numerous ene¬ 
mies who inhabit the various levels which are littered 
with dangerous obstacles for someone on skates! A 
great deal of testing levels to sharpen your skills. 

SHADOWGATE 

KEMCO 

£49.99 

02 10 70 tl 71 

A very esoteric game, unquestionably good, but for 
a certain type of player only. At the price, it could be 
an expensive mistake to make. Make sure you take 
a look before handing over your dosh. 

SHADOW WARRIOR 

TECMO 

£34.99 

72 75 14 81 85 

Another one of those beat-’em-ups, although in this 
you use a sword to cut up your opponents. Loads of 
levels, plenty of action and some very testing 
sequences make this money well spent. 

SILENT SERVICE 

PALCOM 

£34.99 

70 50 05 00 05 

A rather unconventional submarine simulation with 
little action but plenty of knobs and dials to read. 
There’s certainly a question mark over its suitability 
for a console, but a brave effort all the same. 

SIMON'S QUEST 

KONAMI 

£34.99 

80 81 72 75 70 

The sequel to Castlevania with better graphics and 
more interaction. It’s a very big game, with loads to 
discover and do, yet it’s a bit laborious even for an 
adventure. Plenty of better games in the genre. 

THE SIMPSONS 

ACCLAIM 

£39.99 

78 70 70 80 78 

This one will have you pulling your hair out as you 
attempt to thwart the alien invasion of body snatch¬ 
ers. Bart is on top form as he leaps to a deserved 
victory, and surprisingly no-one eats his shorts! 

SKI OR DIE 

KONAMI 

£39.99 

57 50 02 00 00 

If you want to take part in some hot winter sports 
from the comfort of your armchair, then look no fur¬ 
ther! Downhill ski-ing, snow surfing and aerobatics 


will have you practically preparing the snowballs. 


154 


ConsoleXS MAY 1992 






GAME DESCRIPTION 

611 ! 

Mil PRC! 


A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

The arcade hit makes it to the NES, although why 
they bothered is unclear. Miniscule and indistinct 
graphics and monotonous gameplay make this one 
boring game. Not all that it’s been cracked up to be. 

SMASH TV 

ACCLAIM 

£39.99 

18 If 44 2817 

Slither your way through frenzied gameplay second 
to none. The game combines action with some 
maze-like problems as you overcome each world, 
before returning to your home under some rock. 

SNAKE RATTLE 'N' ROLL 

NINTENDO 

£29.99 

86 76 tt 17 IS 

An improvement over its predecessor. Metal Gear, 
with better presentation and atmosphere. It's pretty 
much limited to adventure fans, and unwelcoming to 
arcade blaster types who want a change. 

SNAKE'S REVENGE 

KONAMI 

£34.99 

78 76 71 76 71 

It’s by far the best Jetman yet! Guide the intrepid 
space explorer across countless planets, blasting 
the aliens and grabbing the treasure. A long-lasting 
challenge and loads of loony encounters. 

SOLAR JETMAN 

NINTENDO 

£29.99 

66 86 82 61 )1 

Fantastic graphics and a huge land to search are the 
basic attractions of this under-rated game. It’s a real 
brain tester too, with loads of traps to overcome and 
techniques to master. A real adventuring experience! 

SOLSTICE 

IMAGESOFT 

£34.99 

81 78 82 88 83 

It’s a stonking new game that has to rate as one of 
the best on the NES. Very much in keeping with the 
film, it combines adventure elements with the kind of 
action that an arcade player dreams about! 

STAR WARS 

LUCASFILM 

£49.99 

8( 11 87 88 86 

A ridiculously over-priced and stunningly bad simu¬ 
lation game. Sketchy graphics, nonexistent appeal, 
and a complete lack of depth! A shame as the NES 
needs a decent flight simulator. 

STEALTH ATF 

ACTIVISION 

£34.99 

86 86 26 11 36 

A classic. Guide Mario through eight magical worlds, 
stomping on your enemies, using mushrooms and 
flowers as power-ups and avoiding perilous traps all 
in an attempt to save the Princess. A necessity! 

SUPER MARIO BROS 

NINTENDO 

£29.99 

68 68 88 87 88 

An even better sequel, this time featuring more 
characters, tougher levels, more variety and a multi¬ 
tude of enemy characters. Undeniably addictive, 
and one of the best video games ever created! 

SUPER MARIO BROS 2 

NINTENDO 

£39.99 

88 88 8( 87 86 

Unbelievable it may be, but SMB 3 is superior to its 
predecessors in every way. Better graphics, more 
powers, an amazing amount of levels, an unprece¬ 
dented number of enemies... Yeah, we like this one. 

SUPER MARIO BROS 3 

NINTENDO 

£39.99 

86 86 88 88 88 

Based unashamedly on the popular table top role- 
playing games, this lets you take a party of four 
hardy adventurers through a multitude of dungeons 
full of hideous monsters and glittering treasures. 

SWORDS AND SERPENTS 

INTERPLAY 

£34.99 

82 61 86 78 86 

A very convincing wrestling game with all the basic 
requisites that make the “sport” such a dubious 
laugh. Ail your favourite caricatures are included. 
Highly dramatic and highly addictive! 

TECMO WORLD WRESTLING 

£34.99 

72 88 88 86 87 

Cowabunga and all that. This has a plethora of levels 
and traps confronting the shell-backed heroes. Like 
the Turtles themselves, this is looking dated now, 
with many far better games available for the money. 

TEENAGE MUTANT HERO TURTLES 

£34.99 

68 76 61 88 66 

The Soviet brainbuster isn’t quite as addictive on the 
NES as on the Game Boy, but it’s not all bad with the 
extra colour. Tedium sets in after a while, though, 
with little more to do than build lines of blocks. 

TETRIS 

NINTENDO 

£29.99 

8) 88 66 67 68 

Another one of those really duff Zapper gun games, 
except this one could be worse... Indistinct graphics, 
very dodgy sound and rather dull gameplay make 
up this sad excuse for entertainment. 

TO THE EARTH 

NINTENDO 

£29.99 

12181(1814 

A sad follow up to an equally bad game, Top Gun II 
fails to impress or inspire in any way. Repetitive 
gameplay and a ridiculously substandard two-player 

TOP GUN II 

KONAMI 

£44.99 

68 71 SI 88 86 


option make this a very unattractive proposition. 


MAY 1992 ConsoleXS 




155 









mm 

The name by which 
it is best known in 
this country. 

mm 

Company on 
the front of 
packaging. 

PI 1 

Or import if 
not officially 
avaiable. 

EATINGS 

w UJ 

l/> O ! 

E § ^ 3 ! 

i s i $ > 

o bs o 5 o 

gi motion 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

TOTALLY RAD 

JALECO 

£39.99 4 

83140 

»1S 

Totally RadR Far from it, sadly. Deformed graphics, 
ludicrous gameplay, preposter ous controls and 
excrutiatingly bad tunes and effects make for a very 
unenjoyable time for everyone. 

TROG 

ACCLAIM 

ITU 4 

1 40 38 

ms 

Pac-Man for the Nineties, or a game that plays as 
old as its cavemen storyline? Sadly the latter as 
Trog shows that the wrong implementation of a clas¬ 
sic game can end up lacking the fun of the original. 

TURBO RACING 

DATA EAST 

£39.99 7 

8 42 10 

it* 

Feel the need for speed? Experience the excitement 
of formula one on your NES! Loads of options, tons 
of tracks and realistic racing all combine to make 
this the hottest 8-bit grand prix game around! 

TURTLES II 

KONAMI 

£49.99 7 

HI 44 

mi 

Okay, the green-backs are a bit old hat now but this 
sequel, based on the arcade game, isn’t too bad. 
With a great two-player option, it can be a real laugh 
- but Konami will be laughing louder by asking £50! 

WWF CHALLENGE 

ACCLAIM 

£34.99 I 

2 47 41 41 44 

All the razzmatazz of the Yank sport brought to your 
screens in rather disappointing fashion. There are a 
few neat moves, but the graphics and controls really 


let it down. Get Tecmo World Wrestling instead. 



ALLEYWAY 

NINTENDO 

£21.99 

«imi* 

A grotesque malformation of a game, with almost 
insultingly simplistic gameplay and zero lastability. 
It’s based on the Break-Out theme, yet fails to add 
to it in any way. 

AMAZING SPIDER-MAN 

NINTENDO 

£21.99 

45 It 42 51 II 

A brilliant comic book conversion of the aging super¬ 
hero. Six gripping levels, enthralling gameplay and 
some nifty powers make this one of the better Game 
Boy games. 

BALLOON KID 

NINTENDO 

£21.99 

44 44 44 44 42 

Despite the many game permutations, Balloon Kid 
is a very monotonous and uninspired game. It’s 
based on the old Balloon Fight, which, unfortunately, 
was never exactly sensational. 

BATMAN 

SUNSOFT 

£24.99 

7( 72 44 44 44 

Minuscule graphics it may have, but Batman is still a 
compelling and frenetic platform game that will keep 
you playing for months to come! Fans of the film will 
not be disappointed. 

BOULDERDASH 

NINTENDO 

£24.99 

74 74 44 44 44 

A direct conversion from the NES game, with the 
same fast and furious gameplay and detailed graph¬ 
ics, albeit in monochrome. The perfect portable puz¬ 
zle companion. 

BOXXLE 

NINTENDO 

£24.99 

It* il HD 

A rather drab puzzle game that has about as much 
appeal as Roy Hattersley in drag. The many 
screens test the old grey matter, but the presenta¬ 
tion and visuals leave much to be desired. 

BUBBLE GHOST 

FCI 

£21.99 

HUSH!* 

Another puzzle cum action game that relies upon 
cutesy characters rather than novel twists. Not a 
bad effort, but only really for die-hard puzzle fanat¬ 
ics. Originated by Infogrames. 

BUGS BUNNY 

KEMCO 

£21.99 

*«««* 

The Crazy Castle plays host to Bugs and his car¬ 
toon chums, yet it’s all a bit subdued. Too much run- 
nin’ and not enough thumpin’ makes this another 
run-of-the-mill Game Boy title. 

BURAI FIGHTER DELUXE 

TAXAN 

£21.99 

Rill! till 

Vastly superior to its NES counterpart, Burai Fighter 
Deluxe is the perfect cure for an itchy trigger finger. 

If you’re a fan of R-Type, this will go with you every- 


where. 


156 


ConsoleXS MAY 1992 
















,r.S • Nltt. 



SAME DESCRIPTION 

*U1P ill IIP 

VMIfli tmifilk 

HEI 1! 

RATINGS 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

• V ; i 

GAMEPLAY 

CHALLENGE 

cvrfnu. 

A pretty nifty conversion of the NES game, although 
obviously not quite in the Casttevania IV class. Still, 
if you’re after a spooky and challenging platform 
game, then this is it. 

CASTLEVANIA 

KONAMI 

£24.99 

mum 

Even if you enjoyed the arcade game, you’ll be 
mightily disappointed with this. Race your patrol car 
through five banal, mundane, sleep-inducing, brain¬ 
fusing tracks... very tedious. 

CHASE HQ 

TAITO 

£24.99 

tt 4t If 1! If 

A pretty good version of the karate classics, and one 
of the tougher Game Boy games. Nothing here but 
gratuitous violence perfectly translated from the 
coin-op. 

DOUBLE DRAGON 

TRADEWEST 

£21.99 

nnitnn 

Exploitation in more ways than one. Not only does 
this use Mario to sell what amounts to little more 
than an average game, but it’s also a Tetris rip off. 
Quite addictive, though. 

DR MARIO 

NINTENDO 

£21.99 

ft ft (tint 

Join in the fun and frolics with Donald Duck as he 
battles through level upon level of manic action. This 
is much the same as the NES game, with high quali¬ 
ty graphics and challenge. 

DUCK TALES 

CAPCOM 

£24.99 

tt Utt iff! 

Dynablaster is a novel little game, combining puzzle 
and action better than most. Bombing walls and 
enemies makes up most of the action, yet it’s sur¬ 
prisingly addictive. 

DYNABLASTER 

HUDSON 

£24.99 


This includes a four-player adaptor; the reason for 
the high price. FI Race itself is a brilliant motor rac¬ 
ing game with all of the elements that you would 
expect to find in a computer version. 

FI RACE 

NINTENDO 

£29.99 

It ft )l fill 

Much like Metal Gear but without the vast number of 
items, Fortified Zone will please adventure and 
shoot-’em-up fans alike. Give it a go, you might even 
like it. 

FORTIFIED ZONE 

JALECO 

£21.99 

71 7t ft 72 71 

An adventure of enormous proportions, Gargoyle’s 
Quest boasts some of the best graphics on the 
Game Boy as well as being one of the most addic¬ 
tive games around. 

GARGOYLE'S QUEST 

CAPCOM 

£21.99 

94 16 92 95 93 

Nearly identical to the lack-lustre NES version, this 
fails to impress in any single way. Repetitive game- 
play and some very dodgy graphics mean another 
failure. 

GHOSTBUSTERS 2 

ACTIVISION 

£21.99 

58 48 47 48 44 

Not quite in the same league as the NES version, 
yet it’s still quite an interesting little game. Guide the 
resourceful Gizmo through numerous stages, fight¬ 
ing off the gremlins. 

GREMLINS 2 

SUNSOFT 

£24.99 

78 19 71 74 71 

A surprisingly complete and playable golfing simula¬ 
tion that stands up there with the best of them when 
it comes to entertainment. A multitude of game 
options for all fans. 

GOLF 

NINTENDO 

£19.99 

ft 7t 97 ft ft 


Based on the impressive film, Hunt For Red 
October offers just another shoot-’em-up with little in 
the way of innovation to make it stand out. Take a 
look, but don’t expect too much. 

Probably the worst Game Boy game available. 
Laborious gameplay, ludicrous graphics and a lack¬ 
adaisical design section all help to make this puzzle 
“game” a complete waste of money. 

Based on an aging arcade game which puts you in 
charge of a rather diverse animal. Possibly for the 
young at heart rather than being a game to stimu¬ 
late the hardcore player. 

Another one of those beat-’em-ups that dominate 
the scene, and, while it boasts decent graphics, the 
actual play offers little. Weary, insipid stuff appealing 
to school bullies only. 


HUNT FOR RED OCTOBER HITECH 

HYPER LODE RUNNER BANDAI 

KING OF THE ZOO NINTENDO 

KUNG FU MASTER NINTENDO 


m» IQ II IS I) f 3 
m.« It It IS It II 

£21.99 St tt tl (1 It 

m» 7f St Si fl St 




Golf 






MAY 1992 ConsoleXS 


1ST 




















lllfE 

M PRC! 


cim 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

OVERALL 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

KWIRK 

ACCLAIM 

121.99 

7i nu mi 

Yet another puzzle game, although this ranks as 
one of the best. Pleasing and occasionally con¬ 
founding gameplay, with puzzles galore to overcome 
combines well with cute graphics. 

M0T0RCR0SS MANIACS 

KONAMI 

£19.99 

Nil 17 mi 

An entertaining and very challenging motorbike 
game with more than enough to enthral you! Loads 
of obstacles and some really neat touches adorn 
the game - buy it! 

NAVY SEALS 

OCEAN 

£21.99 

7171 71 75 71 

Even though it was a poor film, the game is actually 
quite addictive. It’s only a matter of blasting anyone 
that looks remotely evil, but it’s well presented and 
reasonably playable. 

NEMESIS 

KONAMI 

£21.99 

7172 urns 

A conversion of the arcade classic, Nemesis really 
rolls back the years! Fast and furious blasting action 
with a great deal of challenging levels make this one 
for those after a genuine great! 

NINTENDO WORLD CUP 

NINTENDO 

£21.99 

31 31 II 11 IS 

One of the worst footballing games ever conceived, 
let alone actually released. Awful graphics, unrealis¬ 
tic gameplay and a complete lack of thought. The 
programmer should be shot. 

PAPERBOY 

MINDSCAPE 

£21.99 

27 21 )2 31 33 

Marginally better than the NES version, but not by 
much. The same terrible perspective and deficient 
sprite collision make it unplayable, unappealing and 
worth avoiding. 

PRINCESS BLOBETTE 

NINTENDO 

£24.99 

717111(133 

A new version of the NES game A Boy And His 
Blob which has retained all of the fun and humour 
that made the original so good. Innovative, vast and 
very addictive. 

Q-BERT 

JALECO 

£24.99 

4i S3 52 SI SI 

Another arcade classic now available for the Game 
Boy. Not much has changed since Q-Bert was ini¬ 
tially released, with repetitive and dull gameplay and 
substandard graphics. 

RADAR MISSION 

NINTENDO 

£21.99 

(7II (1 Si SI 

Radar Mission introduces battleships to the hi-tech 
environment of the Game Boy with debatable 
results. It’s fairly therapeutic, but it’s also slow and 
rather dull much of the time. 

REVENGE OF THE GATOR 

NINTENDO 

£21.99 

II3131NII 

ROTG brings pinball up to date with a thrilling and 
compelling game. A number of play screens, bonus¬ 
es galore and authentic action make this well worth 
a look! 

R0B0C0P 

OCEAN 

£24.99 

31 71 72 91 33 

This Ocean conversion owes more to the original 
computer versions than the NES one. Good, intense 
action and some diverse encounters make 
RoboCop a fulfilling and compelling game. 

R-TYPE 

NINTENDO 

£24.99 

3I3S12 NII 

A brilliant conversion of the classic arcade shoot- 
’em-up. Loads of levels, clear and concise graphics 
and non-stop action make this one of the best blast¬ 
ing games available! 

SIDE POCKET 

NINTENDO 

£21.99 

72 71 11 11 31 

A truly inspired pool game which is engrossing and 
very addictive. Ball control, cue strength, trick shots 
and authentic movement all combine to make Side 
Pocket a real classic! 

SNEAKY SNAKES 

NINTENDO 

£24.99 

71II IS IIII 

A rather disappointing version of the immortal 
Snake, Rattle and Roll. The humour has been lost, 
and a side-on view preferred to the 3-D perspective, 
which doesn’t help. 

SOLAR STRIKER 

NINTENDO 

£21.99 

11 (2 72 74 7) 

A nifty little shoot-’em-up, which, although not a real 
good looker, is still a challenging and gripping game 
for simple blasters. Not as good as Nemesis, 
though, but one for die-hard fans. 

SUPER MARIO LAND 

NINTENDO 

£21.99 

II II 17 IS II 

As with any Mario game, Super Mario Land is 
amazing, with the kind of gameplay that makes 
Mario so popular. If you don’t have a copy, what’s 

wrnnn with v/nu? 


158 


ConsoleXS MAY 1992 


















G1E DEMON 

DIE NAME 

MEI IE 

RATINGS 

A quick synopsis of what type of game 
it is, how it plays and whether you 
should add it to your collection. 

The name by which 
it is best known in 
this country. 

Company on 
the front of 
packaging. 

Or import if 
not officially 
avaiable. 

GRAPHICS 

SOUND 

GAMEPLAY 

CHALLENGE 

Rare’s latest masterpiece of racing delights. Smooth 
scrolling, excellent graphics and loads of different 
courses feature in the game, making it a blast right 
to the finish line! 

SUPER RC PRO AM 

NINTENDO 

124.99 

II Nil 

UN 

As with Golf, this sporting simulation concentrates 
on offering a hugely enjoyable game while retaining 
as many elements of the real thing as possible. It 
works perfectly. 

TENNIS 

NINTENDO 

£19.99 

nim 

NN 

More ninja turtle fun and frolics await in this new 
Game Boy adventure. It’s essentially a platform 
game, but it’s good, clean fun all the same. Not as 
dated as the other versions. 

TEENAGE MUTANT HERO TURTLES 

£24.99 

min 

NH 

This conversion of the NES game offers more 
medieval madness in an appropriate setting. The 
action comes thick and fast, and the challenge is 
sustained by diverse and original levels. 

WIZARDS AND WARRIORS 

£21.99 

Nil IS 

NN 


Whilst not in dramatic style that they’re accustomed 
to, this green version does them a favour by taking a 
slightly serious view. The wrestling manoeuvres are 
even half realistic! 


WWF SUPERSTARS ACCLAIM 124.99 


it 7i 55 n » 




Teenage Mutant Hero Turtles 




GE 


NINTENDO NES 

CONTROL DECK.79.99 

ACTION SET H.99.99 

A BOY & HIS BLOB.34.99 

ADVENTURE ISLAND.39.99 

ADVENTURE OF LINK.39.99 

BAD DUDES.39.99 

BOULDER DASH.29.99 

BUBBLE BOBBLE.29.99 

BUGS BUNNY.44.99 

CAPTAIN PLANET.TBA 

CASTLEVANIA.29.99 

CRACK OUT.34.99 

DONKEY KONG.24.99 

DOUBLE DRAGON.39.99 

DOUBLE DRAGON II.39.99 

DUCK TALES.44.99 

GOLF.29.99 

GREMLINS II.44.99 

HUNT FOR RED OCT.39.99 

JACK NICKLAUS GOLF.34.99 

KICK OFF.35.99 

KUNG FU.29.99 

LEGEND OFZELDA.39.99 

LOW G MAN.34.99 

MANIC MISSION.54.99 

MEGA MAN.34.99 

MEGA MAN II.44.99 

NEW GHOSTBUSTERSII.34.99 

NEW ZEALAND STORY.39.99 

NINTENDO WORLD CUP....34.99 

PAPERBOY.24.99 

PUNCH OUT.29.99 

RAINBOW ISLANDS.39.99 

ROBOCOP..39.99 



SHADOW WARRIOR.34.99 

SILENT SERVICE.34.99 

SIMPSONS.39.99 

SNAKE RATTLE *N’ ROLL.29.99 

SOLAR JETMAN.29.99 

STAR WARS.49.99 

SUPER MARIO BROS 2.39.99 

SUPER MARIO BROS 3.39.99 

TETRIS.29.99 

TOP GUN II.44.99 

TURTLES II.44.99 

WWF.34.99 

GAMEBOY 

GAMEBOY + TETRIS.69.99 

A-MAZINGTATOR.24.99 

ADVENTURE ISLAND.26.99 

ASTEROIDS.21.99 

ATTACK KILLER TOM.26.99 

ADVENTURE ISLAND.26.99 

BASES LOADED.24.99 

BATMAN.26.99 

BATTLE TOADS.26.99 

BILL ELLIOT-NASCAR.26.99 

BOULDERDASH.26.99 

BUBBLE BOBBLE.24.99 

BUBBLE GHOST.24.99 

CASTLEVANIA 2.26.99 

CHESSMASTER.26.99 

DAYS OF THUNDER.26.99 

DOUBLE DRAGON.24.99 

DOUBLE DRAGON 2.26.99 

DUCK TALES.26.99 

ELEVATOR ACTION.26.99 

FACE BALL 2000 .26.99 

FASTEST LAP.24.99 


FISH DUDE.24.99 

FRENCH-ENGLISH TR.29.99 

GHOSTBUSTERS II.24.99 

GODZILLA.24.99 

GOLF.19.99 

GREMLINS II.26.99 

KLAX.24.99 

KUNG FU MASTERS.24.99 

MARBLE MADNESS.26,99 

MEGA MAN.24.99 

MEGA MAN II.26.99 

METROID II.24.99 

MICKEY MOUSE.26.99 

NAVY SEALS.24.99 

PAPERBOY.24.99 

PLAY ACTION FOOT.21.99 

PRINCE OF PERSIA.26.99 

ROBOCOP.24.99 

ROBOCOP 2.26.99 

SHANGHAI.24.99 

SIDE POCKET.24.99 

SKATE OR DIE.26.99 

SPIDERMAN.24.99 

SUPER MARIO LAND.24.99 

SUPER PRO AM.24.99 

TENNIS.19.99 

TERMINATOR 2.26.99 

TRAX.24.99 

TURRICAN.26.99 

TURTLES 2.27.99 

WORLD CUP SOCCER.21.99 

WWF SUPERSTARS.26.99 

SUPER NINTENDO 

SUPER NES 

+ MARIO 4*.149.99 


YOU CAN ALSO PART EXCHANGE YOUR OLD GAME. POSTAGE: GAMES FREE, HARDWARE £8 
ALL ITEMS/PRICES & DATES SUBJECT TO CHANGE & AVAILABILITY. ITEMS MARKED* NOT YET RELEASED. 
PAYMENT BY CHEQUE, PO, ACCESS & VISA. MAIL CORRESPONDENCE TO TEWKESBURY ONLY. 


UNIT 8, MARKET HALL, CHELTENHAM, GLOS 
TEL: (0242) 250619 

MAIL ORDER 

151 HIGH STREET, TEWKESBURY, GLOS 
MAIL ORDER TEL: (0684) 290097 

CALLERS WELCOME OPEN MON-SAT 9.30-5.30 



CHEATS ; TIPS AND GAME 
SOLUTIONS 


CHEATS GALORE 

0891 101 234 

CONSOLE HOTUNE 

0891 445 990 

CONSOLE CHEATS AND TIPS 

SEGA CHEATS AND TIPS 

089 1 445 991 

0891 445 933 

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0891 445 913 

HEROES OF THE LANCE HELPLINE 

0891 442 025 

THE IMMORTAL HELPLINE 

0891 445 928 


SONIC & QUACKSHOT HELPLINE 0891 866 001 

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FOR FULL INFORMATION ON ALL OUR 
OTHER HELPLINES RING 0891 445 904 

★ All SERVICES UPDATED WEEKLY ★ 


PROPRIETOR:- JACQUELINE WRIGHT, P.O. BOX 17, 
ASHDON UNDER LYME, OL7 OWW 
Calls cost 36p a min at 'cheap rate' and 48p a min at all other times. 


















































































































$ 0 j\l£> 01 i 



Jl 



MEGA DRIVE 



Spectacular multi¬ 
level platform 
adventure featur¬ 
ing the cod king, 
James Pond. 
Sizzling graphics, 
foot-tapping tunes 
and demanding 
gameplay - a 
cracker! 


JAMES POND II.£30.99 



MASTER SYSTEM 



Phenomenal heli¬ 
copter combat 
flight simulation 
taking place in the 
Gulf. Several 
brain-busting mis¬ 
sions and beauti¬ 
ful 3-D landscapes 
to fly though. 


DESERT STRIKE.£40.99 



An adventure of 
epic proportions 
that will take you 
through the solar 
system in a bid to 
defuse the 
Doomsday Device. 
Guaranteed to 
keep you glued to 
the screen. 


BUCK ROGERS.£41.99 



FANTASTICK.£29.99 

PRO ACTION 
REPLAY 

The ultimate intelligent 
hacking device for your 
Mega drive. Will find 
cheats for you 
automatically. 

£41.99 



BUBBLE BOBBLE.£27.50 



CHAMPIONS OF EUR0PE..£31.99 



SONIC.£27.50 



GAME GEAR 



KICK OFF.£25.99 



















































































































In this spectacular 
shoot-'em-up you 
play a terminator, 
model T-800 whose 
mission is to save 
John Connor from 
being eliminated by 
the T-1000. If you 
don't succeed it's 
"Hasta la vista, 
Baby!" 


TERMINATOR 2.£37.90 



TROG 


It's survival of the 
fastest in the prehis¬ 
toric land of Og. Trog 
the crazy, one-eyed 
caveman is hungry 
and wants you for 
dinner. Explore 50 
islands in your des¬ 
perate battle to stop 
becoming extinct. 


£27.50 


GAME BOY 


GAMEBOY 
CARRY ALL 

Holds Gameboy, bat¬ 
tery pack, ear¬ 
phones, up to 12 
gamepaks, leads, 
batteries plus lots 
more 

£19.99 




GAMEBOY 

SOFT 

CARRYING 

CASE 

£15.99 


GAMEBOY MAGNIFIER..£8.99 


GAME LIGHT.£9.99 


AMPLIFIER.£13.99 



OSIDlSi sV 

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NEXT MONTH 



OVER 500 REASONS 
WHY YOU SHOULDN'T 


A Boy and his Blob, Ace of Aces, Action Fighter, Afterburner. Afterburner 2, Air Diver, 

Storm, Altered Beast. American Baseball, American Pro Football, Arcus Odyssey, Arnold 
from Camp Deadly, Baseball. Baseball Tale, Batman, Battlegolfer, Battle Out Run, 

Boulderdash, Bubble Bobble, Bugs Bunny’s Birthday Blow-Out, Burai Fighter, Burning Force 
Chessmaster, Choplifter. Clu-Clu Land, Cobra Triangle, Columns, Curse, Cyberball, Cyborg 
DJ Boy, Donkey Kong, Double Dragon. Double Dragon II, Double Dragon III. Dragon’s Lair, 

Adventure, Fantasy Zone, Fastest One. Fatman, Ferios, Fester’s Quest, Final Fantasy II, Fire 
House, Ghostbusters, Ghostbusters II, Ghouls ’n’ Ghosts, Ghosts ’n’ Goblins, Goal!, Golden Axe, 

Unit, Herzog Zwei, Hogan’s Alley, Home Alone, Hunt for Red October, Ice Climber, Ikari Warriors, 

Knockout Boxing, Joe and Mac, John Madden Football, John Madden Football ’92, Kenseiden, Kabuki, 
Low-G Man, Magical Hat, Match Rider, Manic Mission, Mario Brothers, Marvel Land, Master of 
Impossible, Moonwalker. My hero, The New Zealand Story, The Ninja, Ninja Gaiden, Nintendo World 
Popeye, Populous, Poseiden Wars 3-D, Powerball, Powerblade, Power Strike, Pro baseball ’91, 

Rambo III. Rampage, Rastan, Revenge of Drancon, Revenge of Shinobi, Ringside Angel. Road Rash 
Side Pocket, Sim City, Skate or Die. Smash TV, Sonic the Hedgehog, Space Harrier, Space Harrier II, Space 


5SUE 


in Miracle World, Alex Kidd in the Enchanted Caste. Alex Kidd: the Lost Stars, Alien 
Suit Leynos, Ax Battler, Axis, Aztec Adventure, Balloon Fight, Bart Simpson’s Escape 
Commando, Black Belt. Black Manta, Blades of Steel, Blaster Master, Bonanza Brothers, 
Skyhawk. Captain Silver, Casino Games, Castle of Illusion, Castlevania I & II, Chase HQ, 
Darius II, Darwin 4081, Dead Angle, Defender of the Crown, Devil Crash, Digger T Rock, 
Dynamite Duke. Dynamite Dux, Enduro Racer, Excitebike, ESWAT, Factory Panic, Faery tale 
F-Zero, Gain Ground. Gaiares, Gallaxy 5000, Gangster Town, Gauntlet, Gauntlet II, Ghost 
Golvellius, Gradius, Granada, Gremlins II, Gumshoe, Gunsmoke, Gynoug, Hard Drivin’, Heavy 
Warrior, Jackie Chan’s Action Kung-Fu, James Pond, James Pond II, James “Buster” Douglas 
Off, Kid Icarus, Klax, Lakers vs Celtics, Kung-Fu, Last Battle, Legand of Zelda, Lemmings, Life Force, 
II, Mega Panel, Metal Gear, Metroid, Midnight Resistance, Mike Tyson’s Punch-Out, Mission 
Paperboy, Paperboy II, Phantasy Star II. Phantasy Star III, Phelios, PilotWings, Pinball. 
Psychic World, Punisher, Quartet, R-Type, Rad Racer, Rad Gravity, Raiden Trad. Rainbow Islands, 
II, Rocky, Saint Sword, Secret Commando, Shadow Dancer, Shining in the Darkness, Shinobi, Shove it!, 
’90, Spellcaster. SpiderMan, Spy vs Spy, Stormlord Streets of Rage, Strider, SuperFire Pro Wrestling, Super 


Ghouls ’n’ qhosts, Super Hang-On, Super Kick Off, Super League, Super Mario World, Super Monaco GP, Super Off Road, Super Real Basketball, Super Tennis, Super Thunderblade, Super Volleyball, Sword of Sodan, Sword 
of Vermillion, Technocop, Teddy Boy, Teenage mutant Ninja Turtles, Tennis Ace, Terminator 2, Tetris, Thunderblade, Thunderforce II, Thunderforce III, Time Soldiers. Transbot, Truxton, Twin Cobra, Ultraman, UN Squadron. Vans 
III, Verytex, Vigilante. Volfied, Wanted. Warrior of Rome, Whip Rush. Wondboy, Wonderboy III, World Cup ’90, World Soccer, Wrestleball, Zelda 111, Zillion, Zillion II, Zoom! 


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IN MADDEN 9-2 CAME OF THE MONTH 
129.99 i DfSiRT STRIKE £34.99 


ULTIMATE SOFTWARE 
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Tel 0525 852934 
Fax 0525 853618 
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UK MEGA DRIVE 
WITH SONIC £124. 


MEGA DRIVE 

AFTERBURNER 2 — 

ALIEN STORM 24.99 

ALISA DRAGOON — 

ARCH RIVALS — 

BACK TO THE FUTURE 2 — 

BACK TO THE FUTURE 3 - 

BAD OMEN 32.99 

BARE KNUCKLE 24.99 

BATMAN — 

BLOCKOUT — 

BONANZA BROS 29.99 

BUCK ROGERS — 

BULLS VS LAKERS — 

CHUCK ROCK — 

COLUMNS — 

CALIFORNIA GAMES — 

DAVID ROBINSON BASKETBALL — 
DESERT STRIKE — 

DICK TRACY 19.99 

DEVILS CRASH 34.99 

DECAP ATTACK — 

DONALD DUCK (QUACKSHOT) 34 99 
ESWAT 19.99 

EA HOCKEY — 

F22 INTERCEPTOR — 

FANTASIA 22.99 

FATAL REWIND — 

FIGHTING MASTERS 34.99 

FLICKY - 

GOLDEN AXE 21.99 

GOLDEN AXE 2 27.99 

GHOSTBUSTERS 19.99 

GHOULS AND GHOSTS 29 99 

GYNOUG (WINGS OF WAR) 24.99 

HELLFIRE 16.99 

JB DOUGLAS BOXING 24.99 

JOHN MADDEN 92 — 

JOE MONTANA 2 — 

JORDAN VS BIRD — 

KID CHAMELEON — 

KRUSTYS FUN HOUSE — 

MICKEY MOUSE 29.99 

MS PACMAN — 

MARBLE MADNESS — 

MERCS 2999 

MARVEL LAND 24.99 

NEW ZEALAND STORY 24.99 

OUTRUN 24.99 

FANTASY STAR 2 — 

FANTASY STAR 3 — 

PAPERBOY — 

PHEUOS 19.99 

PITFIGHTER - 

PGA TOUR GOLF - 

QUACKSHOT (DONALD DUCK) 24.99 

REVENGE OF SHINOBI - 

RINGS OF POWER - 

RBI 3 BASEBALL - 

ROAD RASH - 

ROLLING THUNDER 2 - 

ROBOCOD (JAMES POND 2) - 

SIMPSONS - 

SUPER MONACO GP 29.99 

SUPER MONACO 2 - 

SUPER OFF ROAD - 

SHADOW OF THE BEAST - 

SHADOW DANCER 24.99 

SUME WORLD 32.00 

SUPER REAL BASKETBALL - 

SWORD OF VERMILION - 

STARFUGHT - 

STRIDER 29 99 

SONIC THE HEDGEHOG 27 99 


UK/US 

31.99 

31.99 
34 99 
CALL 

34.99 

34.99 

31.99 

29.99 

24.99 

31.99 

37.99 
CALL 
CALL 

26.99 

34.99 
34.99 
34.99 

34.99 

31.99 

34.99 

31.99 

34.99 
34.99 

34.99 

29.99 

34.99 
26 99 

31.99 

34.99 

31.99 

29.99 

34.99 

31.99 

31.99 
29 99 

34.99 
34.95 
34.99 
CALL 

34.99 

31.99 

34.99 
34 99 
34.99 

34.99 

49.99 

44.99 

34.99 

34.99 

36.99 

34.99 

34.99 

31.99 

34.99 

34.99 

29.99 
39 99 

29.99 
CALL 

31.99 
CALL 

29.99 
39 99 

31.99 

31.99 
44 99 

34.99 

37.99 
31 99 


MEGA DRIVE CONTINUED 


SPIDERMAN 

22.99 

34.99 

SHINING IN THE DARKNESS 

— 

43 99 

STREETS OF RAGE 

29.99 

31.99 

SPEEDBALL 2 

— 

CALL 

TECMO WORLD CUP '92 

32.99 

— 

TERMINATOR 

— 

CALL 

THUNDERFORCE 3 

— 

34 99 

TOE JAM AND EARL 

— 

34.99 

TOKI 

29 99 

31 99 

TURBO OUTRUN 

32.99 

— 

TWO CRUDE DUDES 

— 

34 99 

WARDNER 

— 

29 99 

WORD CUP ITALIA 90 

— 

26.99 

WINTER CHALLENGE 

— 

31.99 

WONDERBOY IN MONSTERLAND 

— 

34 99 

WRESTLE WAR 

29.99 

31.99 

XENON 2 

— 

34.99 

ZERO WING 

29.99 

— 

MEGA DRIVE ACCESSORIES 


MEGA DRIVE TURBO JOYPAD 


9.99 

POWER BASE CONVERTER 


27 99 

UK/JAP ADAPTOR 


9.99 


GAMEGEAR £86 


GAMEGEAR CONTINUED 

HEAVYWEIGHT CHAMP 23.99 — 

LEADERBOARD GOLF — 23.99 

MICKEY MOUSE — 22.99 

MAGICAL GUY 23.99 — 

MAPPY 23.99 — 

NINJA GAIDEN — 23.99 

PENGO — 18.99 

PITFIGHTER — 42.99 

PSYCHIC WORLD — 18.99 

PUTTER GOLF — 18.99 

ROCKETEER 44.99 — 

SOLITAIRE POKER — 18.99 

OUTRUN 23.99 23.99 

SONIC THE HEDGEHOG 22.99 26.99 

SUPER MONACO GP — 18.99 

SHINOBI 22.99 22.99 

SPACE HARRIER — 23.99 

SUPER CONTRA — 44.99 

WONDERBOY — 18.99 

WOODY POP — 18.99 

GAMEGEAR ACCESSORIES 

MASTER GEAR CONVERTER 22.99 

AC MAINS ADAPTOR (SEGA) 9.99 

CAR ADAPTOR (SEGA) 16.99 


^NrENDo^'COM/SyPER NE < 

includes super MARIO wor U i S d GAMes 


GAMEGEAR 

JAP 

UK/US 1 

I ALESTE 

23.99 

_ 

I COLUMNS 

— 

18.99 

1 DRAGON CRYSTAL 

— 

22.99 

I DONALD DUCK 

22 99 

26.99 I 

1 FI EXHAUST HEAR 

44.99 

— 

1 FANTASY ZONE 

23.99 

— 

1 G-LOC 

— 

22.99 

1 GOLDEN AXE (AXE BATTLER) 

23.99 

CALL 

I FACTORY PANIC 

— 

18.99 

I GRIFFON 

23.99 

— 

1 HALLEY WARS 

— 

23 99 

I JOE MONTANA 

— 

23.99 

I JUNCTION 


23.99 


1 SUPER FAMICOM/SUPER NES 

CAVEMAN NINJA (JOE & MAC) 

42.99 

39.99 

CASTLE VANIA 

— 

44.99 

CHESSMASTER 

— 

42.99 

HOME ALONE 

— 

42.99 

EARTH DEFENCE FORCE 

44.99 

— 

FI EXHAUST HEAT 

44.99 

— 

FINAL FIGHT 

42.99 

42.99 

FINAL FANTASY 2 

— 

44.99 

FINAL FANTASY 

— 

44.99 

GHOULS AND GHOSTS (SUPER) 

42.99 

42.99 

GOEMAN WARRIOR 

44.99 

— 

HATRICK HERO 

44.99 

_ 

JOHN MADDEN FOOTBALL 

— 

39.99 

LEMMINGS 

42.99 

39.99 

PAPERBOY 2 

— 

42.99 

PILOT WINGS 

42.99 

42.99 

R.P.M. RACING 

— 

39.99 

RUSHING BEAT 

44.99 

_ 

SIM CITY 

— 

42.99 

SUPER CONTRA 

44.99 

44.99 

SUPER FIRE WRESTLING 

44.99 

— 

SUPER R-TYPE 

36.99 

42.99 

SUPER FORMATION SOCCER 

44.99 

_ 

SUPER TENNIS 

_ 

42.99 

SUPER OFF ROAD 

— 

44.99 

SUPER FANTASY ISLAND 

44.99 

— 

SMASH TV 

_ 

42.99 

U.N. SQUADRON 

44.99 

44.99 

WWF SUPER WRESTLEMANIA 

— 

39.99 

WORLD CUP SOCCER 

44.99 

— 

ZELDA 

46.99 



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SEGA MASTER SYSTEM WITH 
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MASTER SYSTEM 

ALIEN STORM 

26.99 

AFTERBURNER 

26.99 

ALEX KIDD AND LOST STARS 

26.99 

AMERICAN PRO FOOTBALL 

26.99 

BUBBLE BOBBLE 

26.99 

BANK PANIC 

16.99 

CALIFORNIA GAMES 

26.99 

COLUMNS 

26.99 

CYBER SHINOBI 

26.99 

DICK TRACY 

26.99 

DOUBLE DRAGON 

26 99 

FLINTSTONES 

26.99 

GAUNTLET 

2699 

GHOULS AND GHOSTS 

26.99 

GOLDEN AXE 

26.99 

HEROES OF THE LANCE 

29.99 

IMPOSSIBLE MISSION 

26.99 

INDIANA JONES 

26.99 

WORLD CLASS LEADERBOARD 

2699 

MICKEY MOUSE 

26.99 

PHANTASY STAR 

29.99 

PACMANIA 

29.99 

POPULOUS 

29 99 

SPEEDBALL 

26.99 

SONIC THE HEDGEHOG 

26,99 

SHINOBI 

26.99 

SUPER MONACO GP 

26.99 

SPIDERMAN 

26.99 

SUPER KICK OFF 

26.99 

SUPER TENNIS 

9.99 

WORLD CUP ITALIA 90 

22.99 

WONDERBOY 3 DRAGONS TRAP 

26.99 


_ gameboy 

£67.99 


GAMEBOY 


ATTACK OF THE KILLER TOMATOES 

22.99 

ADDAMS FAMILY 

22.99 

BATMAN 

22.99 

BATTLETOADS 

22.99 

BEETLEJUICE 

22.99 

BILL & TEDS 

22.99 

BUBBLE BOBBLE 

22.99 

CHOPLIFTER 2 

22.99 

DOUBLE DRAGON 2 

22.99 

GAUNTLET 2 

22.99 

MEGAMAN 2 

22.99 

MICKEY MOUSE (DANG. CHASE) 

22.99 

NINJA GAIDEN 

22.99 

ROBOCOP 2 

22.99 

SUPER MARIOLAND 

18.99 

SIMPSONS 

22.99 

TERMINATOR 

22.99 

TURTLES 2 

22.99 

WORLD CUP 

18.99 

WWF 

22.99 

GAMEBOY ACCESSORIES 


NUBY GAMELIGHT 

9.99 

NUBY MAGNIFIER 

8.99 

HARD CARRY CASE 

11.99 

NUBY AMPLIFIER 

13.99 


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"..arguably the best Master System game ever." SEGA POWER 
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